viewing paste RFYLEvent | Athena

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//===== rAthena Script =======================================
//= Run for Your Life
//===== By: ==================================================
//= Mysterious
//===== Current Version: =====================================
//= 2.8
//===== Compatible With: =====================================
//= rAthena SVN 
//===== Description: =========================================
//= A Run for your Life event (Based for Novices)
//===== TODO: ================================================
// - Change more coding
//===== Additional Comments: =================================
//= v1.0 - First release [Mysterious]
//= v2.0 - Overhaul of Entire Script [Mysterious]
//= v2.1 - Fixed Sentence structures [Mysterious]
//= v2.2 - Fixed a Typo and made it obvious what players had to change [Mysterious]
//= v2.3 - Removed unnecessary 'next;' thanks to soUPas [Mysterious]
//= v2.4 - Fixed an issue where the prize giver was showing up when not supposed to [Mysterious]
//= v2.5 - Added Friendly Messages [Mysterious]
//= v2.6 - Removed duplicated OnInIt labels [Mysterious]
//= v2.7 - Cleaning and organizing [Mysterious]
//= v2.8 - Optimized a little better [Mysterious]
//============================================================ 
 
-   script  RFYL#disable    -1,{
 
OnInit:
    disablenpc "Zombie Master";
    disablenpc "Present#RFYL";
}
 
mellina,111,56,3    script  Zombie Minion   1015,{
 
if (getgmlevel() >= 40) goto LMS_Admin;{
    mes "[Minion]";
    if (!.Status){
        mes "My master seems to be slacking..";
        close;
    }
    else {
        mes "My master is currently busy! He has an invasion scheduled!";
        close;
    }
    close;
}
LMS_Admin:
    mes "[Minion]";
    if (!.Status){
        mes "[Minion]";
        mes "My master has no invasion planned at the moment. Do you wish to schedule an invasion?";
        next;
        switch(select( "- Start Event","- Spectate","- End Event","- No Thanks")){
    case 1:
        mes "[Minion]";
        mes "Hold on while I call my master.";
        close2;
        goto StartEvent;
 
    case 2:
        mes "[Minion]";
        mes "Very well, I will warp you to the map!";
        warp "quiz_01",42,369;
        close;
 
 
    case 3:
        mes "[Minion]";
        mes "Ok master, I will stop the event for you right away!";
        next;
        set .Status,0;
        disablenpc "Zombie Master";
        disablenpc "Present#RFYL";
        killmonsterall "quiz_01";
        areawarp "quiz_01",10,10,450,450,"prontera",156,186;
        stopnpctimer;
        disablenpc "Zombie Minion";
        warp "prontera",156,186;
        sleep 180000;
        enablenpc "Zombie Minion";
        close;
        
    case 4:
        mes "[Minion]";
        mes "Ok " + strcharinfo(0) +"! Please come back after.";
        close;
    }   
    }
    else {
        mes "[Minion]";
        mes "Sorry! But there's already an invasion scheduled! Come back later.";
    close;
    }
    
 
// =========================
StartEvent: //Announcement to notify all players
// =========================
    set .Status,1;
    announce "Zombie Vs. Novice event Will begin in 3 minutes. Head East/North",0;
    killmonsterall "quiz_01";
    sleep 55000;
    announce "Zombie Vs. Novice event will begin in 2 minutes! Head East/North",0;
    sleep 5000;
    announce "Zombie Master: I have now appeared at the center of Prontera!",0;
    disablenpc "Exit Jupe";
    enablenpc "Zombie Master";
    sleep 60000;
    announce "Zombie Vs. Novice event will begin in 1 minute!",0;
    sleep 30000;
    mapannounce "quiz_01","In 30 seconds the zombies will spawn!",0;
    sleep 25000;
    announce "Zombie Vs. Novice event will begin in ~5~",0;
    sleep 1000;
    announce "Zombie Vs. Novice event will begin in ~4~",0;
    sleep 1000;
    announce "Zombie Vs. Novice event will begin in ~3~",0;
    sleep 1000;
    announce "Zombie Vs. Novice event will begin in ~2~",0;
    sleep 1000;
    announce "Zombie Vs. Novice event will begin in ~1~",0;
    sleep 1000;
    announce "Zombie Vs. Novice event has now begun!",0,0x00FF00;
    disablenpc "Zombie Master";
 
// =========================
// Round 1
// =========================
    sleep 10000;
    monster "quiz_01",42,369,"Zombie",1015,1;
    sleep 10000;
    monster "quiz_01",42,369,"Zombie",1015,1;
    sleep 10000;
    monster "quiz_01",42,369,"Zombie",1015,1;
    sleep 10000;
    monster "quiz_01",42,369,"Zombie",1015,1;
    sleep 55000;
// =========================
// Round 2
// =========================
    mapannounce "quiz_01","Round 2!",0;
    sleep 10000;
    monster "quiz_01",42,369,"Zombie-2",1015,1;
    sleep 55000;
    monster "quiz_01",42,369,"Zombie-2",1015,1;
// =========================
// Round 3
// =========================
    mapannounce "quiz_01","Round 3!",0;
    sleep 10000;
    monster "quiz_01",42,369,"Zombie-3",1015,1;
    sleep 55000;
    monster "quiz_01",42,369,"Zombie-3",1015,1;
// =========================
// Round 4
// =========================
    mapannounce "quiz_01","Round 4!",0;
    sleep 10000;
    monster "quiz_01",42,369,"Zombie-4",1015,1;
    sleep 10000;
    monster "quiz_01",42,369,"Zombie-4",1015,1;
    sleep 55000;
    monster "quiz_01",42,369,"Zombie-4",1015,1;
// =========================
// Round 5
// =========================
    mapannounce "quiz_01","Round 5!",0;
    sleep 10000;
    monster "quiz_01",42,369,"Zombie-5",1015,1;
    sleep 55000;
    monster "quiz_01",42,369,"Zombie-5",1015,1;
// =========================
// Round 6
// =========================
    mapannounce "quiz_01","Round 6!",0;
    sleep 10000;
    monster "quiz_01",42,369,"Zombie-6",1015,1;
    sleep 55000;
    monster "quiz_01",42,369,"Zombie-6",1015,1;
// =========================
// Round 7
// =========================
    mapannounce "quiz_01","Round 7! Final Round!",0;
    sleep 10000;
    monster "quiz_01",42,369,"Zombie-7",1015,1;
    sleep 20000;
    monster "quiz_01",42,369,"Zombie-7",1015,1;
    sleep 30000;
    monster "quiz_01",42,369,"Zombie-7",1015,1;
    sleep 40000;
    monster "quiz_01",42,369,"Zombie-7",1036,1;
    sleep 50000;
    monster "quiz_01",42,369,"Zombie-7",1036,1;
    sleep 60000;
    monster "quiz_01",42,369,"Zombie-7",1015,1;
    initnpctimer;
    end;
// =========================
// End of Rounds
// =========================
 
OnTimer0500: 
    if ( getmapusers("quiz_01") == 0 ) {
        killmonsterall "quiz_01";
        announce "RFYL Event: Event has ended. No one has joined.",0;
        stopnpctimer;
        end;
    } else if ( getmapusers("quiz_01") > 1 ) {
        mapannounce "quiz_01",getmapusers("quiz_01") +" has survived the event.",0,0x00FF00;;
        initnpctimer;
        initnpctimer;
        end;
    }
    initnpctimer;
    end;
 
// =========================
// When players die
// =========================    
OnPCDieEvent:
    getmapxy .@mapnvz$,.@xnvz,.@ynvz,0;
    if ( .@mapnvz$ == "quiz_01") {
        sleep2 100;
        warp "prontera",156,186;
        atcommand "@alive "+ strcharinfo(0);
        dispbottom "Sorry, but you were killed.";
    }
    sleep2 500;
    if (.@mapnvz$ == "quiz_01" && getmapusers("quiz_01") == 1 ) {
        killmonsterall "quiz_01";
        mapannounce "quiz_01","You have won, approach the Present NPC please.",0;
        enablenpc "Present#RFYL";
        stopnpctimer;
        end;
    }
    end;
}
 
quiz_01,42,378,3    script  Present#RFYL    72,{
 
    mes "[Present For You]";
    mes "Please tell me your name:";
    next;
    input .@name$;
    if(.@name$ != strcharinfo(0)) {
        mes "[Present For You]";
        mes "Are you sure that is your name?";
        close;
    }
    mes "[Present For You]";
    mes "Congrats. You've won.";
    close2;
    announce "Present For You: We have a winner! "+.@name$+" has won the Novice vs Zombie event!",0;
    getitem 674, 3; // Change This item id to what ever you want
    warp "prontera",156,186;
    enablenpc "Exit Jupe";
    disablenpc "Present#RFYL";
    set .Status,0;
    end;
}
 
mellina,84,54,6 script  Zombie Master   806,{
    if (BaseLevel > 1) goto L_ClassLevel; //Change '1' to your desired level
    if (class == 0) goto L_Event; //Checks if the player is a Novice, if so, proceeds into the event.
    if (class > 0) goto L_ClassLevel; //Checks if the Player is NOT a Novice. If they aren't, they are not allowed to participate.
 
 L_Event:
    mes "[ ^0000FFZombie Master^000000 ]";
    mes "You wish to participate the Zombie Vs. Novice event?";
    next;
    switch(select("- Yes","- No")) {
    case 1:
    sc_end SC_ALL;
    percentheal 100,100;
    warp "quiz_01",42,369;
    end;
    break;
    case 2:
    next;
    mes "[ ^0000FFZombie Master^000000 ]";
    mes "Come back when your ready.";
    close;
    break;
}
 L_ClassLevel:
    mes "[ ^0000FFZombie Master^000000 ]";
    mes "Sorry, but it seems you are not a Novice and Level 1.";
    close;
}
 
// =========================
// Mapflags
// =========================
quiz_01 mapflag nowarpto
quiz_01 mapflag nowarp
quiz_01 mapflag noteleport
quiz_01 mapflag nomemo
quiz_01 mapflag nosave  SavePoint
quiz_01 mapflag nobranch
quiz_01 mapflag noicewall
quiz_01 mapflag nopenalty
quiz_01 mapflag nobranch
quiz_01 mapflag noexp
quiz_01 mapflag noreturn
quiz_01 mapflag pvp_noparty
quiz_01 mapflag restricted  1
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