prontera,156,185,5 script kjdhfkdjsf 100,{
mes "wanna sign up";
if ( select( "yes", "no" ) == 2 ) close;
while ( .signup_aid[.@i] != getcharid(3) && .@i < .signup_count ) .@i++;
if ( .@i < .signup_count ) {
mes "you have already sign up in this event";
close;
}
.signup_aid[ .signup_count ] = getcharid(3);
.signup_count++;
mes "You are now signed to the BG event";
// .@i = 0; // DEBUG
// while ( .signup_aid[.@i] ) {
// .@signup_name$ = .@signup_name$ +","+ rid2name( .signup_aid[.@i] );
// .@i++;
// }
// mes "[Debug] Currently have "+ .signup_count +" sign-in and they are "+ .@signup_name$;
close2;
L_start:
if ( .signup_count < .min2start *2 ) end;
for ( .@i = 0; .@i < .signup_count; .@i++ ) {
if ( attachrid( .signup_aid[.@i] ) ) {
if ( strcharinfo(3) != strnpcinfo(4) ) { // player is no longer on this map
deletearray .signup_aid[.@i], 1;
.signup_count--;
.@i--;
}
}
else {
deletearray .signup_aid[.@i], 1;
.signup_count--;
.@i--;
}
}
if ( .start || .signup_count < .min2start *2 ) end;
announce "event started", bc_all;
.start = 1;
.red = createbgid( "guild_vs3", 13,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead" );
.blue = createbgid( "guild_vs3", 86,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead" );
for ( .@i = 0; .@i < .min2start *2; .@i++ )
setbgid ( .@i %2 )? .red : .blue, .signup_aid[.@i];
deletearray .signup_aid, .min2start *2;
.signup_count -= .min2start *2;
bg_warp .red, "guild_vs3", 13,50;
bg_warp .blue, "guild_vs3", 86,50;
.score[1] = .score[2] = .startingscore;
bg_updatescore "guild_vs3", .score[1], .score[2];
sleep .eventlasting * 1000;
if ( .start == 1 ) {
if ( .score[1] == .score[2] )
mapannounce "guild_vs3", "Draw !", bc_map;
else if ( .score[1] > .score[2] ) {
mapannounce "guild_vs3", " Red side wins !", bc_map;
callsub L_reward, .red;
}
else if ( .score[1] < .score[2] ) {
mapannounce "guild_vs3", " Blue side wins !", bc_map;
callsub L_reward, .blue;
}
}
bg_warp .red, "prontera", 155,182;
bg_warp .blue, "prontera", 158,182;
bg_destroy .red;
bg_destroy .blue;
.start = .score[1] = .score[2] = 0;
goto L_start;
L_reward:
getbgusers getarg(0);
for ( .@i = 0; .@i < $@arenamembersnum; .@i++ )
getitem 501, 1, $@arenamembers[.@i]; // item reward
return;
OnredDead: callsub L_dead, 1;
OnblueDead: callsub L_dead, 2;
L_dead:
.score[ getarg(0) ]--;
bg_updatescore "guild_vs3", .score[1], .score[2];
if ( !.score[ getarg(0) ] )
awake strnpcinfo(0);
sleep2 1250;
percentheal 100,100;
end;
OnredQuit: callsub L_quit, 1, .red;
OnblueQuit: callsub L_quit, 2, .blue;
L_quit:
percentheal 100, 100;
if ( bg_get_data( getarg(1), 0 ) ) end;
.score[ getarg(0) ] = 0;
awake strnpcinfo(0);
end;
OnInit:
.eventlasting = 30 * 60; // how long would the event last or it auto-reset. 30 *60 = 30 mins
.min2start = 1; // minimum player to start. If 1vs1 (2 players to start), set to 1. If 2vs2 (4 players to start), set to 2.
.startingscore = 5; // score at start
end;
}
guild_vs3 mapflag battleground 2
guild_vs3 mapflag nosave SavePoint
guild_vs3 mapflag nowarp
guild_vs3 mapflag nowarpto
guild_vs3 mapflag noteleport
guild_vs3 mapflag nomemo
guild_vs3 mapflag nopenalty
guild_vs3 mapflag nobranch
guild_vs3 mapflag noicewall