// Item Combo File
//
// Format: <Item ID>,<Item ID2>{,<Item ID3>{,<Item ID4>{,<Item ID5>,{<Item ID6>}}}},{ bonus script; }
//
// Explenation:
// This File is supposed to emulate the Gear & Card Combo Scripts from official Servers.
// You can enter here any kind of Combo you would like to have on your Server for Gear and Card related Items.
// As soon as a Player has equiped all the given Item ID's in this File he will receive the additional Combo Scripts given features / bonuses
// set in the { bonus script; } Part in this File.
//
// Example:
// 4229,4244,4299,4313,{ bonus bDef,3; bonus bMdef,3; } // Clock, Alarm, Tower Manager & Punk Card Combo: Def + 3 and MDef +3.
//
// Official Item Combos
//
// Card Combos:
4229,4244,4299,4313,{ bonus bDef,3; bonus bMdef,3; }
4199,4297,4234,4252,4178,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass == Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bWeaponComaRace,RC_Brute,100; } }
4381,4297,4234,4252,4178,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob == Job_Bard || BaseJob == Job_Dancer) { bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; } }
4153,4247,4273,{ bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; }
4186,4233,4281,4321,4206,{ bonus bLuk,10; bonus2 bSPDrainValue,2,0; bonus2 bSkillAtk,42,20; if(BaseClass == Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; } }
4343,4186,4281,4036,4233,{ bonus bStr,4; bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus bSPDrainValue,1; if(BaseJob == Job_Alchemist) { bonus3 bAutoSpell,"BS_ADRENALINE",1,10; bonus2 bAddMonsterDropItem,7139,3; bonus2 bAddMonsterDropItem,905,10; } }
4162,4074,{ bonus2 bAddEffWhenHit,Eff_Blind,600; }
4325,4191,4208,4258,4309,4327,{ bonus bMaxHP,500; bonus bDef,5; bonus bMdef,5; bonus2 bSkillAtk,14,10; bonus2 bSkillAtk,19,10; bonus2 bSkillAtk,20,10; if(BaseClass == Job_Mage) { bonus bMatkRate,3; bonus bCastrate,-15; } }
4382,4208,4258,4325,4327,{ bonus bInt,3; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10; bonus2 bSkillAtk,"MG_THUNDERSTORM",10; if(BaseJob == Job_Sage) { bonus bMagicDamageReturn,20; bonus2 bAddMonsterDropItem,716,100; bonus2 bAddMonsterDropItem,715,100; bonus bCastrate,-20; } }
4328,4090,4212,{ bonus bAllStats,1; }
4179,4009,{ bonus bFlee,18; }
4217,4280,4185,4293,4312,{ bonus bVit,10; bonus bCastrate,-10; bonus bUseSPRate,-10; if(BaseClass == Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
4332,4185,4293,4312,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob == Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel,0; } }
4319,4246,4311,4220,4331,{ bonus bStr,10; bonus bMaxHPrate,20; bonus bHPrecovRate,50; bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,3; bonus2 bAddMonsterDropItem,501,500; if(BaseClass == Job_Swordman) { bonus2 bAddItemHealRate,IG_Potion,50; } }
4371,4311,4319,4331,{ bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bCastrate,-10; if(BaseJob == Job_Crusader) { bonus bDefEle,Ele_Holy; } }
4323,4324,{ bonus3 bAutoSpell,"MG_FROSTDIVER",3,250; }
4266,4006,{ bonus bFlee,18; }
4248,4106,{ bonus bPerfectHitAddRate,20; }
4166,4127,{ bonus2 bAddEffWhenHit,Eff_Curse,600; }
4237,4238,{ bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",5,20; }
4161,4031,{ bonus bDef,3; bonus bVit,3; }
4197,4001,{ bonus bFlee,18; }
4211,4021,{ bonus bFlee,18; }
4306,4014,{ bonus bFlee,18; }
4210,4172,4257,4230,4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus2 bSPDrainValue,1,0; if(BaseClass == Job_Thief) bonus bNoGemStone,0; }
4348,4039,4210,4257,4230,{ bonus bStr,6; bonus bAgi,4; bonus2 bSkillAtk,"RG_BACKSTAP",10; if(getskilllv("RG_STRIPARMOR")==5) bonus3 bAutoSpell,"RG_STRIPARMOR",5,50; if(BaseJob == Job_Rogue) { bonus bUseSPrate,-20; bonus3 bAutoSpell,"RG_INTIMIDATE",1,-20; } }
4222,4025,{ bonus2 bAddEffWhenHit,Eff_Sleep,600; }
4296,4028,{ bonus bStr,3; }
4183,4029,{ bonus bFlee,18; }
4268,4277,{ bonus bBaseAtk,20; bonus bLuk,3; }
4436,4435,{ bonus2 bSPGainRace,RC_DemiHuman,2; }
//
// Gear Combos:
//
// Put any custom Combos you got for your Server here.
// Custom Combos: