viewing paste Disguise Event | Athena

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prontera,160,155,4    script    Disguise Event    4_M_NFDEADMAN,{
if (getgmlevel() < .gm_level && .event_onoff) {
    end;
}
mes .@n$ = "[^0000FFDisguise NPC^000000]",
           "Welcome. How may I help you?";
mes .@n$;
switch(select("Information", ((getgmlevel() >= .gm_level)?"Turn Event ["+(.event_onoff?"^FF0000OFF":"^0000FFON")+"^000000]:Event Settings":":"), "Nothing, just passing by.")) {
    case 1:
        mes "This event is quite simple. At the ",
            "start of the event, I will disguise",
            "myself as a random monster.",
            "You have to shout that monster's",
            "name out loud.";
        next;
        mes "If you are correct, you will",
            "receive a prize. If not, keep ",
            "trying! That's all that there is to ",
            "this event.";
        break;
 
    case 2:
        mes "Are you sure you want to turn the ",
            "event ["+(.event_onoff?"^FF0000OFF":"^0000FFON")+"^000000]";
        if (select("Yes", "No") == 2) {
            close;
        }
        if (.event_onoff) {
            .event_onoff = 0;
            announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be rewarded.",bc_all | bc_blue;
            deletepset 1;
            setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
            stopnpctimer;
            close;
        }
        close2;
        callsub iStartEvent;
        end;
 
    case 3:
        mes "Pick a setting to modify.";
        next;
        mes .@n$;
        switch(select("Monster Display", "Number of Rounds", "Prize Settings")) {
            case 1:
                mes "Choose a disguise rule.";
                next;
                .disguise_option = select(implode(.disguise_desc$), ":")) - 1;
                mes .@n$;
                    "The Disguise Rule has been set:",
                    "----> [^0000FF"+ .disguise_desc$[.disguise_option] +"^000000]";
                break;
 
            case 2:
                mes "Input the number of rounds you want",
                    "the event to last.",
                    "Current number of rounds: [^0000FF"+ .rounds +"^000000]";
                next;
                if (input(.@rounds,.min,.max)) {
                    .@rounds = .min;
                }
                .rounds = .@rounds;
                mes .@n$,
                    "The number of rounds has been",
                    "changed to "+ .rounds +".";
                break;
 
            case 3:
                mes "Tell me the Item ID of the prize ",
                    "to be given each round.",
                    "Current item: [^0000FF"+ getitemname(.prize_item) +"^000000]";
                next;
                input .@prize;
                if (getitemname(.@prize) == "null") {
                    mes "That item does not exist.",
                        "Please try again.";
                    close;
                }
                .prize_item = .@prize;
                mes "Input the amount to be given.";
                next;
                mes .@n$;
                if (input(.@amount,1,10000)) {
                    mes "That amount is invalid.",
                        "Using a default amount of 1.";
                    .@amount = 1;
                    next;
                    mes .@n$;
                }
                .prize_amount = .@amount;
                mes "Successfully changed prize.",
                    "Prize: "+ .prize_amount +"x [^0000FF"+ getitemname(.prize_item) +"^000000]";
                break;
        }
        break;
}
 
OnInit:
    .gm_level = 60;
    .rounds = 10;
    .prize_item = Red_Potion;
    .prize_amount = 10;
    .min = 3;
    .max = 10;
 
    // What disguise rule, the NPC should follow by default.
    // 0 = Disguise as all monsters | 1 = Disguise as MVPs only
    // Default: 1
    .disguise_option = 1;
    setarray .disguise_desc$[0],"Disguise as all monsters.", "Disguise as MVPs only.";
 
    // Whether or not to block surrounding cells from players during event.
    // 0 = Disabled, 1 = 1x1 | 2 = 2x2 | 9 = 9x9
    // Default: 0 (Disabled).
    .block_cells = 3;
 
    // Minutes before event starts
    .start_delay = 3;
 
    // Seconds of intermission before transforming again
    .change_delay = 10;
 
    // MVP List
        setarray .MVP[0], OSIRIS, BAPHOMET, DOPPELGANGER, MISTRESS, GOLDEN_BUG, ORK_HERO, DRAKE, EDDGA, MAYA, MOONLIGHT,
                          PHARAOH, PHREEONI, ORC_LORD, KNIGHT_OF_WINDSTORM, GARM, DARK_LORD, TURTLE_GENERAL, LORD_OF_DEATH, DRACULA, EVENT_BAPHO,
                          DARK_SNAKE_LORD, INCANTATION_SAMURAI, PORING_V, AMON_RA, TAO_GUNKA, RSX_0806, BACSOJIN_, B_SEYREN, B_EREMES, B_HARWORD,
                          B_MAGALETA, B_SHECIL, B_KATRINN, B_YGNIZEM, APOCALIPS_H, LADY_TANEE, THANATOS, DETALE, KIEL_, RANDGRIS,
                          GLOOMUNDERNIGHT, KTULLANUX, ATROCE, G_MAGALETA_, IFRIT, FALLINGBISHOP, BEELZEBUB_, GOPINICH, MOROCC_, KUBLIN,
                          S_NYDHOG, BOITATA;
 
    if(checkre(0)){
                setarray .MVP[getarraysize(.MVP)], QUEEN_SCARABA, LOST_DRAGON, LEAK, I_QUEEN_SCARABA;
        }
 
    // DO NOT CHANGE THE BELOW !!
        // Since this is a custom event, it should be made to support custom monsters !!
        // To increase mosnter range, simply increase the value of .last_mobid
        // Default: 5000
        .last_mobid = 5000;
        freeloop(1);
        for( .@i = SCORPION; .@i < .last_mobid; .@i++ ) {
                if( !getmobdrops( ( .@i ) ) ) {
                .blacklist[.@i] = .@i;
            }
        }
        freeloop(0);
        end;
       
OnClock0000:
OnClock0200:
OnClock0400:
OnClock0600:
OnClock0800:
OnClock1000:
OnClock1200:
OnClock1400:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
iStartEvent:
        if (.event_onoff) {
                end;
        }
        .change = .round_count = 0;
        .event_onoff = 1;
        announce "The Disguise Event will begin in "+ .start_delay +" minute"+ ( (.start_delay > 1)?"s":"") +".",bc_all | bc_blue;
    announce "The Event is being held in "+ strnpcinfo(4) +".",bc_all | bc_blue;
       
        iSleepTimer:
                sleep 60000;
                ++.@minute;
                if (!.event_onoff) {
                        end;
                }
                if( .@minute != .start_delay ) {
                        announce "The Disguise Event will begin in "+ ( .start_delay - .@minute ) +" minute"+ ( (.start_delay - .@minute > 1)?"s":"") +".",bc_all | bc_blue;
                        announce "The Event is being held in "+ strnpcinfo(4) +".",bc_all | bc_blue;
                        callsub iSleepTimer;
                }
                if (!.event_onoff) {
                        end;
                }
                announce "The Disguise Event has begun!",bc_all | bc_blue;
                announce "The Event is being held in "+ strnpcinfo(4) +".",bc_all | bc_blue;
               
                iDisguise:
                        if (!.event_onoff) {
                                end;
                        }
                        if (.change) {
                                sleep (.change_delay * 1000);
                        }
                        .change = .winner = 0;
                        switch(.disguise_option) {
                                case 1:
                                        .@monster = rand(SCORPION, .last_mobid);
                                        if (compare(.blacklist$, ","+ .@monster +",")) {
                                                callsub iDisguise;
                                        }
                                        if (getmonsterinfo(.@monster, 0) == .last_monster$) {
                                                callsub iDisguise;
                                        }
                                        .last_monster$ = .monster_name$ = getmonsterinfo(.@monster, 0);
                                        break;
                               
                                case 2:
                                        .@i = rand(getarraysize(.MVP));
                                        if (getmonsterinfo(.MVP[.@i], 0) == .last_monster$) {
                                                callsub iDisguise;
                                        }
                                        .last_monster$ = .monster_name$ = getmonsterinfo(.MVP[.@i], 0);
                                        .@monster = .MVP[.@i];
                                        break;
                        }
                        setnpcdisplay strnpcinfo(3), .@monster;
                        setnpctimer 0;
                        initnpctimer;
                        callsub iSetPset,1;
                        end;
 
iSetPset:
        deletepset 1;
        if (getarg(0)) {
                defpattern 1, "([^:]+):.\\s*"+ .monster_name$ +".*", "iCorrect";
        }
        activatepset 1;
        return;
        end;
 
OnTimer30000:
        stopnpctimer;
        setnpcdisplay strnpcinfo(3), 4_M_NFDEADMAN;
        specialeffect EF_DETECT2;
        npctalk "You took too long to guess what I was. Please wait "+ .change_delay +" second"+((.change_delay > 1)"s":"")+" while I disguise again.";
        .monster_name$ = "";
        callsub iSetPset;
        .change = 1;
        callsub iDisguise;
        end;
       
iCorrect:
        if (.winner) {
                dispbottom "Someone has already won this round.";
                end;
        }
        .winner = 1;
        ++.round_count;
        callsub iSetPset;
        getitem .prize_item, .prize_amount;
        announce strcharinfo(0) +" is correct!! I was disguised as: "+ .monster_name$ +"",bc_map | bc_blue;
    setnpcdisplay strnpcinfo(3), 4_M_NFDEADMAN;
        if (.round_count >= .rounds) {
        npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
        .event_onoff = 0;
        stopnpctimer;
        end;
    }
        npctalk "Please wait "+ .change_delay +" second"+((.change_delay > 1)?"s":"")+", while I disguise again.";
    setnpctimer 0;
    .change = 1;
    callsub iDisguise;
    end;
}
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