viewing paste Unknown #12036 | Athena

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Example of outter NPC starts Mini-Dungeon:
Initialize Quest Variable to 7 when quest accepted.
Port into given location based on day of the week.
 
Maaain_Map,x,y,direction    script  Weekly Event Host::host_test    NPC_ID,{
    mes "[Weekly Quest Host]";
    mes "Greetings, please ask.";
    mes "{I am here to...}";
    menu "Battle Foes",battle,"Turn In Markers",prize,"Nevermind",-;
    mes "[Weekly Quest Host]";
    mes "Well, another day young adventurer... another day.";
    close;
 
battle: // warp to zone based on day
    mes "[Weekly Quest Host]";
    // Check the day
    if (p.hasItem(item_of_day))==1) goto fail;
    mes "Take care!";
    p.warp(zone_of_day);
    close;
 
    fail:
        mes"[Weekly Quest Host]";
        mes"You have this Day's Marker already.";
        close;
 
 
prize:
     mes "[Weekly Quest Host]";
     // Check the day
     if (p.hasItem(Mon) && p.hasItem(Tue) && ... ) goto win;
     mes "Hmm... something is not quite right...";
     close;
    
     win:
        mes "[Weekly Quest Host]";
        mes "Congratulations!";
        next;
        p.withdrawItem(Mon)//repeat for all days
        p.giveItem(Prize0//calculate prize from random table?
        mes "[Weekly Quest Host]";
        mes "Take care!";
        close;
 
 
 
 
}
 
 
 
Example of NPC inside Mini-Dungeon:
(Cloned to Each Day of the Week)
 
Monday_Map,x,y,direction    script  Weekly Quest Paige::inside_test NPC_ID,{
    mes "[Paige Mortimer]";
    mes "Ah, let me pull up your file.";
    if (p.hasItem(Monday_Item)==1) goto complete; // player has done this days challenge
    mes "Looks like you have not completed your Monday challenge."; // if not...
    next;
    mes "[Paige Mortimer]";
    mes "What say you?"; // ask if ready
    menu "I am here to fight!",fight,"Please take me out!",-;
    mes "Well, goodbye."; // not ready? outted.
    p.warp(Home);
    close;
 
fight: // ready
    mes "[Paige Mortimer]";
    mes "Well then, let me summon the competitor!";
    map.summon(Monday); // summon mob
    next; 
    mes "[Paige Mortimer]";
    mes "Goodluck!";
    close;
 
 
 
complete:
    mes "You have already completed this dungeon.";
    p.warp(Home);
    close;
}
Viewed 651 times, submitted by kayli.