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Script Docu:
 
*homevolutions {<ID>};
 
This Command will evolve the current player's Homunculus into the new Homunculus S.
If it doesn't work, the /swt emotion is shown.
 
To change a Homunculus into the new Homunculus S,
the invoking Player must have an evolved Homunculus and it must be at least Level 99.
 
If the optional parameter <ID> is set, the invoking Players Homunculus will change into the given ID's Homunculus S,
otherwise the Homunculus will change into its supposed Homunculus S Class.
 
----------------------------------------------------------------------------------------------------------------------------
 
Homu S Script:
 
//===== rAthena Script ======================================= 
//= Homunculus S Quest
//===== By: ================================================== 
//= Masao
//===== Current Version: ===================================== 
//= 1.0
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= Evolves an Homunculus which is at least Level 99 to the
//= new Homunculus S Class.
//===== Additional Comments: ================================= 
//= 1.0 First Version. The actual changing dialog is currently
//=     customized. [Masao]
//============================================================ 
 
job3_gen01,12,44,4      script  Viorel#job3_gen01       542,{
 
    if((Class != Job_Alchemist) && (Class != Job_Baby_Alchemist) && (Class != Job_Creator) && (Class != Job_Genetic) && (Class != Job_Genetic_T) && (Class != Job_Baby_Genetic)){
        mes "[Viorel]";
        mes "^FF4800Homunculus^000000 research requires a lot of time and funding.";
        mes "However, I believe passion is the most important factor.";
        next;
        switch(select("End conversation.:What are you talking about?:Why are you always standing there?")) {
        case 1:
            mes "[Viorel]";
            mes "So long~!";
            close;
        case 2:
            mes "[Viorel]";
            mes "You see, ^006400Alchemists^000000 have an inquisitive nature.";
            mes "People like me, especially, even think of creating life itself.";
            next;
            mes "[Viorel]";
            mes "You'd have to research ^FF4800Homunculus^000000 to understand.";
            mes "Now, if you'll excuse me~!";
            close;
        case 3:
            emotion 4,0;
            mes "[Viorel]";
            mes "What, is it so strange to see an Alchemist in their own lab?";
            mes "How so?";
            close;
        }
    }
    mes "[Viorel]";
    mes "Hello "+strcharinfo(0)+",";
    mes "what can I do for an fellow Alchemist like you?";
    next;
    switch(select("I want to evolve my Homunculus:About Homunculus S:Cancel")){
    case 1:
        mes "[Viorel]";
        if(gethominfo(1) < 6009){
            mes "I'm sorry but you must have an evolved Homunculus, otherwise you can't let it evolve to the new Homunculus S.";
            close;
        }
        if(gethominfo(6) < 99){
            mes "I'm sorry but to evolve your Homunculus to the next level it must be Level 99!";
            mes "Come back after you've trained your Homunculus a little bit more.";
            close;
        }
        if(gethominfo(1) == 6048 || gethominfo(1) == 6049 || gethominfo(1) == 6050 || gethominfo(1) == 6051 || gethominfo(1) == 6052){
            mes "Your Homunculus S looks great!";
            mes "I hope you wil experience many great adventures with it!";
            close;
        }
        mes "Great, it seems like you're all ready to get your Homunculus to the next level!";
        next;
        mes "[Viorel]";
        mes "Now if you want to you can either directly change your Homunculus to his original next Homunculus S form or you can donate a little fee";
        mes "of 50'000 zeny to the Alchemist Guild and for this you'll be able to change your Homunculus into your desired Homunculus S Class!";
        mes "So, what do you think?";
        next;
        switch(Select("I want to Donate:I don't want to Donate")){
        case 1:
            if(Zeny < 50000){
                mes "[Viorel]";
                mes "Haha, nice try my friend! But you don't even have the 50'000 zeny to donate!";
                mes "Come back if you have the zeny, thanks.";
                close;
            }
            mes "[Viorel]";
            mes "Allright, now please tell me which Homunculus you'd like to have:";
            next;
            switch(select("Eira:Bayeri:Sera:Dieter:Elanor")){
            case 1:
                mes "[Viorel]";
                mes "Ok, it's all set! Now just give me a moment!";
                next;
                mes "[Viorel]";
                mes "Abra...";
                next;
                mes "[Viorel]";
                mes "Kadabra...";
                next;
                mes "[Viorel]";
                mes "Simsala!"
                mes "...";
                mes "Oh sorry.. wrong game!"
                next;
                mes "[Viorel]";
                mes "Here you go! Your new Homunculus S!";
                homevolutions 6048;
                close;
            case 2:
                mes "[Viorel]";
                mes "Ok, it's all set! Now just give me a moment!";
                next;
                mes "[Viorel]";
                mes "Abra...";
                next;
                mes "[Viorel]";
                mes "Kadabra...";
                next;
                mes "[Viorel]";
                mes "Simsala!"
                mes "...";
                mes "Oh sorry.. wrong game!"
                next;
                mes "[Viorel]";
                mes "Here you go! Your new Homunculus S!";
                homevolutions 6049;
                close;
            case 3:
                mes "[Viorel]";
                mes "Ok, it's all set! Now just give me a moment!";
                next;
                mes "[Viorel]";
                mes "Abra...";
                next;
                mes "[Viorel]";
                mes "Kadabra...";
                next;
                mes "[Viorel]";
                mes "Simsala!"
                mes "...";
                mes "Oh sorry.. wrong game!"
                next;
                mes "[Viorel]";
                mes "Here you go! Your new Homunculus S!";
                homevolutions 6050;
                close;
            case 4:
                mes "[Viorel]";
                mes "Ok, it's all set! Now just give me a moment!";
                next;
                mes "[Viorel]";
                mes "Abra...";
                next;
                mes "[Viorel]";
                mes "Kadabra...";
                next;
                mes "[Viorel]";
                mes "Simsala!"
                mes "...";
                mes "Oh sorry.. wrong game!"
                next;
                mes "[Viorel]";
                mes "Here you go! Your new Homunculus S!";
                homevolutions 6051;
                close;
            case 5:
                mes "[Viorel]";
                mes "Ok, it's all set! Now just give me a moment!";
                next;
                mes "[Viorel]";
                mes "Abra...";
                next;
                mes "[Viorel]";
                mes "Kadabra...";
                next;
                mes "[Viorel]";
                mes "Simsala!"
                mes "...";
                mes "Oh sorry.. wrong game!"
                next;
                mes "[Viorel]";
                mes "Here you go! Your new Homunculus S!";
                homevolutions 6052;
                close;
            }
        case 2:
            mes "[Viorel]";
            mes "[Viorel]";
            mes "Ok, it's all set! Now just give me a moment!";
            next;
            mes "[Viorel]";
            mes "Abra...";
            next;
            mes "[Viorel]";
            mes "Kadabra...";
            next;
            mes "[Viorel]";
            mes "Simsala!"
            mes "...";
            mes "Oh sorry.. wrong game!"
            next;
            mes "[Viorel]";
            mes "Here you go! Your new Homunculus S!";
            homevolutions;
            close;
        }
    case 2:
        mes "[Viorel]";
        mes "The Homunculus S are the new and improved Versions of the current Homunculus you know.";
        mes "These new Homunculus have been made since the Monsters in our World keep getting stronger and stronger";
        mes "and our current loyal Homunculus are just not able to keep up with them anymore so they can't";
        mes "protect their Masters anymore!";
        next;
        mes "[Viorel]";
        mes "But since we're Alchemists and we don't want to abandon our precious Homunculus we found a Way to improve their";
        mes "skills and strength in order to keep them by our side and joining us once more in battle!";
        mes "Isn't that great?";
        close;
    case 3:
        mes "[Viorel]";
        mes "So long~!";
        close;
    }
}
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