//==============================================================================////= Script Release : Job Changer + Max Leveler [ Version 1.6 ]//==================================By==========================================////= ManiacSociety//==============================================================================////= Idea Came From : ManiacSociety//= Helper : Emistry & Kenpachi//==============================================================================////= D E S C R I P T I O N S//==============================================================================//// -- 1. Character can choose a Job which he like to be.// -- 2. This NPC only have 1 Time Usage.// If it is set to Account Based then that account can use 1 times.// If it is set to Character Based then all new character can use 1 times.// -- 3. Complete skills / Skill Points will be given if it is set to be.// -- 4. Base Level and Job Level will be given upon Job Change.// -- 5. Allow players to click an items to call out the NPC.//==============================================================================////= V E R S I O N S//==============================================================================//// -- [ 1.6 ] : Added Item Script which allow the Scripts work as a "Tickets".// -- [ 1.5 ] : Added Configuration for Account Based / Character Based Settings// -- [ 1.4 ] : Added Baby Classes + 3rd Job Classes. // -- [ 1.3 ] : Added Configuration Option , 4 Announce Option , Informations. // -- [ 1.2 ] : Simplified Scripts + Shorten the Scripts. // -- [ 1.1 ] : Added New Job Change Option. // -- [ 1.0 ] : Simple Login Auto Max Level + Job Changer. //==============================================================================////= R U L E S//==============================================================================//// -- 1. Do not use for exchanging purpose. // -- 2. Do not claim it as yours. // -- 3. Do not change or remove the credits.// -- 4. Do not sell the script in order to get paid.// -- 5. Do not re-sharing upon modified without permission.//==============================================================================//// -- Add this at item DB. ( Change it to any items to your like. )// -- 30000,JobClassTicket,JobClassTicket,11,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ doevent "ClassHelper::OnPCLoginEvent"; },{},{}prontera,153,193,5 script Class Helper 4_F_SHAMAN,{// -- Configuration Optionset .npcname$,"[ ^0000FF Class Helper ^000000 ]";set .InfoMenu,0; // Classes Informations Option [ 0 - Disable / 1 - Enable ]set .1stClassMenu,1; // First Job Class Option [ 0 - Disable / 1 - Enable ]set .2ndClassMenu,1; // Second Job Class Option [ 0 - Disable / 1 - Enable ]set .High1stClassMenu,1; // High 1st Class Option [ 0 - Disable / 1 - Enable ]set .Trans2ndClassMenu,1; // Transcendent Class Option [ 0 - Disable / 1 - Enable ]set .Trans3rdClassMenu,0; // Third Job Class Option [ 0 - Disable / 1 - Enable ]set .ExpandedClassMenu,1; // Expanded Class Option [ 0 - Disable / 1 - Enable ]set .BabyClassMenu,0; // Baby Job Class Option [ 0 - Disable / 1 - Enable ]set .Baby3rdClassMenu,0; // Baby Third Job Class Option [ 0 - Disable / 1 - Enable ]set .Allskills,0; // Complete Skills Option [ 0 - Disable / 1 - Enable ]// -- Usable for Only 1 Timeset .Based,1; // [ 0 - Account Based / 1 - Character Based ]if( ClassHelper ==1 || #ClassHelper ==1)end;Main_Menu:mes .npcname$;mes"I am the Job Class Helper...";mes"I am here to help you.";mes" ^FF0000________________________________^000000";mes"Do you wish to become Stronger ?";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"Do you admire those who have a great power ? Do you wish to become a part of them ? If yes , then which classes that you admire the most ?";next;switch(select(( .InfoMenu==0)?"":"^4EEE94Classes Information^000000",( .1stClassMenu ==0)?"":"^0000FFFirst Job Classes^000000",( .2ndClassMenu ==0)?"":"^0000FFSecond Job Classes^000000", ( .High1stClassMenu==0)?"":"^0000FFHigh First Job Classes^000000", ( .Trans2ndClassMenu==0)?"":"^0000FFTranscendent Job Classes^000000", ( .Trans3rdClassMenu==0)?"":"^0000FFThird Job Classes^000000", ( .ExpandedClassMenu==0)?"":"^0000FFExpanded Job Classes^000000", ( .BabyClassMenu==0)?"":"^0000FFBaby Normal Job Classes^000000", ( .Baby3rdClassMenu==0)?"":"^0000FFBaby Third Job Classes^000000", "^FF0000Cancel^000000")){case1:goto Classes_info;case2:goto FirstJob_Classes;case3:goto SecondJob_Classes;case4:goto HighFirstJob_Classes;case5:goto TransSecondJob_Classes;case6:goto TransThirdJob_Classes;case7:goto ExpandedJob_Classes;case8:goto BabyJob_Classes;case9:goto BabyThirdJob_Classes;case10:close;}FirstJob_Classes:mes .npcname$;mes"So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^000000Swordman^000000","^000000Magician^000000","^000000Archer^000000","^000000Acolyte^000000","^000000Merchant^000000","^000000Thief^000000","^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; case1:callsub Job_Changing,1,99,50,60,"All";case2:callsub Job_Changing,2,99,50,60,"All";case3:callsub Job_Changing,3,99,50,60,"All";case4:callsub Job_Changing,4,99,50,60,"All";case5:callsub Job_Changing,5,99,50,60,"All";case6:callsub Job_Changing,6,99,50,60,"All";case7:goto Main_Menu;}HighFirstJob_Classes:mes .npcname$;mes"So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^000000High Swordman^000000","^000000High Magician^000000","^000000High Archer^000000","^000000High Acolyte^000000","^000000High Merchant^000000","^000000High Thief^000000","^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; case1:callsub Job_Changing,4002,99,50,60,"All";case2:callsub Job_Changing,4003,99,50,60,"All";case3:callsub Job_Changing,4004,99,50,60,"All";case4:callsub Job_Changing,4005,99,50,60,"All";case5:callsub Job_Changing,4006,99,50,60,"All";case6:callsub Job_Changing,4007,99,50,60,"All";case7:goto Main_Menu;}SecondJob_Classes:mes .npcname$;mes"So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^000000Knight^000000","^000000Priest^000000","^000000Wizard^000000","^000000Blacksmith^000000","^000000Hunter^000000","^000000Assassin^000000","^000000Crusader^000000","^000000Monk^000000","^000000Sage^000000","^000000Rogue^000000","^000000Alchemist^000000",(Sex==1)?"":"^000000Dancer^000000", (Sex==0)?"":"^000000Bard^000000", "^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; case1:callsub Job_Changing,7,99,50,110,"All";case2:callsub Job_Changing,8,99,50,110,"All";case3:callsub Job_Changing,9,99,50,110,"All";case4:callsub Job_Changing,10,99,50,110,"All";case5:callsub Job_Changing,11,99,50,110,"All";case6:callsub Job_Changing,12,99,50,110,"All";case7:callsub Job_Changing,14,99,50,110,"All";case8:callsub Job_Changing,15,99,50,110,"All";case9:callsub Job_Changing,16,99,50,110,"All";case10:callsub Job_Changing,17,99,50,110,"All";case11:callsub Job_Changing,18,99,50,110,"All";case12:callsub Job_Changing,20,99,50,110,"All";case13:callsub Job_Changing,19,99,50,110,"All";case14:goto Main_Menu;}TransSecondJob_Classes:mes .npcname$;mes"So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^000000Lord Knight^000000","^000000High Priest^000000","^000000High Wizard^000000","^000000Whitesmith^000000","^000000Sniper^000000","^000000Assassin Cross^000000","^000000Paladin^000000","^000000Champion^000000","^000000Professor^000000","^000000Stalker^000000",//"^000000Creator^000000",(Sex==1)?"":"^000000Gypsy^000000", (Sex==0)?"":"^000000Clown^000000", "^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; case1:callsub Job_Changing,4008,99,70,130,"All";case2:callsub Job_Changing,4009,99,70,130,"All";case3:callsub Job_Changing,4010,99,70,130,"All";case4:callsub Job_Changing,4011,99,70,130,"All";case5:callsub Job_Changing,4012,99,70,130,"All";case6:callsub Job_Changing,4013,99,70,130,"All";case7:callsub Job_Changing,4015,99,70,130,"All";case8:callsub Job_Changing,4016,99,70,130,"All";case9:callsub Job_Changing,4017,99,70,130,"All";case10:callsub Job_Changing,4018,99,70,130,"All";case11:callsub Job_Changing,4019,99,70,130,"All";case12:callsub Job_Changing,4021,99,70,130,"All";case13:callsub Job_Changing,4020,99,70,130,"All";case14:goto Main_Menu;}TransThirdJob_Classes:mes .npcname$;mes"So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^000000Rune Knight^000000","^000000Warlock^000000","^000000Ranger^000000","^000000Arch Bishop^000000","^000000Mechanic^000000","^000000Guillotine Cross^000000","^000000Royal Guard^000000","^000000Sorcerer^000000",(Sex==1)?"":"^000000Wanderer^000000", (Sex==0)?"":"^000000Minstrel^000000", "^000000Shura^000000","^000000Genetic^000000","^000000Shadow Chaser^000000","^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; case1:callsub Job_Changing,4060,99,70,200,"All";case2:callsub Job_Changing,4061,99,70,200,"All";case3:callsub Job_Changing,4062,99,70,200,"All";case4:callsub Job_Changing,4063,99,70,200,"All";case5:callsub Job_Changing,4064,99,70,200,"All";case6:callsub Job_Changing,4065,99,70,200,"All";case7:callsub Job_Changing,4073,99,70,200,"All";case8:callsub Job_Changing,4074,99,70,200,"All";case9:callsub Job_Changing,4076,99,70,200,"All";case10:callsub Job_Changing,4075,70,70,200,"All";case11:callsub Job_Changing,4077,70,70,200,"All";case12:callsub Job_Changing,4078,70,70,200,"All";case13:callsub Job_Changing,4079,70,70,200,"All";case14:goto Main_Menu;}ExpandedJob_Classes:mes .npcname$;mes"So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^000000Super Novice^000000","^000000Gunslinger^000000","^000000Ninja^000000","^000000Takewon^000000","^000000Star Gladiator^000000","^000000Soul Linker^000000","^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; case1:callsub Job_Changing,23,99,99,110,"All";case2:callsub Job_Changing,24,99,50,600,"All";case3:callsub Job_Changing,25,99,50,60,"All";case4:callsub Job_Changing,4046,99,50,60,"All";case5:callsub Job_Changing,4047,99,50,110,"All";case6:callsub Job_Changing,4049,99,50,110,"All";case7:goto Main_Menu;}BabyJob_Classes:mes .npcname$;mes"So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^000000Baby Swordman^000000","^000000Baby Magician^000000","^000000Baby Archer^000000","^000000Baby Acolyte^000000","^000000Baby Merchant^000000","^000000Baby Thief^000000","^000000Baby Knight^000000","^000000Baby Priest^000000","^000000Baby Wizard^000000","^000000Baby Blacksmith^000000","^000000Baby Hunter^000000","^000000Baby Assassin^000000","^000000Baby Crusader^000000","^000000Baby Monk^000000","^000000Baby Sage^000000","^000000Baby Rogue^000000","^000000Baby Alchemist^000000",(Sex==1)?"":"^000000Baby Dancer^000000", (Sex==0)?"":"^000000Baby Bard^000000", "^000000Baby Baby^000000","^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; case1:callsub Job_Changing,4024,99,50,60,"All";case2:callsub Job_Changing,4025,99,50,60,"All";case3:callsub Job_Changing,4026,99,50,60,"All";case4:callsub Job_Changing,4027,99,50,60,"All";case5:callsub Job_Changing,4028,99,50,60,"All";case6:callsub Job_Changing,4029,99,50,60,"All";case7:callsub Job_Changing,4030,99,50,110,"All";case8:callsub Job_Changing,4031,99,50,110,"All";case9:callsub Job_Changing,4032,99,50,110,"All";case10:callsub Job_Changing,4033,99,50,110,"All";case11:callsub Job_Changing,4034,99,50,110,"All";case12:callsub Job_Changing,4035,99,50,110,"All";case13:callsub Job_Changing,4037,99,50,110,"All";case14:callsub Job_Changing,4038,99,50,110,"All";case15:callsub Job_Changing,4039,99,50,110,"All";case16:callsub Job_Changing,4040,99,50,110,"All";case17:callsub Job_Changing,4041,99,50,110,"All";case18:callsub Job_Changing,4043,99,50,110,"All";case19:callsub Job_Changing,4042,99,50,110,"All";case20:callsub Job_Changing,4045,99,50,110,"All";case21:goto Main_Menu;}BabyThirdJob_Classes:mes .npcname$;mes"So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^000000Baby Rune Knight^000000","^000000Baby Warlock^000000","^000000Baby Ranger^000000","^000000Baby Arch Bishop^000000","^000000Baby Mechanic^000000","^000000Baby Guillotine Cross^000000","^000000Baby Royal Guard^000000","^000000Baby Sorcerer^000000",(Sex==0)?"":"^000000Baby Wanderer^000000", (Sex==1)?"":"^000000Baby Minstrel^000000", "^000000Baby Shura^000000","^000000Baby Genetic^000000","^000000Baby Shadow Chaser^000000","^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; case1:callsub Job_Changing,4096,99,70,200,"All";case2:callsub Job_Changing,4097,99,70,200,"All";case3:callsub Job_Changing,4098,99,70,200,"All";case4:callsub Job_Changing,4099,99,70,200,"All";case5:callsub Job_Changing,4100,99,70,200,"All";case6:callsub Job_Changing,4101,99,70,200,"All";case7:callsub Job_Changing,4102,99,70,200,"All";case8:callsub Job_Changing,4103,99,70,200,"All";case9:callsub Job_Changing,4105,99,70,200,"All";case10:callsub Job_Changing,4104,99,70,200,"All";case11:callsub Job_Changing,4106,99,70,200,"All";case12:callsub Job_Changing,4107,99,70,200,"All";case13:callsub Job_Changing,4108,99,70,200,"All";case14:goto Main_Menu;}Job_Changing:mes .npcname$;mes"You are now a part of ^FF0000"+jobname(getarg(0))+"^000000.";if(compare(getarg(4),"All")){announce"[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_all,0x76EE00; }if(compare(getarg(4),"Map")){announce"[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_map,0x76EE00; }if(compare(getarg(4),"Area")){announce"[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_area,0x76EE00; }if(compare(getarg(4),"Self")){announce"[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_self,0x76EE00; }jobchangegetarg(0);setBaseLevel,getarg(1);setJobLevel,getarg(2);resetskill;resetstatus;//set SkillPoint,getarg(3);if( .Allskills==1){atcommand"@allskills";setSkillPoint,0;}percentheal100,100;if( .Based==0){set #ClassHelper,1; }if( .Based==1){set ClassHelper,1; }//warp "prontera",0,0;close;Classes_info:mes .npcname$;mes"=====[^000000 Swordman Classes ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"Enthusiastic skills in sword fighting is a definite attraction to all teenagers. Easy to control and master character enables most players to be a great player.";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^000000 Archer Classes ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"Long ranged attack ability and special techniques of archers in defeating enemy often lure players to try this.";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^000000 Mage Classes ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"Fascinating element techniques involvement of nature in its abilities is truly amazing with their series of undefeatable magics.";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^000000 Thief Classes ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"Poisoning and dodging abilities will defeat most of the enemy. Maximum defensive and offensive ability caused this character to fearsome one.";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^000000 Acolyte Classes ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"A supportive character, most of the skills like helping will benefit to teammates who lead to teammates act like a terminator.";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^000000 Merchant Classes ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"Involving communication with other players that emphasizes on battles, intelligence in business dealing. His versatility made him must not be look down.";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^000000 Super Novice ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"A job who are Advanced after Novice Class. It look alike like a Novice but it is not. Beside that, it can learn most of the skills for all 1st Job Class.";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^000000 Gunslinger ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"The only Job class in RO who are using Gun as weapon. If are you a Gun Lover , there is no doubt you will choose this Job.";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^000000 Ninja ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"A mysterious Job Class , who alway processing Ancient Spells , look alike with Mage but not mage , good in PK , can evade very well during PK.";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^000000 Taekwon ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"Just like the name has mentioned. The only class in RO who are not using any Weapon. Attack enemy using barehand and foots. ";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^000000 Star Gladiator ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"A class who can use the power of the Sun / Star / Moon. By processing the power of Universe to gain a stronger Power.";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^000000 Soul Linker ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"Class that work like a Shaman, who able to recalling the soul of the dead from the underworld to Boost other class ability.";mes" ^FF0000________________________________^000000";next;goto Main_Menu;}