//Skorm 12-9-2016 v1.1
//Script is the reverse of a ticket refiner and converts refined items into tickets.
prontera,184,177,5 script Ticket Trader 851,{
disable_items;
mes "[^FF0000Ticket Trader^000000]";
mes "I trade weapons and armours with specific refines for ^0000FFRefine Tickets^000000.";
next;
mes "[^FF0000Ticket Trader^000000]";
mes "Which equipment would you like me to convert into a ^0000FFRefine Ticket^000000?";
while(set(.@a,.@a+1)<=.e_len) {
if( getequipid(.@a)>-1 && compare(.allow_list$,","+getequipid(.@a)+",") )
set .@menu$, .@menu$+.eqp$[.@a-1]+"- [^0000FF"+getitemname(getequipid(.@a))+"^000000]:";
else {
set .@menu$, .@menu$+":";
.@len++;
}
}
next;
if( .@len >= .e_len ) {
mes "[^FF0000Ticket Trader^000000]";
mes "It doesn't look like anything you have equipped can be converted sorry.";
close;
}
select(.@menu$);
set .@eq_loc, @menu;
set .@eq_itm, getequipid(.@eq_loc);
set .@eg_rfn, getequiprefinerycnt(.@eq_loc);
if( .@eq_itm < 0 ) {
mes "[^FF0000Ticket Trader^000000]";
mes "Hmm, I don't think you have anything equipped there.";
close;
}
if( .@eg_rfn < .uprange || .@eg_rfn > .uprange[1] ) {
mes "[^FF0000Ticket Trader^000000]";
mes "Sorry but I only convert items refined between +"+.uprange+" and +"+.uprange[1]+".";
close;
}
.@ticket = getiteminfo(.@eq_itm,2) == 5 ? .weap_t_list[.@eg_rfn] : .armo_t_list[.@eg_rfn];
mes "[^FF0000Ticket Trader^000000]";
mes "^adb4be"+getitemname(.@eq_itm)+" will be changed into ^0000FF"+getitemname(.@ticket)+"^000000.";
mes "Are you sure?";
next;
if( select("No:Yes") == 1 ) {
mes "[^FF0000Ticket Trader^000000]";
mes "Oh!- Well that was a close one then.";
close;
}
if( getequipid(.@eq_loc) != .@eq_itm || .@eg_rfn != getequiprefinerycnt(.@eq_loc) ) {
mes "[^FF0000Ticket Trader^000000]";
mes "Nobody likes a cheater!";
close;
}
delequip(.@eq_loc);
getitem(.@ticket,1);
enable_items;
mes "[^FF0000Ticket Trader^000000]";
mes "Have a nice day!";
close;
OnInit:
setarray .eqp$ , "Upper Headgear", "Armor", "Left Hand", "Right Hand", "Garment",
"Shoes", "Accessory1", "Accessory2", "Mid Headgear", "Low Headgear";
setarray .uprange, 6, 11;
setarray .armo_t_list[.uprange],6235,6234,6233,6232,6239;
setarray .weap_t_list[.uprange],6231,6230,6229,6228,6238;
.allow_list$ = ",1101,1102,1103,1104,1105,1106,1107,1108,1109,1110,1111,1112,2302,2304,2306,2308,2310,2311,2313,2315,2317,2318,2319,";
.e_len = getarraysize(.eqp$);
}