viewing paste kvm04 | Athena
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| // ==============================================================================
// BattleGround System - KvM 1~59
// ==============================================================================
// Registration NPC's
// *********************************************************************
bat_room,113,227,4 script Registration::KvM04R_Guillaume 418,{ // KvM Guillaume
end;
OnInit:
waitingroom "Battle Station Duel",1,"KvM04_BG::OnGuillaumeJoin",1;
end;
OnEnterBG:
set $@KvM04BG_id1, waitingroom2bg("bat_c04",53,128,0,"KvM04_BG::OnGuillaumeQuit","KvM04_BG::OnGuillaumeDie");
end;
}
bat_room,113,204,0 script Registration::KvM04R_Croix 414,{ // KvM Croix
end;
OnInit:
waitingroom "Battle Station Duel",1,"KvM04_BG::OnCroixJoin",1;
end;
OnEnterBG:
set $@KvM04BG_id2, waitingroom2bg("bat_c04",146,55,1,"KvM04_BG::OnCroixQuit","KvM04_BG::OnCroixDie");
end;
}
// Light Effects
// *********************************************************************
bat_c04,54,123,0 script #bat_c04a 111,{
end;
OnKvM04LightA: misceffect 54; end;
OnKvM04LightB: misceffect 55; end;
OnKvM04LightC: misceffect 56; end;
}
bat_c04,56,125,0 duplicate(#bat_c04a) #bat_c04b 111
bat_c04,58,127,0 duplicate(#bat_c04a) #bat_c04c 111
bat_c04,141,56,0 duplicate(#bat_c04a) #bat_c04d 111
bat_c04,143,58,0 duplicate(#bat_c04a) #bat_c04e 111
bat_c04,145,60,0 duplicate(#bat_c04a) #bat_c04f 111
// Battleground Engine
// *********************************************************************
- script KvM04_BG -1,{
end;
OnInit:
setwall "bat_c04",54,122,6,7,0,"batc04wall_a";
setwall "bat_c04",55,122,5,7,0,"batc04wall_b";
setwall "bat_c04",140,56,6,7,0,"batc04wall_c";
setwall "bat_c04",140,57,5,7,0,"batc04wall_d";
disablenpc "TherapistKvM04a";
disablenpc "TherapistKvM04b";
disablenpc "VintenarKvM04a";
disablenpc "VintenarKvM04b";
end;
OnGuillaumeJoin:
OnCroixJoin:
donpcevent "KvM04_BG::OnReadyCheck";
end;
OnGuillaumeQuit:
setquest 8506;
OnGuillaumeDie:
if( $@KvM04BG == 2 )
{
getmapxy .@m$, .@x, .@y, 0;
if( .@m$ != "bat_c04" || (.@x >= 50 && .@x <= 58 && .@y >= 123 && .@y <= 131) )
end; // Killed/Logout on Cementery or outside the map?
set .Guillaume_Count, .Guillaume_Count - 1;
set .Croix_Score, .Croix_Score + 1;
bg_updatescore "bat_c04",.Guillaume_Score,.Croix_Score;
if( .Guillaume_Count < 1 ) donpcevent "KvM04_BG::OnCroixWin";
}
end;
OnCroixQuit:
setquest 8506;
OnCroixDie:
if( $@KvM04BG == 2 )
{
getmapxy .@m$, .@x, .@y, 0;
if( .@m$ != "bat_c04" || (.@x >= 141 && .@x <= 149 && .@y >= 52 && .@y <= 60) )
end; // Killed/Logout on Cementery or outside the map?
set .Croix_Count, .Croix_Count - 1;
set .Guillaume_Score, .Guillaume_Score + 1;
bg_updatescore "bat_c04",.Guillaume_Score,.Croix_Score;
if( .Croix_Count < 1 ) donpcevent "KvM04_BG::OnGuillaumeWin";
}
end;
OnReadyCheck:
if( $@KvM04BG )
end;
if( gettime(3) < 16 || gettime(3) > 22 )
end; // 4 to 11 p.m.
if( set(.@Guillaume, getwaitingroomstate(6,"KvM04R_Guillaume")) > 0 )
set $@KvM04_GU$, $@waitingroommembers$[0];
if( set(.@Croix, getwaitingroomstate(6,"KvM04R_Croix")) > 0 )
set $@KvM04_CU$, $@waitingroommembers$[0];
if( .@Guillaume < 1 || .@Croix < 1 )
{ // Not enough players to start
set .@Announce$, "Battleground -- Duel Arena [80-99] ";
if( .@Guillaume )
set .@Announce$, .@Announce$ + "<" + $@KvM04_GU$ + "> [G] VS [C] < >";
else if( .@Croix )
set .@Announce$, .@Announce$ + "< > [G] VS [C] <" + $@KvM04_CU$ + ">";
else
set .@Announce$, .@Announce$ + "The Duel Arena is available for players.";
if( !agitcheck() && $@KvM_Flood < gettimetick(2) )
{
announce .@Announce$,0,0xDDA0DD;
set $@KvM_Flood, gettimetick(2) + 15;
}
else
mapannounce "bat_c04",.@Announce$,1,0xDDA0DD;
end;
}
set $@KvM04BG, 1; // Starting
donpcevent "KvM04R_Croix::OnEnterBG";
donpcevent "KvM04R_Guillaume::OnEnterBG";
donpcevent "KvM04_BG::OnStart";
end;
OnStart:
announce "Battleground -- Duel Arena [80-99] <" + $@KvM04_GU$ + "> [G] VS [C] <" + $@KvM04_CU$ + "> Started.",0,0xDDA0DD;
enablenpc "TherapistKvM04a";
enablenpc "TherapistKvM04b";
disablenpc "VintenarKvM04a";
disablenpc "VintenarKvM04b";
set $@KvM04BG_Victory, 0;
sleep 2000;
// Warp Teams
bg_warp $@KvM04BG_id1,"bat_c04",53,128;
bg_warp $@KvM04BG_id2,"bat_c04",146,55;
// ScoreBoard
set .Guillaume_Score, 0;
set .Croix_Score, 0;
initnpctimer;
end;
OnTimer5000:
areapercentheal "bat_c04",50,123,58,131,100,100;
areapercentheal "bat_c04",141,52,149,60,100,100;
mapannounce "bat_c04","The Battle will start in 25 seconds!!",1,0xDDA0DD;
end;
OnTimer26000:
mapannounce "bat_c04","The Battle will start in 4 seconds!!",1,0xDDA0DD;
end;
OnTimer27000:
donpcevent "::OnKvM04LightA";
end;
OnTimer28000:
donpcevent "::OnKvM04LightB";
end;
OnTimer29000:
donpcevent "::OnKvM04LightC";
end;
OnTimer30000:
// Team Members
set .Guillaume_Count, bg_get_data($@KvM04BG_id1, 0);
set .Croix_Count, bg_get_data($@KvM04BG_id2, 0);
if( .Guillaume_Count < 1 || .Croix_Count < 1 )
{
set $@KvM04BG_Victory, 3;
set $@KvM04BG, 3;
set .@Announce$, "Battleground -- Duel Arena [80-99] ";
if( .Guillaume_Count < 1 && .Croix_Count < 1 )
set .@Announce$, "<" + $@KvM04_GU$ + "> [G] VS [C] <" + $@KvM04_CU$ + "> Canceled.";
else if( .Guillaume_Count < 1 )
set .@Announce$, "<" + $@KvM04_CU$ + "> runs away from <" + $@KvM04_GU$ + ">...";
else if( .Croix_Count < 1 )
set .@Announce$, "<" + $@KvM04_GU$ + "> runs away from <" + $@KvM04_CU$ + ">...";
announce .@Announce$,0,0xDDA0DD;
stopnpctimer;
sleep 2000;
donpcevent "KvM04_BG::OnStop";
end;
}
set $@KvM04BG, 2; // Playing
areapercentheal "bat_c04",50,123,58,131,100,100;
bg_warp $@KvM04BG_id1,"bat_c04",62,119;
areapercentheal "bat_c04",141,52,149,60,100,100;
bg_warp $@KvM04BG_id2,"bat_c04",137,64;
end;
OnTimer32000:
mapannounce "bat_c04","The Duel has begun!!",1,0xDDA0DD;
end;
OnTimer300000:
mapannounce "bat_c04","The Battle will ends in 30 seconds!!",1,0xDDA0DD;
end;
OnTimer330000:
if( .Croix_Count > .Guillaume_Count )
donpcevent "KvM04_BG::OnCroixWin";
else if( .Croix_Count < .Guillaume_Count )
donpcevent "KvM04_BG::OnGuillaumeWin";
else
{ // Draw Game
set $@KvM04BG, 3;
set $@KvM04BG_Victory, 3;
stopnpctimer;
sleep 2000;
announce "Battleground -- Duel Arena [80-99] <" + $@KvM04_GU$ + "> [G] VS [C] <" + $@KvM04_CU$ + "> Draw Game.",0,0xDDA0DD;
donpcevent "KvM04_BG::OnStop";
}
end;
OnGuillaumeWin:
set $@KvM04BG, 3;
set $@KvM04BG_Victory, 1;
stopnpctimer;
sleep 2000;
announce "Battleground -- Duel Arena [80-99] <" + $@KvM04_GU$ + "> is the Winner. <" + $@KvM04_CU$ + "> lose.",0,0xDDA0DD;
donpcevent "KvM04_BG::OnStop";
end;
OnCroixWin:
set $@KvM04BG, 3;
set $@KvM04BG_Victory, 2;
stopnpctimer;
sleep 2000;
announce "Battleground -- Duel Arena [80-99] <" + $@KvM04_CU$ + "> is the Winner. <" + $@KvM04_GU$ + "> lose.",0,0xDDA0DD;
donpcevent "KvM04_BG::OnStop";
end;
OnStop:
disablenpc "TherapistKvM04a";
disablenpc "TherapistKvM04b";
enablenpc "VintenarKvM04a";
enablenpc "VintenarKvM04b";
// Warp Teams
bg_warp $@KvM04BG_id1,"bat_c04",53,128;
bg_warp $@KvM04BG_id2,"bat_c04",146,55;
donpcevent "KvM04_BG_Out::OnBegin";
end;
OnReset:
stopnpctimer;
stopnpctimer "KvM04_BG_Out";
set .Croix_Count, 0;
set .Guillaume_Count, 0;
set .Croix_Score, 0;
set .Guillaume_Score, 0;
set $@KvM04_GU$, "";
set $@KvM04_CU$, "";
set $@KvM04BG_Victory, 0;
if( $@KvM04BG_id1 ) { bg_destroy $@KvM04BG_id1; set $@KvM04BG_id1, 0; }
if( $@KvM04BG_id2 ) { bg_destroy $@KvM04BG_id2; set $@KvM04BG_id2, 0; }
disablenpc "TherapistKvM04a";
disablenpc "TherapistKvM04b";
disablenpc "VintenarKvM04a";
disablenpc "VintenarKvM04b";
sleep 1000;
mapwarp "bat_c04","bat_room",155,150;
sleep 2000;
maprespawnguildid "bat_c04",0,3; // Just in case someone else
bg_updatescore "bat_c04",0,0;
sleep 2000;
set $@KvM04BG, 0;
donpcevent "KvM04_BG::OnReadyCheck"; // Maybe a game is ready to start
end;
}
- script KvM04_BG_Out -1,{
end;
OnBegin:
initnpctimer;
end;
OnTimer3000:
mapannounce "bat_c04","Duel Arena will close in 2 minutes!",1,0xDDA0DD;
end;
OnTimer90000:
mapannounce "bat_c04","Duel Arena will close in 30 seconds!",1,0xDDA0DD;
end;
OnTimer110000:
mapannounce "bat_c04","Duel Arena will close in 10 seconds!",1,0xDDA0DD;
end;
OnTimer120000:
OnClock1600:
donpcevent "KvM04_BG::OnReset";
end;
}
// Battleground Therapist
// *********************************************************************
bat_c04,51,130,5 script Therapist in battle::TherapistKvM04a 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
close;
}
bat_c04,148,53,1 script Therapist in battle::TherapistKvM04b 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
close;
}
// Battleground rewards
// *********************************************************************
bat_c04,51,130,5 script Guillaume Vintenar::VintenarKvM04a 419,{
if( $@KvM04BG_Victory )
{
if( $@KvM04BG_Victory == 3 )
{
setquest 6025;
bg_leave;
warp "bat_room",155,150;
end;
}
else if( $@KvM04BG_Victory == Bat_Team )
{ // Victory
set .@Reward, 4;
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
}
else
{ //
set .@Reward, 1;
mes "[Swandery]";
mes "You lost, but you're dedicated to this battle.";
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat a lesson, and later you would definitely learn.";
close2;
}
setquest 6025;
getitem 7773, .@Reward;
bg_leave;
warp "bat_room",155,150;
end;
}
end;
}
bat_c04,148,53,1 script Croix Vintenar::VintenarKvM04b 415,{
if( $@KvM04BG_Victory )
{
if( $@KvM04BG_Victory == 3 )
{
setquest 6025;
bg_leave;
warp "bat_room",155,150;
end;
}
else if( $@KvM04BG_Victory == Bat_Team )
{ // Victory
set .@Reward, 4;
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
}
else
{ //
set .@Reward, 1;
mes "[Swandery]";
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "Please don't forget this battle. We can win the next.";
close2;
}
setquest 6025;
getitem 7773, .@Reward;
bg_leave;
warp "bat_room",155,150;
end;
}
end;
}
// MapFlags
// *********************************************************************
bat_c04 mapflag battleground 2
bat_c04 mapflag nomemo
bat_c04 mapflag nosave SavePoint
bat_c04 mapflag noteleport
bat_c04 mapflag nowarp
bat_c04 mapflag nowarpto
bat_c04 mapflag noreturn
bat_c04 mapflag nobranch
bat_c04 mapflag nopenalty
bat_c04 mapflag noemergencycall |
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