viewing paste Unknown #18782 | Athena
Posted on the
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| - script Ganja Runes -1,{
mes .npc$;
mes "I can attach or remove your Ganja Runes to/from your equipment. But I can't do it for weapons."; next;
switch(select("> Attach Ganja Runes:> Remove Ganja Runes:> Buy Ganja Runes")) {
case 1:
mes .npc$;
mes "I can do this for a small fee of ^0000FF"+.pric+"z^000000.";
emotion e_no1,0; next;
emotion e_swt,0;
mes .npc$;
mes "I must ^FF0000warn^000000 you that if this";
mes "process fails, I don't refund money and your Ganja Runes will be consumed.";
mes " ";
mes "Would you still like to continue?"; next;
if(select("Yes:No")&2) { mes .npc$; mes "Alright, thanks anyways!"; close; }
if(Zeny<.pric) { mes .npc$; mes "I'm sorry you don't have enough Zeny, please come back later."; close; }
mes .npc$;
mes "Please select an equipment from the menu."; next;
while(set(.@a,.@a+1)<=.e_len) {
if(getequipid(.@a)>-1) {
if(getiteminfo(getequipid(.@a),2)!=4) {
set .@menu$, .@menu$+.eqp$[.@a-1]+"- [^0000FF"+getitemname(getequipid(.@a))+"^000000]:";
set(.@menu[getarraysize(.@menu)],.@a);
}
}
}
if(.@menu$==""){ mes .npc$; mes "You don't have anything equipped!"; close; }
select(.@menu$);
set .@eq_loc, .@menu[@menu-1];
set .@eq_itm, getequipid(.@eq_loc);
if(countitem(.@eq_itm)>1)
{
mes .npc$;
mes "You have more than one ^009900"+getitemname(.@eq_itm)+"^000000";
mes "in your inventory! Please put them";
mes "to your storage first to avoid";
mes "^FF0000misattachment^000000!";
close;
}
if(.@eq_itm<0){ mes .npc$; mes "Hmm, I don't think you have anything equipped there."; close; }
set .@menu$, "";
set .@a, .en_orb[0];
while((set(.@a,.@a+1)-1)<=.en_orb[1])
if(getiteminfo(.@a-1,2)>-1)
if(set(.@c,countitem(.@a-1))) {
set .@menu$, .@menu$+getitemname(.@a-1)+" x"+.@c+":";
set .@b,.@b+1; set .@item[.@b], .@a-1;
}
if(.@menu$==""){ mes .npc$; mes "Hmm, you don't seem to have any Ganja Runes."; close; }
mes .npc$;
mes "Please select a rune from the menu."; next;
select(.@menu$);
set .@itm, .@item[@menu];
set .@menu$, ""; set .@a, 0;
while((set(.@a,.@a+1))<4) {
if(getequipcardid(.@eq_loc,.@a))
set .@menu$, .@menu$+(.@a+1)+.crd_c$[.@a]+" Slot- [^a92435"+getitemname(getequipcardid(.@eq_loc,.@a))+"^000000]:";
else set .@menu$, .@menu$+(.@a+1)+.crd_c$[.@a]+" Slot- [^30ad25Empty^000000]:";
}
setarray .@card, getequipcardid(.@eq_loc,0), getequipcardid(.@eq_loc,1), getequipcardid(.@eq_loc,2), getequipcardid(.@eq_loc,3);
mes .npc$;
mes "Select a slot."; next;
set .@men, select(.@menu$);
set .@eqrf, getequiprefinerycnt(.@eq_loc);
if(getequipcardid(.@eq_loc,@menu)) {
mes .npc$;
mes "It looks like that item slot has already attachment on it.";
mes "Please remove it and talk to me again.";
close;
}
mes .npc$;
mes "Succes Rate: ^FF0000"+.perc[.@men]+"^000000 percent.";
mes " ";
mes "Are you sure you want to do this?"; next;
if(select("Yes:No")&2) { mes .npc$; mes "Alright, thanks anyways!"; close; }
if(rand(100)>.perc[.@men]) {
mes .npc$;
mes "I'm sorry but I've failed you!";
misceffect 155; emotion e_sob,0;
set Zeny,Zeny-.pric;
delitem(.@itm,1);
close;
}
set Zeny,Zeny-.pric;
delitem .@itm,1;
delitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@card[0], .@card[1], .@card[2], .@card[3];
set .@card[.@men], .@itm;
getitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@card[0], .@card[1], .@card[2], .@card[3];
misceffect .efet;
emotion e_no1,0;
equip .@eq_itm;
mes .npc$;
mes "Rune successfully attached!";
close;
case 2:
mes .npc$;
mes "To perform it, I will need these:";
mes "> ^0000FF"+getitemname(.remv)+"^000000";
mes "> ^0000FF"+.pric2+"z^000000";
emotion e_no1,0; next;
mes .npc$;
mes "Please select an equipment from the menu."; next;
while(set(.@a,.@a+1)<=.e_len) {
if(getequipid(.@a)>-1) {
if(getiteminfo(getequipid(.@a),2)!=4) {
set .@menu$, .@menu$+.eqp$[.@a-1]+"- [^0000FF"+getitemname(getequipid(.@a))+"^000000]:";
set(.@menu[getarraysize(.@menu)],.@a);
}
}
}
if(.@menu$==""){ mes .npc$; mes "You don't have anything equipped!"; close; }
select(.@menu$);
set .@eq_loc, .@menu[@menu-1];
set .@eq_itm, getequipid(.@eq_loc);
if(.@eq_itm<0){ mes .npc$; mes "Hmm, I don't think you have anything equipped there."; close; }
set .@menu$, ""; set .@a, 0;
while((set(.@a,.@a+1))<4) {
if(getequipcardid(.@eq_loc,.@a))
set .@menu$, .@menu$+(.@a+1)+.crd_c$[.@a]+" Slot- [^a92435"+getitemname(getequipcardid(.@eq_loc,.@a))+"^000000]:";
else set .@menu$, .@menu$+(.@a+1)+.crd_c$[.@a]+" Slot- [^30ad25Empty^000000]:";
}
setarray .@card, getequipcardid(.@eq_loc,0), getequipcardid(.@eq_loc,1), getequipcardid(.@eq_loc,2), getequipcardid(.@eq_loc,3);
mes .npc$;
mes "Select a slot."; next;
set .@men, select(.@menu$);
set .@eqrf, getequiprefinerycnt(.@eq_loc);
if(getequipcardid(.@eq_loc,@menu)) {
if(Zeny<.pric2) { mes .npc$; mes "I'm sorry you don't have enough Zeny, please come back later."; close; }
if(!countitem(.remv)) { mes .npc$; mes "I'm sorry but you don't have any "+getitemname(.remv)+". Please come back when you do!"; close; }
mes .npc$;
mes "Are you sure you want to do this?"; next;
if(select("Yes:No")&2) { mes .npc$; mes "Alright, thanks anyways!"; close; }
if(rand(100)>.rper) {
mes .npc$;
mes "I failed to remove the rune";
mes "I'm sorry please try again!";
misceffect 155; emotion e_sob,0;
delitem(.remv,1);
set Zeny,Zeny-.pric2;
close;
}
set Zeny,Zeny-.pric2;
delitem(.remv,1);
getitem getequipcardid(.@eq_loc,.@men),1;
unequip(.@eq_loc);
delitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@card[0], .@card[1], .@card[2], .@card[3];
set .@card[.@men], 0;
getitem2 .@eq_itm, 1, 1, .@eqrf, 0, .@card[0], .@card[1], .@card[2], .@card[3];
misceffect .efet;
emotion e_no1,0;
mes .npc$;
mes "Rune successfully removed!";
close;
} else {
mes .npc$;
mes "Nothing is there for me to remove.";
close;
}
case 3:
mes .npc$;
mes "Please choose a rune class from the menu.";
callfunc "gruneshop";
end;
} // end of switch
OnInit:
set .npc$,"^009900[ Ganja Runes ]^000000"; // NPC Name
set .pric,1000000; // Enchanting Price
set .pric2,1000000; // Removing Price
set .remv,2267; // Item required to de-enchant
set .efet,154; // Effect Number
set .rper,50; // Remove Percent
setarray .perc,0,70,50,30; // Enchant Percent by Slot
setarray .crd_c$, "st", "nd", "rd", "th"; // Count
setarray .en_orb, 4700, 4862; // Range of IDs selected for enchanting.
setarray .eqp$, "Upper Headgear", "Armor", "Left Hand", "Right Hand", "Garment",
"Shoes", "Accessory1", "Accessory2", "Mid Headgear", "Low Headgear";
set .e_len , getarraysize(.eqp$);
}
//============================================================
- script ganja_runes_shop -1,{
function Add; function Chk; function Slot; function A_An;
OnInit:
freeloop(1);
// -----------------------------------------------------------
// Basic shop settings.
// -----------------------------------------------------------
set .Announce,0; // Announce quest completion? (1: yes / 0: no)
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .ShowID,0; // Show item IDs? (1: yes / 0: no)
set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
set .MaxStack,100; // Max number of quest items purchased at one time.
// -----------------------------------------------------------
// Points variable -- optional quest requirement.
// setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------
setarray .Points$[0],"#CASHPOINTS","Cash Points";
// -----------------------------------------------------------
// Shop IDs -- to add shops, copy dummy data at bottom of file.
// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------
setarray .Shops$[1],"D Class","C Class","B Class","A Class","S Class";
// -----------------------------------------------------------
// Quest items -- do NOT use a reward item more than once!
// Add(<shop ID>,<reward ID>,<reward amount>,
// <Zeny cost>,<point cost>,
// <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------
//=================( D Class Ganja Runes )====================
Add(1,4700,1,0,0,25538,1);
//=================( C Class Ganja Runes )====================
Add(2,4701,1,0,0,25538,1);
//=================( B Class Ganja Runes )====================
Add(3,4702,1,0,0,25538,1);
//=================( A Class Ganja Runes )====================
Add(4,4703,1,0,0,25538,1);
//=================( S Class Ganja Runes )====================
Add(5,4704,1,0,0,25538,1);
//============================================================
// -----------------------------------------------------------
freeloop(0);
set .menu$,"";
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
set .menu$, .menu$+.Shops$[.@i]+":";
npcshopdelitem "gruneshop"+.@i,909;
}
end;
OnMenu:
set .@size, getarraysize(@i);
if (!.@size) set .@i, select(.menu$);
else if (.@size == 1) set .@i, @i[0];
else {
for(set .@j,0; .@j<.@size; set .@j,.@j+1)
set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
set .@i, @i[select(.@menu$)-1];
}
deletearray @i[0],getarraysize(@i);
if (.Shops$[.@i] == "") {
message strcharinfo(0),"An error has occurred.";
end;
}
dispbottom "Select one item at a time.";
callshop "gruneshop"+.@i,1;
npcshopattach "gruneshop"+.@i;
end;
OnBuyItem:
// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
set .@q[2],.@q[1]*.@q[3];
if (!.@q[2] || .@q[2] > 30000) {
message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
end;
}
mes .npc$;
mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
mes "Requirements:";
disable_items;
if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
next;
setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
set .@preview,1;
addtimer 1000, strnpcinfo(0)+"::OnEnd";
while(1) {
switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
case 1:
if (@qe[0]) {
mes .npc$;
mes "You're missing one or more quest requirements.";
close;
}
if (!checkweight(.@q[0],.@q[2])) {
mes .npc$;
mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
close;
}
if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
delitem .@q[.@i],.@q[.@i+1]*.@q[1];
getitem .@q[0],.@q[2];
if (.Announce) announce strcharinfo(0)+" just finished the quest of "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
specialeffect2 EF_FLOWERLEAF;
close;
case 2:
setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
break;
case 3:
close;
}
}
OnEnd:
if (@qe[7]) {
changelook LOOK_HEAD_BOTTOM, @qe[3];
changelook LOOK_HEAD_TOP, @qe[4];
changelook LOOK_HEAD_MID, @qe[5];
changelook LOOK_ROBE, @qe[6];
}
deletearray @qe[0],8;
end;
function Add {
if (getitemname(getarg(1)) == "null") {
debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
return;
}
setarray .@j[0],getarg(2),getarg(3),getarg(4);
for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
if (getitemname(getarg(.@i)) == "null") {
debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
return;
} else
setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
}
copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
npcshopadditem "gruneshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return;
}
function Chk {
if (getarg(0) < getarg(1)) {
set @qe[0],1;
return "^FF0000";
} else
return "^00FF00";
}
function Slot {
set .@s$,getitemname(getarg(0));
switch(.ShowSlot) {
case 1: if (!getitemslots(getarg(0))) return .@s$;
case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
default: return .@s$;
}
}
function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$, "_"+getarg(0);
for(set .@i,0; .@i<5; set .@i,.@i+1)
if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0);
}
}
function script gruneshop {
deletearray @i[0],getarraysize(@i);
for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
set @i[.@i],getarg(.@i);
doevent "ganja_runes_shop::OnMenu";
end;
}
// Dummy shop data -- copy as needed.
//============================================================
- shop gruneshop1 -1,909:-1
- shop gruneshop2 -1,909:-1
- shop gruneshop3 -1,909:-1
- shop gruneshop4 -1,909:-1
- shop gruneshop5 -1,909:-1
// --------------------------------------------------------------------------
// Use duplicates to put your npc on different cities
// --------------------------------------------------------------------------
turbo_room,76,110,5 duplicate(Ganja Runes) Ganja Runes#1 406 |
Viewed 896 times, submitted by Guest.