function ReqWeaponName ( index )
if (WeaponNameTable == nil) then
return ""
end
local NameMsg = WeaponNameTable[index]
if NameMsg ~= nil then
return NameMsg
else
return ""
end
end
function ReqWeaponNameByClassNum( classNum )
if( classNum == nil ) then
return ""
end
local NameMsg = WeaponNameTable[classNum]
if NameMsg ~= nil then
return NameMsg
else
return ""
end
end
function GetRealWeaponId( weaponId )
if( weaponId == nil ) then
return 0
end
local id= Expansion_Weapon_IDs[weaponId]
if id ~= nil then
return id
else
return weaponId
end
end
function ReqWeaponHitWaveName ( index )
if (WeaponHitWaveNameTable == nil) then
return ""
end
local NameMsg = WeaponHitWaveNameTable[index]
if NameMsg ~= nil then
return NameMsg
else
return ""
end
end
function IsItemUsingArrow ( type )
for k, val in ipairs( BowTypeList ) do
if ( type == val ) then
return true
end
end
return false
end