viewing paste map announce | Athena

Posted on the
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078
// https://rathena.org/board/topic/100103-can-someone-change-this-broadcast-im-using-ramod/?p=277849
 
-   script  where_am_i  -1,{
OnPCLoadMapEvent:
    set .@current_map$,strcharinfo(3);
    set .@map$, replacestr(replacestr( .@current_map$, "@","_"), "-","_");
    if (getd("."+.@map$+"$") != "" && .@current_map$ != @current_map$ ) {
        set @current_map$,.@current_map$;
        announce "[ " + getd("."+.@map$+"$") + " ]",bc_self, 0x00FFFF,FW_NORMAL,16;
    }
    end;
 
OnInit:
    set .06guild_01$, "Guild War Arena";
    set .06guild_02$, "Guild War Arena";
    set .06guild_03$, "Guild War Arena";
    set .06guild_04$, "Guild War Arena";
    set .06guild_05$, "Guild War Arena";
    set .06guild_06$, "Guild War Arena";
    set .06guild_07$, "Guild War Arena";
    set .06guild_08$, "Guild War Arena";
    set .06guild_r$, "Guild War Arena - Waiting Room";
    set .1_cash$, "Octopus Cave";
    set .1_cata$, "Catacomb";
    // set .1_ecl$, "¿¡Å¬¶óÁê ³»ºÎ";
    // set .1_lhz$, "º¸¸£¼¼ºêÀÇ ¿¬±¸½Ç";
    set .1_ma_b$, "Bakonawa Hideout";
    set .1_ma_c$, "Buwaya Cave";
    set .1_ma_h$, "Bangungot Hospital 2F";
    set .1_mist$, "The Hazy Maze Forest";
    set .1_nyd$, "Nidhoggur's Nest";
    set .1_orcs$, "Subterranean Orc Cave";
    set .1_pump$, "Drain";
    set .1_tower$, "Endless Tower";
    set .2007rwc_01$, "2007 USRC Arena";
    set .2007rwc_02$, "2007 USRC Arena";
    set .2007rwc_03$, "2007 USRC Arena";
    set .2007rwc_04$, "2007 USRC Arena";
    set .2007rwc_05$, "2007 USRC Arena";
    set .2007rwc_06$, "2007 USRC Arena";
    set .2007rwc_07$, "2007 USRC Arena";
    set .2007rwc_08$, "2007 USRC Arena";
    set .2007rwc_09$, "2007 Ragnarok World Championship Arena 9";
    set .2007rwc_10$, "2007 Ragnarok World Championship Arena 10";
    set .2007rwc_r$, "2007 Ragnarok World Championship Arena Waiting Room";
    set .2009rwc_01$, "RWC Arena";
    set .2009rwc_02$, "RWC Arena";
    set .2009rwc_03$, "RWC Arena";
    set .2009rwc_04$, "RWC Arena";
    set .2009rwc_05$, "RWC Arena";
    set .2009rwc_06$, "RWC Arena";
    set .2009rwc_07$, "RWC Arena";
    set .2009rwc_08$, "RWC Arena";
    set .2009rwc_f01$, "RWC Arena";
    set .2009rwc_f02$, "RWC Arena";
    set .2009rwc_r$, "RWC Arena";
    set .2010rwc_01$, "RWC Arena";
    set .2010rwc_02$, "RWC Arena";
    set .2010rwc_03$, "RWC Arena";
    set .2010rwc_04$, "RWC Arena";
    set .2010rwc_05$, "RWC Arena";
    set .2010rwc_06$, "RWC Arena";
    set .2010rwc_07$, "RWC Arena";
    set .2010rwc_08$, "RWC Arena";
    set .2010rwc_r$, "RWC Arena";
    set .2_cata$, "Sealed Shrine";
    set .2_nyd$, "Nidhoggur's Nest";
    set .2_orcs$, "Subterranean Orc Cave";
    set .2_pump$, "Drain";
    set .2_tower$, "Endless Tower";
    set .3_tower$, "Endless Tower";
    set .4_tower$, "Endless Tower";
    set .5_tower$, "Endless Tower";
    set .6_tower$, "Endless Tower(Unknown Area)";
    set .abbey01$, "Cursed Monastery";
    set .abbey02$, "Cursed Monastery";
    set .abbey03$, "Cursed Monastery";
    set .abyss_01$, "Abyss Lake Underground Cave";
    set .abyss_02$, "Abyss Lake Underground Cave";
    set .abyss_03$, "Abyss Lake Underground Cave";
    set .airplane$, "Airship";
    set .airplane_01$, "Airship";
    set .airport$, "Airport";
    set .alb2trea$, " Alberta Island";
    set .alberta$, "Alberta";
    set .alberta_d$, "Alberta";
    set .alberta_in$, "Inside Alberta";
    set .alberta_x$, "Alberta";
    set .alb_ship$, "Alberta Ship";
    set .aldebaran$, " Al De Baran";
    set .aldebaran_x$, "Aldebaran";
    set .aldeba_in$, "Inside Al De Baran";
    set .aldeg_cas01$, "Luina Guild";
    set .aldeg_cas02$, "Luina Guild";
    set .aldeg_cas03$, "Luina Guild";
    set .aldeg_cas04$, "Luina Guild";
    set .aldeg_cas05$, "Luina Guild";
    set .alde_alche$, "Alchemist Realm";
    set .alde_dun01$, "Clock Tower B1f";
    set .alde_dun02$, "Clock Tower B2f";
    set .alde_dun03$, "Clock Tower B3f";
    set .alde_dun04$, "Clock Tower B4f";
    set .alde_gld$, "Luina the satellite of Al De Baran";
    set .amatsu$, "Amatsu, the Land of Destiny";
    set .ama_dun01$, "Tatami Maze";
    set .ama_dun02$, "Battle Field in the Underground Forest";
    set .ama_dun03$, "Amatsu Underground Shrine";
    set .ama_fild01$, "Amatsu Field";
    set .ama_in01$, "Inside Amatsu";
    set .ama_in02$, "Inside Himezi Castle";
    set .ama_test$, "Momotaro Experience Place";
    set .anothership$, "Another Ship";
    set .anthell01$, "Ant Hell";
    set .anthell02$, "Ant Hell";
    set .arena_room$, "Waiting room";
    set .arug_cas01$, "Valfreyja Guild";
    set .arug_cas02$, "Valfreyja Guild";
    set .arug_cas03$, "Valfreyja Guild";
    set .arug_cas04$, "Valfreyja Guild";
    set .arug_cas05$, "Valfreyja Guild";
    set .arug_dun01$, "Subterranean Guild Dungeon";
    set .arug_que01$, "Morestone Prairie";
    set .aru_gld$, "Valfreyja";
    set .auction_01$, "Auction Hall";
    set .auction_02$, "Auction Hall";
    set .ayothaya$, "Ayotaya";
    set .ayothaya_e$, "Ayothaya Excavation Site";
    set .ayo_dun01$, "Ancient Shrine Maze";
    set .ayo_dun02$, "Inside Ancient Shrine";
    set .ayo_fild01$, "Ayotaya Field";
    set .ayo_fild02$, "Ayotaya Field";
    set .ayo_in01$, "Inside Ayotaya";
    set .ayo_in02$, "Inside Ayotaya";
    set .baby_para$, "Playground";
    set .bat_a01$, "Tierra Canyon";
    set .bat_a02$, "Tierra Canyon";
    set .bat_b01$, "Flavian";
    set .bat_b02$, "Flavian";
    set .bat_c01$, "Krieger von Midgards";
    set .bat_c02$, "Krieger von Midgards";
    set .bat_c03$, "Krieger von Midgards";
    set .bat_room$, "Battle Field Waiting Room";
    set .beach_dun$, "Karu, the West cave";
    set .beach_dun2$, "Ruande the northern cave";
    set .beach_dun3$, "Mao, the East Cave";
    set .bif_fild01$, "Bifrost Bridge";
    set .bif_fild02$, "Bifrost Bridge";
    set .bossnia_01$, "Bossnia";
    set .bossnia_02$, "Bossnia";
    set .bossnia_03$, "Bossnia";
    set .bossnia_04$, "Bossnia";
    set .brasilis$, "Brasilis";
    set .bra_dun01$, "Beyond the Waterfall";
    set .bra_dun02$, "Beyond the Waterfall";
    set .bra_fild01$, "Brasilis Field";
    set .bra_in01$, "Inside Brasilis";
    set .cave$, "Cave Village";
    set .cmd_fild01$, "Papuchicha Forest";
    set .cmd_fild02$, "Kokomo beach";
    set .cmd_fild03$, "Zenhai Marsh";
    set .cmd_fild04$, "Kokomo beach";
    set .cmd_fild05$, "Border of Papuchica forest";
    set .cmd_fild06$, "Fortress Saint Darmain(West)";
    set .cmd_fild07$, "Beacon Island, Pharos";
    set .cmd_fild08$, "Fortress Saint Darmain (East)";
    set .cmd_fild09$, "Fortress Saint Darmain (South)";
    set .cmd_in01$, "Inside Comodo";
    set .cmd_in02$, "Inside Comodo";
    set .comodo$, "Beach town,Comodo";
    set .c_tower1$, "Clock Tower 1f";
    set .c_tower2$, "Clock Tower 2f";
    set .c_tower3$, "Clock Tower 3f";
    set .c_tower4$, "Clock Tower 4f";
    set .darkness_z$, "Darkness Island";
    set .dewata$, "Dewata";
    set .dew_dun01$, "Volcanic Island of Krakatoa";
    set .dew_dun02$, "Tina Grace Cave";
    set .dew_fild01$, "Dewata Field (Tribal Village)";
    set .dew_in01$, "Inside Dewata";
    set .dicastes01$, "El Dicastes, the Sapha Capital";
    set .dicastes02$, "Dicastes Diel";
    set .dic_dun01$, "Kamidal Tunnel";
    set .dic_dun02$, "Scaraba Hall";
    set .dic_dun03$, "Scaraba Hole - Nightmare Mode";
    set .dic_fild01$, "Outskirts of Kamidal Mountain";
    set .dic_fild02$, "Outskirts of Kamidal Mountain";
    set .dic_in01$, "Inside of El Dicastes";
    set .dragon_nes2$, "Evil Dragon Nest";
    set .dragon_nest$, "Evil Dragon Nest";
    // set .eclage$, "¶óÇÇ³× ¼öµµ ¿¡Å¬¶óÁê";
    // set .ecl_fild01$, "²ÉÀÌ ÇǾ ´ëÁö";
    // set .ecl_hub01$, "¿¡Å¬¶óÁê µÑ·¹±æ";
    // set .ecl_in01$, "¿¡Å¬¶óÁê ³»ºÎ";
    // set .ecl_in02$, "¿¡Å¬¶óÁê ³»ºÎ";
    // set .ecl_in03$, "¿¡Å¬¶óÁê ³»ºÎ";
    // set .ecl_in04$, "¿¡Å¬¶óÁê ³»ºÎ";
    // set .ecl_tdun01$, "ºñÇÁ·Î½ºÆ® ž 1Ãþ";
    // set .ecl_tdun02$, "ºñÇÁ·Î½ºÆ® ž 2Ãþ";
    // set .ecl_tdun03$, "ºñÇÁ·Î½ºÆ® ž 3Ãþ";
    // set .ecl_tdun04$, "ºñÇÁ·Î½ºÆ® ž 4Ãþ";
    set .einbech$, "Einbech, the mining village";
    set .einbroch$, "Einbroch, the city of steel";
    set .ein_dun01$, "Mine Dungeon";
    set .ein_dun02$, "Mine Dungeon";
    set .ein_fild01$, "Einbroch Field";
    set .ein_fild02$, "Einbroch Field";
    set .ein_fild03$, "Einbroch Field";
    set .ein_fild04$, "Einbroch Field";
    set .ein_fild05$, "Einbroch Field";
    set .ein_fild06$, "Einbroch Field";
    set .ein_fild07$, "Einbroch Field";
    set .ein_fild08$, "Einbroch Field";
    set .ein_fild09$, "Einbroch Field";
    set .ein_fild10$, "Einbroch Field";
    set .ein_in01$, "Inside Einbroch";
    set .ein_polu$, "Indoor";
    set .evt_hello$, "Dead Angel's landing";
    set .evt_xmas$, "Toy Factory";
    set .evt_zombie$, "Run_From_Zombies";
    set .e_tower$, "Misty Island";
    set .fay_vilg00$, "Payon Village";
    set .fay_vilg01$, "Payon Village";
    set .force_1_1$, "Time Limit Fight";
    set .force_1_2$, "Time Limit Fight";
    set .force_1_3$, "Time Limit Fight";
    set .force_2_1$, "Time Limit Fight";
    set .force_2_2$, "Time Limit Fight";
    set .force_2_3$, "Time Limit Fight";
    set .force_3_1$, "Time Limit Fight";
    set .force_3_2$, "Time Limit Fight";
    set .force_3_3$, "Time Limit Fight";
    set .force_map1$, "Time Limit Fight";
    set .force_map2$, "Time Limit Fight";
    set .force_map3$, "Time Limit Fight";
    set .gefenia01$, "Geffenia";
    set .gefenia02$, "Geffenia";
    set .gefenia03$, "Geffenia";
    set .gefenia04$, "Geffenia";
    set .geffen$, "Geffen";
    set .geffen_in$, "Inside Geffen";
    set .geffen_x$, "Geffen";
    set .gefg_cas01$, "Britoniah Guild";
    set .gefg_cas02$, "Britoniah Guild";
    set .gefg_cas03$, "Britoniah Guild";
    set .gefg_cas04$, "Britoniah Guild";
    set .gefg_cas05$, "Britoniah Guild";
    set .gef_dun00$, "Geffen Dungeon";
    set .gef_dun01$, "Geffen Dungeon";
    set .gef_dun02$, "Geffenia";
    set .gef_dun03$, "Geffenia";
    set .gef_fild00$, "Geffen Field";
    set .gef_fild01$, "Geffen Field";
    set .gef_fild02$, "Geffen Field";
    set .gef_fild03$, "Geffen Field";
    set .gef_fild04$, "Geffen Field";
    set .gef_fild05$, "Geffen Field";
    set .gef_fild06$, "Geffen Field";
    set .gef_fild07$, "Geffen Field";
    set .gef_fild08$, "Geffen Field";
    set .gef_fild09$, "Geffen Field";
    set .gef_fild10$, "Geffen Field";
    set .gef_fild11$, "Geffen Field";
    set .gef_fild12$, "Kordt Forest";
    set .gef_fild13$, "Britoniah";
    set .gef_fild14$, "West Orc Village";
    set .gef_tower$, "Geffen Tower";
    set .gef_vilg00$, "Geffen Village";
    set .gef_vilg01$, "Geffen Village";
    set .glast_01$, "Glast Heim";
    // set .gld2_ald$, "½É¿¬ÀÇ È¸¶û : ¿µ¿õÀÇ ´«¹°";
    // set .gld2_gef$, "½É¿¬ÀÇ È¸¶û : ¸ÁÀÚÀÇ ¾ð´ö";
    // set .gld2_pay$, "½É¿¬ÀÇ È¸¶û : Å°íÀÇ ¹Ù¶÷";
    // set .gld2_prt$, "½É¿¬ÀÇ È¸¶û : Àü»çÀÇ ±æ";
    set .gld_dun01$, "Guild Dungeon";
    // set .gld_dun01_2$, "±æµå ÁöÇÏ ´øÀü 2Ãþ";
    set .gld_dun02$, "Guild Dungeon";
    // set .gld_dun02_2$, "±æµå ÁöÇÏ ´øÀü 2Ãþ";
    set .gld_dun03$, "Guild Dungeon";
    // set .gld_dun03_2$, "±æµå ÁöÇÏ ´øÀü 2Ãþ";
    set .gld_dun04$, "Guild Dungeon";
    // set .gld_dun04_2$, "±æµå ÁöÇÏ ´øÀü 2Ãþ";
    set .gl_cas01$, "Glast Heim 1f";
    set .gl_cas02$, "Glast Heim 2f";
    set .gl_church$, "Glast Heim St. Abbey";
    set .gl_chyard$, "Glast Heim Churchyard";
    set .gl_dun01$, "The Lowest Cave in Glast Heim";
    set .gl_dun02$, "The Lowest Cave in Glast Heim";
    set .gl_in01$, "Inside Glast Heim";
    set .gl_in01_ev$, "Event Crazy Drops";
    set .gl_knt01$, "Inside Glast Heim Chivalry";
    set .gl_knt02$, "Inside Glast Heim Chivalry";
    set .gl_prison$, "Glast Heim Underprison";
    set .gl_prison1$, "Glast Heim Underprison";
    set .gl_sew01$, "Glast Heim Culvert";
    set .gl_sew02$, "Glast Heim Culvert";
    set .gl_sew03$, "Glast Heim Culvert";
    set .gl_sew04$, "Glast Heim Culvert";
    set .gl_step$, "Glast Heim Staircase Dungeon";
    set .gonryun$, "Gonryun, the Hermit Land";
    set .gon_dun01$, "Shrine of Gonryun Queen";
    set .gon_dun02$, "Hermit's Checkers";
    set .gon_dun03$, "Arcadia";
    set .gon_fild01$, "Gonryun Field";
    set .gon_in$, "Inside Gonryun";
    set .gon_test$, "Arena";
    set .guild_room$, "Guild Arena Waiting Room";
    set .guild_rwc1$, "Training Room";
    set .guild_rwc2$, "Training Room";
    set .guild_rwc3$, "Training Room";
    set .guild_rwc4$, "Training Room";
    set .guild_rwc5$, "Training Room";
    set .guild_vs01$, "RWC Arena";
    set .guild_vs02$, "RWC Arena";
    set .guild_vs03$, "RWC Arena";
    set .guild_vs04$, "RWC Arena";
    set .guild_vs1$, "Guild Arena";
    set .guild_vs1_1$, "Guild Arena";
    set .guild_vs1_2$, "Guild Arena";
    set .guild_vs1_3$, "Guild Arena";
    set .guild_vs1_4$, "Guild Arena";
    set .guild_vs2$, "Guild Arena";
    set .guild_vs2_1$, "Guild Arena";
    set .guild_vs2_2$, "Guild Arena";
    set .guild_vs2ga$, "Geffen Room A";
    set .guild_vs2gb$, "Geffen Room B";
    set .guild_vs2gc$, "Geffen Room C";
    set .guild_vs2ia$, "Izlude Room A";
    set .guild_vs2ib$, "Izlude Room B";
    set .guild_vs2ic$, "Izlude Room C";
    set .guild_vs2ma$, "Morocc Room A";
    set .guild_vs2mb$, "Morocc Room B";
    set .guild_vs2mc$, "Morocc Room C";
    set .guild_vs2pa$, "Prontera Room A";
    set .guild_vs2pb$, "Prontera Room B";
    set .guild_vs2pc$, "Prontera Room C";
    set .guild_vs3$, "Guild Arena";
    set .guild_vs4$, "Guild Arena";
    set .guild_vs5$, "Guild Arena";
    set .g_room1_1$, "Quiz Revolution";
    set .g_room1_2$, "Quiz Revolution";
    set .g_room1_3$, "Quiz Revolution";
    set .g_room2$, "Quiz Revolution";
    set .himinn$, "Valkyrie Hall (Himinn)";
    set .holy_gold$, "Gold Sanctuary";
    set .holy_silver$, "Silver Sanctuary";
    set .hugel$, "Hugel, the Quaint Garden Village";
    set .hunter_1_1$, "Hunter Guild";
    set .hunter_2_1$, "Hunter Guild";
    set .hunter_3_1$, "Hunter Guild";
    set .hu_fild01$, "Thanatos Tower";
    set .hu_fild02$, "Hugel Field";
    set .hu_fild03$, "Hugel Field";
    set .hu_fild04$, "Hugel Field";
    set .hu_fild05$, "The Abyss Lake";
    set .hu_fild06$, "Hugel Field";
    set .hu_fild07$, "Hugel Field";
    set .hu_in01$, "Inside Hugel";
    set .ice_dun01$, "Ice Cave";
    set .ice_dun02$, "Ice Cave";
    set .ice_dun03$, "Ice Cave";
    set .ice_dun04$, "Ice Cave";
    set .in_hunter$, "Hunter Guild";
    set .in_moc_16$, "Assassin Clan";
    set .in_orcs01$, "Orc village";
    set .in_rogue$, "Inside the Rogue Guild";
    set .in_sphinx1$, "Sphinx";
    set .in_sphinx2$, "Sphinx";
    set .in_sphinx3$, "Sphinx";
    set .in_sphinx4$, "Sphinx";
    set .in_sphinx5$, "Sphinx";
    set .itemmall$, "Kafra Shop";
    set .itemmall_p$, "Item mall";
    set .itemmall_s$, "Item mall";
    set .izlu2dun$, "Byalan Island";
    set .izlude$, "Izlude Town";
    set .izlude07$, "Izlude Town";
    // set .izlude_a$, "À§¼ºµµ½Ã ÀÌÁî·çµå";
    // set .izlude_b$, "À§¼ºµµ½Ã ÀÌÁî·çµå";
    // set .izlude_c$, "À§¼ºµµ½Ã ÀÌÁî·çµå";
    // set .izlude_d$, "À§¼ºµµ½Ã ÀÌÁî·çµå";
    set .izlude_in$, "Inside Izlude";
    set .izlude_x$, "Izlude Town";
    // set .iz_ac01$, "¾ÆÄ«µ¥¹Ì1Ãþ";
    // set .iz_ac01_a$, "¾ÆÄ«µ¥¹Ì1Ãþ";
    // set .iz_ac01_b$, "¾ÆÄ«µ¥¹Ì1Ãþ";
    // set .iz_ac01_c$, "¾ÆÄ«µ¥¹Ì1Ãþ";
    // set .iz_ac01_d$, "¾ÆÄ«µ¥¹Ì1Ãþ";
    // set .iz_ac02$, "¾ÆÄ«µ¥¹Ì2Ãþ";
    // set .iz_ac02_a$, "¾ÆÄ«µ¥¹Ì2Ãþ";
    // set .iz_ac02_b$, "¾ÆÄ«µ¥¹Ì2Ãþ";
    // set .iz_ac02_c$, "¾ÆÄ«µ¥¹Ì2Ãþ";
    // set .iz_ac02_d$, "¾ÆÄ«µ¥¹Ì2Ãþ";
    set .iz_dun00$, "Undersea Tunnel";
    set .iz_dun00t$, "Overlook Water Dungeon";
    set .iz_dun01$, "Undersea Tunnel";
    set .iz_dun01t$, "Overlook Water Dungeon";
    set .iz_dun02$, "Undersea Tunnel";
    set .iz_dun02t$, "Overlook Water Dungeon";
    set .iz_dun03$, "Undersea Tunnel";
    set .iz_dun03t$, "Overlook Water Dungeon";
    set .iz_dun04$, "Undersea Tunnel";
    set .iz_dun04t$, "Overlook Water Dungeon";
    set .iz_dun05$, "Undersea Tunnel";
    // set .iz_int$, "ÀÎÆ®·Î";
    // set .iz_int01$, "ÀÎÆ®·Î";
    // set .iz_int02$, "ÀÎÆ®·Î";
    // set .iz_int03$, "ÀÎÆ®·Î";
    // set .iz_int04$, "ÀÎÆ®·Î";
    // set .iz_ng01$, "´ÑÀÚÆ©Å丮¾ó¸Ê";
    set .jawaii$, "Jawaii, the Honeymoon Island";
    set .jawaii_in$, "Inside Jawaii";
    set .job3_arch01$, "Waiting room for Arch Bishop Job Change";
    set .job3_arch02$, "Odin Temple";
    set .job3_arch03$, "Waiting room for Arch Bishop Job Change";
    set .job3_gen01$, "Geneticist Lab";
    set .job3_guil01$, "Secret Tavern";
    set .job3_guil02$, "Inside the Old Warehouse";
    set .job3_guil03$, "An isolated mansion";
    set .job3_rang01$, "Waiting room for Ranger Job Change";
    set .job3_rang02$, "Test room for Ranger Job Change";
    set .job3_rune01$, "Inside of Rune Knight Templar";
    set .job3_rune02$, "Test room for Rune Knight Job Change";
    set .job3_rune03$, "Test room for Rune Knight Job Change";
    set .job3_war01$, "Test room for Warlock Job Change";
    set .job3_war02$, "Test room for Warlock Job Change";
    set .job_cru$, "Crusader Realm";
    set .job_duncer$, "Comodo Theatre";
    set .job_hunte$, "Hunter Job Change Place";
    set .job_hunter$, "Hunter Guild";
    set .job_knight$, "The Chivalry";
    set .job_knt$, "Knight Realm";
    set .job_ko$, "Hidden Place";
    set .job_monk$, "Saint Capitolina Abbey";
    set .job_priest$, "The Sanctum";
    set .job_prist$, "Priest Realm";
    set .job_sage$, "Sage Realm";
    set .job_soul$, "Your Heart";
    set .job_star$, "The Sun, the Moon and the Stars";
    set .job_sword1$, "Swordman Test Hall";
    set .job_thief1$, "Mushroom Farm";
    set .job_wiz$, "Wizard Realm";
    set .job_wizard$, "Wizard Academy";
    set .jp_castle$, "Halloween Castle";
    set .jp_dress_a$, "Back Stage A";
    set .jp_dress_b$, "Back Stage B";
    set .jp_event02$, "Japanese Event 2";
    set .jp_event03$, "Japanese Event 3";
    set .jp_event04$, "Japanese Event 4";
    set .jp_event05$, "Japanese Event 5";
    set .jp_event06$, "Japanese Event 6";
    set .jp_magic$, "House of Magical";
    set .jp_ruins$, "Sandy Beach of Ruins";
    set .jp_stage_a$, "Stage A";
    set .jp_stage_b$, "Stage B";
    set .juperos_01$, "Ruins of Juperos";
    set .juperos_02$, "Ruins of Juperos";
    set .jupe_area1$, "Juperos, Restricted Zone";
    set .jupe_area2$, "Juperos, Restricted Zone";
    set .jupe_cave$, "Ruins of Juperos Entrance";
    set .jupe_core$, "Center of Juperos";
    set .jupe_core2$, "The center of Juperos";
    set .jupe_ele$, "Juperos Elevator";
    set .jupe_ele_r$, "Juperos Elevator";
    set .jupe_gate$, "Juperos, Restricted Zone";
    set .kh_dun01$, "Robot Factory level 1";
    set .kh_dun02$, "Robot Factory level 2";
    set .kh_kiehl01$, "Kiehl's Room";
    set .kh_kiehl02$, "Kiehl's Room";
    set .kh_mansion$, "Kiel Hyre's Mansion";
    set .kh_rossi$, "The Rosimier's Mansion";
    set .kh_school$, "Kiel Hyre Academy";
    set .kh_vila$, "Kiel Hyre's Cottage";
    set .knight_1_1$, "The Chivalry";
    set .knight_2_1$, "The Chivalry";
    set .knight_3_1$, "The Chivalry";
    set .lhz_airport$, "Lighthalzen Airport";
    set .lhz_cube$, "Cube Room";
    set .lhz_dun01$, "Somatology Laboratory";
    set .lhz_dun02$, "Somatology Laboratory";
    set .lhz_dun03$, "Somatology Laboratory";
    set .lhz_dun04$, "Somatology Laboratory";
    set .lhz_fild01$, "Lighthalzen Field";
    set .lhz_fild02$, "Lighthalzen Field (Grim Reaper's Valley)";
    set .lhz_fild03$, "Lighthalzen Field";
    set .lhz_in01$, "Rekenber Corporation Headquarters";
    set .lhz_in02$, "Inside Lighthalzen";
    set .lhz_in03$, "Inside Lighthalzen";
    set .lhz_que01$, "Inside Lighthalzen";
    set .lighthalzen$, "Lightharlzen, the City-State of Prosperity";
    set .louyang$, "Louyang, the highland";
    set .louyang_e$, "Louyang Excavation Site";
    set .lou_dun01$, "The Royal Tomb";
    set .lou_dun02$, "Inside the Royal Tomb";
    set .lou_dun03$, "Suei Long Gon";
    set .lou_fild01$, "Louyang Field";
    set .lou_in01$, "Inside Louyang";
    set .lou_in02$, "Inside Louyang";
    set .mag_dun01$, "Nogg Road";
    set .mag_dun02$, "Nogg Road";
    set .malangdo$, "Malangdo Island";
    set .malaya$, "Port Malaya";
    set .mal_dun01$, "Lagoon in the Stars";
    set .mal_in01$, "Inside Malangdo Island";
    set .mal_in02$, "Inside Ship";
    set .manuk$, "Manuk";
    set .man_fild01$, "Manuk Field";
    set .man_fild02$, "Manuk Field";
    set .man_fild03$, "Manuk Field";
    set .man_in01$, "Inside Manuk";
    set .ma_dun01$, "Bangungot Hospital 1F";
    set .ma_fild01$, "Baryo Mahiwaga";
    set .ma_fild02$, "Forest";
    set .ma_in01$, "Inside of Malaya";
    set .ma_scene01$, "Bakonawa Lake";
    set .ma_zif01$, "Inside of Jeepney";
    set .ma_zif02$, "Inside of Jeepney";
    set .ma_zif03$, "Inside of Jeepney";
    set .ma_zif04$, "Inside of Jeepney";
    set .ma_zif05$, "Inside of Jeepney";
    set .ma_zif06$, "Inside of Jeepney";
    set .ma_zif07$, "Inside of Jeepney";
    set .ma_zif08$, "Inside of Jeepney";
    set .ma_zif09$, "Inside of Jeepney";
    set .mid_camp$, "Rune Midgard Allied Forces Post";
    set .mid_campin$, "Inside of the Rune Midgard Allied Forces Post";
    set .mjolnir_01$, "Mt.Mjolnir";
    set .mjolnir_02$, "Mt.Mjolnir";
    set .mjolnir_03$, "Mt.Mjolnir";
    set .mjolnir_04$, "Mt.Mjolnir";
    set .mjolnir_05$, "Mt.Mjolnir";
    set .mjolnir_06$, "Mt.Mjolnir";
    set .mjolnir_07$, "Mt.Mjolnir";
    set .mjolnir_08$, "Mt.Mjolnir";
    set .mjolnir_09$, "Mt.Mjolnir";
    set .mjolnir_10$, "Mt.Mjolnir";
    set .mjolnir_11$, "Mt.Mjolnir";
    set .mjolnir_12$, "Mt.Mjolnir";
    set .mjo_dun01$, "Mjolnir Dead Pit";
    set .mjo_dun02$, "Mjolnir Dead Pit";
    set .mjo_dun03$, "Mjolnir Dead Pit";
    set .moc_castle$, "Morroc Castle";
    set .moc_dugn01$, "Morocc Dungeon";
    set .moc_dugn02$, "Morocc Dungeon";
    set .moc_fild01$, "Sograt Desert";
    set .moc_fild02$, "Sograt Desert";
    set .moc_fild03$, "Sograt Desert";
    set .moc_fild04$, "Sograt Desert";
    set .moc_fild05$, "Sograt Desert";
    set .moc_fild06$, "Sograt Desert";
    set .moc_fild07$, "Sograt Desert";
    set .moc_fild08$, "Sograt Desert";
    set .moc_fild09$, "Sograt Desert";
    set .moc_fild10$, "Sograt Desert";
    set .moc_fild11$, "Sograt Desert";
    set .moc_fild12$, "Sograt Desert";
    set .moc_fild13$, "Sograt Desert";
    set .moc_fild14$, "Sograt Desert";
    set .moc_fild15$, "Sograt Desert";
    set .moc_fild16$, "Sograt Desert";
    set .moc_fild17$, "Sograt Desert";
    set .moc_fild18$, "Sograt Desert";
    set .moc_fild19$, "Sograt Desert";
    set .moc_fild20$, "Sograt Desert - Continental Guard Quarantine";
    set .moc_fild21$, "Dimensional Gorge";
    set .moc_fild22$, "Dimensional Gorge";
    set .moc_fild22b$, "Dimensional Gorge";
    set .moc_intr00$, "Inside Morocc";
    set .moc_intr01$, "Inside Morocc";
    set .moc_intr02$, "Inside Morocc";
    set .moc_intr04$, "Inside Morocc";
    set .moc_para01$, "Inside of Paradise Group Building in Morroc";
    set .moc_pryd01$, "Inside Pyramid";
    set .moc_pryd02$, "Inside Pyramid";
    set .moc_pryd03$, "Inside Pyramid";
    set .moc_pryd04$, "Inside Pyramid";
    set .moc_pryd05$, "Inside Pyramid";
    set .moc_pryd06$, "Inside Pyramid";
    set .moc_prydb1$, "Thief Guild";
    // set .moc_prydn1$, "¸ð·ÎÅ© ÇǶó¹Ìµå ÁöÇÏ 1Ãþ - ³ªÀÌÆ®";
    // set .moc_prydn2$, "¸ð·ÎÅ© ÇǶó¹Ìµå ÁöÇÏ 2Ãþ - ³ªÀÌÆ®";
    set .moc_ruins$, "Morroc Ruins";
    set .moc_vilg00$, "Morocc Village";
    set .moc_vilg01$, "Morocc Village";
    set .moc_vilg02$, "Morocc Village";
    set .monk_in$, "Inside St. Abbey";
    set .monk_test$, "Saint Capitolina Abbey";
    set .moonlight_a$, "Moonlight A";
    set .mora$, "Mora Village";
    set .morocc$, "Morroc Town";
    set .morocc_in$, "Inside Morroc";
    set .morocc_mem$, "Memory of Morroc";
    set .moscovia$, "Moscovia";
    set .mosk_dun01$, "Les Forest";
    set .mosk_dun02$, "Temny Forest";
    set .mosk_dun03$, "Dremuci Forest";
    set .mosk_fild01$, "somewhere in Moscovia";
    set .mosk_fild02$, "Okrestnosti of Moscovia";
    set .mosk_in$, "Inside Moscovia";
    set .mosk_que$, "Marozka's Cave";
    set .mosk_ship$, "Charabel";
    set .nameless_i$, "Nameless Island";
    set .nameless_in$, "Inside Nameless Island";
    set .nameless_n$, "Nameless Island";
    set .new_1_1$, "Training Ground";
    set .new_1_2$, "Training Ground";
    set .new_1_3$, "Training Ground";
    set .new_1_4$, "Training Ground";
    set .new_2_1$, "Training Ground";
    set .new_2_2$, "Training Ground";
    set .new_2_3$, "Training Ground";
    set .new_2_4$, "Training Ground";
    set .new_3_1$, "Training Ground";
    set .new_3_2$, "Training Ground";
    set .new_3_3$, "Training Ground";
    set .new_3_4$, "Training Ground";
    set .new_4_1$, "Training Ground";
    set .new_4_2$, "Training Ground";
    set .new_4_3$, "Training Ground";
    set .new_4_4$, "Training Ground";
    set .new_5_1$, "Training Ground";
    set .new_5_2$, "Training Ground";
    set .new_5_3$, "Training Ground";
    set .new_5_4$, "Training Ground";
    set .new_zone01$, "Training Ground";
    set .new_zone02$, "Training Ground";
    set .new_zone03$, "Training Ground";
    set .new_zone04$, "Training Ground";
    set .niflheim$, "Nifflheim, Realm of the Dead";
    set .nif_fild01$, "Skellington, a Solitary Village in Nifflheim";
    set .nif_fild02$, "Vally of Gyoll";
    set .nif_in$, "Inside Nifflheim";
    set .nyd_dun01$, "Yggdrasil Root";
    set .nyd_dun02$, "Yggdrasil Root";
    set .odin_tem01$, "Odin Shirine";
    set .odin_tem02$, "Odin Shirine";
    set .odin_tem03$, "Odin Shirine";
    set .oldpayon$, "Old Payon";
    set .oldpay_in01$, "Inside Old Payon";
    set .oldpay_in02$, "Inside Old Payon";
    set .orcsdun01$, "Orc Dungeon";
    set .orcsdun02$, "Orc Dungeon";
    set .ordeal_1_1$, "Battle Ordeal Mode";
    set .ordeal_1_2$, "Battle Ordeal Mode";
    set .ordeal_1_3$, "Battle Ordeal Mode";
    set .ordeal_1_4$, "Battle Ordeal Mode";
    set .ordeal_2_1$, "Battle Ordeal Mode";
    set .ordeal_2_2$, "Battle Ordeal Mode";
    set .ordeal_2_3$, "Battle Ordeal Mode";
    set .ordeal_2_4$, "Battle Ordeal Mode";
    set .ordeal_3_1$, "Battle Ordeal Mode";
    set .ordeal_3_2$, "Battle Ordeal Mode";
    set .ordeal_3_3$, "Battle Ordeal Mode";
    set .ordeal_3_4$, "Battle Ordeal Mode";
    set .ordeal_a00$, "Battle Ordeal Mode";
    set .ordeal_a02$, "Battle Ordeal Mode";
    set .payg_cas01$, "Greenwood Lake Guild";
    set .payg_cas02$, "Greenwood Lake Guild";
    set .payg_cas03$, "Greenwood Lake Guild";
    set .payg_cas04$, "Greenwood Lake Guild";
    set .payg_cas05$, "Greenwood Lake Guild";
    set .payon$, "Payon Town";
    set .payon_in01$, "Inside Payon";
    set .payon_in02$, "Inside Payon";
    set .payon_in03$, "Inside Payon ";
    set .payon_mem$, "Memory of Payon";
    set .pay_arche$, "Archer Village";
    set .pay_arche_s$, "Archer Village";
    set .pay_dun00$, "Payon Cave";
    set .pay_dun01$, "Payon Cave";
    set .pay_dun02$, "Payon Cave";
    set .pay_dun03$, "Payon Cave";
    set .pay_dun04$, "Payon Cave";
    set .pay_fild01$, "Payon Forest";
    set .pay_fild02$, "Payon Forest";
    set .pay_fild03$, "Payon Forest";
    set .pay_fild04$, "Sograt Desert";
    set .pay_fild05$, "Payon Forest";
    set .pay_fild06$, "Payon Forest";
    set .pay_fild07$, "Payon Forest";
    set .pay_fild08$, "Payon Forest";
    set .pay_fild09$, "Payon Forest";
    set .pay_fild10$, "Payon Forest";
    set .pay_fild11$, "Payon Forest";
    set .pay_gld$, "Greenwood Lake";
    set .poring_c01$, "Poring Waiting Room";
    set .poring_c02$, "Poring Market";
    set .poring_w01$, "Poring War - Waiting Room";
    set .poring_w02$, "Poring War";
    set .priest_1_1$, "The Sanctum";
    set .priest_2_1$, "The Sanctum";
    set .priest_3_1$, "The Sanctum";
    set .probemap$, "Probe Map 1";
    set .probemap02$, "Probe Map 2";
    set .prontera$, "Prontera City, Capitol of Rune-Midgarts";
    set .prontera_s$, "Prontera City, Capital of Rune Midgard";
    set .prontera_x$, "Prontera City, Capital of Rune Midgard";
    set .prtg_cas01$, "Valkyrie Realm Guild";
    set .prtg_cas02$, "Valkyrie Realm Guild";
    set .prtg_cas03$, "Valkyrie Realm Guild";
    set .prtg_cas04$, "Valkyrie Realm Guild";
    set .prtg_cas05$, "Valkyrie Realm Guild";
    set .prt_are01$, "ARENA";
    set .prt_arena01$, "ARENA";
    set .prt_are_in$, "Waiting room";
    set .prt_castle$, "Prontera Castle";
    set .prt_church$, "the Sanctuary";
    set .prt_church_x$, "The Sanctuary";
    set .prt_cstl01$, "Prontera Castle";
    set .prt_dugn00$, "Prontera Dungeon";
    set .prt_dugn01$, "Prontera Dungeon";
    set .prt_fild00$, "Prontera Field";
    set .prt_fild01$, "Prontera Field";
    set .prt_fild02$, "Prontera Field";
    set .prt_fild03$, "Prontera Field";
    set .prt_fild04$, "Prontera Field";
    set .prt_fild05$, "Prontera Field";
    set .prt_fild06$, "Prontera Field";
    set .prt_fild07$, "Prontera Field";
    set .prt_fild08$, "Prontera Field";
    set .prt_fild08a$, "Prontera Field";
    set .prt_fild08b$, "Prontera Field";
    set .prt_fild08c$, "Prontera Field";
    set .prt_fild08d$, "Prontera Field";
    set .prt_fild09$, "Prontera Field";
    set .prt_fild10$, "Prontera Field";
    set .prt_fild11$, "Prontera Field";
    set .prt_gld$, "Valkyrie Realm";
    set .prt_in$, "Inside Prontera";
    set .prt_intr01$, "Inside Prontera";
    set .prt_intr01_a$, "Inside Prontera";
    set .prt_intr02$, "Inside Prontera";
    set .prt_maze01$, "Labyrinth Forest";
    set .prt_maze02$, "Labyrinth Forest";
    set .prt_maze03$, "Labyrinth Forest";
    set .prt_monk$, "St. Capitolina Abbey";
    set .prt_sewb1$, "Prontera Culvert";
    set .prt_sewb2$, "Prontera Culvert";
    set .prt_sewb3$, "Prontera Culvert";
    set .prt_sewb4$, "Prontera Culvert";
    set .prt_vilg00$, "Prontera Village";
    set .prt_vilg01$, "Prontera Village";
    set .prt_vilg02$, "Prontera Village";
    set .pvp_2vs2$, "PvP : Event Coliseum";
    set .pvp_2vs2b$, "PvP : Event Coliseum";
    set .pvp_2vs2c$, "PvP : Event Coliseum";
    set .pvp_c_room$, "PvP : Waiting Room";
    set .pvp_n_1_1$, "PvP : Room Sandwich";
    set .pvp_n_1_2$, "PvP : Room Rock On";
    set .pvp_n_1_3$, "PvP : Four Room";
    set .pvp_n_1_4$, "PvP : Room Undercross";
    set .pvp_n_1_5$, "PvP : Room Copass";
    set .pvp_n_2_1$, "PvP : Room Sandwich";
    set .pvp_n_2_2$, "PvP : Room Rock On";
    set .pvp_n_2_3$, "PvP : Four Room";
    set .pvp_n_2_4$, "PvP : Room Undercross";
    set .pvp_n_2_5$, "PvP : Room Copass";
    set .pvp_n_3_1$, "PvP : Room Sandwich";
    set .pvp_n_3_2$, "PvP : Room Rock On";
    set .pvp_n_3_3$, "PvP : Four Room";
    set .pvp_n_3_4$, "PvP : Room Undercross";
    set .pvp_n_3_5$, "PvP : Room Copass";
    set .pvp_n_4_1$, "PvP : Room Sandwich";
    set .pvp_n_4_2$, "PvP : Room Rock On";
    set .pvp_n_4_3$, "PvP : Four Room";
    set .pvp_n_4_4$, "PvP : Room Undercross";
    set .pvp_n_4_5$, "PvP : Room Copass";
    set .pvp_n_5_1$, "PvP : Room Sandwich";
    set .pvp_n_5_2$, "PvP : Room Rock On";
    set .pvp_n_5_3$, "PvP : Four Room";
    set .pvp_n_5_4$, "PvP : Room Undercross";
    set .pvp_n_5_5$, "PvP : Room Copass";
    set .pvp_n_6_1$, "PvP : Room Sandwich";
    set .pvp_n_6_2$, "PvP : Room Rock On";
    set .pvp_n_6_3$, "PvP : Four Room";
    set .pvp_n_6_4$, "PvP : Room Undercross";
    set .pvp_n_6_5$, "PvP : Room Copass";
    set .pvp_n_7_1$, "PvP : Room Sandwich";
    set .pvp_n_7_2$, "PvP : Room Rock On";
    set .pvp_n_7_3$, "PvP : Four Room";
    set .pvp_n_7_4$, "PvP : Room Undercross";
    set .pvp_n_7_5$, "PvP : Room Copass";
    set .pvp_n_8_1$, "PvP : Room Sandwich";
    set .pvp_n_8_2$, "PvP : Room Rock On";
    set .pvp_n_8_3$, "PvP : Four Room";
    set .pvp_n_8_4$, "PvP : Room Undercross";
    set .pvp_n_8_5$, "PvP : Room Copass";
    set .pvp_n_room$, "PvP : Waiting Room";
    set .pvp_room$, "PvP : Waiting Room";
    set .pvp_y_1_1$, "PvP : Room Prontera";
    set .pvp_y_1_2$, "PvP : Room Izlude";
    set .pvp_y_1_3$, "PvP : Room Payon";
    set .pvp_y_1_4$, "PvP : Room Alberta";
    set .pvp_y_1_5$, "PvP : Room Morroc";
    set .pvp_y_2_1$, "PvP : Room Prontera";
    set .pvp_y_2_2$, "PvP : Room Izlude";
    set .pvp_y_2_3$, "PvP : Room Payon";
    set .pvp_y_2_4$, "PvP : Room Alberta";
    set .pvp_y_2_5$, "PvP : Room Morroc";
    set .pvp_y_3_1$, "PvP : Room Prontera";
    set .pvp_y_3_2$, "PvP : Room Izlude";
    set .pvp_y_3_3$, "PvP : Room Payon";
    set .pvp_y_3_4$, "PvP : Room Alberta";
    set .pvp_y_3_5$, "PvP : Room Morroc";
    set .pvp_y_4_1$, "PvP : Room Prontera";
    set .pvp_y_4_2$, "PvP : Room Izlude";
    set .pvp_y_4_3$, "PvP : Room Payon";
    set .pvp_y_4_4$, "PvP : Room Alberta";
    set .pvp_y_4_5$, "PvP : Room Morroc";
    set .pvp_y_5_1$, "PvP : Room Prontera";
    set .pvp_y_5_2$, "PvP : Room Izlude";
    set .pvp_y_5_3$, "PvP : Room Payon";
    set .pvp_y_5_4$, "PvP : Room Alberta";
    set .pvp_y_5_5$, "PvP : Room Morroc";
    set .pvp_y_6_1$, "PvP : Room Prontera";
    set .pvp_y_6_2$, "PvP : Room Izlude";
    set .pvp_y_6_3$, "PvP : Room Payon";
    set .pvp_y_6_4$, "PvP : Room Alberta";
    set .pvp_y_6_5$, "PvP : Room Morroc";
    set .pvp_y_7_1$, "PvP : Room Prontera";
    set .pvp_y_7_2$, "PvP : Room Izlude";
    set .pvp_y_7_3$, "PvP : Room Payon";
    set .pvp_y_7_4$, "PvP : Room Alberta";
    set .pvp_y_7_5$, "PvP : Room Morroc";
    set .pvp_y_8_1$, "PvP : Room Prontera";
    set .pvp_y_8_2$, "PvP : Room Izlude";
    set .pvp_y_8_3$, "PvP : Room Payon";
    set .pvp_y_8_4$, "PvP : Room Alberta";
    set .pvp_y_8_5$, "PvP : Room Morroc";
    set .pvp_y_room$, "PvP : Waiting Room";
    set .p_track01$, "Monster Race Arena";
    set .p_track02$, "Monster Race Arena";
    // set .que_avan01$, "¿¡À̹ÝÆ® ¿¬±¸½Ç";
    set .que_ba$, "Unknown";
    set .que_bingo$, "Bingo Game Room";
    set .que_dan01$, "Hugel Field";
    set .que_dan02$, "Inside of the Abandoned House in Juno";
    set .que_god01$, "Quest Map";
    set .que_god01t$, "Quest Map";
    set .que_god02$, "Quest Map";
    set .que_house_s$, "Strange House";
    set .que_hugel$, "Odin Shrine's Underground";
    set .que_job01$, "Private Pub";
    set .que_job02$, "Job Quest 2";
    set .que_job03$, "Job Quest 3";
    // set .que_lhz$, "»ýü½ÇÇè ¿¬±¸¼Ò ÁöÇÏ 4Ãþ";
    set .que_moc_16$, "Moon Palace, Mob Area";
    set .que_moon$, "Moon Palace";
    set .que_new01$, "New Year Day Place";
    set .que_new02$, "New Year Day Place";
    set .que_ng$, "Ninja - Gunslinger map";
    set .que_qaru01$, "Fallacious Okolnir";
    set .que_qaru02$, "Fallacious Okolnir";
    set .que_qaru03$, "Fallacious Okolnir";
    set .que_qaru04$, "Fallacious Okolnir";
    set .que_qaru05$, "Fallacious Okolnir";
    set .que_qsch01$, "Fallacious Okolnir";
    set .que_qsch02$, "Fallacious Okolnir";
    set .que_qsch03$, "Fallacious Okolnir";
    set .que_qsch04$, "Fallacious Okolnir";
    set .que_qsch05$, "Fallacious Okolnir";
    set .que_rachel$, "Inside Temple";
    set .que_san04$, "Inside Freya's Temple";
    set .que_sign02$, "Valley of Gyoll";
    set .que_temsky$, "Pope's Office - The Garden of Heaven";
    set .que_thor$, "Thor Volcano Dungeon";
    set .quiz_00$, "Quiz Revolrution";
    set .quiz_01$, "Quiz Revolrutiona";
    set .quiz_02$, "Quiz Arena";
    set .quiz_test$, "Quiz Hall";
    set .rachel$, "Capital of Arunafeltz States, Rachel";
    set .ra_fild01$, "Audhumbla Grassland";
    set .ra_fild02$, "Od Canyon";
    set .ra_fild03$, "The Plain of Ida";
    set .ra_fild04$, "Audhumbla Grassland";
    set .ra_fild05$, "Audhumbla Grassland";
    set .ra_fild06$, "Portus Luna";
    set .ra_fild07$, "Od Canyon";
    set .ra_fild08$, "The Plain of Ida";
    set .ra_fild09$, "Audhumbla Grassland";
    set .ra_fild10$, "Od Canyon";
    set .ra_fild11$, "The Plain of Ida";
    set .ra_fild12$, "The Plain of Ida";
    set .ra_fild13$, "Shore of Tears";
    set .ra_in01$, "Inside Rachel";
    set .ra_san01$, "Holy Ground";
    set .ra_san02$, "Holy Ground";
    set .ra_san03$, "Holy Ground";
    set .ra_san04$, "Holy Ground";
    set .ra_san05$, "Holy Ground";
    set .ra_temin$, "Inside Temple";
    set .ra_temple$, "Freya Grand Temple - Cheshrumnir";
    set .ra_temsky$, "Pope's Office - The Garden of Heaven";
    set .room_00$, "Room 0";
    set .room_01$, "Room 1";
    set .room_02$, "Room 2";
    set .rwc01$, "Ragnarok World Championship Arena 1";
    set .rwc02$, "Ragnarok World Championship Arena 2";
    set .rwc03$, "Ragnarok World Championship Arena 3";
    set .schg_cas01$, "Nidhoggur Guild";
    set .schg_cas02$, "Nidhoggur Guild";
    set .schg_cas03$, "Nidhoggur Guild";
    set .schg_cas04$, "Nidhoggur Guild";
    set .schg_cas05$, "Nidhoggur Guild";
    set .schg_dun01$, "Subterranean Guild Dungeon";
    set .schg_que01$, "Morestone Prairie";
    set .sch_gld$, "Nidhoggur";
    set .sec_in01$, "Inside Valhalla";
    set .sec_in02$, "Inside Valhalla";
    set .sec_pri$, "Room of Meditation (Valhalla Prison)";
    set .splendide$, "Splendide";
    set .spl_fild01$, "Splendide Field";
    set .spl_fild02$, "Splendide Field";
    set .spl_fild03$, "Splendide Field";
    set .spl_in01$, "Inside Splendide";
    set .spl_in02$, "Inside Splendide";
    set .sword_1_1$, "Swordman Test Hall";
    set .sword_2_1$, "Swordman Test Hall";
    set .sword_3_1$, "Swordman Test Hall";
    set .s_atelier$, "Shadow Workshop";
    set .tank_test$, "Tank Test 1";
    set .tank_test2$, "Tank Test 2";
    // set .teg_dun01$, "±æµå ÁöÇÏ ´øÀü";
    // set .teg_dun02$, "±æµå ÁöÇÏ ´øÀü";
    // set .test$, "Test Map";
    // set .te_aldecas1$, "±Û¶ó¸®½º";
    // set .te_aldecas2$, "µðÆ÷¸£Å×";
    // set .te_aldecas3$, "¼Ò¸°";
    // set .te_aldecas4$, "ºñ´Ö";
    // set .te_aldecas5$, "´õºí·ù";
    // set .te_alde_gld$, "Ä«ÇÁ¶ó°¡ÅÙ";
    // set .te_prtcas01$, "°Ô¿Àº¸¸£±×";
    // set .te_prtcas02$, "¸®Çϸ£Æ®";
    // set .te_prtcas03$, "À§±×³Ê";
    // set .te_prtcas04$, "ÇÏÀ̳×";
    // set .te_prtcas05$, "³×¸®¿ì½º";
    // set .te_prt_gld$, "±Û·Î¸®¾Æ";
    set .thana_boss$, "Thanatos Tower - Unknown Area";
    set .thana_scene01$, "Thanatos Tower Entrance";
    set .thana_step$, "Thanatos Tower - Upper Level";
    set .tha_scene01$, "Thanatos Tower Entrance";
    set .tha_t01$, "Thanatos Tower - Lower Level";
    set .tha_t02$, "Thanatos Tower - Lower Level";
    set .tha_t03$, "Thanatos Tower - Lower Level";
    set .tha_t04$, "Thanatos Tower - Lower Level";
    set .tha_t05$, "Thanatos Tower - Upper Level";
    set .tha_t06$, "Thanatos Tower - Upper Level";
    set .tha_t07$, "Thanatos Tower - Upper Level";
    set .tha_t08$, "Thanatos Tower - Upper Level";
    set .tha_t09$, "Thanatos Tower - Upper Level";
    set .tha_t10$, "Thanatos Tower - Upper Level";
    set .tha_t11$, "Thanatos Tower - Upper Level";
    set .tha_t12$, "Thanatos Tower - Upper Level";
    set .thor_camp$, "Thor Volcano Camp";
    set .thor_v01$, "Thor Volcano Dungeon";
    set .thor_v02$, "Thor Volcano Dungeon";
    set .thor_v03$, "Thor Volcano Dungeon";
    set .tower_a0$, "Tower A0";
    set .tower_a1$, "Tower A1";
    set .tower_a10$, "Tower A10";
    set .tower_a11$, "Tower A11";
    set .tower_a12$, "Tower A12";
    set .tower_a2$, "Tower A2";
    set .tower_a3$, "Tower A3";
    set .tower_a4$, "Tower A4";
    set .tower_a5$, "Tower A5";
    set .tower_a6$, "Tower A6";
    set .tower_a7$, "Tower A7";
    set .tower_a8$, "Tower A8";
    set .tower_a9$, "Tower A9";
    set .tower_b0$, "Tower B0";
    set .tower_b1$, "Tower B1";
    set .tower_b10$, "Tower B10";
    set .tower_b11$, "Tower B11";
    set .tower_b12$, "Tower B12";
    set .tower_b2$, "Tower B2";
    set .tower_b3$, "Tower B3";
    set .tower_b4$, "Tower B4";
    set .tower_b5$, "Tower B5";
    set .tower_b6$, "Tower B6";
    set .tower_b7$, "Tower B7";
    set .tower_b8$, "Tower B8";
    set .tower_b9$, "Tower B9";
    set .tower_c0$, "Tower C0";
    set .tower_c1$, "Tower C1";
    set .tower_c10$, "Tower C10";
    set .tower_c11$, "Tower C11";
    set .tower_c12$, "Tower C12";
    set .tower_c2$, "Tower C2";
    set .tower_c3$, "Tower C3";
    set .tower_c4$, "Tower C4";
    set .tower_c5$, "Tower C5";
    set .tower_c6$, "Tower C6";
    set .tower_c7$, "Tower C7";
    set .tower_c8$, "Tower C8";
    set .tower_c9$, "Tower C9";
    set .tower_d0$, "Tower D0";
    set .tower_d1$, "Tower D1";
    set .tower_d10$, "Tower D10";
    set .tower_d11$, "Tower D11";
    set .tower_d12$, "Tower D12";
    set .tower_d2$, "Tower D2";
    set .tower_d3$, "Tower D3";
    set .tower_d4$, "Tower D4";
    set .tower_d5$, "Tower D5";
    set .tower_d6$, "Tower D6";
    set .tower_d7$, "Tower D7";
    set .tower_d8$, "Tower D8";
    set .tower_d9$, "Tower D9";
    set .treasure01$, "Sunken Ship";
    set .treasure02$, "Sunken Ship";
    set .treasure_n1$, "ÀÌÁî·çµå ³­Æļ± 1Ãþ";
    set .treasure_n2$, "ÀÌÁî·çµå ³­Æļ± 2Ãþ";
    set .turbo_e_16$, "Turbo Track Stadium";
    set .turbo_e_4$, "Turbo Track Stadium";
    set .turbo_e_8$, "Turbo Track Stadium";
    set .turbo_n_1$, "Turbo Track Stadium";
    set .turbo_n_16$, "Turbo Track Stadium";
    set .turbo_n_4$, "Turbo Track Stadium";
    set .turbo_n_8$, "Turbo Track Stadium";
    set .turbo_room$, "Waiting Room";
    set .tur_dun01$, "Turtle Island";
    set .tur_dun02$, "Turtle Island Dungeon";
    set .tur_dun03$, "Good Turtles Village";
    set .tur_dun04$, "Turtle Palace";
    set .tur_dun05$, "Underground swamp zone";
    set .tur_dun06$, "Underground swamp zone";
    set .umbala$, "Wootan Tribe's Village, Umbala";
    set .um_dun01$, "Carpenter's Shop in the Tree";
    set .um_dun02$, "Passage to a Foreign World";
    set .um_fild01$, "Luluka Forest";
    set .um_fild02$, "Hoomga Forest";
    set .um_fild03$, "Kalala Swamp";
    set .um_fild04$, "Hoomga Jungle";
    set .um_in$, "Inside Umbala";
    set .valkyrie$, "Valkyrie Hall, the Hall of Honor";
    set .veins$, "Veins, the Canyon Village";
    set .ve_fild01$, "Veins Field";
    set .ve_fild02$, "Veins Field";
    set .ve_fild03$, "Veins Field";
    set .ve_fild04$, "Veins Field";
    set .ve_fild05$, "Veins Field";
    set .ve_fild06$, "Veins Field";
    set .ve_fild07$, "Veins Field";
    set .ve_in$, "Inside Veins";
    set .ve_in02$, "Inside Veins";
    set .wizard_1_1$, "Wizard Academy";
    set .wizard_2_1$, "Wizard Academy";
    set .wizard_3_1$, "Wizard Academy";
    set .xmas$, "Lutie, Snow Village";
    set .xmas_dun01$, "Toy Factory Warehouse";
    set .xmas_dun02$, "Toy Monitoring Room";
    set .xmas_fild01$, "Lutie Field";
    set .xmas_in$, "Inside Lutie";
    set .xmas_x$, "Lutie, the Snow Village";
    set .yggdrasil01$, "Hvergelmir's Fountain (Trunk of Yggdrasil)";
    set .yuno$, "Juno, the capital of Schwarzwald Republic";
    set .yuno_fild01$, "Border Posts";
    set .yuno_fild02$, "Kiel Hyre's Cottage";
    set .yuno_fild03$, "El Mes Plateau";
    set .yuno_fild04$, "El Mes Plateau";
    set .yuno_fild05$, "El Mes Plateau";
    set .yuno_fild06$, "El Mes Plateau";
    set .yuno_fild07$, "El Mes Gorge (Valley of Abyss)";
    set .yuno_fild08$, "Kiel Hyre's Academy";
    set .yuno_fild09$, "Schwaltzwald Guards Camp";
    set .yuno_fild10$, "Juno Field";
    set .yuno_fild11$, "Juno Field";
    set .yuno_fild12$, "Border Checkpoint";
    set .yuno_in01$, "Inside Juno";
    set .yuno_in02$, "Inside the Sage Castle";
    set .yuno_in03$, "Inside Juno";
    set .yuno_in04$, "Republic Library";
    set .yuno_in05$, "Power Plant of Ymir's Heart";
    set .yuno_pre$, "Schwaltzvalt Government Buildings";
    set .y_airport$, "Juno Airport";
    set .z_agit$, "Z Gang's Hideout";
    end;
}
Viewed 1711 times, submitted by Emistry.