viewing paste Unknown #15571 | Athena

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/*=========================================================
Lighthalzen Aura Quest
by Zephy
===========================================================
Description:
===========================================================
Simple quest NPC to obtain the Lighthalzen Aura item.
===========================================================
Additional Notes:
===========================================================
Changelog
    - Edited line 88. Switched the options.
    - Added more dialogue.
    - Changed dialogue a little.
=========================================================*/
 
amatsu,265,236,4    script  Winslow 922,{
 
    mes .npc_name$;
 
    for(set .@i,0; .@i < getarraysize(.qitem); set .@i,.@i+1)
    {
        // Check if current item fails to meet prerequisite
        if(countitem(.qitem[.@i]) < .qamt)
        {
            mes "Why hello there young " + ((Sex)?"boy":"girl") + ".";
            mes "My name is ^008800Winslow^000000 and I have a very special talent...";
            next;
            
            mes .npc_name$;
            mes "...you see...I can see auras. Yes, before you ask, I can see your aura as well...";
            next;
            
            mes .npc_name$;
            mes "If you would like, I can read your aura for you?";
            next;
    
            if(select("Sure!?:Sorry, not interested.") == 2)
            {
                mes .npc_name$;
                mes "I see...you must be a skeptic. Off with you then...";
                close;
            }
 
            mes .npc_name$;
            mes "Let's take a look shall we?";
            next;
            mes "......";
            next;
            mes "......";
            mes "......";
            next;
            mes "......";
            mes "......";
            mes "......";
            next;
 
            mes .npc_name$;
            mes "Ah, your aura is very pure and clean. I can see that you are surrounded by a white aura.";
            next;
 
            mes .npc_name$;
            mes "Almost all auras are invisible to most people.";
            mes "However, I have been taught to make certain auras visible to those even so young such as yourself.";
            next;
            
            mes .npc_name$;
            mes "It's an old secret that has been passed down from generation to generation in my family.";
            next;
            
            mes .npc_name$;
            mes "It requires a set of very unique items...a soul from each of the Queen's dragons.";
            next;
 
            mes .npc_name$;
            mes "I will need:";
 
            // Loop to print out item requirements
            for(set .@j,0; .@j < getarraysize(.qitem); set .@j,.@j+1)
            {
                mes "^FF0000"+ .qamt +"x - "+ getitemname(.qitem[.@j]) +"^000000";
            }
            
            close;
            
        }
    }
    
    // If player meets the required amount of items
    mes "Wow, looks like you have gathered many dragon souls recently.";
    next;
 
    mes .npc_name$;
    mes "May I have them?";
    next;
 
    if(select("No:Yes") == 1)
    {
        mes .npc_name$;
        mes "Ah I see...on your way then young traveler.";
        close;
    }
 
    mes .npc_name$;
    mes "Ah I see....these are the 8 dragon souls I need to make the aura...";
 
    // Loop to delete all quest items
    for (set .@i,0; .@i < getarraysize(.qitem); set .@i,.@i+1)
    {
        delitem .qitem[.@i], .qamt;
    }
    
    next;
    
    mes .npc_name$;
    mes "Now...all we need to do is...";
    next;
    mes "......";
    next;
    mes "......";
    mes "......";
    next;
    mes "......";
    mes "......";
    mes "......";
    close2;
    
    sleep2 1000;
    specialeffect 100;
    sleep2 500;
 
    mes .npc_name$;
    mes "Ah...wonderful. The dragon souls have accepted eachother and merged into a beautiful...white aura.";
    getitem .pitem, .pamt; // Get prize item
    next;
    
    mes .npc_name$;
    mes "The white aura signifies wholeness, being in-sync with yourself.";
    next;
    
    mes .npc_name$;
    mes "Right then...off you go.";
    close;
 
OnInit:
    // Configuration
        // General
        set .npc_name$,"[^008800Winslow^000000]"; // NPC's dialogue name
 
        // Items
        set .pitem,17456; // Prize item for completing the quest
        set .pamt,1; // Prize item amount
        setarray .qitem[0], 17462, 17463, 17464, 17465, 17466, 17467, 17468, 17469, 22373, 8063; // Quest items (IDs)
        set .qamt,1,1,1,1,1,1,1,1,1,1; // Quest item amount
    end;
}
Viewed 725 times, submitted by rhenchu.