//===== Hercules Script ===========================================
//= King of Emperium Hill
//===== By: =======================================================
//= AnnieRuru
//===== Current Version: ==========================================
//= 1.1
//===== Compatible With: ==========================================
//= hercules 2015-12-19
//===== Description: ==============================================
//= defends the emperium in the middle of the map until times up
//===== Topic =====================================================
//= http://hercules.ws/board/topic/4495-gvg-king-of-emperium-hill/
//===== Additional Comments: ======================================
//= Finally there is a topic for this !
//=================================================================
// KoE Entrance
prontera,156,171,4 script The King#KoE EMPELIUM,{
mes "[The King]";
if ( !getcharid(2) ) {
mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000.";
close;
}
mes "Hello.";
mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?";
if ( select ( "Yes", "No" ) == 2 ) close;
if ( !getvariableofnpc( .start, "KoE" ) )
close;
switch( rand(1,4) ){
case 1: warp "guild_vs1", 50, 88; end;
case 2: warp "guild_vs1", 88, 50; end;
case 3: warp "guild_vs1", 50, 11; end;
case 4: warp "guild_vs1", 11, 50; end;
}
}
// KoE Exit
guild_vs1,49,56,5 script Rewarder NPC#KoE 1_M_BARD,{
mes "[Exit]";
mes "See ya!!";
close2;
warp "Save",0,0;
if ( getcharid(2) == $koegid )
getitem 677, 1;
getitem 7227, 2;
getitem 31051, 2;
getitem 14004, 1;
getitem 14232, 10;
getitem 31052, 10;
end;
}
// Flags
guild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag GUILD_FLAG,{
if ( !$koegid ) end;
mes "[King of Emperium Hill]";
mes "The Current King of Emperium Hill is the [ ^FF0000"+ getguildname($koegid) +"^000000 ] guild.";
close;
//OnInit: // Uncomment this line to make the emblem stay after @reloadscript
OnRevKoE:
flagemblem $koegid;
end;
}
- script KoE FAKE_NPC,{
OnInit:
disablenpc "The King#KoE";
disablenpc "Rewarder NPC#KoE";
bindatcmd "koe", strnpcinfo(0)+"::OnCommand", 99,100;
end;
OnCommand:
if ( compare( .@atcmd_parameters$, "on" ) ) goto L_Start;
else if ( compare( .@atcmd_parameters$, "off" ) ) goto L_End;
else {
dispbottom "type - '@koe on' to start the event";
dispbottom "type - '@koe off' to end the event";
}
end;
L_Start:
OnClock2230:
OnClock0330:
OnClock0930:
OnClock1530:
OnClock1930:
if ( .start ) end;
gvgon "guild_vs1";
announce "The King of Emperium Hill has begun!", bc_all;
.start = true;
enablenpc "The King#KoE";
disablenpc "Rewarder NPC#KoE";
$koegid = 0;
donpcevent "::OnRevKoE";
maprespawnguildid "guild_vs1", $koegid, 3;
killmonster "guild_vs1", "KoE::OnEmpDead";
monster "guild_vs1",49,49, "EMPERIUM", EMPELIUM, 1, "KoE::OnEmpDead";
end;
L_End:
OnClock2300:
OnClock0400:
OnClock1000:
OnClock1600:
OnClock2000:
gvgoff "guild_vs1";
announce "The King of Emperium Hill is over. Congratulations to ["+ getguildname($koegid) +"] guild.", bc_all;
.start = 0;
enablenpc "Rewarder NPC#KoE";
warpguild "guild_vs1",49,49,$koegid;
disablenpc "The King#KoE";
killmonster "guild_vs1", "KoE::OnEmpDead";
maprespawnguildid "guild_vs1", $koegid, 2; // uncomment this line to kick non-owner off the map when event ends
end;
OnEmpDead:
$koegid = getcharid(2);
announce "The current [ King Of Emperium Hill ] has been conquered by [ "+strcharinfo(0)+" ] of the [ "+ strcharinfo(2) +" ] guild.", bc_all;
donpcevent "::OnRevKoE";
maprespawnguildid "guild_vs1", $koegid, 2;
killmonster "guild_vs1", "KoE::OnEmpDead";
sleep 500;
if ( .start )
monster "guild_vs1",49,49, "EMPERIUM", EMPELIUM, 1, "KoE::OnEmpDead";
end;
}
guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 GUILD_FLAG
guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 GUILD_FLAG
guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 GUILD_FLAG
prontera,146,174,5 duplicate(koe_flag) King of Emperium Hill#5 GUILD_FLAG
guild_vs1 mapflag nobranch
guild_vs1 mapflag nomemo
guild_vs1 mapflag nopenalty
guild_vs1 mapflag noreturn
guild_vs1 mapflag nosave SavePoint
guild_vs1 mapflag noteleport
guild_vs1 mapflag gvg_noparty
guild_vs1 mapflag nowarp
guild_vs1 mapflag nowarpto
guild_vs1 mapflag guildlock