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prontera,142,175,6    script    Battleground Deathmatch    733,{
    end;
OnInit:
    .minplayer2start = 5; // number of players to start this event automatically
    .winningscore = 3; // how many rounds to win
    .eventlasting = 20*60; // event last 20 minutes or the system abort itself
    .registerlasting = 5*60; // 5 minutes to join
    setarray .rewardwin, 29329,3; // reward to winning team
    setarray .rewardlose, 29329,1; // reward to losing team
 
    .rewardwinsize = getarraysize( .rewardwin );
    .rewardlosesize = getarraysize( .rewardlose );
    .teamname$[1] = "Red";
    .teamname$[2] = "Blue";
    bindatcmd "bgpvp", strnpcinfo(0)+"::OnCommand", 99, 100;
    getmapxy .map$, .x, .y, 1;
    end;
OnCommand:
    if ( compare( .@atcmd_parameters$, "on" ) ) {
        if ( .start )
            dispbottom "Battle Ground DeathMatch System already started.";
        else
            goto L_Start;
    }
    else if ( compare( .@atcmd_parameters$, "off" ) ) {
        if ( !.start )
            dispbottom "Battle Ground DeathMatch System not yet start.";
        else {
            .gmname$ = strcharinfo(0);
            .start = 0;
            .skip = 1;
            awake strnpcinfo(0);
            end;
        }
    }
    else if ( !.start )
        dispbottom "Battle Ground DeathMatch System is currently not running.";
    dispbottom "Use "+ .@atcmd_command$ +" on to start the event.";
    dispbottom "Use "+ .@atcmd_command$ +" off to abort this event";
    end;
OnStart:
    if ( getwaitingroomstate(0) < .minplayer2start )
        announce "[ Battle Ground DeathMatch System ] : ["+ getwaitingroomstate(0) + "/" + .minplayer2start +"] players.", bc_all, 0x00CED1;
    else
        awake strnpcinfo(0);
    end;
OnClock0000:
OnClock0200:
OnClock0400:
OnClock0600:
OnClock0800:
OnClock1000:
OnClock1200:
OnClock1400:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
L_Start:
    if ( .start ) end;
    announce "[ Battle Ground DeathMatch System ] Event is now Open ! Come to prontera to join !", bc_all, 0x00CED1;
    waitingroom "[Battle Ground DeathMatch]", .minplayer2start +1, strnpcinfo(0)+"::OnStart", 1;
    .start = 1;
    sleep .registerlasting * 1000;
    if ( !.start ) {
        delwaitingroom strnpcinfo(0);
        announce "[ Battle Ground DeathMatch System ] "+ .gmname$ +" has aborted this Event !", bc_all, 0x00CED1;
        .skip = 0;
        end;
    }
    .start = 2;
    announce "[ Battle Ground DeathMatch System ]  Battleground has started", bc_all, 0x00CED1;
    .@tmp = waitingroom2bg( .map$, .x, .y, "", "" );
    bg_destroy .@tmp;
    .teamid[1] = .red = createbgid( "bat_b01", 61,150, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead" );
    .teamid[2] = .blue = createbgid( "bat_b01", 327,150, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead" );
    callfunc "rand__", .minplayer2start, $@rand;
    for ( .@i = 0; .@i < $@arenamembersnum; .@i++ )
        setbgid ( .@i % 2 )? .red : .blue, $@arenamembers[ $@rand[.@i] ];
    delwaitingroom strnpcinfo(0);
    callsub L_setwall;
    bg_updatescore "bat_b01", 0, 0;
    bg_warp .red, "bat_b01", 61,150;
    bg_warp .blue, "bat_b01", 327,150;
    sleep 4000 * !.skip;
    mapannounce "bat_b01", "Kill all opponent team to gain 1 point, score "+ .winningscore +" points to win !", bc_map;
    sleep 2000 * !.skip;
    while (1) {
        for ( .@i = 5; .@i > 0; .@i-- ) {
            mapannounce "bat_b01", "["+ .@i +"]", bc_map;
            sleep 1000 * !.skip;
        }
        if ( .score[1] == .winningscore -1 && .score[2] == .winningscore -1 )
            mapannounce "bat_b01", "Final Round start!", bc_map;
        else
            mapannounce "bat_b01", "Round "+ .round++ +" start!", bc_map;
        callsub L_delwall;
        .life[1] = bg_get_data( .teamid[1], 0 );
        .life[2] = bg_get_data( .teamid[2], 0 );
        callsub L_make_player_move;
        sleep .eventlasting * 1000 * !.skip;
        bg_updatescore "bat_b01", .score[1], .score[2];
        if ( .score[1] == .winningscore || .score[2] == .winningscore || !.winside ) break;
        .winside = 0;
        sleep 5000 * !.skip;
        callsub L_make_player_move;
        bg_warp .red, "bat_b01", 61,150;
        bg_warp .blue, "bat_b01", 327,150;
        callsub L_setwall;
        sleep 1000 * !.skip;
    }
    if ( .winside ) {
        mapannounce "bat_b01", " "+ .teamname$[ .winside ] +" side wins !", bc_map;
        callsub L_reward, ( .winside == 1 )? .red : .blue, .rewardwin, .rewardwinsize;
        callsub L_reward, ( .winside == 1 )? .blue : .red, .rewardlose, .rewardlosesize;
    }
    else if ( .start )
        mapannounce "bat_b01", "[ Battle Ground DeathMatch System ] Time Out. Aborting the match.", bc_map;
    else
        mapannounce "bat_b01", "[ Battle Ground DeathMatch System ] "+ .gmname$ +" has aborted this Event !", bc_map, 0x00CED1;
    sleep 5000;
    callsub L_make_player_move;
    mapwarp "bat_b01", .map$, .x, .y;
    bg_destroy .red;
    bg_destroy .blue;
    callsub L_delwall;
    .round = .winside = .skip = .score[1] = .score[2] = .life[1] = .life[2] = .teamid[1] = .teamid[2] = .start = 0;
    end;
L_reward:
    getbgusers getarg(0);
    for ( .@i = 0; .@i < $@arenamembersnum; .@i++ )
        for ( .@j = 0; .@j < getarg(2); .@j += 2 )
            getitem getelementofarray( getarg(1), .@j ), getelementofarray( getarg(1), .@j +1 ), $@arenamembers[.@i];
    return;
L_setwall:
    setwall "bat_b01", 58,153, 6, 6, 0, "bg_pvp_round_red_1";
    setwall "bat_b01", 64,153, 6, 4, 0, "bg_pvp_round_red_2";
    setwall "bat_b01", 64,147, 6, 2, 0, "bg_pvp_round_red_3";
    setwall "bat_b01", 58,147, 6, 0, 0, "bg_pvp_round_red_4";
    setwall "bat_b01", 324,153, 6, 6, 0, "bg_pvp_round_blue_1";
    setwall "bat_b01", 330,153, 6, 4, 0, "bg_pvp_round_blue_2";
    setwall "bat_b01", 330,147, 6, 2, 0, "bg_pvp_round_blue_3";
    setwall "bat_b01", 324,147, 6, 0, 0, "bg_pvp_round_blue_4";
    return;
L_delwall:
    delwall "bg_pvp_round_red_1";
    delwall "bg_pvp_round_red_2";
    delwall "bg_pvp_round_red_3";
    delwall "bg_pvp_round_red_4";
    delwall "bg_pvp_round_blue_1";
    delwall "bg_pvp_round_blue_2";
    delwall "bg_pvp_round_blue_3";
    delwall "bg_pvp_round_blue_4";
    return;
L_make_player_move:
    getbgusers .red;
    for ( .@i = 0; .@i < $@arenamembersnum; .@i++ ) {
        attachrid $@arenamembers[.@i];
        setoption Option_Xmas | Option_Invisible, 0;
        pcblockmove getcharid(3), 0;
    }
    getbgusers .blue;
    for ( .@i = 0; .@i < $@arenamembersnum; .@i++ ) {
        attachrid $@arenamembers[.@i];
        setoption Option_Xmas | Option_Invisible, 0;
        pcblockmove getcharid(3), 0;
    }
    return;
OnRedQuit: callsub L_quit, 1, 2;
OnBlueQuit: callsub L_quit, 2, 1;
L_quit:
    percentheal 100, 100;
    setoption Option_Xmas | Option_Invisible, 0;
    pcblockmove getcharid(3), 0;
    .life[ getarg(0) ]--;
    if ( !bg_get_data( .teamid[ getarg(0) ], 0 ) ) {
        mapannounce "bat_b01", "All "+ .teamname$[ getarg(0) ] +" team members has Quit !", bc_map, 0xff3333; // purposely use different color
        .score[ getarg(1) ] = .winningscore;
        .winside = getarg(1);
        .skip = 1;
        awake strnpcinfo(0);
    }
    else if ( !.life[ getarg(0) ] ) {
        .winside = getarg(1);
        mapannounce "bat_b01", " "+ .teamname$[ getarg(1) ] +" team has defeated the opponent team, "+ .teamname$[ getarg(1) ] +" team score a point !", bc_map;
        .score[ getarg(1) ]++;
        awake strnpcinfo(0);
    }
    end;
OnRedDead: callsub L_dead, 1, 2;
OnBlueDead: callsub L_dead, 2, 1;
L_dead:
    .life[ getarg(0) ]--;
    if ( !.life[ getarg(0) ] ) {
        .winside = getarg(1);
        mapannounce "bat_b01", " "+ .teamname$[ getarg(1) ] +" team has defeated the opponent team, "+ .teamname$[ getarg(1) ] +" team score a point !", bc_all;
        .score[ getarg(1) ]++;
        awake strnpcinfo(0);
    }
    sleep2 1250;
    percentheal 100,100;
    if ( getcharid(4) ) {
        setoption Option_Xmas | Option_Invisible, 1;
        pcblockmove getcharid(3), 1;
    }
    end;
}
 
bat_b01    mapflag    battleground    2
bat_b01    mapflag    nosave    SavePoint
bat_b01    mapflag    nowarp
bat_b01    mapflag    nowarpto
bat_b01    mapflag    noteleport
bat_b01    mapflag    nomemo
bat_b01    mapflag    nopenalty
bat_b01    mapflag    nobranch
bat_b01    mapflag    noicewall
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