//==============================================================================////= Script Release : Job Changer + Max Leveler [ Version 1.6 ]//==================================By==========================================////= ManiacSociety//==============================================================================////= Idea Came From : ManiacSociety//= Helper : Emistry & Kenpachi//==============================================================================////= D E S C R I P T I O N S//==============================================================================//// -- 1. Character can choose a Job which he like to be.// -- 2. This NPC only have 1 Time Usage.// If it is set to Account Based then that account can use 1 times.// If it is set to Character Based then all new character can use 1 times.// -- 3. Complete skills / Skill Points will be given if it is set to be.// -- 4. Base Level and Job Level will be given upon Job Change.// -- 5. Allow players to click an items to call out the NPC.//==============================================================================////= V E R S I O N S//==============================================================================//// -- [ 1.8 ] : Added a New Setting [Dynasty]// -- [ 1.7 ] : Added Kagero, Oboro, Rebellion CLass [Dynasty]// -- [ 1.6 ] : Added Item Script which allow the Scripts work as a "Tickets".// -- [ 1.5 ] : Added Configuration for Account Based / Character Based Settings// -- [ 1.4 ] : Added Baby Classes + 3rd Job Classes. // -- [ 1.3 ] : Added Configuration Option , 4 Announce Option , Informations. // -- [ 1.2 ] : Simplified Scripts + Shorten the Scripts. // -- [ 1.1 ] : Added New Job Change Option. // -- [ 1.0 ] : Simple Login Auto Max Level + Job Changer. //==============================================================================////= R U L E S//==============================================================================//// -- 1. Do not use for exchanging purpose. // -- 2. Do not claim it as yours. // -- 3. Do not change or remove the credits.// -- 4. Do not sell the script in order to get paid.// -- 5. Do not re-sharing upon modified without permission.//==============================================================================//// -- Add this at item DB. ( Change it to any items to your like. )// -- 30000,JobClassTicket,JobClassTicket,11,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ doevent "ClassHelper::OnPCLoginEvent"; },{},{}lhz_in03,261,267,5 script ClassHelper 891,{OnInit:waitingroom" Job Changer",0;// -- Configuration Optionset .npcname$,"[ ^0000FF Class Helper ^000000 ]";set .InfoMenu,1; // Classes Informations Option [ 0 - Disable / 1 - Enable ]//===================set .1stClassMenu,0; // First Job Class Option [ 0 - Disable / 1 - Enable ]setarray .1stlvl[0],99,50; // BaseLevel || JobLeve//===================set .2ndClassMenu,0; // Second Job Class Option [ 0 - Disable / 1 - Enable ]setarray .2stlvl[0],99,70; // BaseLevel || JobLeve//===================set .High1stClassMenu,0; // High 1st Class Option [ 0 - Disable / 1 - Enable ]setarray .High1stlvl[0],99,50; // BaseLevel || JobLeve//===================set .Trans2ndClassMenu,1; // Transcendent Class Option [ 0 - Disable / 1 - Enable ]setarray .Trans2stlvl[0],99,70; // BaseLevel || JobLeve//===================set .Trans3rdClassMenu,0; // Third Job Class Option [ 0 - Disable / 1 - Enable ]setarray .Trans3stlvl[0],99,70; // BaseLevel || JobLeve//===================set .ExpandedClassMenu,1; // Expanded Class Option [ 0 - Disable / 1 - Enable ]setarray .Expandedlvl[0],99,50; // BaseLevel || JobLevesetarray .KExpandedlvl[0],99,50; // BaseLevel || JobLeve Kagero Classsetarray .OExpandedlvl[0],99,50; // BaseLevel || JobLeve Oboro Classsetarray .RExpandedlvl[0],99,50; // BaseLevel || JobLeve Rebellion Class//===================set .BabyClassMenu,1; // Baby Job Class Option [ 0 - Disable / 1 - Enable ]setarray .Babelvl[0],99,70; // BaseLevel || JobLeve//===================set .Baby3rdClassMenu,0; // Baby Third Job Class Option [ 0 - Disable / 1 - Enable ]setarray .Babe3rdlvl[0],99,70; // BaseLevel || JobLeve//===================set .Allskills,1; // Complete Skills Option [ 0 - Disable / 1 - Enable ]//===================// -- Usable for Only 1 Timeset .Based,1; // [ 0 - Account Based / 1 - Character Based ]end;if( ClassHelper ==1 || #ClassHelper ==1)end;Main_Menu:mes .npcname$;mes"I am the Job Class Helper...";mes"I am here to help you."; mes" ^FF0000________________________________^000000";mes"Do you wish to become Stronger ?";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"Do you admire those who have a great power ? Do you wish to become a part of them ? If yes , then which classes that you admire the most ?";next;switch(select(( .InfoMenu==0)?"":"^4EEE94Classes Information^000000",( .1stClassMenu ==0)?"":"^0000FFFirst Job Classes^000000",( .2ndClassMenu ==0)?"":"^0000FFSecond Job Classes^000000", ( .High1stClassMenu==0)?"":"^0000FFHigh First Job Classes^000000", ( .Trans2ndClassMenu==0)?"":"^0000FFTranscendent Job Classes^000000", ( .Trans3rdClassMenu==0)?"":"^0000FFThird Job Classes^000000", ( .ExpandedClassMenu==0)?"":"^0000FFExpanded Job Classes^000000", ( .BabyClassMenu==0)?"":"^0000FFBaby Normal Job Classes^000000", ( .Baby3rdClassMenu==0)?"":"^0000FFBaby Third Job Classes^000000", "^FF0000Sorry, i admire nobody....^000000")){ Case 1:goto Classes_info; Case 2:goto FirstJob_Classes; Case 3:goto SecondJob_Classes; Case 4:goto HighFirstJob_Classes; Case 5:goto TransSecondJob_Classes; Case 6:goto TransThirdJob_Classes; Case 7:goto ExpandedJob_Classes; Case 8:goto BabyJob_Classes; Case 9:goto BabyThirdJob_Classes; Case 10:if( .Based==0){set #ClassHelper,1; }if( .Based==1){set ClassHelper,1; }close;}FirstJob_Classes:mes .npcname$;mes"So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^76EE00Swordman^000000","^76EE00Magician^000000","^76EE00Archer^000000","^76EE00Acolyte^000000","^76EE00Merchant^000000","^76EE00Thief^000000","^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1:callsub Job_Changing,1,.1stlvl[0],.1stlvl[1],60,"All"; Case 2:callsub Job_Changing,2,.1stlvl[0],.1stlvl[1],60,"All"; Case 3:callsub Job_Changing,3,.1stlvl[0],.1stlvl[1],60,"All"; Case 4:callsub Job_Changing,4,.1stlvl[0],.1stlvl[1],60,"All"; Case 5:callsub Job_Changing,5,.1stlvl[0],.1stlvl[1],60,"All"; Case 6:callsub Job_Changing,6,.1stlvl[0],.1stlvl[1],60,"All"; Case 7:goto Main_Menu;}HighFirstJob_Classes:mes .npcname$;mes"So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^76EE00High Swordman^000000","^76EE00High Magician^000000","^76EE00High Archer^000000","^76EE00High Acolyte^000000","^76EE00High Merchant^000000","^76EE00High Thief^000000","^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1:callsub Job_Changing,4002,.High1stlvl[0],.High1stlvl[1],60,"All"; Case 2:callsub Job_Changing,4003,.High1stlvl[0],.High1stlvl[1],60,"All"; Case 3:callsub Job_Changing,4004,.High1stlvl[0],.High1stlvl[1],60,"All"; Case 4:callsub Job_Changing,4005,.High1stlvl[0],.High1stlvl[1],60,"All"; Case 5:callsub Job_Changing,4006,.High1stlvl[0],.High1stlvl[1],60,"All"; Case 6:callsub Job_Changing,4007,.High1stlvl[0],.High1stlvl[1],60,"All"; Case 7:goto Main_Menu;}SecondJob_Classes:mes .npcname$;mes"So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^76EE00Knight^000000","^76EE00Priest^000000","^76EE00Wizard^000000","^76EE00Blacksmith^000000","^76EE00Hunter^000000","^76EE00Assassin^000000","^76EE00Crusader^000000","^76EE00Monk^000000","^76EE00Sage^000000","^76EE00Rogue^000000","^76EE00Alchemist^000000",(Sex==0)?"":"^76EE00Dancer^000000", (Sex==1)?"":"^76EE00Bard^000000", "^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1:callsub Job_Changing,7,.2stlvl[0],.2stlvl[1],110,"All"; Case 2:callsub Job_Changing,8,.2stlvl[0],.2stlvl[1],110,"All"; Case 3:callsub Job_Changing,9,.2stlvl[0],.2stlvl[1],110,"All"; Case 4:callsub Job_Changing,10,.2stlvl[0],.2stlvl[1],110,"All"; Case 5:callsub Job_Changing,11,.2stlvl[0],.2stlvl[1],110,"All"; Case 6:callsub Job_Changing,12,.2stlvl[0],.2stlvl[1],110,"All"; Case 7:callsub Job_Changing,14,.2stlvl[0],.2stlvl[1],110,"All"; Case 8:callsub Job_Changing,15,.2stlvl[0],.2stlvl[1],110,"All"; Case 9:callsub Job_Changing,16,.2stlvl[0],.2stlvl[1],110,"All"; Case 10:callsub Job_Changing,17,.2stlvl[0],.2stlvl[1],110,"All"; Case 11:callsub Job_Changing,18,.2stlvl[0],.2stlvl[1],110,"All"; Case 12:callsub Job_Changing,20,.2stlvl[0],.2stlvl[1],110,"All"; Case 13:callsub Job_Changing,19,.2stlvl[0],.2stlvl[1],110,"All"; Case 14:goto Main_Menu;}TransSecondJob_Classes:mes .npcname$;mes"So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^76EE00Lord Knight^000000","^76EE00High Priest^000000","^76EE00High Wizard^000000","^76EE00Whitesmith^000000","^76EE00Sniper^000000","^76EE00Assassin Cross^000000","^76EE00Paladin^000000","^76EE00Champion^000000","^76EE00Professor^000000","^76EE00Stalker^000000","^76EE00Creator^000000",(Sex==0)?"":"^76EE00Gypsy^000000", (Sex==1)?"":"^76EE00Clowm^000000", "^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1:callsub Job_Changing,4008,.Trans2stlvl[0],.Trans2stlvl[1],130,"All"; Case 2:callsub Job_Changing,4009,.Trans2stlvl[0],.Trans2stlvl[1],130,"All"; Case 3:callsub Job_Changing,4010,.Trans2stlvl[0],.Trans2stlvl[1],130,"All"; Case 4:callsub Job_Changing,4011,.Trans2stlvl[0],.Trans2stlvl[1],130,"All"; Case 5:callsub Job_Changing,4012,.Trans2stlvl[0],.Trans2stlvl[1],130,"All"; Case 6:callsub Job_Changing,4013,.Trans2stlvl[0],.Trans2stlvl[1],130,"All"; Case 7:callsub Job_Changing,4015,.Trans2stlvl[0],.Trans2stlvl[1],130,"All"; Case 8:callsub Job_Changing,4016,.Trans2stlvl[0],.Trans2stlvl[1],130,"All"; Case 9:callsub Job_Changing,4017,.Trans2stlvl[0],.Trans2stlvl[1],130,"All"; Case 10:callsub Job_Changing,4018,.Trans2stlvl[0],.Trans2stlvl[1],130,"All"; Case 11:callsub Job_Changing,4019,.Trans2stlvl[0],.Trans2stlvl[1],130,"All"; Case 12:callsub Job_Changing,4021,.Trans2stlvl[0],.Trans2stlvl[1],130,"All"; Case 13:callsub Job_Changing,4020,.Trans2stlvl[0],.Trans2stlvl[1],130,"All"; Case 14:goto Main_Menu;}TransThirdJob_Classes:mes .npcname$;mes"So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^76EE00Rune Knight^000000","^76EE00Warlock^000000","^76EE00Ranger^000000","^76EE00Arch Bishop^000000","^76EE00Mechanic^000000","^76EE00Guillotine Cross^000000","^76EE00Royal Guard^000000","^76EE00Sorcerer^000000",(Sex==0)?"":"^76EE00Wanderer^000000", (Sex==1)?"":"^76EE00Minstrel^000000", "^76EE00Shura^000000","^76EE00Genetic^000000","^76EE00Shadow Chaser^000000","^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1:callsub Job_Changing,4060,.Trans3stlvl[0],.Trans3stlvl[1],200,"All"; Case 2:callsub Job_Changing,4061,.Trans3stlvl[0],.Trans3stlvl[1],200,"All"; Case 3:callsub Job_Changing,4062,.Trans3stlvl[0],.Trans3stlvl[1],200,"All"; Case 4:callsub Job_Changing,4063,.Trans3stlvl[0],.Trans3stlvl[1],200,"All"; Case 5:callsub Job_Changing,4064,.Trans3stlvl[0],.Trans3stlvl[1],200,"All"; Case 6:callsub Job_Changing,4065,.Trans3stlvl[0],.Trans3stlvl[1],200,"All"; Case 7:callsub Job_Changing,4073,.Trans3stlvl[0],.Trans3stlvl[1],200,"All"; Case 8:callsub Job_Changing,4074,.Trans3stlvl[0],.Trans3stlvl[1],200,"All"; Case 9:callsub Job_Changing,4076,.Trans3stlvl[0],.Trans3stlvl[1],200,"All"; Case 10:callsub Job_Changing,4075,.Trans3stlvl[0],.Trans3stlvl[1],200,"All"; Case 11:callsub Job_Changing,4077,.Trans3stlvl[0],.Trans3stlvl[1],200,"All"; Case 12:callsub Job_Changing,4078,.Trans3stlvl[0],.Trans3stlvl[1],200,"All"; Case 13:callsub Job_Changing,4079,.Trans3stlvl[0],.Trans3stlvl[1],200,"All"; Case 14:goto Main_Menu;}ExpandedJob_Classes:mes .npcname$;mes"So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^76EE00Super Novice^000000","^76EE00Gunslinger^000000","^76EE00Ninja^000000","^76EE00Takewon^000000","^76EE00Star Gladiator^000000","^76EE00Kagero^000000","^76EE00Oboro^000000","^76EE00Rebellion^000000","^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1:callsub Job_Changing,23,.Expandedlvl[0],.Expandedlvl[1],110,"All"; Case 2:callsub Job_Changing,24,.Expandedlvl[0],.Expandedlvl[1],600,"All"; Case 3:callsub Job_Changing,25,.Expandedlvl[0],.Expandedlvl[1],60,"All"; Case 4:callsub Job_Changing,4046,.Expandedlvl[0],.Expandedlvl[1],60,"All"; Case 5:callsub Job_Changing,4047,.Expandedlvl[0],.Expandedlvl[1],110,"All"; Case 6:callsub Job_Changing,4049,.Expandedlvl[0],.Expandedlvl[1],110,"All"; Case 7:callsub Job_Changing,4211,.KExpandedlvl[0],.KExpandedlvl[1],110,"All"; Case 8:callsub Job_Changing,4212,.OExpandedlvl[0],.OExpandedlvl[1],110,"All"; Case 9:callsub Job_Changing,4215,.RExpandedlvl[0],.RExpandedlvl[1],110,"All"; Case 10:goto Main_Menu;}BabyJob_Classes:mes .npcname$;mes"So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^76EE00Baby Swordman^000000","^76EE00Baby Magician^000000","^76EE00Baby Archer^000000","^76EE00Baby Acolyte^000000","^76EE00Baby Merchant^000000","^76EE00Baby Thief^000000","^76EE00Baby Knight^000000","^76EE00Baby Priest^000000","^76EE00Baby Wizard^000000","^76EE00Baby Blacksmith^000000","^76EE00Baby Hunter^000000","^76EE00Baby Assassin^000000","^76EE00Baby Crusader^000000","^76EE00Baby Monk^000000","^76EE00Baby Sage^000000","^76EE00Baby Rogue^000000","^76EE00Baby Alchemist^000000",(Sex==0)?"":"^76EE00Baby Dancer^000000", (Sex==1)?"":"^76EE00Baby Bard^000000", "^76EE00Baby Baby^000000","^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1:callsub Job_Changing,4024,.Babelvl[0],.Babelvl[1],60,"All"; Case 2:callsub Job_Changing,4025,.Babelvl[0],.Babelvl[1],60,"All"; Case 3:callsub Job_Changing,4026,.Babelvl[0],.Babelvl[1],60,"All"; Case 4:callsub Job_Changing,4027,.Babelvl[0],.Babelvl[1],60,"All"; Case 5:callsub Job_Changing,4028,.Babelvl[0],.Babelvl[1],60,"All"; Case 6:callsub Job_Changing,4029,.Babelvl[0],.Babelvl[1],60,"All"; Case 7:callsub Job_Changing,4030,.Babelvl[0],.Babelvl[1],110,"All"; Case 8:callsub Job_Changing,4031,.Babelvl[0],.Babelvl[1],110,"All"; Case 9:callsub Job_Changing,4032,.Babelvl[0],.Babelvl[1],110,"All"; Case 10:callsub Job_Changing,4033,.Babelvl[0],.Babelvl[1],110,"All"; Case 11:callsub Job_Changing,4034,.Babelvl[0],.Babelvl[1],110,"All"; Case 12:callsub Job_Changing,4035,.Babelvl[0],.Babelvl[1],110,"All"; Case 13:callsub Job_Changing,4037,.Babelvl[0],.Babelvl[1],110,"All"; Case 14:callsub Job_Changing,4038,.Babelvl[0],.Babelvl[1],110,"All"; Case 15:callsub Job_Changing,4039,.Babelvl[0],.Babelvl[1],110,"All"; Case 16:callsub Job_Changing,4040,.Babelvl[0],.Babelvl[1],110,"All"; Case 17:callsub Job_Changing,4041,.Babelvl[0],.Babelvl[1],110,"All"; Case 18:callsub Job_Changing,4043,.Babelvl[0],.Babelvl[1],110,"All"; Case 19:callsub Job_Changing,4042,.Babelvl[0],.Babelvl[1],110,"All"; Case 20:callsub Job_Changing,4045,.Babelvl[0],.Babelvl[1],110,"All"; Case 21:goto Main_Menu;}BabyThirdJob_Classes:mes .npcname$;mes"So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes.";next;switch(select("^76EE00Baby Rune Knight^000000","^76EE00Baby Warlock^000000","^76EE00Baby Ranger^000000","^76EE00Baby Arch Bishop^000000","^76EE00Baby Mechanic^000000","^76EE00Baby Guillotine Cross^000000","^76EE00Baby Royal Guard^000000","^76EE00Baby Sorcerer^000000",(Sex==0)?"":"^76EE00Baby Wanderer^000000", (Sex==1)?"":"^76EE00Baby Minstrel^000000", "^76EE00Baby Shura^000000","^76EE00Baby Genetic^000000","^76EE00Baby Shadow Chaser^000000","^FF0000Back^000000")){// --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1:callsub Job_Changing,4096,.Babe3rdlvl[0],.Babe3rdlvl[1],200,"All"; Case 2:callsub Job_Changing,4097,.Babe3rdlvl[0],.Babe3rdlvl[1],200,"All"; Case 3:callsub Job_Changing,4098,.Babe3rdlvl[0],.Babe3rdlvl[1],200,"All"; Case 4:callsub Job_Changing,4099,.Babe3rdlvl[0],.Babe3rdlvl[1],200,"All"; Case 5:callsub Job_Changing,4100,.Babe3rdlvl[0],.Babe3rdlvl[1],200,"All"; Case 6:callsub Job_Changing,4101,.Babe3rdlvl[0],.Babe3rdlvl[1],200,"All"; Case 7:callsub Job_Changing,4102,.Babe3rdlvl[0],.Babe3rdlvl[1],200,"All"; Case 8:callsub Job_Changing,4103,.Babe3rdlvl[0],.Babe3rdlvl[1],200,"All"; Case 9:callsub Job_Changing,4105,.Babe3rdlvl[0],.Babe3rdlvl[1],200,"All"; Case 10:callsub Job_Changing,4104,.Babe3rdlvl[0],.Babe3rdlvl[1],200,"All"; Case 11:callsub Job_Changing,4106,.Babe3rdlvl[0],.Babe3rdlvl[1],200,"All"; Case 12:callsub Job_Changing,4107,.Babe3rdlvl[0],.Babe3rdlvl[1],200,"All"; Case 13:callsub Job_Changing,4108,.Babe3rdlvl[0],.Babe3rdlvl[1],200,"All"; Case 14:goto Main_Menu;}Job_Changing:mes .npcname$;mes"You are now a part of ^FF0000"+jobname(getarg(0))+"^000000.";if(compare(getarg(4),"All")){announce"[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_all,0x76EE00; }if(compare(getarg(4),"Map")){announce"[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_map,0x76EE00; }if(compare(getarg(4),"Area")){announce"[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_area,0x76EE00; }if(compare(getarg(4),"Self")){announce"[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_self,0x76EE00; }jobchangegetarg(0);setBaseLevel,getarg(1);setJobLevel,getarg(2); ResetSkill; ResetStatus;if( .Allskills==1){atcommand"@allskills";setSkillPoint,0;}percentheal100,100;if( .Based==0){set #ClassHelper,1; }if( .Based==1){set ClassHelper,1; }warp"prontera",155,180; save "prontera",155,180;close;Classes_info:mes .npcname$;mes"=====[^76EE00 Swordman Classes ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"Enthusiastic skills in sword fighting is a definite attraction to all teenagers. Easy to control and master character enables most players to be a great player.";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^76EE00 Archer Classes ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"Long ranged attack ability and special techniques of archers in defeating enemy often lure players to try this.";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^76EE00 Mage Classes ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"Fascinating element techniques involvement of nature in its abilities is truly amazing with their series of undefeatable magics.";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^76EE00 Thief Classes ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"Poisoning and dodging abilities will defeat most of the enemy. Maximum defensive and offensive ability caused this character to fearsome one.";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^76EE00 Acolyte Classes ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"A supportive character, most of the skills like helping will benefit to teammates who lead to teammates act like a terminator.";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^76EE00 Merchant Classes ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"Involving communication with other players that emphasizes on battles, intelligence in business dealing. His versatility made him must not be look down.";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^76EE00 Super Novice ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"A job who are Advanced after Novice Class. It look alike like a Novice but it is not. Beside that, it can learn most of the skills for all 1st Job Class.";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^76EE00 Gunslinger ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"The only Job class in RO who are using Gun as weapon. If are you a Gun Lover , there is no doubt you will choose this Job.";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^76EE00 Ninja ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"A mysterious Job Class , who alway processing Ancient Spells , look alike with Mage but not mage , good in PK , can evade very well during PK.";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^76EE00 Taekwon ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"Just like the name has mentioned. The only class in RO who are not using any Weapon. Attack enemy using barehand and foots. ";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^76EE00 Star Gladiator ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"A class who can use the power of the Sun / Star / Moon. By processing the power of Universe to gain a stronger Power.";mes" ^FF0000________________________________^000000";next;mes .npcname$;mes"=====[^76EE00 Soul Linker ^000000]=====";mes" ^FF0000________________________________^000000";mes"^4EEE94Description :^000000";mes"Class that work like a Shaman, who able to recalling the soul of the dead from the underworld to Boost other class ability.";mes" ^FF0000________________________________^000000";next;goto Main_Menu;}