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//                              ____________________________
//-------------------| BOMB PORING SURVIVAL EVENT |---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//                  ____________________________
 
//-------------- Created By Emistry ,------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 
//-------------- Thank you to all eAthena Members.------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//-------------- Without you all , I won't be able to write a single / simple script.------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
 
 
//                              ____________________________
//---------------------------|   V E R S I O N   1 . 2   |---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//                  ____________________________
 
 
 
 
//------------------------------- C H A N G E L O G---------------------------------------------
//  ->  Simplify some script parts. 
//  ->  Fixed GM Start Event Message Closing Problem.
//  ->  Fixed Reward NPC Appear After Event Finished.
//  ->  Added New Announcement Messages.
//  ->  Changed Default Bomb Poring Amount. 
//  ->  Announce Register NPC Location On Prontera.
//  ->  Bomb Poring no more fixed spawn on a specific spots.
//  ->  Changed some Globe Announce to Map Announce.
//  ->  Changed Time Duration of Event.
//  ->  Added an iforming message after GM has Disable the Event.
//  ->  Changed Rewards based on each Character and not Account based.
//  ->  Change Rewards System to auto RANDOMLY GENERATE Reward amount.
//  ->  Default Reward = Poring Coin [ ItemID : 7539 ] ( Amount 1 to 30 )
 
 
 
//      _________________________
//----------------------| MAP FLAG OF THIS EVENT |----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//      _________________________
 
 
quiz_01 mapflag nowarpto
quiz_01 mapflag noskill
quiz_01 mapflag nowarp
quiz_01 mapflag noteleport
quiz_01 mapflag nomemo
quiz_01 mapflag nosave  SavePoint
quiz_01 mapflag nobranch
quiz_01 mapflag noicewall
quiz_01 mapflag nopenalty
quiz_01 mapflag nobranch
quiz_01 mapflag noexp
quiz_01 mapflag noreturn
quiz_01 mapflag pvp_noparty 1
 
 
 
 
//----------------------Hide NPC On Startup----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
-   script  Bomber#disable  -1,{
 
OnInit:
    disablenpc "Reward NPC";
}
 
 
//----------------------NPC Master Location-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//-------------------To Active / Close Event --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
prontera,155,77,4   script  Bomber  1904,{
    doevent "bombevent::OnStart";
}
 
 
 
//----------------------WHISPERING SYSTEM----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//------------------  PM [ npc:bombevent ] with any message then menu will come out --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
-   script  bombevent   -1,{
    OnWhisperGlobal:
 
OnStart:
    if (getgmlevel() >= 60) goto LMS_Admin;
    mes "[Minion]";
    mes "Hello " + strcharinfo(0) + ", I am busy right now.";
    mes "*sigh*";
    close;
 
 
 
//---------------------------GM MENU----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
LMS_Admin:
    mes "[Bomber]";
    mes "Hello " + strcharinfo(0) + ", would you like me to start the Bomb Event ?";
    mes "Choose [ ^336699START EVENT ^000000 ] if you wish to start it !!";
    menu "START EVENT",M_bomb,"Spectate",M_warp,"End Event",M_EndEvent,"No Thanks",leave;
    M_bomb:
        next;
        mes "[Bomber]";
         mes "Ok, I'll start it this instant.";
        next;
         mes "The Registry NPC will come out more awhile..";
         mes "He is use for player to register the Game.";
         mes "He also will warp player who had registered to the event location.";
        close2;
        set $@offvar,1;
        goto StartEvent;
        end;
 
    M_warp:
        mes "[Bomber]";
        mes "Very well, I will warp you to the map!";
        warp "quiz_01",42,369;
        close;
 
    leave:
        next;
        mes "[Bomber]";
        mes "Ok " + strcharinfo(0) +", nice seeing you.";
        close;
        
    M_EndEvent:
        mes "[Bomber]";
        mes "Ok master, I will stop the event for you right away!";
        next;
        set $@offvar,1;
        announce "I will be back after 3 Minutes",bc_blue|bc_self;
        disablenpc "Reward NPC";
        killmonsterall "quiz_01";
        areawarp "quiz_01",10,10,450,450,"prontera",155,165;
        
        disablenpc "Bomber";
        warp "prontera",155,160;
        close2;
        sleep2 180000;
        enablenpc "Bomber";
        end;
 
 
//----------------------START EVENT----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
    StartEvent:
    initnpctimer;
    announce "Bomb Event Will begin in 3 minutes. Head to Prontera",0;
    killmonsterall "quiz_01";
    disablenpc "Reward NPC";
    sleep2 30000;
    announce "Bomb Event Will begin in 2 minutes 30 seconds . Head to Prontera",0;
    sleep2 30000;
    announce "Bomb Event will begin in 2 minutes! Head to Prontera",0;
    sleep2 15000;
    announce "Bomb : I have now appeared in Prontera for registry l! ",0;
    enablenpc "Registry";
    sleep2 3000;
    announce "Bomb : Location : Prontera [ 156 , 185 ] l! ",0;
    announce "Bomb : At the Centre of Prontera ",0;
    sleep2 22000;
    announce "Bomb : Location : Prontera [ 156 , 185 ] l! ",0;
    announce "Bomb : At the Centre of Prontera ",0;
    sleep2 20000;
    announce "Bomb Event will begin in 1 minute!",0;
    sleep2 1000;
    announce "Bomb : Location : Prontera [ 156 , 185 ] l! ",0;
    announce "Bomb : At the Centre of Prontera ",0;
    sleep2 15000;
    mapannounce "quiz_01","In 30 seconds the Bomb Event will start !!",0;
    sleep2 30000;
    announce "Bomb Event has now begun !! Registry Closed Now ~",0,0x00FF00;
    disablenpc "Registry";
    sleep2 3000;
    announce "Bomb Event will begin in ~5~",0;
    sleep2 1000;
    announce "Bomb Event will begin in ~4~",0;
    sleep2 1000;
    announce "Bomb Event will begin in ~3~",0;
    sleep2 1000;
    announce "Bomb Event will begin in ~2~",0;
    sleep2 1000;
    announce "Bomb Event will begin in ~1~",0;
    sleep2 1000;
 
 
//----------------------ROUND ONE ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
 
    mapannounce "quiz_01","Round 1 !! The BOMB timing has Started to count down !!",0;
    sleep2 2000;
    mapannounce "quiz_01",getmapusers("quiz_01") +" players has joined the event.",0,0x00FF00;
    sleep2 3000;
    announce "Alright !! Let's BLOW it up !! ",bc_blue|bc_map;
    sleep2 3000;
    areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,5;
    areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,5;
    sleep2 13000;
    areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,5;
    areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,5;
    sleep2 10000;
    mapannounce "quiz_01","5 Second to go until next Round  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","4 Second to go until next Round  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","3 Second to go until next Round  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","2 Second to go until next Round  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","1 Second to go until next Round  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","Round 1 Finished !! Please wait for next round !! ^^ !!",0;
    killmonsterall "quiz_01";
    sleep2 1000;
 
//----------------------ROUND TWO----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
    if(getmapusers("quiz_01") < 1) goto L_Lose;
    mapannounce "quiz_01","Round 2 !! What  ?? The BOMB seem to be increased  !!",0;
    sleep2 2000;
    mapannounce "quiz_01",getmapusers("quiz_01") +" players has survived to this round.",0,0x00FF00;
    sleep2 3000;
    announce "Good Job !! Gratz to reach this stage !! ",bc_blue|bc_map;
    sleep2 3000;
    areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,1,"bomblose::OnMobDied";
    areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,1,"bomblose1::OnMobDied";
    areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,5;
    areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,5;
    sleep2 13000;
    areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,3;
    areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,3;
    sleep2 10000;
    mapannounce "quiz_01","5 Second to go until next Round  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","4 Second to go until next Round  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","3 Second to go until next Round  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","2 Second to go until next Round  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","1 Second to go until next Round  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","Round 2 Finished !! Please wait for next round !! ^^ !!",0;
    killmonsterall "quiz_01";
    sleep2 1000;
 
//----------------------ROUND THREE ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
    if(getmapusers("quiz_01") < 1) goto L_Lose;
    mapannounce "quiz_01","Round 3 !! What  ?? The BOMB increased again   !!",0;
    sleep2 2000;
    mapannounce "quiz_01",getmapusers("quiz_01") +" players has survived to this round.",0,0x00FF00;
    sleep2 3000;
    announce "Keep In On !! 2 More Stage After this Stage !! ~ ",bc_blue|bc_map;
    sleep2 3000;
    areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,7;
    areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,7;
    sleep2 5000;
    areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,5;
    areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,5;
    sleep2 10000;
    areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,2,"bomblose::OnMobDied";
    areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,2,"bomblose1::OnMobDied";
    sleep2 7000;
    mapannounce "quiz_01","5 Second to go until next Round  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","4 Second to go until next Round  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","3 Second to go until next Round  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","2 Second to go until next Round  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","1 Second to go until next Round  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","Round 3 Finished !! Please wait for next round !! ^^ !!",0;
    killmonsterall "quiz_01";
    sleep2 1000;
 
 
//----------------------ROUND FOUR ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
    if(getmapusers("quiz_01") < 1) goto L_Lose;
    mapannounce "quiz_01","Round 4 !! OMG ?? The BOMB increasing into a huge number  !!",0;
    sleep2 2000;
    mapannounce "quiz_01",getmapusers("quiz_01") +" players has survived to this round.",0,0x00FF00;
    sleep2 3000;
    announce "Incredible !! They Survive till this stage ~ ",bc_blue|bc_map;
    sleep2 3000;
    areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,1,"bomblose::OnMobDied";
    areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,1,"bomblose1::OnMobDied";
    areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,5;
    areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,5;
    sleep2 15000;
    areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,2,"bomblose1::OnMobDied";
    areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,2,"bomblose::OnMobDied";
    sleep2 10000;
    mapannounce "quiz_01","5 Second to go until next Round  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","4 Second to go until next Round  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","3 Second to go until next Round  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","2 Second to go until next Round  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","1 Second to go until next Round  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","Round 4 Finished !! Please wait for next round !! ^^ !!",0;
    killmonsterall "quiz_01";
    sleep2 1000; 
 
 
//----------------------ROUND FIVE  ( FINAL )-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
    if(getmapusers("quiz_01") < 1) goto L_Lose;
    mapannounce "quiz_01","Final Round !! What  ?? The BOMB cant be stopped now  !! Damn it !!~ ",0;
    sleep2 2000;
    mapannounce "quiz_01",getmapusers("quiz_01") +" players has survived to this round.",0,0x00FF00;
    sleep2 3000;
    announce "OMG !!! They come to the FINAL STAGE !!! Who Will Survive till the END !?? ~ ",bc_blue|bc_all;
    sleep2 3000;
    areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,1,"bomblose::OnMobDied";
    areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,1,"bomblose1::OnMobDied";
    areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,15;
    areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,15;
    sleep2 18000;
    areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,2,"bomblose1::OnMobDied";
    areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,2,"bomblose::OnMobDied";
    sleep2 2000;
    mapannounce "quiz_01","Survive this round to get Reward ^^ !!",0;
    sleep2 10000;
    mapannounce "quiz_01","30 Second to go !! ^^ !!",0;
    sleep2 1500;
    mapannounce "quiz_01","15 Second to go  !! ^^ !!",0;
    sleep2 5000;
    mapannounce "quiz_01","10 Second to go  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","9 Second to go   !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","8 Second to go   !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","7 Second to go  !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","6 Second to go    !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","5 Second to go    !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","4 Second to go    !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","3 Second to go    !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","2 Second to go    !! ^^ !!",0;
    sleep2 1000;
    mapannounce "quiz_01","1 Second to go    !! ^^ !!",0;
    sleep2 1000;
    if(getmapusers("quiz_01") < 1) goto L_Lose;
    mapannounce "quiz_01","Congratulation to all SURVIVALS xD  !! ^^ !!",0;
    killmonsterall "quiz_01";
    goto L_Win;
    sleep2 1000;
    
    end;
 
//----------------------When All Players LOSE / WIN--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//------------------Will Auto Check Every Round Before Start----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
L_Lose: 
    if ( getmapusers("quiz_01") == 0 ){
    killmonsterall "quiz_01";
    announce "'Bomb Event has ended. No one survived.",0;
    stopnpctimer;
    end;
}
L_Win:
    if ( getmapusers("quiz_01") > 0 ){
    mapannounce "quiz_01",getmapusers("quiz_01") +" players has survived the event.",0,0x00FF00;
    enablenpc "Reward NPC";
    sleep2 3000;
    mapannounce "quiz_01","You have survive and WIN, approach the Reward NPC please.",0;
    end;
}
    stopnpctimer;   
    end;
OnTimer10000:
    if(getmapusers("quiz_01") == 1){
        killmonsterall "quiz_01";
        mapannounce "quiz_01","You have survive and WIN, approach the Reward NPC please.",0;
        enablenpc "Reward NPC";
        end;
    }   
 
 
//-----------When Player Died He Will Be Warp Back -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//-----------But Will Increase Amount Of Bomb Poring At The Same Time--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
OnPCDieEvent:
    getmapxy .@mapnvz$,.@xnvz,.@ynvz,0;
    if ( .@mapnvz$ == "quiz_01") {
    sleep2 1;
    warp "prontera",155,155;
    mapannounce "quiz_01","What a disaster !! The Bomb will be multiplied when someone had died in the Event !! .",0;
    areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,1,"bomblose::OnMobDied";
    areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,1,"bomblose1::OnMobDied";
    atcommand "@alive "+ strcharinfo(0);
    dispbottom "What A Bad Luck...Join Us Again Next Time  ^^. ";
    }
    
}
 
//----------------------REWARD NPC---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
quiz_01,42,369,3    script  Reward NPC  72,{
 
    if(BombRewarded == 1) goto L_End;
    mes "[Reward NPC]";
    mes "Please tell me your name.";
    next;
    input .@name$;
    if(.@name$ != strcharinfo(0)) {
        mes "[Reward NPC]";
        mes "Are you sure that is your name?";
        close;
    }
    mes "[Reward NPC]";
    mes "Congrats. You've won.";
    close2;
    announce "Bomb Event : We have Survivor !! "+.@name$+" has won the Bomb Event!",0;
    set $rewarditem, 7539;               //Change This item id and amount to what ever you want. Default = Poring Coins [ItemID 7539]
    set $rand, rand(1,30);                  // Randomly picks from 1 to 30.
    getitem $rewarditem,$rand;
    set BombRewarded,1;             //to ensure player cant have chances to spam rewards
    warp "prontera",155,155;
    sleep2 1500;
    if ( getmapusers("quiz_01") < 1 ){
    disablenpc "Reward NPC";
    }
    end;
L_End:
    mes "[Reward NPC]";
    mes "You have obtained the Rewards already ";
    mes " OR ";
    mes " You joined this game without Register yourself at Registry NPC.";
    mes "So, dont blame me for not giving you rewards .";
    close;
 
}
 
 
//----------------------REGISTER FOR GAME----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
prontera,156,185,4  script  Registry    1904,{
    if (BaseLevel < 1) goto NO;         // Check Base Level Before Register
    if (class > 0) goto event;          // Check Class Before Register
    event:
    mes "[^0000FFRegistry^000000]";
    mes "You dare to participate in the Bomb Survival Event?";
    next;
    switch(select("Bring it on !! ","Sorry, give me some time..")) {
    case 1:
    sc_end SC_ALL;              // Remove all their Buffs before they enter
    percentheal 100,100;
//  statusup2 bStr,-999;            // you can enable this to set their stat to lower during the event
//  statusup2 bAgi,-999;            // you can enable this to set their stat to lower during the event
//  statusup2 bVit,-999;            // you can enable this to set their stat to lower during the event
//  statusup2 bInt,-999;            // you can enable this to set their stat to lower during the event
//  statusup2 bDex,-999;            // you can enable this to set their stat to lower during the event
//  statusup2 bLuk,-999;            // you can enable this to set their stat to lower during the event
    set BombRewarded,0;             //reset the rewarded players for last events
    warp "quiz_01",42,369;
    end;
    break;
    case 2:
    mes "[^0000FFRegistry^000000]";
    mes "Come back when your are ready.";
    close;
    break;
    NO:
    mes "[^0000FFRegistry^000000]";
    mes "You must not a Novice , or with base level lower or equal to 1.";
    close;
}
    OnInit:
    disablenpc "Registry";
    disablenpc "Reward NPC";
    end;
}
 
 
 
//-------------Bomb Poring Will Keep Spawn After Died-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//-------------When A Bomb Poring with  "bomblose/1::OnMobDied" Died.. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//-------------The Event Will Spawn 2 More Bomb Poring. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//-------------The 2 Is "Special" ( Will Spawn 2 More Bomb Porings Back When Died Again ) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
//------------"Unlimit Spawn" Might Increase Lag In Your Server If The Number Too High ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
-   script  bomblose    -1,{
 
OnMobDied:
    areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,1,"bomblose::OnMobDied";
    areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,1,"bomblose1::OnMobDied";
    end;
}
 
-   script  bomblose1       -1,{
OnMobDied:
    areamonster "quiz_01", 23, 361, 38, 376, "Timed Bomb",1904,1,"bomblose1::OnMobDied";
    areamonster "quiz_01", 45, 362, 60, 376, "Timed Bomb",1904,1,"bomblose::OnMobDied";
    end;
}
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