viewing paste SistemaVIP | Athena
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| prontera,147,174,5 script SistemaVIP 91,{
function Go; function Disp; function Pick; function Restrict;
function Go {
lastwarp$ = getarg(0);
lastwarpx = getarg(1,0);
lastwarpy = getarg(2,0);
warp getarg(0),getarg(1,0),getarg(2,0);
end;
}
function Disp {
if (getargcount() < 3)
@menu$ = getarg(0);
else {
@menu$ = "";
for (.@i = getarg(1); .@i <= getarg(2); .@i++)
@menu$ = @menu$+getarg(0)+" "+.@i+":";
}
return;
}
function Pick {
.@warp_block = @warp_block;
@warp_block = 0;
.@select = select(@menu$);
if (getarg(0) == "") {
.@i = .@select;
.@map$ = getarg(.@i);
} else {
.@i = .@select-getarg(1,0);
.@map$ = getarg(0)+((.@i<10)?"0":"")+.@i;
}
if (.@warp_block & (1<<.@select)) {
message strcharinfo(0),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
end;
}
.@x = @c[.@i*2];
.@y = @c[.@i*2+1];
deletearray @c[0],getarraysize(@c);
Go(.@map$,.@x,.@y);
}
function Restrict {
if ((getarg(0) == "RE" && !RENEWAL) || (getarg(0) == "Pre-RE" && RENEWAL)) {
if (getarg(1,0)) {
@warp_block = 0;
for (.@i = 1; .@i < getargcount(); .@i++)
@warp_block = @warp_block | (1<<getarg(.@i));
} else {
message strcharinfo(0),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
end;
}
}
return;
}
set @level,1; // Nivel VIP
set @nome$,"[SistemaVIP]"; // Nome do NPC
set @mapvip$,"prontera"; // Mapa da Sala VIP
set .@ResetStat,0; // Zeny for stat reset
set .@ResetSkill,0; // Zeny for skill reset
set .@ResetBoth,0; // Zeny for resetting both together
set .zenycost,0; // Set base cost in zeny of the card remover services
set .percardcost,0; // set cost per card of the card remover services
set .faildestroy,0; // Should the card remover have a chance of failure that destroys items? 1 = Yes, 0 = No.
if(getgroupid() >= @level){
mes @nome$;
mes "Olá "+strcharinfo(0)+", o que deseja?";
next;
switch(select("^FF3355Resetar Habilidades:Resetar Atributos:Removedora de Cartas:Buff VIP:Portal VIP^000000:Sair")) {
case 1:
sc_end SC_ALL;
resetskill;
mes "Pronto!";
close;
case 2:
mes @nome$;
resetstatus;
mes "Pronto!";
close;
case 3:
mes @nome$;
mes "Muito bem. Qual item devo examinar para você?";
next;
setarray .@position$[1], "Cabeça","Armadura","Mão Esquerda","Mão Direita","Capa","Sapatos","Acessório 1","Acessório 2","Item Superior 1","Item Superior 2";
set .@menu$,"";
for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
{
if( getequipisequiped(.@i) )
set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
set .@menu$, .@menu$ + ":";
}
set .@part,select(.@menu$);
if(!getequipisequiped(.@part)) {
mes "[Sistema VIP]";
mes "Meu jovem... Você não está equipado com nenhum item deste tipo.";
close;
}
if(getequipcardcnt(.@part) == 0) {
mes "[Velha Sábia]";
mes "Meu jovem... Nenhuma carta foi colocada neste item. Não posso fazer nada com isto.";
close;
}
set .@cardcount,getequipcardcnt(.@part);
if (!checkweight(1202,(.@cardcount+1))) {
mes "^3355FFAguarde um minuto!";
mes "Não posso lhe oferecer meus serviços";
mes "para você porque,";
mes "você está carregando muita";
mes "coisa. Coloque seus itens extras no";
mes "armazém das Kafras e depois volte~";
close;
}
mes "[Sistema VIP]";
successremovecards .@part;
mes "Facil demais!";
close;
case 4:
specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,640000,10;
specialeffect2 EF_BLESSING; sc_start SC_BLESSING,640000,10;
specialeffect2 AL_ANGELUS; sc_start SC_ANGELUS,640000,10;
specialeffect2 HP_ASSUMPTIO; sc_start SC_ASSUMPTIO,640000,10;
specialeffect2 PR_IMPOSITIO; sc_start SC_IMPOSITIO,640000,10;
sc_start SC_FOOD_STR,1200000,5;
sc_start SC_FOOD_AGI,1200000,5;
sc_start SC_FOOD_VIT,1200000,5;
sc_start SC_FOOD_DEX,1200000,5;
sc_start SC_FOOD_LUK,1200000,5;
percentheal 100,100;
atcommand "@repairall";
close;
case 5:
mes @nome$;
mes "Olá, selecione seu destino:";
switch(select("Dungeons:Fields")) {
case 1:
// --------------------------------------------------
// Dungeons:
// --------------------------------------------------
menu "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
"Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D41,
"Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
"Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
"Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
"Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
"Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,
"Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26,
"Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29,
"Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32,
"Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36,
"Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40;
D1: setarray @c[2],261,272,275,270,116,27;
Disp("Abyss Lakes",1,3); Pick("abyss_");
D2: setarray @c[2],228,11,34,41,119,14;
Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
D3: setarray @c[2],35,262,168,170;
Disp("Anthell",1,2); Pick("anthell");
D4: setarray @c[2],275,19,24,26;
Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
D5: setarray @c[2],266,67,255,244,23,260;
Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
D6: Restrict("RE",4);
setarray @c[2],150,288,150,18,140,134,244,52;
Disp("Bio Lab",1,4); Pick("lhz_dun");
D7: Restrict("RE");
setarray @c[2],87,47,262,262;
Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
D8: Restrict("RE",6);
setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
D10: setarray @c[2],52,17,381,343,302,262;
Disp("Coal Mines",1,3); Pick("mjo_dun");
D11: setarray @c[2],131,247,19,19,180,169,100,92;
Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
D12: setarray @c[2],51,14,150,11,120,10;
Disp("Cursed Abbey",1,3); Pick("abbey");
D13: Restrict("RE");
setarray @c[2],285,160,299,29;
Disp("Dewata Dungeon",1,2); Pick("dew_dun");
D14: setarray @c[2],22,14,292,290;
Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
D15: setarray @c[2],40,103,203,34,266,168,130,272;
Disp("Gefenia",1,4); Pick("gefenia",0);
D16: setarray @c[0],104,99,115,236,106,132,203,200;
Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
D18: setarray @c[2],153,53,28,113,68,16;
Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
D19: setarray @c[2],176,7,93,20,23,8;
Disp("Hidden Dungeon",1,3); Pick("prt_maze");
D20: setarray @c[2],157,14,151,155,149,22,33,158;
Disp("Ice Dungeon",1,4); Pick("ice_dun");
D21: setarray @c[2],140,51,53,247,37,63,150,285;
Disp("Entrance:Juperos 1:Juperos 2:Core");
Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
D22: setarray @c[2],28,226,41,198;
Disp("Kiel Dungeon",1,2); Pick("kh_dun");
D23: setarray @c[2],218,196,282,20,165,38;
Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
D24: setarray @c[2],126,68,47,30;
Disp("Magma Dungeon",1,2); Pick("mag_dun");
D25: Restrict("RE");
setarray @c[2],33,230;
Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
D26: setarray @c[2],189,48,165,30,32,135;
Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
D27: setarray @c[2],61,239,60,271;
Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
D28: setarray @c[2],298,167,224,149,266,280;
Disp("Odin Temple",1,3); Pick("odin_tem");
D29: setarray @c[2],32,170,21,185;
Disp("Orc Dungeon",1,2); Pick("orcsdun");
D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
D31: Restrict("RE",7,8);
setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;
Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode");
Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");
D32: setarray @c[2],140,11,32,21,8,149,204,218,150,9;
Disp("Rachel Sanctuary",1,5); Pick("ra_san");
D33: Restrict("RE");
setarray @c[2],364,44,101,141;
Disp("Scaraba Hole",1,2); Pick("dic_dun");
D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
D35: setarray @c[2],69,24,102,27;
Disp("Sunken Ship",1,2); Pick("treasure");
D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
Disp("Thanatos Tower",1,12); Pick("tha_t");
D37: setarray @c[2],21,228,75,205,34,272;
Disp("Thor Volcano",1,3); Pick("thor_v");
D38: setarray @c[2],205,15,129,133;
Disp("Toy Factory",1,2); Pick("xmas_dun");
D39: setarray @c[2],154,49,148,261,132,189,100,192;
Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
D40: Restrict("Pre-RE",1,2);
setarray @c[2],42,31,48,30,204,78;
Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
Pick("","um_dun01","um_dun02","yggdrasil01");
D41: Restrict("RE");
setarray @c[2],57,13,64,88,45,14,26,23;
Disp("Bifrost Tower",1,4); Pick("ecl_tdun");
case 2:
// --------------------------------------------------
// Fields:
// --------------------------------------------------
menu "Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
"Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
"Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
"Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,
"Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15,
"Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18,
"Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21,
"Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24,
"Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27,
"Yuno Fields",F28;
F1: setarray @c[2],190,197;
Disp("Amatsu Field",1,1); Pick("ama_fild");
F2: setarray @c[2],173,134,212,150;
Disp("Ayothaya Field",1,2); Pick("ayo_fild");
F3: Restrict("RE");
setarray @c[2],193,220,220,187;
Disp("Bifrost Field",1,2); Pick("bif_fild");
F4: Restrict("RE");
setarray @c[2],74,32;
Disp("Brasilis Field",1,1); Pick("bra_fild");
F5: Restrict("Pre-RE",5);
setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
Disp("Comodo Field",1,9); Pick("cmd_fild");
F6: Restrict("RE");
setarray @c[2],371,212;
Disp("Dewata Field",1,1); Pick("dew_fild");
F7: Restrict("RE");
setarray @c[2],97,314;
Disp("Eclage Field",1,1); Pick("ecl_fild");
F8: Restrict("Pre-RE",2,10);
setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
Disp("Einbroch Field",1,10); Pick("ein_fild");
F9: Restrict("RE");
setarray @c[2],143,132,143,217;
Disp("El Dicastes Field",1,2); Pick("dic_fild");
F10: Restrict("Pre-RE",13,15);
setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
Disp("Geffen Field",0,14); Pick("gef_fild",1);
F11: setarray @c[2],220,227;
Disp("Gonryun Field",1,1); Pick("gon_fild");
F12: Restrict("Pre-RE",3,7);
setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
Disp("Hugel Field",1,7); Pick("hu_fild");
F13: setarray @c[2],240,179,185,235,240,226;
Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
F14: setarray @c[2],229,187;
Disp("Louyang Field",1,1); Pick("lou_fild");
F15: setarray @c[2],115,145;
Disp("Lutie Field",1,1); Pick("xmas_fild");
F16: Restrict("RE");
setarray @c[2],40,272,207,180;
Disp("Malaya Field",1,2); Pick("ma_fild");
F17: setarray @c[2],35,236,35,262,84,365;
Disp("Manuk Field",1,3); Pick("man_fild");
F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
Disp("Mjolnir Field",1,12); Pick("mjolnir_");
F19: setarray @c[2],82,104,131,147;
Disp("Moscovia Field",1,2); Pick("mosk_fild");
F20: setarray @c[2],215,229,167,234;
Disp("Niflheim Field",1,2); Pick("nif_fild");
F21: Restrict("Pre-RE",5,11);
setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
Disp("Payon Forest",1,11); Pick("pay_fild");
F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
Disp("Prontera Field",0,11); Pick("prt_fild",1);
F23: Restrict("Pre-RE",2,7,9,10,11,13);
setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
Disp("Rachel Field",1,13); Pick("ra_fild");
F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
F25: setarray @c[2],175,186,236,184,188,204;
Disp("Splendide Field",1,3); Pick("spl_fild");
F26: setarray @c[2],217,206,223,221,237,215,202,197;
Disp("Umbala Field",1,4); Pick("um_fild");
F27: Restrict("Pre-RE",5);
setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
Disp("Veins Field",1,7); Pick("ve_fild");
F28: Restrict("Pre-RE",5,10);
setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
Disp("Yuno Field",1,12); Pick("yuno_fild");
}
case 6:
next;
mes @nome$;
mes "Certo, volte quando quiser!";
close;
}
}
// mensagem pra jogadores não vip
mes @nome$;
mes "Você não é um Jogador VIP!";
mes "Este NPC é apenas para Jogadores VIP";
mes "Adquira já o seu vip no nosso site www.google.com.br";
close;
} |
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Envolvents.