viewing paste WeaponTable_F.lub | Lua

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function ReqWeaponName ( index )
    if (WeaponNameTable == nil) then
        return ""
    end
 
    local NameMsg = WeaponNameTable[index]
 
    if NameMsg ~= nil then
        return NameMsg
    else
        return ""
    end
end
 
function ReqWeaponNameByClassNum( classNum )
    if( classNum == nil ) then
        return ""
    end
 
    local NameMsg = WeaponNameTable[classNum]
 
    if NameMsg ~= nil then
        return NameMsg
    else
        return ""
    end
end
 
function GetRealWeaponId( weaponId )
    if( weaponId == nil ) then
        return 0
    end
 
    local id= Expansion_Weapon_IDs[weaponId]
 
    if id ~= nil then
        return id
    else
        return weaponId 
    end
end
 
function ReqWeaponHitWaveName ( index )
    if (WeaponHitWaveNameTable == nil) then
        return ""
    end
 
    local NameMsg = WeaponHitWaveNameTable[index]
 
    if NameMsg ~= nil then
        return NameMsg
    else
        return ""
    end
end
 
function IsItemUsingArrow ( type )
    for k, val in ipairs( BowTypeList ) do
        if ( type == val ) then
            return true
        end
    end
 
    return false
end
Viewed 1352 times, submitted by Dastgir.