#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "../map/pc.h"
#include "../map/guild.h"
#include "../map/battle.h"
#include "../common/HPMi.h"
#include "../common/HPMDataCheck.h" // should always be the last file included! (if you don't make it last, it'll intentionally break compile time)
HPExport struct hplugin_info pinfo = {
"antagonism", // Plugin name
SERVER_TYPE_MAP,// Which server types this plugin works with?
"0.1", // Plugin version
HPM_VERSION, // HPM Version (don't change, macro is automatically updated)
};
int battle_check_target_antagonism( int retVal, struct block_list *src, struct block_list *target,int flag ) {
if ( retVal != -1 )
return retVal;
else {
struct block_list *s_bl = src, *t_bl = target;
if( (t_bl = battle->get_master(target)) == NULL )
t_bl = target;
if( (s_bl = battle->get_master(src)) == NULL )
s_bl = src;
if ( s_bl->type == BL_PC && t_bl->type == BL_PC ) {
TBL_PC *sd = BL_CAST( BL_PC, s_bl );
if ( guild->check_alliance( sd->status.guild_id, ((TBL_PC*)t_bl)->status.guild_id, 1 ) && !map->list[sd->bl.m].flag.town && !map->list[sd->bl.m].flag.nowarpto )
return 1;
}
}
return -1;
}
HPExport void plugin_init (void) {
battle = GET_SYMBOL("battle");
guild = GET_SYMBOL("guild");
map = GET_SYMBOL("map");
addHookPost("battle->check_target", battle_check_target_antagonism);
}