viewing paste Ghost's PVP System (Updated v1.4) | Athena

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//========================================================================================
//Title: Ghost's PvP System (Multi-announcer + Ladder)
//Version: 1.4
//Author: Ghost
//Created: 12/27/2011
//Released: 01/31/2012
//Compatibility: rAthena | eAthena
//Support: TXT & SQL
//rAthena Topic: http://rathena.org/board/topic/58222-ghosts-scripts/
//Required File: 
//  SQL Table: http://pastebin.com/dEqrkczy
//  Wav Files: http://www.mediafire.com/?i3uutvdp00jw4r8
//References: 
//  http://www.wowwiki.com/Defense_of_the_Ancients:_Allstars
//Additional Note: 
//  Multiple kill timer is set to Heroes of Newerth's 18 seconds.
//  KDR Algorithm is originally written by me, Ghost.
//  If you like this PvP System, say thanks at my rAthena topic.
//Glossary:
//  KDR: Kill Death Ratio
//  SK: Streak Kill
//  MK: Multi Kill
//Credits:
//  Thank you to the Athena community.
//Changelog:
//  v1.4 = Removed Loads of frivolous syntax; Optimized bits and bobs. [Skorm]
//  v1.3 = Fixed .PvPMap$[0] settings [Ghost]
//       = Added .GMLevel at configuration [Ghost]
//       = Change SK Hex Color to ^00FF00 for visibility [Ghost]
//       = Fixed Streak Kill ended broadcast [Ghost]
//       = Typographical error (Ms. Pudding to Flamboyant) on Announcer Setting corrected [Ghost]
//           = Changed Top 10 Players ranking from KDR to Kills [Ghost]
//  v1.2 = Fixed obfuscation at PvP Statistics [Ghost]
//  v1.1 = KDR Algorithm update for undefined calculation check [Lighta]
//       = Fixed obfuscation at Nemesis Kill [Lighta]
//  v1.0 = Initial release
//©2011-2012 Ghost
//========================================================================================
-   script  Versus  -1,{
OnInit:
    //--Configuration
    set         .System,        1; //Toggle PvP System (0:Disable|1:Enable)
    set         .ServerType,    1; //Are you using TXT or SQL? (0:TXT|1:SQL)
    set         .GMLevel,       100; //GM levels above or equal this level will be ignored by the system
    setarray    .PvPMap$,       "All"; //List all pvp maps here (Index 0:"All" to enable all maps)
 
    //PvP Ladder
    set         .Top,           10; //What is the length of the list?
    set         .Reset,         3; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull)
    set         .ZenyFee,       0; //How much zeny you want to charge to reset their pvp stat?
    set         .CashFee,       1000; //How much cashpoint you want to charge to reset their pvp stat?
    set         .SkullFee,      1000; //How much skull you want to charge to reset their pvp stat?
    set         .AnnouncerFee2000; //How much cashpoint per announcer? (DotA announcer is set as default)
 
    //Reward Setting (Every Kill)
    set         .MaxZeny,       1000000000; //What is the max zeny of the server?
    set         .Zeny,          0; //Earn zeny each kill? (0:Disable)
    set         .Cash,          0; //How much #CASHPOINT every kill? (0:Disable)
    set         .Skull,         1; //Collect player's skull each kill? (0:Disable|1:Enable)
    setarray    .ItemID,        0; //Get items each kill? (0:Disable)
    setarray    .Amount,        0; //How many items per kill?
 
    //Penalty Setting
    set         .Feed,          10; //How many kills before feeding is called? (10:Recommended)
    set         .Penalty,       1; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)
    set         .Kick,          1; //Who to kick? (1:Feedee|2:Feeder|3:Both)
    set         .Rollback,      10; //How many times should the kill count rollback when feeding is called? (10:Recommended)
 
    //Announcer Setting
    set         .Broadcast,     bc_map; //Where do you want to broadcast? ( bc_all | bc_map )
    set         .Streak,        1; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8)
    set         .Multiple,      1; //Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5)
    set         .Nemesis,       1; //Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9)
    set         .Feeder,        1; //Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10)
    set         .RandKillWord1; //Randomize the kill words? e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned")
    setarray    .KillWord$,
                "pwned", "killed", "disintegrated", "neutralized"; //Enable above setting for this to work
 
    //Broadcast Color | See HexTable: http://johncfish.com/bggallery/otherchart/hextable.gif
    set         .KColor$,       "0xFFFF00"; //Kill Broadcast Color | e.g. Jguy pwned Mercurial 
    set         .KSColor$,      "0xFFFF00"; //Killing Streak Broadcast Color | e.g. jTynne is on a Killing Spree
    set         .MKColor$,      "0x33FF00"; //Multiple Kill Broadcast Color | e.g. Mercurial just got a Double Kill
    set         .ESColor$,      "0xFF0000"; //End Streak Broadcast Color | e.g. BrianL just ended Jguy's Killing Spree
    set         .NMColor$,      "0x0099FF"; //Nemesis Broadcast Color | e.g. Xazax is owning Cookies
    set         .PBColor$,      "0xFF0000"; //Payback Broadcast Color | e.g. Makizushi just have a payback againts lilcooldude69
    set         .FDColor$,      "0xFF00CC"; //Feeder Broadcast Color | e.g. Cookies is feeding Z3R0
 
    //--Warning: Critical Setting | Killing Streaks and Multiple Kills Announcer
    setarray    .KSDotA$,   "is on a Killing Spree", "is Dominating", "has a Mega-Kill", "is Unstoppable", "is Wicked Sick", "has a M-m-m-m....Monster Kill", "is Godlike", "is Beyond Godlike";
    setarray    .KSHoN$,        "is a Serial Killer", "is an Ultimate Warrior", "is Legendary", "is on an Onslaught!", "is Savage Sick", "is Dominating", "has a Bloodbath", "is Immortal"; //Took out #9. Champion of Newearth
    setarray    .MKDotA$,   "just got a Double Kill", "just got a Triple Kill", "just got an Ultra Kill", "is on a Rampage", "is Owning his enemies";
    setarray    .MKHoN$,        "just got a Double Tap", "just got a Hat Trick", "just got an Quad Kill", "annihilated his enemies", "just got a Genocide";
    setarray    .ESDotA$,   "Killing Spree", "Dominating", "Mega-Kill", "Unstoppable", "Wicked Sick", "Monster Kill", "Godlike", "Beyond Godlike";
    setarray    .ESHoN$,        "Serial Killer", "Ultimate Warrior", "Legendary", "Onslaught", "Savage Sick", "Dominating", "Bloodbath", "Immortal"; //Took out #9. Champion of Newearth
    setarray    .EMDotA$,   "Double Kill", "Triple Kill", "Ultra Kill", "Rampage", "Ownage";
    setarray    .EMHoN$,        "Double Tap", "Hat Trick", "Quad Kill", "Annihilation", "Genocide";
 
    //--Warning: Fail Safe | Do Not Touch
/*  set .System, ( .System < 0 ) ? 0 : .System;
    set .ServerType, ( .ServerType < 0 ) ? 0 : .ServerType;
    set .Ladder, ( .Ladder < 0 ) ? 0 : .Ladder;
    set .Top, ( .Top < 0 ) ? 0 : .Top;
    //set .GMLevel, ( .GMLevel < 0 ) ? 0 : ( ( .GMLevel > 99 ) ? 99 : .GMLevel );
    set .Reset, ( .Reset < 0 ) ? 0 : ( ( .Reset > 3 ) ? 3 : .Reset );
    set .ZenyFee, ( .ZenyFee < 0 ) ? 0 : ( ( .ZenyFee > .MaxZeny ) ? .MaxZeny : .ZenyFee );
    set .CashFee, ( .CashFee < 0 ) ? 0 : .CashFee;
    set .SkullFee, ( .SkullFee < 0 ) ? 0 : .SkullFee;
    set .Zeny, ( .Zeny < 0 ) ? 0 : ( ( .Zeny > .MaxZeny ) ? .MaxZeny : .Zeny );
    set .Cash, ( .Cash < 0 ) ? 0 : .Cash;
    if( .Feed < 1){ set .Feed, 0; }
    if( .Penalty > 3){ set .Penalty, 3; }
    if( .Penalty < 1){ set .Penalty, 0; }
    if( .Rollback < 1){ set .Rollback, 0; }
    if( .Streak > 1){ set .Streak, 1; }
    if( .Streak < 1){ set .Streak, 0; }
    if( .Multiple > 1){ set .Multiple, 1; }
    if( .Multiple < 1){ set .Multiple, 0; }
    if( .Nemesis > 1){ set .Nemesis, 1; }
    if( .Nemesis < 0){ set .Nemesis, 0; }
    if( .Feeder > 1){ set .Feeder, 1; }
    if( .Feeder < 1){ set .Feeder, 0; }
    if( .RandKillWord > 1 ) set .RandKillWord, 1;
    if( .RandKillWord < 0 ) set .RandKillWord, 0;*/
    
    //SQL Bits
    query_sql (
        "CREATE TABLE IF NOT EXISTS `pvp_rank` ("+
        "`char_id` int(11) NOT NULL,"+
        "`account_id` int(11) NOT NULL,"+
        "`char` varchar(30) NOT NULL,"+
        "`kill` int(11) NOT NULL,"+
        "`death` int(11) NOT NULL,"+
        "`kdr` varchar(30) NOT NULL,"+
        "`killingstreak` int(11) NOT NULL,"+
        "`multikill` int(11) NOT NULL,"+
        "`killingspree` int(11) NOT NULL,"+
        "`dominating` int(11) NOT NULL,"+
        "`megakill` int(11) NOT NULL,"+
        "`unstoppable` int(11) NOT NULL,"+
        "`wickedsick` int(11) NOT NULL,"+
        "`monsterkill` int(11) NOT NULL,"+
        "`godlike` int(11) NOT NULL,"+
        "`beyondgodlike` int(11) NOT NULL,"+
        "`doublekill` int(11) NOT NULL,"+
        "`triplekill` int(11) NOT NULL,"+
        "`ultrakill` int(11) NOT NULL,"+
        "`rampage` int(11) NOT NULL,"+
        "`ownage` int(11) NOT NULL,"+
        "`nemesiskill` int(11) NOT NULL,"+
        "`feedcount` int(11) NOT NULL,"+
        "PRIMARY KEY (`char_id`)"+
        ") ENGINE=MyISAM;"
    );
    end;
 
OnPCKillEvent:
    if( .System ) {
        if( getgmlevel() >= .GMLevel )
            end;
        if( !compare( .PvPMap$[0], "All" ) )
            for( set .@i, 0; .@i < ( getarraysize(.PvPMap$) - 1 ); set .@i, .@i + 1 )
                if( strcharinfo(3) != .PvPMap$[.@i] )
                    end;
                
        if( @nm == .Feed && .Penalty ) {
            dispbottom "Penalized";
            callsub OnClearData;
            setarray .@penalty_cmd$[2], "kick", "block";
            switch ( .Penalty ) {
                case 1: callsub OnRollback; break;
                default: callsub OnRollback;
                    if( .Kick & 1 ) atcommand "@"+.@penalty_cmd$[.Penalty]+" "+strcharinfo(0);
                    if( .Kick & 2 ) atcommand "@"+.@penalty_cmd$[.Penalty]+" "+rid2name(killedrid);
                    break;
            }
        }
        
        //Rewards Per-kill.
        if( @nm < .Feed ) {
            if( .Zeny && ( ( Zeny + .Zeny ) < .MaxZeny ) )
                set Zeny, Zeny + .Zeny;
            if( .Cash )
                dispbottom "[Point System] +1 Cashpoint."; set #CASHPOINT, #CASHPOINT + .Cash;
            if( .Skull )
                getnameditem 7420, rid2name(killedrid);
            for( set .@i, 0; .@i < getarraysize(.ItemID); set .@i, .@i + 1 )
                if(.ItemID) getitem .ItemID[.@i], .Amount[.@i];
        }
            
        announce strcharinfo(0)+" "+( .RandKillWord ? .KillWord$[ rand( getarraysize( .KillWord$ ) ) ] : "pwned" )+" "+rid2name(killedrid)+"'s head", .Broadcast, .KColor$;
        set Kill, Kill + 1;
        if( @ks < 10 )
            set @ks, @ks + 1;
        if( @mk < 6 )
            set @mk, @mk + 1;
        if( !NemesisKilled )
            set NemesisKilled, killedrid;
        if( NemesisKilled == killedrid )
            set @nm, @nm + 1;
        deltimer "Versus::OnMKReset"; 
        addtimer 18000, "Versus::OnMKReset";
        callsub OnRecordStreak;
        dispbottom "KS: "+@ks;
        callsub OnAnnounce; 
    }
    end;
 
OnPCDieEvent:
    if( .System ) {
        if( getgmlevel() >= .GMLevel || killerrid < 2000000 || killerrid > 3000000 )
            end;
        if( !compare( .PvPMap$[0], "All" ) ) {
            for(set .@i, 0; .@i < getarraysize(.PvPMap$); set .@i, .@i + 1)
                if( strcharinfo(3) == .PvPMap$[.@i] ) {
                    set Death, Death + 1;
                    break;
                }
        } else
            set Death, Death + 1;
        callsub OnDeath;
    }
    end;
 
OnPCLogoutEvent:
    if( .System ) {
        if( getgmlevel() >= .GMLevel )
            end;
        set NemesisKilled, 0; 
        if( .ServerType && Kill )
            query_sql("REPLACE INTO `pvp_rank` (`char_id`, `account_id`, `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill`,  `nemesiskill`, `feedcount`,`killingspree`, `dominating`, `megakill`, `unstoppable`, `wickedsick`, `monsterkill`, `godlike`, `beyondgodlike`, `doublekill`, `triplekill`, `ultrakill`, `rampage`, `ownage`) VALUES ("+getcharid(0)+","+getcharid(3)+", '"+rid2name(getcharid(3))+"', "+Kill+", "+Death+", '"+callfunc("KDR_Calc", Kill, ( !Death ? 1 : Death ))+"', "+KillingStreak+", "+MultiKill+",  "+NemesisKill+", "+FeedCount+", "+KillingSpree+", "+Dominating+", "+MegaKill+", "+Unstoppable+", "+WickedSick+", "+MonsterKill+", "+Godlike+", "+BeyondGodlike+", "+DoubleKill+", "+TripleKill+", "+UltraKill+", "+Rampage+", "+Ownage+")");
    }
    end;
 
OnRecordStreak:
    if( @ks > 2 ) {
        set KillingStreak, KillingStreak + 1;
        switch( @ks ) {
            case 3: set KillingSpree, KillingSpree + 1;     break; 
            case 4: set Dominating, Dominating + 1;         break;
            case 5: set MegaKill, MegaKill + 1;             break; 
            case 6: set Unstoppable, Unstoppable + 1;       break; 
            case 7: set WickedSick, WickedSick + 1;         break;
            case 8: set MonsterKill, MonsterKill + 1;       break; 
            case 9: set Godlike, Godlike + 1;               break; 
            case 10: set BeyondGodlike, BeyondGodlike + 1break;
            default: break;
        }
    }
    if( @mk > 1 ) {
        set MultiKill, MultiKill + 1;
        switch( @mk ) {
            case 2: set DoubleKill, DoubleKill + 1; break; 
            case 3: set TripleKill, TripleKill + 1; break;
            case 4: set UltraKill, UltraKill + 1;   break;
            case 5: set Rampage, Rampage + 1;       break; 
            case 6: set Ownage, Ownage + 1;         break;
            default: break;
        }
    }
    if( @nm > 3 && @nm < .Feed )
        set NemesisKill, NemesisKill + 1;
    if( @nm >= .Feed )
        set FeedCount, FeedCount + 1;
    return;
 
OnAnnounce:
    if( @ks == 1 && Kill == 1 ) {
        announce strcharinfo(0)+( !#Announcer ? " drew first blood" : " got bloodlust" ), .Broadcast, .KSColor$;
        soundeffectall ""+#Announcer+"_KS"+1+".wav", 0, strcharinfo(3);
    }
    if( @ks > 2 ) {
        announce strcharinfo(0)+" "+( !#Announcer ? .KSDotA$[@ks - 3] : .KSHoN$[@ks - 3] )+" "+((.Streak)?"("+@ks+")":"")+"", .Broadcast, .KSColor$;
        soundeffectall ""+#Announcer+"_KS"+@ks+".wav", 0, strcharinfo(3);
    }
    if( @mk > 1 ) {
        announce strcharinfo(0)+" "+( !#Announcer ? .MKDotA$[@mk - 2] : .MKHoN$[@mk - 2] )+" "+((.Multiple)?"("+@mk+")":"")+"", .Broadcast, .MKColor$;
        sleep2 1500;
        soundeffectall ""+#Announcer+"_MK"+@mk+".wav", 0, strcharinfo(3);
    }
    if( @nm > 3 && @nm < .Feed ) {
        announce strcharinfo(0)+" is owning "+rid2name(NemesisKilled)+" "+((.Nemesis)?"("+@nm+")":"")+"", .Broadcast, .NMColor$;
        sleep2 2000;
        if( #Announcer > 0 ) { soundeffectall #Announcer+"_Nemesis.wav", 0, strcharinfo(3); } else { soundeffectall "1_Nemesis.wav", 0; }
    }
    if( @nm >= .Feed ) {
        announce rid2name(NemesisKilled)+" is feeding "+strcharinfo(0)+" "+((.Feeder)?"("+@nm+")":"")+"", .Broadcast, .FDColor$;
        sleep2 1500;
        soundeffectall "Feeder.wav", 0, strcharinfo(3);
    }
    return;
 
OnDeath:
    if( @ks > 2 )
        announce rid2name( killerrid )+" just ended "+strcharinfo(0)+"'s "+( !#Announcer ? .ESDotA$[@ks - 3] : .ESHoN$[@ks - 3] )+" "+((.Streak)?"("+@ks+")":"")+"", .Broadcast, .ESColor$;
    if( @nm > 3 ) {
        soundeffectall #Announcer+"_Payback.wav", 0, rid2name(killedrid);
        announce rid2name( killerrid )+" just got payback against "+strcharinfo(0)+" "+((.Nemesis)?"("+@nm+")":"")+"", .Broadcast, .PBColor$;
    }
    callsub OnClearData;
    return;
 
OnMKReset:
    set @mk, 0;
    end;
    
OnClearData:
    sleep2 1000;
    set NemesisKilled, 0;
    set @ks, 0;
    set @mk, 0;
    set @nm, 0;
    return;
 
OnRollback:
    if( .Zeny )
        set Zeny, Zeny - (.Zeny * .Rollback);
    if( .Cash ) {
        dispbottom "[Point System] -"+(.Cash * .Rollback)+" Cashpoint.";
        set #CASHPOINT, #CASHPOINT - ( .Cash * .Rollback );
    }
    if( .Skull )
        delitem 7420, .Rollback;
    for( set .@i, 0; .@i < getarraysize(.ItemID); set .@i, .@i + 1 )
        if( .ItemID ) delitem .ItemID[.@i], .Amount[.@i] * .Rollback;
        
    set Kill,           ( ( Kill - .Rollback ) > 0 )                ? ( Kill - .Rollback )              : 0;
    set KillingSpree,   ( ( KillingSpree - 1 ) > 0 )                ? ( KillingSpree - 1 )              : 0;
    set Dominating,     ( ( Dominating - 1 ) > 0 )                  ? ( Dominating - 1 )                : 0;
    set MegaKill,       ( ( MegaKill - 1 ) > 0 )                    ? ( MegaKill - 1 )                  : 0;
    set Unstoppable,    ( ( Unstoppable - 1 ) > 0 )                 ? ( Unstoppable - 1 )               : 0;
    set WickedSick,     ( ( WickedSick - 1 ) > 0 )                  ? ( WickedSick - 1 )                : 0;
    set MonsterKill,    ( ( MonsterKill - 1 ) > 0 )                 ? ( MonsterKill - 1 )               : 0;
    set Godlike,        ( ( Godlike - 1 ) > 0 )                     ? ( Godlike - 1 )                   : 0;
    set BeyondGodlike,  ( ( BeyondGodlike - 1 ) > 0 )               ? ( BeyondGodlike - 1 )             : 0;
    set DoubleKill,     ( ( DoubleKill - 1 ) > 0 )                  ? ( DoubleKill - 1 )                : 0;
    set TripleKill,     ( ( TripleKill - 1 ) > 0 )                  ? ( TripleKill - 1 )                : 0;
    set UltraKill,      ( ( UltraKill - 1 ) > 0 )                   ? ( UltraKill - 1 )                 : 0;
    set Rampage,        ( ( Rampage - 1 ) > 0 )                     ? ( Rampage - 1 )                   : 0;
    set Ownage,         ( ( Ownage - 1 ) > 0 )                      ? ( Ownage - 1 )                    : 0;
    set NemesisKill,    ( ( NemesisKill - (.Rollback - 3) ) > 0 )   ? ( NemesisKill - (.Rollback - 3) ) : 0;
    announce "[Anti-Feed] Your kill count has been rollbacked "+.Rollback+" times.",bc_self,0xFF0000;
    return;
    
//Added Functions
function broadcast { return ( ( getarg(0) ) ? bc_all : bc_map ); }
}
 
morocc,162,107,3    script  Loki    467,{
    mes "[Loki]"; mes "What can I do for you today?";
    switch( select( "Player Ranking:My PvP Statistic:Announcer Setting" ) ) {
        case 1: //Player Ranking
            next; 
            if( getvariableofnpc(.ServerType, "Versus") ) {
                mes "[Top "+getvariableofnpc(.Top, "Versus")+" PvP Players]";
                mes "^0000FFKill^000000 | ^FF0000Death^000000 | ^FF22FFKDR^000000 | ^00FF00SK^000000 | ^666666MK^000000";
                query_sql "SELECT `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill` FROM `pvp_rank` ORDER BY `pvp_rank`.`kill` DESC LIMIT "+getvariableofnpc(.Top, "Versus")+"", .@char$, .@kill, .@death, .@kdr$, .@sk, .@mk;
                for(set .@i, 0; .@i < getarraysize(.@char$); set .@i, .@i + 1){
                    mes .@i+1+". "+.@char$[.@i]+" ^0000FF"+.@kill[.@i]+"^000000 ^FF0000"+.@death[.@i]+"^000000 ^FF22FF"+.@kdr$[.@i]+"^000000 ^00FF00"+.@sk[.@i]+"^000000 ^666666"+.@mk[.@i]+"^000000 ";
                }
                close;
            } else { 
                mes "Top "+getvariableofnpc(.Top, "Versus")+" ranking is not yet implemented for this server type."; 
            }
        case 2: //PvP Statistic
            next;
            mes strcharinfo(0)+"'s PvP Statistic"; mes "^666666Kill:^000000 "+Kill+" ^666666Death:^000000 "+Death+" ^666666KDR:^000000 "+callfunc("KDR_Calc", Kill, ( !Death ? 1 : Death ))+"^000000";
            mes "^666666Killing Streak:^000000 "+KillingStreak+" ^666666Multi-Kills:^000000 "+MultiKill+"";
            switch(select("Killing Streak:Multi-Kill Streak:Nemesis Streak:"+(getvariableofnpc(.Reset, "Versus")?"Reset":"")+"")){
                case 1: //Killing Streak
                    next;
                    setarray .LSDotA$[0], ""+KillingSpree+"", ""+Dominating+"", ""+MegaKill+"", ""+Unstoppable+"", ""+WickedSick+"", ""+MonsterKill+"", ""+Godlike+"", ""+BeyondGodlike+"";
                    mes "Killing Streak Stats";
                    switch(#Announcer){
                        case 0:
                            for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){
                                mes "^666666"+getvariableofnpc(.ESDotA$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i];
                             }
                            close;
                        default:
                            for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){
                                mes "^666666"+getvariableofnpc(.ESHoN$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i];
                             }
                            close;
                    }
                    close;
                case 2: //Multi-Kill
                    next;
                    setarray .LMDotA$[0], ""+DoubleKill+"", ""+TripleKill+"", ""+UltraKill+"", ""+Rampage+"", ""+Ownage+"";
                    mes "Multi-Kill Stats";
                    switch(#Announcer){
                        case 0:
                            for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){
                                mes "^666666"+getvariableofnpc(.EMDotA$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i];
                             }
                            close;
                        default:
                            for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){
                                mes "^666666"+getvariableofnpc(.EMHoN$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i];
                             }
                            close;
                    }
                case 3: //Nemesis
                    next;
                    mes "Nemesis Stat";
                    mes "^666666Nemesis Kill^000000: "+NemesisKill;
                    mes "^666666Feed Count^000000: "+FeedCount;
                    close;
                case 4: //Reset Stat
                    next;
                    set .Reset, getvariableofnpc(.Reset, "Versus");
                    set .ZenyFee, getvariableofnpc(.ZenyFee, "Versus");
                    set .CashFee, getvariableofnpc(.CashFee, "Versus");
                    set .SkullFee, getvariableofnpc(.SkullFee, "Versus");
                    mes "[Loki]"; mes "Are you sure you want to reset your PvP Statistics?";
                    if(.Reset == 1){ mes "^FF0000Reset Fee:^000000 "+.ZenyFee+" Zeny."; }
                    if(.Reset == 2){ mes "^FF0000Reset Fee:^000000 "+.CashFee+" Cashpoints."; }
                    if(.Reset == 3){ mes "^FF0000Reset Fee:^000000 "+.SkullFee+" Skulls."; }
                    switch(select("No:Yes")) {
                        case 1: close;
                        case 2:
                            switch(.Reset) {
                                case 0: break;
                                case 1:
                                    if(Zeny < .ZenyFee) { next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }
                                    set Zeny, Zeny - .ZenyFee; break;
                                case 2:
                                    if(#CASHPOINTS < .CashFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }
                                    set #CASHPOINTS, #CASHPOINTS - .CashFee; break;
                                case 3:
                                    if(countitem(7420) < .SkullFee) { next; mes "[Loki]"; mes "You don't have enough Skull."; close; }
                                    delitem 7420, .SkullFee; break;
                                default: break;
                            }
                            if( getvariableofnpc(.ServerType, "Versus") ) { query_sql "DELETE FROM `pvp_rank` WHERE `pvp_rank`.`char_id` = "+getcharid(0)+""; }
                            callsub OnPvPReset; announce "[Loki] Your PvP Statistic has been reset.",bc_self,0xFF0000; close;
                    }
                    close;
                }
                close;
        case 3: //Announcer Setting
            next; mes "[Loki]"; mes "What kind of announcer you want to use?";
            if( getvariableofnpc( .AnnouncerFee, "Versus" ) )
                set .AnnouncerFee, getvariableofnpc(.AnnouncerFee, "Versus");
            L_Announce:
                switch(select(""+((#Announcer == 0)?"^FF0000DotA^000000":"DotA")+":"+((#Announcer == 1)?"^FF0000HoN^000000":"HoN")+":"+((#Announcer == 2)?"^FF0000Ms. Pudding^000000":"Ms. Pudding")+":"+((#Announcer == 3)?"^FF0000Flamboyant^000000":"Flamboyant")+":"+((#Announcer == 4)?"^FF0000English^000000":"English")+":"+((#Announcer == 5)?"^FF0000Balls of Steel^000000":"Balls of Steel")+":"+((#Announcer == 6)?"^FF0000BreakyCPK^000000":"BreakyCPK")+"")) {
                    case 1: //DotA
                        if(#Announcer == 0){ goto L_Announce; }
                        soundeffect "0_KS1.wav", 0;
                        set #Announcer, 0;
                        announce "[Loki] DotA announcer has been configured to your account.",bc_self,0xFF0000;
                        close;
                    case 2: //HoN
                        if(#Announcer == 1){ goto L_Announce; }
                        if((.AnnouncerFee) && (!#Hon)) {
                        next; mes "[Loki]"; mes "Do you want to purchase HoN announcer for "+.AnnouncerFee+" Cashpoints?";
                            switch(select("No:Yes")) {
                                case 1: close;
                                case 2: 
                                if(#CASHPOINTS < .AnnouncerFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }
                                set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
                                set #Hon, 1;
                            }
                        }
                        soundeffect "1_KS1.wav", 0;
                        set #Announcer, 1;
                        announce "[Loki] HoN announcer has been configured to your account.",bc_self,0xFF0000;
                        close;
                    case 3: //Ms. Pudding
                        if(#Announcer == 2){ goto L_Announce; }
                        if((.AnnouncerFee) && (!#MsPudding)) {
                        next; mes "[Loki]"; mes "Do you want to purchase Ms. Pudding announcer for "+.AnnouncerFee+" Cashpoints?";
                            switch(select("No:Yes")){
                                case 1: close;
                                case 2: 
                                if(#CASHPOINTS < .AnnouncerFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }
                                set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
                                set #MsPudding, 1;
                            }
                        }
                        soundeffect "2_KS1.wav", 0;
                        set #Announcer, 2;
                        announce "[Loki] Ms. Pudding announcer has been configured to your account.",bc_self,0xFF0000;
                        close;      
                    case 4: //Flamboyant
                        if(#Announcer == 3){ goto L_Announce; }
                        if((.AnnouncerFee) && (!#Flamboyant)) {
                        next; mes "[Loki]"; mes "Do you want to purchase Flamboyant announcer for "+.AnnouncerFee+" Cashpoints?";
                            switch(select("No:Yes")) {
                                case 1: close;
                                case 2: 
                                if(#CASHPOINTS < .AnnouncerFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }
                                set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
                                set #Flamboyant, 1;
                            }
                        }
                        soundeffect "3_KS1.wav", 0;
                        set #Announcer, 3;
                        announce "[Loki] Flamboyant announcer has been configured to your account.",bc_self,0xFF0000;
                        close;          
                    case 5: //English
                        if(#Announcer == 4){ goto L_Announce; }
                        if((.AnnouncerFee) && (!#English)) {
                        next; mes "[Loki]"; mes "Do you want to purchase English announcer for "+.AnnouncerFee+" Cashpoints?";
                            switch(select("No:Yes")) {
                                case 1: close;
                                case 2: 
                                if(#CASHPOINTS < .AnnouncerFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }
                                set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
                                set #English, 1;
                            }
                        }
                        soundeffect "4_KS1.wav", 0;
                        set #Announcer, 4;
                        announce "[Loki] English announcer has been configured to your account.",bc_self,0xFF0000;
                        close;
                    case 6: //Balls of Steel
                        if(#Announcer == 5){ goto L_Announce; }
                        if((.AnnouncerFee) && (!#BallsofSteel)) {
                        next; mes "[Loki]"; mes "Do you want to purchase Balls of Steel announcer for "+.AnnouncerFee+" Cashpoints?";
                            switch(select("No:Yes")) {
                                case 1: close;
                                case 2: 
                                if(#CASHPOINTS < .AnnouncerFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }
                                set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
                                set #BallsofSteel, 1;
                            }
                        }
                        soundeffect "5_KS1.wav", 0;
                        set #Announcer, 5;
                        announce "[Loki] Balls of Steel announcer has been configured to your account.",bc_self,0xFF0000;
                        close;
                    case 7: //BreakyCPK
                        if(#Announcer == 6){ goto L_Announce; }
                        if((.AnnouncerFee) && (!#BreakyCPK)) {
                            next; mes "[Loki]"; mes "Do you want to purchase BreakyCPK announcer for "+.AnnouncerFee+" Cashpoints?";
                            switch(select("No:Yes")) {
                                case 1: close;
                                case 2: 
                                if(#CASHPOINTS < .AnnouncerFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }
                                set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
                                set #BreakyCPK, 1;
                            }
                        }
                        soundeffect "6_KS1.wav", 0;
                        set #Announcer, 6;
                        announce "[Loki] BreakyCPK announcer has been configured to your account.",bc_self,0xFF0000;
                        close;
                    default:
                        close;
                }
            end;
    }
close;
 
OnPvPReset:
    set Kill, 0;
    set Death, 0;
    set KillingStreak, 0; 
    set MultiKill, 0;
    set KillingSpree, 0;
    set Dominating, 0;
    set MegaKill, 0;
    set Unstoppable, 0;
    set WickedSick, 0;
    set MonsterKill, 0;
    set Godlike, 0;
    set BeyondGodlike, 0;
    set DoubleKill, 0;
    set TripleKill, 0;
    set UltraKill, 0;
    set Rampage, 0;
    set Ownage, 0;
    set NemesisKill, 0;
    set FeedCount, 0;
    return;
}
 
//Ghost's KDR Algorithm
function    script  KDR_Calc    {
    if(!getarg(1)) { debugmes "Error in KDR function, getarg(1) invalid value"; return 0; } // [Lighta]
    if(getarg(0) >= getarg(1)) {
        if(getarg(1)) {
            set .@i, getarg(0)/getarg(1);
            if((getarg(0)%getarg(1)) == 0) { return .@i+".00"; }
            set .@j, (getarg(0)%getarg(1))*100/getarg(1);
            return .@i+"."+.@j;
        } else {
            return getarg(0)+".00";
        }
    }
    if( getarg(0) < getarg(1) ) {
        if( getarg(0) ) { 
            set .@i, (getarg(0)*10)/getarg(1);
            set .@j, ((getarg(0)*10)%getarg(1))*10/getarg(1);
        return "0."+.@i +.@j;
        } else {
            return "0.00";
        }
     }
 }
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