//===== Hercules Script ====================================
//= Vendor Control
//===== By: ================================================
//= Original by Emistry
//= Rewrite by AnnieRuru
//===== Current Version: ===================================
//= 2.1a
//===== Compatible With: ===================================
//= Hercules 2018-06-02
//===== Description: =======================================
//= Vendors only vend on certain coordinate, looks tidy :P
//===== Topic ==============================================
//= http://herc.ws/board/topic/4509-vendor-control-rewrite/
//===== Additional Comments: ===============================
//= Revert back to use unitwalk
//==========================================================
prontera,156,178,4 script Vending Helper 4_F_JPN2,{
mes "["+ strnpcinfo(NPC_NAME_VISIBLE) +"]";
if ( !getskilllv( "MC_VENDING" ) ) {
mes "You dont have ^0055FFVending Skill^000000.";
close;
}
mes "Select a slot and start vending.";
while ( true ) {
.@menu$ = .@currentpage ? "Previous Page:" : ":";
.@pageindex = .@currentpage * .slotperpage;
for ( .@i = 0; .@i < .slotperpage && .@pageindex + .@i < .count; ++.@i ) {
if ( !getmapxy( .@map$, .@x, .@y, UNITTYPE_NPC, "#vend_slot"+( .@pageindex + .@i ) ) && getareausers( .map$, .@x, .@y, .@x, .@y ) )
.@menu$ += "Slot No."+( .@pageindex + .@i +1 )+" - ^FF0000[Unavailable]^000000:";
else
.@menu$ += "Slot No."+( .@pageindex + .@i +1 )+" - ^00CC00[Available]^000000:";
}
if ( .@currentpage != .maxpage )
.@menu$ = .@menu$ + "Next Page";
.@pick = select( .@menu$ ) -1;
if ( !.@pick )
{ --.@currentpage; }
else if ( .@pick == .slotperpage +1 )
{ ++.@currentpage; }
else
break;
}
.@s = .@currentpage * .slotperpage + .@pick -1 ;
if ( !getmapxy( .@map$, .@x, .@y, UNITTYPE_NPC, "#vend_slot"+ .@s ) && getareausers( .map$, .@x, .@y, .@x, .@y ) ) {
mes " ";
mes "This slot is ^FF0000[UnAvailable]^000000.";
close;
}
warp .@map$, .@x, .@y;
hideonnpc "#vend_slot"+ .@s;
donpcevent "#vend_slot"+ .@s +"::OnCheckAvailable";
end;
OnInit:
// ======================= Configuration HERE =============================
.map$ = "prontera"; // map
setarray .@x, 150,153,156,159,162; // x coordinates
setarray .@y, 175,172,169,166,163,160,157,154,151,148,145,142,139,136,133; // y coordinates
.slotperpage = 20; // display how many slots per page (prevent making the menu too long)
freeloop true;
setcell .map$, 0,0, 500,500, cell_novending, true;
.@x_size = getarraysize( .@x );
.@y_size = getarraysize( .@y );
for ( .@i = 0; .@i < .@y_size; ++.@i ) {
for ( .@j = 0; .@j < .@x_size; ++.@j ) {
if ( checkcell( .map$, .@x[.@j], .@y[.@i], cell_chkpass ) ) {
movenpc "#vend_slot"+ .count, .@x[.@j], .@y[.@i];
setcell .map$, .@x[.@j], .@y[.@i], .@x[.@j], .@y[.@i], cell_novending, false;
if ( getareausers( .map$, .@x[.@j], .@y[.@i], .@x[.@j], .@y[.@i] ) ) {
hideonnpc "#vend_slot"+ .count;
donpcevent "#vend_slot"+ .count +"::OnCheckAvailable";
}
++.count;
}
}
}
.maxpage = .count / .slotperpage + ( .count % .slotperpage > 0 ) -1;
// debugmes "Vendor NPC needed -> "+ .count;
end;
}
- script vend_slot FAKE_NPC,{
mes "[Vending Slot]";
if ( !getskilllv( "MC_VENDING" ) ) {
mes "You dont have ^0055FFVending Skill^000000.";
close;
}
getmapxy .@map$, .@x, .@y, UNITTYPE_NPC;
if ( getareausers( .@map$, .@x, .@y, .@x, .@y ) ) {
mes "Someone already using this slot";
close;
}
unitwalk getcharid(3), .@x, .@y;
mes "Spot : ^777777Available^000000";
mes "^0055FF[ Vending Area Rules ]^000000";
mes "^FF0000 ~ Use proper Shop Name.^000000";
mes "^777777Player who failed to follow these rules will be punished.^000000";
hideonnpc strnpcinfo(NPC_NAME);
donpcevent strnpcinfo(NPC_NAME)+"::OnCheckAvailable";
close;
OnCheckAvailable:
sleep 10000;
getmapxy .@map$, .@x, .@y, UNITTYPE_NPC;
while ( getareausers( .@map$, .@x, .@y, .@x, .@y ) )
sleep 10000;
hideoffnpc strnpcinfo(NPC_NAME);
end;
}
// Add more if needed.
prontera,0,0,4 duplicate(vend_slot) #vend_slot0 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot1 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot2 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot3 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot4 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot5 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot6 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot7 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot8 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot9 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot10 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot11 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot12 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot13 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot14 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot15 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot16 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot17 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot18 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot19 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot20 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot21 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot22 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot23 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot24 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot25 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot26 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot27 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot28 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot29 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot30 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot31 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot32 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot33 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot34 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot35 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot36 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot37 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot38 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot39 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot40 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot41 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot42 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot43 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot44 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot45 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot46 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot47 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot48 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot49 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot50 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot51 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot52 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot53 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot54 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot55 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot56 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot57 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot58 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot59 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot60 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot61 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot62 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot63 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot64 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot65 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot66 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot67 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot68 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot69 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot70 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot71 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot72 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot73 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot74 4_BULLETIN_BOARD2
prontera,0,0,4 duplicate(vend_slot) #vend_slot75 4_BULLETIN_BOARD2