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//===== EinherjarRO Scripts ==================================
//= Daily Prize, OnPCLoginEvent
//===== By: ==================================================
//= Stolao
//===== Current Version: =====================================
//= 1.5D
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= A reward system for players who play more frequently
//===== Comments: ============================================
//= Maybe Make .MinWait an array mins,days,weeks,months,years;
//===== Additional Comments: =================================
//= For Older See Old Versions
//= 1.51 Changed set .@g formula and move lower into script
//= 1.52 Replace all disbottom -> message
//= 1.53 Changed Format to Include minuets instead of just hours
//= 1.54 Made Time till next rewards display dynamic
//= 1.55 Changed a forgotten  .PointType$ -> getd(.@TT[1])
//= 1.56 changed .@XT -> .@XT$
//= 1.57 Added Atoi where nessisary
//= 1.58 Fixed a swapped .@x and .@x+1
//= 1.59 Serveral Edit Undocumented to fix
//= 1.5A Fixed a logic bug, day 1 skipped
//= 1.5B Fixed a [-1] bug
//= 1.5C Actualy Fixed a logic bug, day 1 skipped
//= 1.5D Added A .Rest Notification
//===== Contact Info: ========================================
//= [Stolao]
//= Email: Taingram11@gmail.com
//============================================================
-       script  LOGIN   -1,{
OnWhisperGlobal:
OnLoginCmnd:
OnPCLoginEvent:
        if(.Rest) message strcharinfo(0),"[Daily Rewards]: to collec reward you must remain logged in for "+  .Rest +" Minuets";
        sleep2 1000 + .Rest * 60000;
        set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) +gettime(2);
        if(.@i >= (#LastDailyReward + .MinWait)){
                if(.@i < #LastDailyReward + .MaxWait){  set #DRewardCon, #DRewardCon + 1;
                } else {        set #DRewardCon, 0;     }
                set .@g, (#DRewardCon > getarraysize(.Rewards$)) ? (getarraysize(.Rewards$)-1) : #DRewardCon;
                explode(.@XT$,.Rewards$[.@g],"|");
                for(set .@x,0; .@x < getarraysize(.@XT$); set .@x,.@x + 1){
                        set .@TT[.@x], atoi(.@XT$[.@x]);
                }
                if(.Mode & 1 && .@TT[4]){       //[Note]: I need to figure out a checkweight for all items tired atm lol, for now ill leave it missing
                        for(set .@x,4; .@x < getarraysize(.@TT); set .@x,.@x + 2){      getitem  .@TT[.@x], .@TT[.@x+1];        message strcharinfo(0),"Recived "+  .@TT[.@x+1] +" "+ getitemname(.@TT[.@x]);   }
                }
                if(.Mode & 2){
                        if(.@TT[0]){    set zeny,zeny + .@TT[0];        message strcharinfo(0),"Recived "+ .@TT[0] +"z";        }
                        if(.@TT[1]){    setd getd(.Points$[0]),getd(.Points$[0]) + .@TT[1];     message strcharinfo(0),"Recived "+ .@TT[1] +" "+.Points$[1];    }
                }
                if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4];
                if(.Mode & 8){
                        for(set .@x,0; .@x < getarraysize(.BuffInfo); set .@x,.@x + 4){
                                if(#DRewardCon % .BuffInfo[.@x + 1] == 0)
                                        sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3];
                        }
                }
                message strcharinfo(0),"You have collected your daily reward, for "+#DRewardCon+" day"+((#DRewardCon > 1)?"s":"")+" in a row.";
                cutin .Pic$[.@g],4;
                set #LastDailyReward, .@i;
        } else {
                set .@days,(#LastDailyReward + .MinWait - .@i)/60/24;
                set .@hours,((#LastDailyReward + .MinWait - .@i)/60)%24;
                set .@mins,(#LastDailyReward + .MinWait - .@i)%60;
                message strcharinfo(0),"You have "+ ((.@days) ? .@days +":Days " : "") +""+ ((.@hours) ? .@hours +":Hours " : "") +""+ ((.@mins) ? .@mins +":Minutes " : "") +"till your next reward";
        }
end;
OnInit:
        //Basic Settings
        //   1: Item | 2: Points | 4: Exp  
        //   8: Gain Buffs Every X Consecutive Days logged in
        // (a bit value, e.g. 3 = Items & Points from Multi)
        set .Mode,1;
 
        //To Enable @ Command '@loginreward' unslash next lines
        // * Needs extra commands for typos
        bindatcmd("relog"       ,"LOGIN::OnLoginCmnd",0,99);
 
        //Minimum Minuets Between Collecting Daily Reward
        //   Day: 22*60 - 24*60
        //   Week: 10080
        set .MinWait,24*60;
 
        //Minuets Before Lose Consecutive Daily Reward
        //   Day: 48*60 - 50*60
        //   Week: 20160
        set .MaxWait,3000;
 
        //Number of mins after logging before collecting prize
        set .Rest,2;
 
        //Point Type
        //   [0] Points earned
        //   [1] Point name in mes
        setarray .Points$,"#KAFRAPOINTS","K-Points";
 
        // Consecutive Days Buff
        // Each buff contains 4 variables (32 Total Max)
        // <Type>,<Days>,<Duration>,<Rate>, // Buff 1
        // <Type>,<Days>,<Duration>,<Rate>, // Buff 2
        //   ...;
        //
        //  Example: 188,7,45,3
        //    -Every 7th consecutive day logged in Player gains +3 Str for 45 mins
        //
        //  Type is 188, which references which SC_ to use, SC_INCSTR in this example
        //     -For a full list of SC_ visit the db/const.txt
        //  Days is days buff is applied, in this example 7, so every 7th day, 14,21,28....
        //  Duration is buff duration is Minuits, in this example 45 mins
        //  Rate is buff strength, in this example player gains 3 Str
        setarray .BuffInfo      ,260,2,360,1    // Life Insurance for 360 Mins Every 2nd Day
                                ,198,3,120,10   // +10% Hp for 120 Mins Every 3th Day
                                ,196,5,120,25   // +25 Flee for 120 Mins Every 5th Day
                                ,257,7,240,50;  // +50% Exp for 240 Mins Every 7th Day
 
        // Daily Prize items (max 128 days):
        //   "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc", // Day 1
        //   "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc"  // Day 2
        //   ...;
        // Total length of any days string must be 255 or shorter
        // * If players login longer than the last set
        //   day, they will keep getting the last prize.
        setarray .Rewards$,
                "0|0|0|0|0|0",                          // Day 0: 0 Red Potion
                "0|0|0|0|501|1",                        // Day 1: 1 Red Potion
                "0|0|0|0|501|2",                        // Day 2: 2 Red Potion
                "0|0|0|0|501|3",                        // Day 3: 3 Red Potion
        "0|0|0|0|501|4",                        // Day 4: 4 Red Potion
                "0|0|0|0|501|5",                        // Day 5: 5 Red Potion
                "0|0|0|0|501|6",                        // Day 6: 6 Red Potion
        "0|0|0|0|501|7",                        // Day 7: 7 Red Potion
                "0|0|0|0|501|8",                        // Day 8: 8 Red Potion
                "0|0|0|0|501|9",                        // Day 9: 9 Red Potion
        "0|0|0|0|501|10",                       // Day 10: 10 Red Potion
        "0|0|0|0|501|11",                       // Day 11: 11 Red Potion
                "0|0|0|0|501|12",                       // Day 12: 12 Red Potion
                "0|0|0|0|501|13",                       // Day 13: 13 Red Potion
        "0|0|0|0|501|14",                       // Day 14: 14 Red Potion
                "0|0|0|0|501|15",                       // Day 15: 15 Red Potion
                "0|0|0|0|501|16",                       // Day 16: 16 Red Potion
        "0|0|0|0|501|17",                       // Day 17: 17 Red Potion
                "0|0|0|0|501|18",                       // Day 18: 18 Red Potion
                "0|0|0|0|501|19",                       // Day 19: 19 Red Potion
        "0|0|0|0|501|20",                       // Day 20: 20 Red Potion
        "0|0|0|0|501|21",                       // Day 21: 21 Red Potion
                "0|0|0|0|501|22",                       // Day 22: 22 Red Potion
                "0|0|0|0|501|23",                       // Day 23: 23 Red Potion
        "0|0|0|0|501|24",                       // Day 24: 24 Red Potion
                "0|0|0|0|501|25",                       // Day 25: 25 Red Potion
                "0|0|0|0|501|26",                       // Day 26: 26 Red Potion
        "0|0|0|0|501|27",                       // Day 27: 27 Red Potion
                "0|0|0|0|501|28",                       // Day 28: 28 Red Potion
                "0|0|0|0|501|29",                       // Day 29: 29 Red Potion
        "0|0|0|0|501|30",                       // Day 30: 30 Red Potion
        "0|0|0|0|501|31";                       // Day 31: 31 Red Potion
 
setarray .Pic$,
        "tutorial01", //day 0
        "tutorial01", //pic with day1 highlighted
        "tutorial02", //pic with day2 highlighted
        "tutorial03", //pic with day3 highlighted
    "tutorial04", //pic with day4 highlighted
        "tutorial05", //pic with day5 highlighted
        "tutorial06", //pic with day6 highlighted
    "tutorial07", //pic with day7 highlighted
        "tutorial08", //pic with day8 highlighted
        "tutorial09", //pic with day9 highlighted
    "tutorial10", //pic with day10 highlighted
    "tutorial11", //pic with day11 highlighted
        "tutorial12", //pic with day12 highlighted
        "tutorial13", //pic with day13 highlighted
    "tutorial14", //pic with day14 highlighted
        "tutorial15", //pic with day15 highlighted
        "tutorial16", //pic with day16 highlighted
    "tutorial17", //pic with day17 highlighted
        "tutorial18", //pic with day18 highlighted
        "tutorial19", //pic with day19 highlighted
    "tutorial20", //pic with day20 highlighted
    "tutorial21", //pic with day21 highlighted
        "tutorial22", //pic with day22 highlighted
        "tutorial23", //pic with day23 highlighted
    "tutorial24", //pic with day24 highlighted
        "tutorial25", //pic with day25 highlighted
        "tutorial26", //pic with day26 highlighted
    "tutorial27", //pic with day27 highlighted
        "tutorial28", //pic with day28 highlighted
        "tutorial29", //pic with day29 highlighted
    "tutorial30", //pic with day30 highlighted
    "tutorial31"; //pic with day31 highlighted
 
end;
}
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