//==============================================================================////--- Created by GmOcean -------------------------------------------------------////--- You may modify this script at your own risk. However any modifications ---////--- To this script are made at your own discretion and I will not provide ----////--- any support to modified scripts. You Also are forbidden to release the ---////--- modified script as your own. You can however post suggestions and I will -////--- Take them into consideration. You may also post the modified script up ---////--- In the Script Support section, as long as I am given Credit as the -------////--- Original Script Creator. Thank You for following these few requests ------////--- And Enjoy the Script ~! --------------------------------------------------////-------------------------------- Script Version == v5.0 -------------////==============================================================================//prontera,160,155,4 script Disguise Event 795,{//--- Basic Script Configuration Options ---//set .@npcname$,"[^0000FFDisguise NPC^000000]"; //<- NPC Name.set $@GMLevel,60; //<- GM Level needed to be considered a GM.//--- The Script ---//if(getgmlevel()>=$@GMLevel){goto GM_Player;}if($@EventON){end;}mes .@npcname$;mes"Welcome, how may i be of assistance.";menu"Information",iInfo,"Nothing, just passing through.",iNothing;iInfo:next;mes .@npcname$;mes"This event is actually quite simple";mes"At the start of the event, I will disguise myself";mes"into a monster randomly. You will then merely have to shout that monsters name outloud.";next;mes"If you get it correct, you get a prize. If not, then keep trying.";mes"Thatis all there is to know about this event.";close;iNothing:close;GM_Player:mes .@npcname$;mes"Please select an Option to modify.";menu"Turn ON/OFF Event",iEvent,"Event Settings",iSettings;iEvent:next;mes .@npcname$;if($@EventON){mes"The Event is currently: [^0000FFON^000000]";mes"Would you like to turn it OFF?";}if(!$@EventON){mes"The Event is currently: [^FF0000OFF^000000]";mes"Would you like to turn it ON?";}menu"Yes",iYes,"No",iNothing;iYes:if($@EventON){set $@EventON,0; set $@Timer,0;setnpctimer0; stopnpctimer;announce"A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;deletepset1;setnpcdisplay"Disguise Event",795;close;}set $@EventON,1; set $@Timer,1; setnpctimer0; initnpctimer;set $@ResetCounter,$@ResetCounter+1;announce"The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;announce"The Event is being held in Prontera.",bc_all | bc_blue;close;iSettings:next;mes .@npcname$;mes"Please select a setting to modify.";menu"Monster Display",iMonster,"Number of Rounds",iRounds,"Prize Settings",iPrize;iMonster:callfunc"Monster_Display";iRounds:callfunc"Rounds";iPrize:callfunc"Prize";OnInit:defpattern1,"([^:]+):.\\s*OMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iCorrect";activatepset1;set $@EventON,0;set $@Wait,0;set $@Winner,0;set $Points,$Points;set $@ResetCounter,0;set $Rounds,$Rounds;set $Prize,$Prize;set $PrizeAmt,$PrizeAmt;set $Rule,$Rule;setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,2156,2165;setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,2117,2118;setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496;end;OnClock0000:OnClock0200:OnClock0400:OnClock0600:OnClock0800:OnClock1000:OnClock1200:OnClock1400:OnClock1600:OnClock1800:OnClock2000:OnClock2200:set $@ResetCounter,$@ResetCounter+1;set $@EventON,1;set $@Timer,1;set $@Wait,1;announce"The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;announce"The Event is being held in Prontera.",bc_all | bc_blue;setnpctimer0;initnpctimer;end;OnTimer10000:if($@Timer){end;}if($@Change){end;}set $@Wait,0;goto iDisguise;//donpcevent "DisguiseEvent::OnDisguise";end;OnTimer30000:if($@Timer){end;}set $@Change,0;setnpcdisplay"Disguise Event",795;npctalk"You took too long to guess what i was. Please wait 10 seconds while i disguise again.";specialeffect725;set $MonsterName$,"OMFGBBQLEETSAUCEGMOCEANRULESHAI!!";deletepset1;stopnpctimer;setnpctimer0;initnpctimer;end;OnTimer60000:if($@Timer!=1){end;}if($@Timer==1){announce"The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;announce"The Event is being held in Prontera.",bc_all | bc_blue;end;}OnTimer120000:if($@Timer!=1){end;}if($@Timer==1){announce"The Disguise Event will begin 1 minute.",bc_all | bc_blue;announce"The Event is being held in Prontera.",bc_all | bc_blue;end;}OnTimer180000:if($@Timer!=1){end;}if($@Timer==1){announce"The Disguise Event has begun!",bc_all | bc_blue;announce"The Event is being held in Prontera.",bc_all | bc_blue;set $@Timer,0; stopnpctimer;setnpctimer0; initnpctimer;goto iDisguise;//donpcevent "DisguiseEvent::OnDisguise";end;}announce"Something went wrong with the Disguise Event.",bc_all | bc_blue;announce"Please notify a GM ASAP. Thank you.",bc_all | bc_blue;end;iDisguise:if($Rule==1){set $@Winner,0;set $@Monster,1000+rand(1,995);for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1){if($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL]){goto iDisguise;}}if($@Monster==$@LastMonster){goto iDisguise;}set $@LastMonster,$@Monster;set $MonsterName$,getmonsterinfo($@Monster,0);}if($Rule==2){set $@Winner,0;set $@Monster,rand(49);set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0);}deletepset1;defpattern1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";activatepset1;if($Rule==1){setnpcdisplay"Disguise Event",$@Monster;}if($Rule==2){setnpcdisplay"Disguise Event",$@MVP[$@Monster];}set $@Change,1;setnpctimer0;//Hintnpctalk""+$@Monster+", "+$MonsterName$+"";end;iCorrect:if($@Winner){dispbottom"Someone has already won this round."; end;}set $@Winner,1;set $@RoundCount,$@RoundCount+1;deletepset1;defpattern1,"([^:]+):.*\\sOMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iFailCheater";activatepset1;getitem $Prize,$PrizeAmt;announce""+strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;if($@RoundCount>=$Rounds){setnpcdisplay"Disguise Event",795;set $@RoundCount,0; set $@Change,0; set $@EventON,0;setnpctimer0; stopnpctimer;npctalk"Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";end;}setnpcdisplay"Disguise Event",795;set $@Change,0;setnpctimer0;end;iFailCheater:end;}//--- The Functions ---//function script Rounds {next;mes"Please Input the number of rounds you want the event to last.";mes"Current Number of Rounds: [^0000FF"+$Rounds+"^000000]";input .@Rounds;set $Rounds,.@Rounds;next;mes"The number of rounds has been changed successfully.";mes"Number of Rounds: [^0000FF"+$Rounds+"^000000]";mes"Come again.";close;}function script Prize {next;mes"Please Input the ItemID of the prize that will be given each round.";mes"Current Items is: [^0000FF"+getitemname($Prize)+"^000000] ItemID - ^0000FF"+$Prize+"^000000";input .@Prize;if(getitemname(.@Prize)=="" || getitemname(.@Prize)=="null"){next; mes"That item does not exist. Please try again."; close;}set $Prize,.@Prize;next;mes"Please Input the Ammount that is to be given.";input .@Ammount;if(.@Ammount<=0 || .@Ammount>=10000){next; mes"That ammount is invalid. Using default ammount of 1.";}set $PrizeAmt,.@Ammount;next;mes"The Prize has been changed successfully.";mes"Prize: [^0000FF"+getitemname($Prize)+"^000000]x(^0000FF"+$PrizeAmt+"^000000)";close;}function script Monster_Display {setarray .@Rule[0],0,1,2;setarray .@Desc$[0],"","Transform as all monsters.","Transform as MvP's only.";next;mes"Please select a Disguise Rule.";mes"Rule 1 - Transform as all monsters.";mes"Rule 2 - Transform as MvP's only.";menu"Rule 1:Rule 2",iRule;iRule:set $Rule,.@Rule[@menu];next;mes"The Disguise Rule, has been changed successfully.";mes"Current Rule: ^0000FF"+$Rule+"^000000 - ^0000FF"+.@Desc$[@menu]+"^000000";close;}