viewing paste Unknown #14014 | Athena

Posted on the
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238
gon_test,57,94,4        script  Disguise Event  795,{
 
        // Currently set to run every two hours.
        // To change times, edit the OnClock labels below.
 
        set .@GMLevel,60;       // GM level required to access NPC.
        set .@n$,"[^0000FFDisguise NPC^000000]";
 
        if (getgmlevel()>=.@GMLevel) {
                mes .@n$;
                mes "Select an option.";
                next;
                switch(select("Turn ON/OFF Event:Event Settings")) {
                case 1:
                        mes .@n$;
                        if (.EventON) {
                                mes "The Event is currently: [^0000FFON^000000]";
                                mes "Would you like to turn it OFF?";
                        } else {
                                mes "The Event is currently: [^FF0000OFF^000000]";
                                mes "Would you like to turn it ON?";
                        }
                        if(select("Yes:No")==2) close;
                        if (.EventON) {
                                close2;
                                set .EventON,0; set .Timer,0;
                                setnpctimer 0; stopnpctimer;
                                announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
                                deletepset 1;
                                setnpcdisplay "Disguise Event",795;
                        }
                        close2;
                        bindatcmd "joindisguise",strnpcinfo(3)+"::OnJoinDisguise",0,99;
                        set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer;
                        set .ResetCounter,.ResetCounter+1;
                        announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
                        announce "Please use @joindisguise to compete!",bc_all | bc_blue;
                case 2:
                        mes .@n$;
                        mes "Pick a setting to modify.";
                        next;
                        switch(select("Monster Display:Number of Rounds:Prize Settings")) {
                        case 1:
                                setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
                                mes .@n$;
                                mes "Choose a disguise rule.";
                                next;
                                set .Rule, select(implode(.@r$,":"));
                                mes .@n$;
                                mes "The Disguise Rule has been set:";
                                mes "  > ^0055FF"+.@r$[.Rule-1]+"^000000";
                                close;
                        case 2:
                                mes .@n$;
                                mes "Input the number of rounds you want the event to last.";
                                mes "Current number: [^0000FF"+.Rounds+"^000000]";
                                next;
                                input .@Rounds;
                                set .Rounds,.@Rounds;
                                mes .@n$;
                                mes "The number of rounds has been changed to "+.Rounds+".";
                                close;
                        case 3:
                                mes .@n$;
                                mes "Input the Item ID of the prize given each round.";
                                mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")";
                                next;
                                input .@Prize;
                                mes .@n$;
                                if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
                                        mes "That item does not exist. Please try again.";
                                        close;
                                }
                                set .Prize,.@Prize;
                                mes "Input the amount to be given.";
                                next;
                                input .@amount;
                                mes .@n$;
                                if (.@amount<=0 || .@amount>=10000) {
                                        mes "That amount is invalid. Using default ammount of 1.";
                                        set .@amount,1;
                                        next;
                                        mes .@n$;
                                }
                                set .PrizeAmt,.@amount;
                                mes "The Prize has been changed successfully.";
                                mes "Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]";
                                close;
                        }
                }
        }
        if (.EventON) end;
        mes .@n$;
        mes "Welcome.";
        mes "How may I be of assistance?";
        if(select("Information:Nothing, just passing through.")==2) close;
        next;
        mes .@n$;
        mes "This event is quite simple.";
        mes "At the start of the event, I will";
        mes "disguise myself as a random";
        mes "monster. You have to shout";
        mes "that monter's name out loud.";
        next;
        mes "If you are correct, you will receive";
        mes "a prize. If not, keep trying!";
        mes "That's all that there is to this event.";
        close;
 
OnInit:
        set .EventON,0;
        set .Wait,0;
        set .Winner,0;
        set .ResetCounter,0;
        set .Rounds,10;
        set .Prize,512;
        set .PrizeAmt,1;
        set .Rule,1;
        setarray .MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
                          1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
                                   1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
                                   2156,2165;
        set .BlackList$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," +
            "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," +
            "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," +
            "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," +
            "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," +
            "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," +
            "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," +
            "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," +
            "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," +
            "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,";
        end;
OnClock0000:
OnClock0300:
OnClock0600:
OnClock0900:
OnClock1200:
OnClock1500:
OnClock1800:
OnClock2100:
        set .ResetCounter,.ResetCounter+1;
        set .EventON,1;
        set .Timer,1;
        set .Wait,1;
        bindatcmd "joindisguise",strnpcinfo(3)+"::OnJoinDisguise",0,99;
        announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
        announce "Please use @joindisguise to compete!",bc_all | bc_blue;
        setnpctimer 0;
        initnpctimer;
        end;
OnTimer10000:
        if (.Timer || .Change) end;
        set .Wait,0;
        goto iDisguise;
        end;
OnTimer30000:
        if (.Timer) end;
        set .Change,0;
        setnpcdisplay "Disguise Event",795;
        npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
        specialeffect EF_DETECT2;
        set $MonsterName$,"";
        deletepset 1;
        stopnpctimer;
        setnpctimer 0;
        initnpctimer;
        end;
OnTimer60000:
        if (.Timer!=1) end;
        announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
        announce "Please use @joindisguise to compete!",bc_all | bc_blue;
        end;
OnTimer120000:
        if (.Timer!=1) end;
        announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
        announce "Please use @joindisguise to compete!",bc_all | bc_blue;
        end;
OnTimer180000:
        if (.Timer!=1) end;
        announce "The Disguise Event has begun!",bc_all | bc_blue;
        announce "Please use @joindisguise to compete!",bc_all | bc_blue;
        set .Timer,0; stopnpctimer;
        setnpctimer 0; initnpctimer;
iDisguise:
        if (.Rule==1) {
                set .Winner,0;
                set .Monster,1000+rand(1,995);
                if (compare(","+.BlackList$+"," , ","+.Monster+",")) goto iDisguise;
                if (.Monster==.LastMonster) goto iDisguise;
                set .LastMonster,.Monster;
                set $MonsterName$,getmonsterinfo(.Monster,0);
        }
        if (.Rule==2) {
                set .Winner,0;
                set .Monster,rand(49);
                set $MonsterName$,getmonsterinfo(.MVP[.Monster],0);
        }
        deletepset 1;
        defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
        activatepset 1;
        if (.Rule==1) setnpcdisplay "Disguise Event",.Monster;
        if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.Monster];
        set .Change,1;
        setnpctimer 0;
        end;
iCorrect:
        if (.Winner) {
                dispbottom "Someone has already won this round.";
                end;
        }
        set .Winner,1;
        set .RoundCount,.RoundCount+1;
        deletepset 1;
        activatepset 1;
        getitem .Prize,.PrizeAmt;
        announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
        if (.RoundCount>=.Rounds) {
                setnpcdisplay "Disguise Event",795;
                set .RoundCount,0; set .Change,0; set .EventON,0;
                setnpctimer 0; stopnpctimer;
                npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
                unbindatcmd "joindisguise";
                mapwarp "gon_test","prontera",156,153;
                end;
        }
        setnpcdisplay "Disguise Event",795;
        npctalk "Next round in 5 seconds.";
        sleep 5000;
        set .Change,0;
        setnpctimer 0;
        end;
 
OnJoinDisguise:
        warp "gon_test",46,86;
        end;
}
 
Viewed 722 times, submitted by Pneuma.