viewing paste topic/4509-v vendor_control_2.1a.tx | Athena

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//===== Hercules Script ====================================
//= Vendor Control
//===== By: ================================================
//= Original by Emistry
//= Rewrite by AnnieRuru
//===== Current Version: ===================================
//= 2.1a
//===== Compatible With: ===================================
//= Hercules 2018-06-02
//===== Description: =======================================
//= Vendors only vend on certain coordinate, looks tidy :P
//===== Topic ==============================================
//= http://herc.ws/board/topic/4509-vendor-control-rewrite/
//===== Additional Comments: ===============================
//= Revert back to use unitwalk
//==========================================================
 
prontera,156,178,4  script  Vending Helper  4_F_JPN2,{
    mes "["+ strnpcinfo(NPC_NAME_VISIBLE) +"]";
    if ( !getskilllv( "MC_VENDING" ) ) {
        mes "You dont have ^0055FFVending Skill^000000.";
        close;
    }
    mes "Select a slot and start vending.";
    while ( true ) {
        .@menu$ = .@currentpage ? "Previous Page:" : ":";
        .@pageindex = .@currentpage * .slotperpage;
        for ( .@i = 0; .@i < .slotperpage && .@pageindex + .@i < .count; ++.@i ) {
            if ( !getmapxy( .@map$, .@x, .@y, UNITTYPE_NPC, "#vend_slot"+( .@pageindex + .@i ) ) && getareausers( .map$, .@x, .@y, .@x, .@y ) )
                .@menu$ += "Slot No."+( .@pageindex + .@i +1 )+" - ^FF0000[Unavailable]^000000:";
            else
                .@menu$ += "Slot No."+( .@pageindex + .@i +1 )+" - ^00CC00[Available]^000000:";
        }
        if ( .@currentpage != .maxpage )
            .@menu$ = .@menu$ + "Next Page";
        .@pick = select( .@menu$ ) -1;
        if ( !.@pick )
            { --.@currentpage; }
        else if ( .@pick == .slotperpage +1 )
            { ++.@currentpage; }
        else
            break;
    }
    .@s =  .@currentpage * .slotperpage + .@pick -1 ;
    if ( !getmapxy( .@map$, .@x, .@y, UNITTYPE_NPC, "#vend_slot"+ .@s ) && getareausers( .map$, .@x, .@y, .@x, .@y ) ) {
        mes " ";
        mes "This slot is ^FF0000[UnAvailable]^000000.";
        close;
    }
    warp .@map$, .@x, .@y;
    hideonnpc "#vend_slot"+ .@s;
    donpcevent "#vend_slot"+ .@s +"::OnCheckAvailable";
    end;
OnInit:
//  ======================= Configuration HERE =============================
    .map$ = "prontera"; // map
    setarray .@x, 150,153,156,159,162; // x coordinates
    setarray .@y, 175,172,169,166,163,160,157,154,151,148,145,142,139,136,133; // y coordinates
    .slotperpage = 20; // display how many slots per page (prevent making the menu too long)
 
    freeloop true;
    setcell .map$, 0,0, 500,500, cell_novending, true;
    .@x_size = getarraysize( .@x );
    .@y_size = getarraysize( .@y );
    for ( .@i = 0; .@i < .@y_size; ++.@i ) {
        for ( .@j = 0; .@j < .@x_size; ++.@j ) {
            if ( checkcell( .map$, .@x[.@j], .@y[.@i], cell_chkpass ) ) {
                movenpc "#vend_slot"+ .count, .@x[.@j], .@y[.@i];
                setcell .map$, .@x[.@j], .@y[.@i], .@x[.@j], .@y[.@i], cell_novending, false;
                if ( getareausers( .map$, .@x[.@j], .@y[.@i], .@x[.@j], .@y[.@i] ) ) {
                    hideonnpc "#vend_slot"+ .count;
                    donpcevent "#vend_slot"+ .count +"::OnCheckAvailable";
                }
                ++.count;
            }
        }
    }
    .maxpage = .count / .slotperpage + ( .count % .slotperpage > 0 ) -1;
//  debugmes "Vendor NPC needed -> "+ .count;
    end;
}
 
-   script  vend_slot   FAKE_NPC,{
    mes "[Vending Slot]";
    if ( !getskilllv( "MC_VENDING" ) ) {
        mes "You dont have ^0055FFVending Skill^000000.";
        close;
    }
    getmapxy .@map$, .@x, .@y, UNITTYPE_NPC;
    if ( getareausers( .@map$, .@x, .@y, .@x, .@y ) ) {
        mes "Someone already using this slot";
        close;
    }
    unitwalk getcharid(3), .@x, .@y;
    mes "Spot : ^777777Available^000000";
    mes "^0055FF[ Vending Area Rules ]^000000";
    mes "^FF0000 ~ Use proper Shop Name.^000000";
    mes "^777777Player who failed to follow these rules will be punished.^000000";
    hideonnpc strnpcinfo(NPC_NAME);
    donpcevent strnpcinfo(NPC_NAME)+"::OnCheckAvailable";
    close;
OnCheckAvailable:
    sleep 10000;
    getmapxy .@map$, .@x, .@y, UNITTYPE_NPC;
    while ( getareausers( .@map$, .@x, .@y, .@x, .@y ) )
        sleep 10000;
    hideoffnpc strnpcinfo(NPC_NAME);
    end;
}
 
// Add more if needed.
prontera,0,0,4  duplicate(vend_slot)    #vend_slot0 4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot1 4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot2 4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot3 4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot4 4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot5 4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot6 4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot7 4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot8 4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot9 4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot10    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot11    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot12    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot13    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot14    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot15    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot16    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot17    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot18    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot19    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot20    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot21    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot22    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot23    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot24    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot25    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot26    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot27    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot28    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot29    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot30    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot31    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot32    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot33    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot34    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot35    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot36    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot37    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot38    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot39    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot40    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot41    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot42    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot43    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot44    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot45    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot46    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot47    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot48    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot49    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot50    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot51    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot52    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot53    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot54    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot55    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot56    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot57    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot58    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot59    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot60    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot61    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot62    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot63    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot64    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot65    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot66    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot67    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot68    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot69    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot70    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot71    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot72    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot73    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot74    4_BULLETIN_BOARD2
prontera,0,0,4  duplicate(vend_slot)    #vend_slot75    4_BULLETIN_BOARD2
 
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