# This patch file was generated by NetBeans IDE
# It uses platform neutral UTF-8 encoding and \n newlines.
--- Base (BASE)
+++ Locally Modified (Based On LOCAL)
@@ -33,6 +33,7 @@
#include <stdlib.h>
#include <malloc.h>
+#define MAX_STARTITEM 32
#define CHAR_MAX_MSG 300
static char* msg_table[CHAR_MAX_MSG]; // Login Server messages_conf
@@ -143,12 +144,16 @@
unsigned int char_moves[MAX_CHARS]; // character moves left
};
+struct startitem {
+ int nameid;
+ int amout;
+ int autoequip;
+} start_items[MAX_STARTITEM+1];
+
int max_connect_user = -1;
int gm_allow_group = -1;
int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
int start_zeny = 0;
-int start_weapon = 1201;
-int start_armor = 2301;
int guild_exp_rate = 100;
// Pincode system
@@ -1531,7 +1536,7 @@
char name[NAME_LENGTH];
char esc_name[NAME_LENGTH*2+1];
- int char_id, flag;
+ int char_id, flag, k;
safestrncpy(name, name_, NAME_LENGTH);
normalize_name(name,TRIM_CHARS);
@@ -1606,14 +1611,10 @@
//Retrieve the newly auto-generated char id
char_id = (int)Sql_LastInsertId(sql_handle);
//Give the char the default items
- if (start_weapon > 0) { //add Start Weapon (Knife?)
- if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`char_id`,`nameid`, `amount`, `identify`) VALUES ('%d', '%d', '%d', '%d')", inventory_db, char_id, start_weapon, 1, 1) )
+ for (k = 0; k <= MAX_STARTITEM && start_items[k].nameid != 0; k ++) {
+ if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`char_id`,`nameid`, `amount`, `equip`, `identify`) VALUES ('%d', '%d', '%d', '%d')", inventory_db, char_id, start_items[k].nameid, start_items[k].amout, start_items[k].autoequip, 1) )
Sql_ShowDebug(sql_handle);
}
- if (start_armor > 0) { //Add default armor (cotton shirt?)
- if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`char_id`,`nameid`, `amount`, `identify`) VALUES ('%d', '%d', '%d', '%d')", inventory_db, char_id, start_armor, 1, 1) )
- Sql_ShowDebug(sql_handle);
- }
ShowInfo("Created char: account: %d, char: %d, slot: %d, name: %s\n", sd->account_id, char_id, slot, name);
return char_id;
@@ -4986,14 +4987,31 @@
start_zeny = atoi(w2);
if (start_zeny < 0)
start_zeny = 0;
- } else if (strcmpi(w1, "start_weapon") == 0) {
- start_weapon = atoi(w2);
- if (start_weapon < 0)
- start_weapon = 0;
- } else if (strcmpi(w1, "start_armor") == 0) {
- start_armor = atoi(w2);
- if (start_armor < 0)
- start_armor = 0;
+ } else if (strcmpi(w1, "start_items") == 0) {
+ int i=0, n=0;
+ char *split, **fields;
+ int fields_length = 3+1;
+ fields = (char**)aMalloc(fields_length*sizeof(char*));
+
+ split = strtok(w2, ";");
+ while (split != NULL) {
+ n = sv_split(split, strlen(split), 0, ',', fields, fields_length, SV_NOESCAPE_NOTERMINATE);
+ if(i > MAX_STARTITEM){
+ ShowDebug("start_items overbound, only %d items are allowed ignoring parameter %s\n",MAX_STARTITEM,split);
+ break;
+ }
+ else if(n+1 < fields_length){
+ ShowDebug("start_items not enough argument for %s; YOU STUPID BASTARD\n",split);
+ }
+ else {
+ start_items[i].nameid = max(0,atoi(fields[1]));
+ start_items[i].amout = max(0,atoi(fields[2]));
+ start_items[i].autoequip = max(0,atoi(fields[3]));
+ }
+ split = strtok(NULL, ";"); //next item
+ i++;
+ }
+ aFree(fields);
} else if(strcmpi(w1,"log_char")==0) { //log char or not [devil]
log_char = atoi(w2);
} else if (strcmpi(w1, "unknown_char_name") == 0) {