viewing paste quests_dewata.txt | Athena

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//===== eAthena Script =======================================
//= Dewata Quests Script
//===== By: ==================================================
//= Chilly
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
//= Official quests for Dewata
//===== Additional Comments: =================================
//= 1.0 First Release
//============================================================
 
dew_in01,15,49,5    script  Chief of Dewata 540,{
    if (checkweight(1101,2) == 0) {
        mes "^3355FFWait a second!";
        mes "Right now, you're carrying";
        mes "too many things with you.";
        mes "Please come back after";
        mes "using the Kafra Service";
        mes "to store some of your items.^000000";
        close;
    }
    if (dewdungeon < 1) {
        mes "[Chief of Dewata]";
        mes "Hello stranger, have you come to see the volcanic island of Krakatoa?";
        next;
        switch(select("Yes.:Nope.")) {
        case 1:
            mes "[Chief of Dewata]";
            mes "First you must do something for me.";
            next;
            set dewdungeon,1;
            mes "[Chief of Dewata]";
            mes "Bring me ^0000FF15 Cendrawasih Feathers^000000, we need them to make hats for our tribe.";
            close;
        case 2:
            mes "[Chief of Dewata]";
            mes "Then you must leave, foreigners bring trouble.";
            close;
        }
    }
    else if ((dewdungeon == 1) && (countitem(6405) >= 15)) {
        mes "[Chief of Dewata]";
        mes "You make the chief proud, you may now travel to the volcanic island of Krakatoa.";
        next;
        mes "[Chief of Dewata]";
        mes "Please keep this ^0000FFShining Cendrawasih Feather^000000 with you as proof that you are part of our tribe.";
        next;
        delitem 6405,15;
        getitem 6406,1; // Shining Cendrawasih Feather
        getitem 18520,1; // Jati Crown
        set dewdungeon,2;
        mes "[Chief of Dewata]";
        mes "You may also take one of these hats with you for your fight against the plant monsters outside our village.";
        close;
    }
    else if ((dewdungeon == 1) && (countitem(6405) < 15)) {
        mes "[Chief of Dewata]";
        mes "Where are the ^0000FF15 Cendrawasih Feathers^000000 i asked for?";
        close;
    }
    else if (dewdungeon >= 2) {
        mes "[Chief of Dewata]";
        mes "You may now travel to the volcanic island of Krakatoa.";
        next;
        mes "[Chief of Dewata]";
        mes "Talk to the blacksmith on the field, he may have a weapon for you too.";
        close;
    }
}
 
dew_fild01,127,240,4    script  Blacksmith#dew01    813,{
    if (checkweight(13067,1) == 0) {
        mes "^3355FFWait a second!";
        mes "Right now, you're carrying";
        mes "too many things with you.";
        mes "Please come back after";
        mes "using the Kafra Service";
        mes "to store some of your items.^000000";
        close;
    }
    if (dewdungeon < 2) {
        mes "[Blacksmith]";
        mes "Nice weather we are having today.";
        next;
        mes "[Blacksmith]";
        mes "Don't worry about me, these monsters are no match as long as I have this dagger!";
        close;
    }
    else if (dewdungeon == 2) {
        mes "[Blacksmith]";
        mes "Oh, you want this dagger too?";
        next;
        mes "[Blacksmith]";
        mes "It's annoying for me to make, but i'll do it.";
        next;
        set dewdungeon,3;
        mes "[Blacksmith]";
        mes "Go to the volcanic island and get ^0000FF100 Comodo Leathers^000000 for me, I need to make the Hilt before anything else.";
        close;
    }
    else if ((dewdungeon == 3) && (countitem(6403) >= 100)) {
        mes "[Blacksmith]";
        mes "Wow, you got 100 already.  Let me forge this together for you.";
        next;
        delitem 6403,100;
        getitem 6404,1; // Kris_Hilt
        set dewdungeon,4;
        mes "[Blacksmith]";
        mes "All done!  Now to make the rest of the dagger i'll need ^0000FF100 more Comodo Leathers^000000.  Don't keep me waiting!";
        close;
    }
    else if ((dewdungeon == 3 || dewdungeon == 4) && (countitem(6403) < 100)) {
        mes "[Blacksmith]";
        mes "Where are the ^0000FF100 Comodo Leathers^000000 i asked for?";
        close;
    }
    else if ((dewdungeon == 4) && (countitem(6403) >= 100)) {
        mes "[Blacksmith]";
        mes "Alright, another 100!  I'll have the dagger ready for you in a second.";
        next;
        delitem 6403,100;
        delitem 6404,1;
        getitem 13067,1; // Kris
        set dewdungeon,5;
        mes "[Blacksmith]";
        mes "There you go!  This dagger will heal some of your health when you attack, put it to good use my friend!";
        close;
    }
    else if (dewdungeon >= 5) {
        mes "[Blacksmith]";
        mes "Having fun with my dagger?";
        close;
    }
}
 
dewata,234,64,4 script  Sailor#dew01    540,{
    if (dewdungeon < 2) {
        mes "[Sailor]";
        mes "You no can go to island, need chief permission.";
        close;
    }
    else if (dewdungeon >= 2) {
        mes "[Sailor]";
        mes "Chief say you can go to island, you come?";
        next;
        switch(select("Yes.:Nope.")) {
        case 1:
            mes "[Sailor]";
            mes "Ok, you come.";
            close2;
            warp "dew_dun01",291,160;
            end;
        case 2:
            mes "[Sailor]";
            mes "Ok, you swim to island.";
            close;
        }
    }
}
 
dew_dun01,291,164,4 script  Sailor#dew02    540,{
    mes "[Sailor]";
    mes "You go back?";
    next;
    switch(select("Yes.:Nope.")) {
    case 1:
        mes "[Sailor]";
        mes "Ok, you go back.";
        close2;
        warp "dewata",234,60;
        end;
    case 2:
        mes "[Sailor]";
        mes "Ok, you swim to town.";
        close;
    }
}
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