viewing paste topic/7218- questlog_script_0.3 | Athena

Posted on the
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371
/* hercules\db\quest_db.txt
49900,0,0,0,0,0,0,0,"Acolyte Trouble"
49901,0,0,0,0,0,0,0,"Acolyte Trouble"
49902,0,0,0,0,0,0,0,"Acolyte Trouble"
49903,0,0,0,0,0,0,0,"Acolyte Trouble"
 
49904,0,0,0,0,0,0,0,"Gemstone Shortage"
49905,0,0,0,0,0,0,0,"Gemstone Shortage"
49906,0,0,0,0,0,0,0,"Gemstone Shortage"
 
49907,0,0,0,0,0,0,0,"Poring Problem"
49908,0,1002,10,0,0,0,0,"Poring Problem"
49909,0,0,0,0,0,0,0,"Poring Problem"
 
49910,0,0,0,0,0,0,0,"Hand over the Artifact"
49911,15,0,0,0,0,0,0,"Hand over the Artifact"
49912,0,0,0,0,0,0,0,"Hand over the Artifact"
49913,0,0,0,0,0,0,0,"Hand over the Artifact"
*/
 
/* client\data\questid2display.txt
49900#acolyte trouble#SG_FEEL#QUE_GOD02#
Talk to the acolyte inside prontera church#
Talk to the acolyte#
 
49901#acolyte trouble#SG_FEEL#QUE_NOIMAGE#
Journey to Izlude town and talk to acolyte's mother#
Find old lady in izlude#
 
49902#acolyte trouble#SG_FEEL#QUE_NOIMAGE#
Go back to Prontera Church and hand over the letter to the acolyte#
Talk to the acolyte#
 
49903#acolyte trouble#SG_FEEL#QUE_NOIMAGE#
Mission COMPLETE !#
Submit to Tavern Master#
 
49904#gemstone shortage#SG_FEEL#QUE_NOIMAGE#
Talk to gemstone seller#
Talk to gemstone seller#
 
49905#gemstone shortage#SG_FEEL#QUE_NOIMAGE#
collect 10 yellow gemstones, 10 blue gemstones, 10 red gemstones and bring them to gem seller#
Collect gemstones#
 
49906#gemstone shortage#SG_FEEL#QUE_NOIMAGE#
Mission COMPLETE !#
Submit to Tavern Master#
 
49907#poring problem#SG_FEEL#QUE_NOIMAGE#
Talk to Prontera guard#
Talk to Prontera guard#
 
49908#poring problem#SG_FEEL#QUE_NOIMAGE#
Poring has invaded Prontera town last night, help out the town by killing porings outside the town#
kill 10 porings#
 
49909#poring problem#SG_FEEL#QUE_NOIMAGE#
Mission COMPLETE !#
Submit to Tavern Master#
 
49910#hand over the artifact#SG_FEEL#QUE_NOIMAGE#
There is a rare artifact in the town kept by artifact collecter. Hand over the artifact to Tavern Master#
Talk to artifact collecter#
 
49911#hand over the artifact#SG_FEEL#QUE_NOIMAGE#
Talk to assistant FAST! Time is running out!#
Talk to assistant FAST!#
 
49912#hand over the artifact#SG_FEEL#QUE_NOIMAGE#
Return to artifact collecter#
Talk to artifact collecter#
 
49913#hand over the artifact#SG_FEEL#QUE_NOIMAGE#
Mission COMPLETE !#
Submit to Tavern Master#
*/
 
/*
mission 1 - acolyte trouble
49900 - from tavern, talk to acolyte
49901 - from acolyte, talk to npc in izlude
49902 - from izlude, talk to acolyte
49903 - from acolyte, submit to tavern
 
mission 2 - gemstone stortage
49904 - from tavern, talk to gem seller
49905 - from gem seller, collect 10 yellow/blue/red gemstone
49906 - from gem seller, submit to tavern
 
mission 3 - poring problem
49907 - from tavern, talk to guard
49908 - from guard, kill 10 poring
49909 - after kill poring and talked to guard, submit to tavern
 
mission 4 - hand over the artifact
49910 - from tavern, talk to artifact collecter
49911 - from artifact collecter, talk to assistant within 20 seconds
49912 - from assistant, talk to artifact collecter
49913 - from artifact collecter, submit to tavern
*/
 
prontera,153,180,5      script  reset quest(debug)      4_BULLETIN_BOARD2,{
        for ( .@i = 49900; .@i < 49913; .@i++ )
                if ( checkquest(.@i) != -1 )
                        erasequest .@i;
        end;
OnInit:
        questinfo 0, QTYPE_QUEST2, 0;
        end;
}
 
prontera,156,180,5      script  Prontera Tavern 2_BULLETIN_BOARD,{
        mes "take a mission";
        next;
        switch ( select ( "acolyte trouble","gemstone shortage","poring problem","hand over the artifact" ) ) {
                case 1:
                        if ( checkquest(49903) == 2 ) {
                                mes "you already completed this mission";
                                close;
                        }
                        else if ( checkquest(49903) == 1 ) {
                                mes "you complete this mission!";
                                dispbottom "mission 1 pass";
                                completequest 49903;
                                close2;
                                showevent 0,0;
                                end;
                        }
                        else if ( checkquest(49900) == 1 || checkquest(49901) == 1 || checkquest(49902) == 1 ) {
                                mes "you still on the mission";
                                close;
                        }
                        mes "all right, talk to the <NAVI>Acolyte<INFO>prt_church,102,77,</INFO></NAVI> from the church.";
                        setquest 49900;
                        close;
                case 2:
                        if ( checkquest(49906) == 2 ) {
                                mes "you already completed this mission";
                                close;
                        }
                        else if ( checkquest(49906) == 1 ) {
                                mes "you complete this mission!";
                                dispbottom "mission 2 pass";
                                completequest 49906;
                                close2;
                                showevent 0,0;
                                end;
                        }
                        else if ( checkquest(49904) == 1 || checkquest(49905) == 1 ) {
                                mes "you still on the mission";
                                close;
                        }
                        mes "all right, talk to the <NAVI>gemstone seller<INFO>prontera,248,151,</INFO></NAVI>.";
                        setquest 49904;
                        close2;
                        doevent "gemstone seller::OnShowEvent";
                        end;
                case 3:
                        if ( checkquest(49909) == 2 ) {
                                mes "you already completed this mission";
                                close;
                        }
                        else if ( checkquest(49909) == 1 ) {
                                mes "you complete this mission!";
                                dispbottom "mission 3 pass";
                                completequest 49909;
                                close2;
                                showevent 0,0;
                                end;
                        }
                        else if ( checkquest(49907) == 1 || checkquest(49908) == 1 ) {
                                mes "you still on the mission";
                                close;
                        }
                        mes "all right, talk to <NAVI>the guard<INFO>prontera,147,28,</INFO></NAVI>.";
                        setquest 49907;
                        close2;
                        doevent "Guard::OnShowEvent";
                        end;
                case 4:
                        if ( checkquest(49913) == 2 ) {
                                mes "you already completed this mission";
                                close;
                        }
                        else if ( checkquest(49913) == 1 ) {
                                mes "you complete this mission!";
                                dispbottom "mission 4 pass";
                                completequest 49913;
                                close2;
                                showevent 0,0;
                                end;
                        }
                        else if ( checkquest(49910) == 1 || checkquest(49911) == 1 || checkquest(49912) == 1 ) {
                                mes "you still on the mission";
                                close;
                        }
                        mes "all right, talk to the <NAVI>artifact collecter<INFO>prontera,57,293,</INFO></NAVI>.";
                        setquest 49910;
                        close2;
                        doevent "artifact collecter::OnShowEvent";
                        end;
                }
        end;
OnInit:
        questinfo 0, QTYPE_QUEST, 1;
        end;
}
 
prt_church,102,77,3     script  acolyte 4_F_SISTER,{
        if ( checkquest(49902) == 1 ) {
                mes "thx! a letter from my mum!";
                mes "from now on I'll do my best in training!";
                changequest 49902,49903;
                close2;
                showevent 0,0;
                end;
        }
        else if ( checkquest(49901) == 1 ) {
                mes "can you please tell <NAVI>my mum<INFO>izlude,88,139,</INFO></NAVI> how much I miss her?";
                close;
        }
        else if ( checkquest(49900) == 1 ) {
                mes "I miss <NAVI>my mum<INFO>izlude,88,139,</INFO></NAVI> day and night ... can you please go to my hometown in izlude and tell her how much I miss her?";
                changequest 49900,49901;
                close2;
                showevent 0,0;
                end;
        }
        mes "I must focus on my training!";
        close;
OnShowEvent:
        showevent QTYPE_QUEST, 1;
        end;
}
 
izlude,88,139,5 script  old woman       4_F_TWMIDWOMAN,{
        if ( checkquest(49901) == 1 ) {
                mes "<NAVI>my child<INFO>prt_church,102,77,</INFO></NAVI> ask you to come? that's great! can you deliver this letter to him now?";
                changequest 49901,49902;
                close2;
                showevent 0,0;
                end;
        }
        mes "I miss my child...";
        close;
OnShowEvent:
        showevent QTYPE_QUEST, 1;
        end;
}
 
prontera,248,151,3      script  gemstone seller 1_M_MERCHANT,{
        if ( checkquest(49905) == 1 ) {
                if ( countitem(715) >= 10 && countitem(716) >= 10 && countitem(717) >= 10 ) {
                        mes "you got it! now we can replenish our stock!";
                        delitem 715,10;
                        delitem 716,10;
                        delitem 717,10;
                        changequest 49905,49906;
                        close;
                }
                mes "you still haven't gathered enough gemstones?";
                close;
        }
        else if ( checkquest(49904) == 1 ) {
                mes "yes, our town need more gemstones. Can you help resupply our shortage of gemstones?";
                changequest 49904,49905;
                close;
        }
        mes "we need more gem stones!";
        close;
OnShowEvent:
        showevent QTYPE_QUEST, 1;
        end;
}
 
prontera,147,28,5       script  Guard   8W_SOLDIER,{
        if ( checkquest(49908) == 1 ) {
                if ( checkquest(49908,HUNTING) == 2 ) {
                        mes "you've kill enough porings! you're our hero";
                        changequest 49908,49909;
                        close;
                }
                mes "you haven't done killing yet";
                close;
        }
        else if ( checkquest(49907) == 1 ) {
                mes "yesterday night this town was invaded by porings, can you eliminate them?";
                changequest 49907,49908;
                close;
        }
        mes "hi, welcome to prontera town";
        close;
OnShowEvent:
        showevent QTYPE_QUEST, 1;
        end;
}
 
prontera,57,293,5       script  artifact collecter      1_M_01,{
        if ( checkquest(49912) == 1 ) {
                mes "yes! that's the one! now you can hand it over to <NAVI>tavern master<INFO>prontera,156,180,</INFO></NAVI>";
                changequest 49912,49913;
                close2;
                showevent 0,0;
                end;
        }
        else if ( checkquest(49911) == 1 ) {
                mes "FAST! she is about to throw it away!";
                close;
        }
        else if ( checkquest(49910) == 1 ) {
                mes "ahh ... that artifact tavern master requested ... wait! I just asked <NAVI>my assistant<INFO>prontera,31,158,</INFO></NAVI> to throw it! Faster stop her before its too late";
                dispbottom "you have 15 seconds to retrieve it";
                close2;
                showevent 0,0;
                changequest 49910,49911;
                doevent "assistant::OnShowEvent";
                end;
        }
        mes "today a sunny day....";
        close;
OnShowEvent:
        showevent QTYPE_QUEST, 1;
        end;
}
 
prontera,31,158,5       script  assistant       1_F_01,{
        if ( checkquest(49911) == 1 ) {
                if ( checkquest(49911,PLAYTIME) == 2 ) {
                        mes "oh no, the rubbish truck just send them away ...";
                        dispbottom "you failed the quest";
                        erasequest 49911;
                        showevent 0,0;
                        close;
                }
                mes "you're just in time! here the artifact you requested. But to be sure, double check with <NAVI>my master<INFO>prontera,57,293,</INFO></NAVI>.";
                changequest 49911,49912;
                close2;
                showevent 0,0;
                doevent "artifact collecter::OnShowEvent";
                end;
        }
        mes "work~ work~ work~";
        close;
OnShowEvent:
        showevent QTYPE_QUEST, 1;
        end;
}
 
-       script  show_event      -1,{
OnPCLoadMapEvent:
        if ( strcharinfo(3) == "prontera" ) {
                if ( checkquest(100104) == 1 || checkquest(100105) == 1 )
                        addtimer 1,"gemstone seller::OnShowEvent";
                if ( checkquest(100107) == 1 || checkquest(100108) == 1 )
                        addtimer 1,"Guard::OnShowEvent";
                if ( checkquest(100110) == 1 || checkquest(100112) == 1 )
                        addtimer 1,"artifact collecter::OnShowEvent";
                if ( checkquest(100111) == 1 )
                        addtimer 1,"assistant::OnShowEvent";
        }
        else if ( strcharinfo(3) == "prt_church" && ( checkquest(100100) == 1 || checkquest(100102) == 1 ) )
                addtimer 1,"acolyte::OnShowEvent";
        else if ( strcharinfo(3) == "izlude" && checkquest(100101) == 1 )
                addtimer 1,"old woman::OnShowEvent";
        end;
}
 
prontera        mapflag loadevent
prt_church      mapflag loadevent
izlude  mapflag loadevent
Viewed 1170 times, submitted by AnnieRuru.