Index: src/map/skill.c
===================================================================
--- src/map/skill.c (revision 17288)
+++ src/map/skill.c (working copy)
@@ -9989,13 +9989,13 @@
flag|=1;
break;
case HP_BASILICA:
- if( sc->data[SC_BASILICA] )
- status_change_end(src, SC_BASILICA, INVALID_TIMER); // Cancel Basilica
- else { // Create Basilica. Start SC on caster. Unit timer start SC on others.
- if( map_foreachinrange(skill_count_wos, src, 2, BL_MOB|BL_PC, src) ) {
- if( sd )
- clif_skill_fail(sd,skill_id,USESKILL_FAIL,0);
- return 1;
+ if( sc->data[SC_BASILICA] ) {
+ status_change_end(src, SC_BASILICA, INVALID_TIMER); // Cancel Basilica and return so requirement isn't consumed again
+ return 0;
+ } else { // Create Basilica. Start SC on caster. Unit timer start SC on others.
+ if( map_getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) {
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL,0);
+ return 0;
}
skill_clear_unitgroup(src);
if( skill_unitsetting(src,skill_id,skill_lv,x,y,0) )
@@ -11244,6 +11244,9 @@
if( skill_get_type(sg->skill_id) == BF_MAGIC && map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) && sg->skill_id != SA_LANDPROTECTOR )
return 0; //AoE skills are ineffective. [Skotlex]
+ if( skill_get_inf2(sg->skill_id)&(INF2_SONG_DANCE|INF2_ENSEMBLE_SKILL) && map_getcell(bl->m, bl->x, bl->y, CELL_CHKBASILICA) )
+ return 0; //Songs don't work in Basilica
+
sc = status_get_sc(bl);
if (sc && sc->option&OPTION_HIDE && sg->skill_id != WZ_HEAVENDRIVE && sg->skill_id != WL_EARTHSTRAIN )
@@ -12960,6 +12966,26 @@
}
break;
}
+ case HP_BASILICA:
+ if( !sc || (sc && !sc->data[SC_BASILICA])) {
+ if( sd ) {
+ int i,x,y,range = skill_get_unit_range(skill_id,skill_lv)+1;
+ int size = range*2+1;
+ for( i=0;i<size*size;i++ ) {
+ x = sd->bl.x+(i%size-range);
+ y = sd->bl.y+(i/size-range);
+ if( map_getcell(sd->bl.m,x,y,CELL_CHKWALL) ) {
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL,0);
+ return 0;
+ }
+ }
+ if( map_foreachinrange(skill_count_wos, &sd->bl, range, BL_ALL, &sd->bl) ) {
+ clif_skill_fail(sd,skill_id,USESKILL_FAIL,0);
+ return 0;
+ }
+ }
+ }
+ break;
case AM_TWILIGHT2:
case AM_TWILIGHT3:
if (!party_skill_check(sd, sd->status.party_id, skill_id, skill_lv))