viewing paste Unknown #13289 | Athena

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geass,106,112,3 script  Faction Manager 540,{
 
    set .@n$,"[^DC143C Faction Manager ^000000]";
    mes .@n$;
    mes "Hello.";
    next;
    goto L_Topmenu;
L_Topmenu:
    mes .@n$;
    mes "What would you like to do?";
    switch(select("» Learn about faction:» Faction Requirements:» Available Factions:» Set my faction:» Exit")) {
        case 1:
        next;
            mes .@n$;
            mes "When you are in a faction.";
            mes "You will recieve a bonus power effects.";
            mes "and There are currently 3 Faction type Registered in the server.";
        next;
            mes .@n$;
            mes "Every faction type has a corresponding bonus power effects.";
            mes "and As long as you are in the faction you chose the effect will not expire/gone";
            mes "not unless you decided to reset your faction type.";
        next;
        menu "I'd like to see the benefits.",L_ChooseEffect,"Back to MainMenu",L_Topmenu;
        next;
            mes .@n$;
            mes "Choose one Below";
            mes "to see the effect of each faction...";
                    L_ChooseEffect:
                                switch(select("» Argonian:» Guardian:» Slayer:» Back to MainMenu")){
                                    case 1:
                                    next;
                                        mes "[^DC143C Argonians ^000000] :";
                                        mes "Strength + 10";
                                        mes "Walking Speed + 30%";
                                        mes "Reduced to Demi-Humans + 5%";
                                        goto L_ChooseEffect;
                                    case 2:
                                    next;
                                        mes "[^DC143C Guardians ^000000] :";
                                        mes "Vitality + 10";
                                        mes "Walking Speed + 20%";
                                        mes "Reduced to Demi-Humans + 5%";
                                        goto L_ChooseEffect;
                                    case 3:
                                    next;
                                        mes "[^DC143C Slayers ^000000] :";
                                        mes "Dexterity + 10";
                                        mes "Walking Speed + 10%";
                                        mes "Reduced to Demi-Humans + 5%";
                                        goto L_ChooseEffect;
                                    case 4:
                                    next;
                                        goto L_Topmenu;
                                }
                                next;
    case 2:
        next;
            mes .@n$;
            mes "The requirements for registering a faction type is..";
            mes " ";
            mes "(^DC143C 1 ^000000) - [^DC143C Faction Ticket ^000000]";
            mes " ";
            next;
            goto L_Topmenu;
    case 3:
        next;
            mes "Available factions are : ";
            mes "[====================]";
            mes "» ^FF0000Argonian^000000";
            mes "[====================]";
            mes "» ^009900Guardian^000000";
            mes "[====================]";
            mes "» ^0000FFSlayer^000000";
            next; 
            goto L_Topmenu;
    case 4:
        next;
            if(#factionhave) {
                mes .@n$;
                mes "Seems like you already have a faction";
            next;
                mes .@n$;
                mes "However you may reset them by visiting our Faction Reset NPC.";
            next;
                mes .@n$;
                mes "But please take note that resetting a faction is not free so expect an unexpected.";
            close; 
        }else{
                if(countitem(25475) > 0){
                    mes .@n$;
                    mes "Choose your faction";
                    mes "you want to be in";
                    menu "» Argonians",L_Argonians,"» Guardians",L_Guardians,"» Slayers",L_Slayers;
                }else{
                    mes "You dont have a [^DC143C Faction Ticket ^000000]";
                    mes "to perform the registration.";
                    close;
        }
        }
    case 5:
            close;
    }
    
L_Argonians:
    next;
    mes "As you selected the [ ^FF0000Argonian^000000 ] faction.";
    mes "You will recieve the following effects";
    mes " ";
    mes " - ";
    mes " - ";
    menu "Proceed",L_Tuloy,"Cancel",L_Wag;
L_Tuloy:
    progressbar "green",3;
    next;
    specialeffect2 380;
    next;
    specialeffect2 91;
    next;
    specialeffect2 72;
    setfaction 1;
    setlook 7,165;
    delitem 25475,1;
    getitem 25374,1;
    equip 25374;
    specialeffect2 338;
    set #factionhave,1;
    mes "Congratulations !";
    mes "You are now a [ ^FF0000Argonian^000000 ] Member";
    announce "[ "+strcharinfo(0)+" ] Has registered as [ Argonian ] Member.",bc_all,0xFFFF00;
    end;
L_Guardians:
    next;
    mes "As you selected the [ ^009900Guardian^000000 ] faction.";
    mes "You will recieve the following effects";
    mes " ";
    mes " - ";
    mes " - ";
    menu "Proceed",L_Tuloy2,"Cancel",L_Wag;
L_Tuloy2:
    progressbar "green",3;
    next;
    specialeffect2 380;
    next;
    specialeffect2 91;
    next;
    specialeffect2 72;
    setfaction 2;
    setlook 7,389;
    delitem 25475,1;
    getitem 25377,1;
    equip 25377;
    specialeffect2 338;
    set #factionhave,1;
    mes "Congratulations !";
    mes "You are now a [ ^009900Guardian^000000 ] Member";
    announce "[ "+strcharinfo(0)+" ] Has registered as [ Guardian ] Member.",bc_all,0xFFFF00;
    end;
L_Slayers:
    next;
    mes "As you selected the [ ^0000FFSlayer^000000 ] faction.";
    mes "You will recieve the following effects";
    mes " ";
    mes " - ";
    mes " - ";
    menu "Proceed",L_Tuloy3,"Cancel",L_Wag;
L_Tuloy3:
    progressbar "green",3;
    next;
    specialeffect2 380;
    next;
    specialeffect2 91;
    next;
    specialeffect2 72;
    setfaction 3;
    setlook 7,366;
    delitem 25475,1;
    getitem 25369,1;
    equip 25369;
    set #factionhave,1;
    mes "Congratulations !";
    mes "You are now a [ ^0000FFSlayer^000000 ] Member";
    announce "[ "+strcharinfo(0)+" ] Has registered as [ Slayer ] Member.",bc_all,0xFFFF00;
    end;
 
L_Wag:
    next;
    goto L_Topmenu;
    }
    
// Resetting Faction
geass,110,112,3 script  Faction Reset Manager   541,{
 
set .@np$,"[^DC143C Reset Faction ^000000]";
mes .@np$;
mes "Do you like to reset your faction?";
next;
menu "» Yes",L_Yes,"» How to Reset ?",L_ReqItems;
 
L_Yes:
    next;
    mes .@np$;
    mes "Please Choose your current faction";
    next;
    menu "» Argonians",L_ArgoRes,"» Guardians",L_GuardRes,"» Slayers",L_SlayRes;
 
// == Require Items Information Message ==
L_ReqItems:
    next;
    mes .@np$;
    mes "You need to bring the following items :";
    mes " ";
    mes "(^DC143C 1 ^000000) - ^DC143C"+getitemname(25476)+"^000000";
    next;
    mes .@np$;
    mes "Lastly before i forgot";
    mes "Please wear the Costume Headgear that [^DC143C Faction Manager ^000000] gave to you after the faction registration..";
    mes "So we can procceed to the Resetting.";
    close;
// == End Require Items Information Message == 
    
L_ArgoRes:
    mes .@np$;
    mes "I see, so you are [ ^FF0000Argonians^000000 ]";
    next;
    mes .@np$;
    mes "Do you really want to reset your faction?";
    menu "Reset now.",L_ArgoDel;
 
L_GuardRes:
    mes .@np$;
    mes "I see, so you are [ ^009900Guardians^000000 ]";
    next;
    mes .@np$;
    mes "Do you really want to reset your faction?";
    menu "Reset now.",L_GuardDel;
 
L_SlayRes:
    mes .@np$;
    mes "I see, so you are [ ^0000FFSlayers^000000 ]";
    next;
    mes .@np$;
    mes "Do you really want to reset your faction?";
    menu "Reset now.",L_SlayDel;
 
// == Argonians Deletion ==
// ========================
L_ArgoDel:
next;
    mes " ";
    mes " ";
    mes "^008800Cheking Headgear^000000....";
next;
    mes " ";
    mes " ";
if(getequipid(EQI_COSTUME_HEAD_TOP) == 25374) {
    mes "^0000FF"+getitemname(25374)+"^000000 : ^FF00001/1^000000";
        }else{
            mes "^0000FF"+getitemname(25374)+"^000000 : ^FF00000/1^000000";
                goto L_Pleasewear;
}
next;
    mes " ";
    mes " ";
    mes "^008800Cheking Requirements^000000....";
next;
    mes " ";
    mes " ";
        if(countitem(25476) > 0 ) {
            mes "^0000FF"+getitemname(25476)+"^000000 : ^FF0000"+countitem(25476)+"/1^000000";
                }else{
                    mes "^0000FF"+getitemname(501)+"^000000 : ^FF0000"+countitem(501)+"/1^000000";
                        goto L_NotEnuf;
}
next;
mes "Procceed to reset?";
menu "Yes",L_ArgoFinish,"Cancel",L_Cancel;
 
L_ArgoFinish:
    progressbar "green",3;
    setfaction 10;
    setlook 7,1;
    set #factionhave,0;
    delitem 25374,1;
    delitem 25476,1;
    announce "[ "+strcharinfo(0)+" ] Resets his Faction Type.",bc_all,0xFFFF00;
    end;
 
// == Guardians Deletion ==
// ========================
L_GuardDel:
next;
    mes " ";
    mes " ";
    mes "^008800Cheking Headgear^000000....";
next;
    mes " ";
    mes " ";
if(getequipid(EQI_COSTUME_HEAD_TOP) == 25377) {
    mes "^0000FF"+getitemname(25377)+"^000000 : ^FF00001/1^000000";
        }else{
            mes "^0000FF"+getitemname(25377)+"^000000 : ^FF00000/1^000000";
                goto L_Pleasewear;
}
next;
    mes " ";
    mes " ";
    mes "^008800Cheking Requirements^000000....";
next;
    mes " ";
    mes " ";
        if(countitem(25476) > 0 ) {
            mes "^0000FF"+getitemname(25476)+"^000000 : ^FF0000"+countitem(25476)+"/1^000000";
                }else{
                    mes "^0000FF"+getitemname(25476)+"^000000 : ^FF0000"+countitem(25476)+"/1^000000";
                        goto L_NotEnuf;
}
next;
mes "Procceed to reset?";
menu "Yes",L_GuardFinish,"Cancel",L_Cancel;
 
L_GuardFinish:
    progressbar "green",3;
    setfaction 10;
    setlook 7,1;
    set #factionhave,0;
    delitem 25377,1;
    delitem 25476,1;
    announce "[ "+strcharinfo(0)+" ] Resets his Faction Type.",bc_all,0xFFFF00;
    end;
 
// ==  Slayers Deletion  ==
// ========================
L_SlayDel:
next;
    mes " ";
    mes " ";
    mes "^008800Cheking Headgear^000000....";
next;
    mes " ";
    mes " ";
if(getequipid(EQI_COSTUME_HEAD_TOP) == 25369) {
    mes "^0000FF"+getitemname(25369)+"^000000 : ^FF00001/1^000000";
        }else{
            mes "^0000FF"+getitemname(25369)+"^000000 : ^FF00000/1^000000";
                goto L_Pleasewear;
}
next;
    mes " ";
    mes " ";
    mes "^008800Cheking Requirements^000000....";
next;
    mes " ";
    mes " ";
        if(countitem(25476) > 0 ) {
            mes "^0000FF"+getitemname(25476)+"^000000 : ^FF0000"+countitem(25476)+"/1^000000";
                }else{
                    mes "^0000FF"+getitemname(25476)+"^000000 : ^FF0000"+countitem(25476)+"/1^000000";
                        goto L_NotEnuf;
}
next;
mes "Procceed to reset?";
menu "Yes",L_SlayFinish,"Cancel",L_Cancel;
 
L_SlayFinish:
    progressbar "green",3;
    setfaction 10;
    setlook 7,1;
    set #factionhave,0;
    delitem 25369,1;
    delitem 25476,1;
    announce "[ "+strcharinfo(0)+" ] Resets his Faction Type.",bc_all,0xFFFF00;
    end;
 
L_NotEnuf:
next;
    mes "[^FF0000 WARNING ^000000] :";
    mes " ";
    mes "You are lack of Items Required for Performing the Reset.";
    mes "Come back to me, When you completed them..";
    close;
 
L_Pleasewear:
next;
    mes "[^FF0000 WARNING ^000000] :";
    mes "";
    mes "Please wear your"; 
    mes "( Faction Type )Headgear 1st Before we proceed.";
    close;
 
L_Cancel:
    mes .@np$;
    mes "Lol, we're almost there..";
    mes "Anyways.. come back when you already decided..";
    close;
}
 
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