viewing paste Unknown #5686 | Diff

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--- C:/Users/Benjamin/AppData/Local/Temp/skil-revBASE.svn003.tmp.c  Mi Apr 17 19:57:44 2013
+++ C:/Users/Benjamin/Desktop/RO/rathena/src/map/skill.c    Mi Apr 17 19:54:23 2013
@@ -59,6 +59,7 @@
 #endif
 static struct eri *skill_unit_ers = NULL; //For handling skill_unit's [Skotlex]
 static struct eri *skill_timer_ers = NULL; //For handling skill_timerskills [Skotlex]
+static DBMap* bowling_db = NULL; // int mob_id -> struct mob_data*
 
 DBMap* skillunit_db = NULL; // int id -> struct skill_unit*
 
@@ -1074,7 +1075,7 @@
        break;
    case NPC_MENTALBREAKER:
    {   //Based on observations by Tharis, Mental Breaker should do SP damage
-       //equal to Matk*skLevel.
+       //equal to Matk*skLevel.
        rate = sstatus->matk_min;
        if (rate < sstatus->matk_max)
            rate += rnd()%(sstatus->matk_max - sstatus->matk_min);
@@ -1138,7 +1139,7 @@
                break;
            default:
                sc_start2(src,bl,SC_BLEEDING,(5+skill_lv*5),skill_lv,src->id,skill_get_time2(skill_id,3));
-       }
+       }
        break;
 
    case HW_NAPALMVULCAN:
@@ -3947,28 +3948,45 @@
 
    case KN_BOWLINGBASH:
    case MS_BOWLINGBASH:
-       if(flag&1){
-           if(bl->id==skill_area_temp[1])
-               break;
-           //two hits for 500%
+       if(!(flag&1)){
+           // Create an empty list of already hit targets
+           db_clear(bowling_db);
+           // Blowcount of bowling bash determines if the skill should chain further
+           skill_area_temp[2] = skill_get_blewcount(skill_id,skill_lv);
+           if(!skill_blown(src,bl,1,(unit_getdir(src)+4)%8,0x1))
+               skill_area_temp[2] = 0; // No chain reaction when knockback not possible
+           // Chain reaction requires to have at least one monster in a 3x3 range around the target cell
+           skill_area_temp[0] = map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill_area_sub_count);
+           clif_blown(bl); // Update target pos.
+           if(skill_area_temp[0] > 0) { // Splash if ennemys
+               // Add original target to the list of already hit targets
+               idb_put(bowling_db, bl->id, id);
+               map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
+           }
+           // Two hits
            skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,SD_ANIMATION);
            skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,SD_ANIMATION);
            db_clear(bowling_db);
        } else { //recursive part
-           int i,c;
-           c = skill_get_blewcount(skill_id,skill_lv);
-           // keep moving target in the direction that src is looking, square by square
-           for(i=0;i<c;i++){
-               if (!skill_blown(src,bl,1,(unit_getdir(src)+4)%8,0x1))
-                   break; //Can't knockback
+      // No damage when exactly on gutter line
+           if((bl->x)%40 == 0 || (bl->y)%40 == 0)
+               break;
+           // Ignore monsters already in list
+           if(idb_exists(bowling_db, bl->id))
+               break;
+           // Add current target to the list of already hit targets
+           idb_put(bowling_db, bl->id, id);
+           // Chain reaction when not close to gutter line and knockback possible
+           if((bl->x)%40 >= 5 && (bl->y)%40 >= 5 && skill_area_temp[2] > 0) {
+               if (!skill_blown(src,bl,1,rand()%8,0x1))
+                   skill_area_temp[2] = 0; // No chain reaction when knockback not possible
+               // Chain reaction requires to have at least one monster in a 3x3 range around the target cell
                skill_area_temp[0] = map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill_area_sub_count);
-               if( skill_area_temp[0] > 1 ) break; // collision
+               clif_blown(bl); // Update target pos.
+               if (skill_area_temp[0] > 0) { // Splash
+                   map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
+               }
            }
-           clif_blown(bl); //Update target pos.
-           if (i!=c) { //Splash
-               skill_area_temp[1] = bl->id;
-               map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
-           }
-           //Weirdo dual-hit property, two attacks for 500%
+           // Two hits
            skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,0);
            skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,0);
        }
@@ -11185,7 +11203,7 @@
    //success, unit created.
    switch( skill_id ) {
        case WZ_ICEWALL:
-           map_foreachinrange(skill_icewall_block, src, AREA_SIZE, BL_MOB);
+           //map_foreachinrange(skill_icewall_block, src, AREA_SIZE, BL_MOB);
            break;
        case NJ_TATAMIGAESHI: //Store number of tiles.
            group->val1 = group->alive_count;
@@ -18141,6 +18159,7 @@
    skillunit_db = idb_alloc(DB_OPT_BASE);
    skillcd_db = idb_alloc(DB_OPT_RELEASE_DATA);
    skillusave_db = idb_alloc(DB_OPT_RELEASE_DATA);
+   bowling_db = idb_alloc(DB_OPT_BASE);
    skill_unit_ers = ers_new(sizeof(struct skill_unit_group),"skill.c::skill_unit_ers",ERS_OPT_NONE);
    skill_timer_ers  = ers_new(sizeof(struct skill_timerskill),"skill.c::skill_timer_ers",ERS_OPT_NONE);
 
@@ -18162,6 +18181,7 @@
    db_destroy(skillunit_db);
    db_destroy(skillcd_db);
    db_destroy(skillusave_db);
+   db_destroy(bowling_db);
    ers_destroy(skill_unit_ers);
    ers_destroy(skill_timer_ers);
    return 0;
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