viewing paste Unknown #53494 | Athena

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bat_room,82,97,5    script  BG DeathMatch   1_F_MARIA,{
if(getgmlevel() >= 40) {
mes "Hello GM!";
 
switch(select("Turn ON/OFF Event:Set Players & Rounds")) {
case 1:
        if (.play) {
        mes " The Event is currently ON ";
        } else {
        mes " The Event is currently OFF ";
        mes "Would you like to ON? ";
        }
        if(select("Yes:No")==2) close;
        close2;
        if (.play) {
        set .play,0;
        disablenpc "DeathMatch";
        disablenpc "BG DeathMatch";
        announce " A GM has turn the Event OFF", 0;
        end;
        }
        set .play,1;
        announce " The Event will start in a few moments", 0;
        goto OnStart;
        end;
        }
mes "You can set the number of players and rounds in Deathmatch";
next;
mes "Input Players per Team";
mes "ex: 2 = 2v2";
mes "Min. 2 [ per Team ] Max. 20";
        while(.@players < 2 || .@players > 20) {
            input .@players;
            if(!.@players)
            end;
        }
        next;
mes "Input Event Round/s";
mes "Min. 1 [ per Round ] Max. 5";
        while(.@rounds < 1 || .@rounds > 5) {
            input .@rounds;
            if(!.@rounds)
                end;
        }
        .partysize = .@players;
        .winningscore = .@rounds;
        .active = true;
        end;
    }   
    if(!.active) {
        message strcharinfo(PC_NAME),"The BG is not active.";
        end;
    }
    goto L_dialog;
    
OnInit:
    RegisterSchedule("*",13,04,"Death Match");
    disablenpc "BG DeathMatch";
    disablenpc "DeathMatch";
    disablenpc "Berry Ticket NPC";
    disablenpc "Gamemaster";
    .partysize = 1; // minimum number of players on each side needed to start this event. eg: 2vs2 = 2
    .winningscore = 2; // how many rounds to win
    .eventlasting = 5*60; // each round last 5 minutes or the system abort itself
    setarray .rewardwin, 12103,1, 30000,5; // reward to winning team
    setarray .rewardlose, 675,1; // reward to losing team
    .rewardwinsize = getarraysize( .rewardwin );
    .rewardlosesize = getarraysize( .rewardlose );
    setwall "bat_c03", 50,130, 2, DIR_NORTHEAST, false, "bg_pvp_round_red_respawn";
    setwall "bat_c03", 148,52, 2, DIR_NORTHEAST, false, "bg_pvp_round_blue_respawn";
    end;
    
OnStart:
    set .play,1;
    enablenpc "Gamemaster";
    announce "BG Deathmatch: Registration will open in 3 Minutes!!", 0;
    sleep 1000;
    announce "BG Deathmatch: Registration will open in 2 Minutes!!", 0;
    sleep 1000;
    announce "BG Deathmatch: Registration will open in 1 Minute!!", 0;
    sleep 1000;
    announce "BG Deathmatch: Only the first "+ .partysize *2 +" players to register will be able to join", 0;
    sleep 1000;
    announce "BG Deathmatch: First team to get "+ .winningscore +" point/s will win the event", 0;
    sleep 1000;
    announce "BG Deathmatch: Registration will open in 30 seconds!!",0;
    sleep 1000;
    announce "BG Deathmatch: Warper is Located at Prontera 156,132",0;
    sleep 1000;
    announce "BG Deathmatch: Registration is now open", 0;
    enablenpc "DeathMatch";
    sleep 1000;
    enablenpc "BG DeathMatch";
    end;
        
L_dialog:
    mes "[Battle Ground DeathMatch]";
    if ( .start == true ) {
        mes "Battleground is on-going";
        close;
    }
    while ( .aid[.@i] != getcharid(3) && .@i < .size ) { .@i++; }
    if ( .@i < .size ) {
        mes "You already join the event.";
        close;
    }
    select "join";
    mes "Make sure to stay in the registration map";
    close2;
    .aid[ .size ] = getcharid(3);
    .size++;
    for ( .@i = 0; .@i < .size; .@i++ ) {
        if ( !isloggedin( .aid[.@i] ) ) {
            deletearray .aid[.@i], 1;
            .@i--;
            .size--;
        }
        else {
            attachrid .aid[.@i];
            if ( strcharinfo(3) != strnpcinfo(4) ) {
                dispbottom "[Battle Ground DeathMatch] You have forfeit the registration.";
                deletearray .aid[.@i], 1;
                .@i--;
                .size--;
            }
        }
    }
    detachrid;
    if ( .size < .partysize *2 ) {
        announce "[Battle Ground DeathMatch] "+ .size +" players has join.", bc_woe|bc_all;
        end;
    }
    announce "BG Deathmatch has Started", 0;
    disablenpc "DeathMatch";
    enablenpc "Berry Ticket NPC";
    sleep 1000;
    .red = bg_create( "bat_c03",50,131, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead" );
    .blue = bg_create( "bat_c03",149,52, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead" );
    callfunc "F_ShuffleNumbers", 0, .size -1, .@r;
    for ( .@i = 0; .@i < .size; .@i++ ) {
        attachrid .aid[ .@r[.@i] ];
        bg_join ( .@i % 2 )? .red : .blue;
    }
    detachrid;
    deletearray .aid;
    .size = 0;
    .start = true;
    callsub L_setwall;
    bg_warp .red, "bat_c03", 53,128;
    bg_warp .blue, "bat_c03", 146,56;
    .life[.red] = bg_get_data( .red, 0 );
    .life[.blue] = bg_get_data( .blue, 0 );
    while (true) {
        for ( .@i = 5; .@i > 0; .@i-- ) {
            mapannounce "bat_c03", "["+ .@i +"]", bc_map;
            if ( !.skip ) sleep 1000;
        }
        if ( .score[.red] == .winningscore -1 && .score[.blue] == .winningscore -1 )
            mapannounce "bat_c03", "Final Round start!", bc_map;
        else {
            .round++;
            mapannounce "bat_c03", "Round "+ .round +" start!", bc_map;
        }
        callsub L_make_player_move; // I dunno why sometimes players still stuck when having teamates logout, but when I put this here it never happens again :O
        callsub L_delwall;
        disablenpc "Berry Ticket NPC";
        disablenpc "Berry Ticket NPC#1";
        bg_updatescore "bat_c03", .life[.red], .life[.blue];
        if ( !.skip ) sleep .eventlasting * 1000;
        bg_updatescore "bat_c03", .score[.red], .score[.blue];
        if ( .score[.red] == .winningscore || .score[.blue] == .winningscore || !.winside ) break;
        .winside = 0;
        .life[.red] = bg_get_data( .red, 0 );
        .life[.blue] = bg_get_data( .blue, 0 );
        if ( !.skip ) sleep 5000;
        callsub L_make_player_move;
        bg_warp .red, "bat_c03", 53,128;
        bg_warp .blue, "bat_c03", 146,56;
        enablenpc "Berry Ticket NPC";
        enablenpc "Berry Ticket NPC#1";
        callsub L_setwall;
        if ( !.skip ) sleep 1000;
    }
    disablenpc "BG DeathMatch";
    if ( .winside == .red ) {
        mapannounce "bat_c03", "- Red side Won the match !", bc_map;
        callsub L_reward, .red, .rewardwin, .rewardwinsize;
        callsub L_reward, .blue, .rewardlose, .rewardlosesize;
    }
    else if ( .winside == .blue ) {
        mapannounce "bat_c03", "- Blue side Won the match !", bc_map;
        callsub L_reward, .blue, .rewardwin, .rewardwinsize;
        callsub L_reward, .red, .rewardlose, .rewardlosesize;
    }
    else {
        mapannounce "bat_c03", "- Time Out ! End as a Draw due to purposely drag out the match.", bc_map;
        callsub L_reward, .blue, .rewardlose, .rewardlosesize;
        callsub L_reward, .red, .rewardlose, .rewardlosesize;
    }
    sleep 5000;
    callsub L_make_player_move;
    bg_warp .red, "prontera", 156,177;
    bg_warp .blue, "prontera", 154,177;
    bg_destroy .red;
    bg_destroy .blue;
    .round = .winside = .score[.red] = .score[.blue] = .life[.red] = .life[.blue] = .start = .skip = false;
    end;
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