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-   script  NMM -1,{
    OnClock0300:
    OnClock0600:
    OnClock0900:
    OnClock1200:
    OnClock0000:
        set .@Nightmare,1;
        announce "Nightmare has just started",bc_all;
        sleep 2000;
        announce "Every 3 hours, for 15 min only, every monster in the game will give 2x more Base/Job experience (including MvPs);",bc_all;
        sleep 2000;
        announce "BUT, during these 15 minuts, the server turns into PK (player killer) mode",bc_all;
        sleep 2000;
        announce "When killed by another player during NMM, the death penalty is doubled (2% loss instead of 1%);",bc_all;
        sleep 2000;
        announce "while death caused by a monster is dealt with the regular 1% penalty.",bc_all;
        sleep 2000;
        announce "Players whose level is lower than lv40 can't kill/be killed by other players during NMM ",bc_all;
        setbattleflag "pk_mode",1;
        set BaseExp, BaseExp+1000;
        set JobExp, JobExp+1000;
        atcommand "@reloadbattleconf";
        sleep 1000*60*15;   // More readable
        set .@Nightmare,0;
        setbattleflag "pk_mode",0;
        atcommand "@reloadbattleconf";
        announce "Now starts another day, you had sweet dreams ? Nightmare Mode deactivated!",bc_all;
        end;
 
    OnPCDieEvent:
        callfunc "PenaltyBaseExp", (killerrid >= 2000000?2:1);
        end;
}
 
function    script  PenaltyBaseExp  {
    if (BaseExp && .@Nightmare) {
        set BaseExp, BaseExp / 100 * getarg(0);
        announce "Nightmare Penalty: -" + getarg(0) + "% Base Exp", bc_self, 0xEAC8E7;
    }
    return;
}
Viewed 919 times, submitted by Myzter.