SKILL_INFO_LIST = {
[SKID.NV_BASIC] = {
"NV_BASIC";
SkillName = "Basic Skill",
MaxLv = 9,
},
[SKID.SM_SWORD] = {
"SM_SWORD";
SkillName = "Sword Mastery",
MaxLv = 10,
},
[SKID.SM_TWOHAND] = {
"SM_TWOHAND";
SkillName = "Two-Handed Sword Mastery",
MaxLv = 10,
_NeedSkillList = {
{ SKID.SM_SWORD,1 }
}
},
[SKID.SM_RECOVERY] = {
"SM_RECOVERY";
SkillName = "Increase Recuperative Power",
MaxLv = 10,
},
[SKID.SM_BASH] = {
"SM_BASH";
SkillName = "Bash",
MaxLv = 10,
SpAmount = { 8, 8, 8, 8, 8, 15, 15, 15, 15, 15 }
},
[SKID.SM_PROVOKE] = {
"SM_PROVOKE";
SkillName = "Provoke",
MaxLv = 10,
SpAmount = { 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 }
},
[SKID.SM_MAGNUM] = {
"SM_MAGNUM";
SkillName = "MB",
MaxLv = 10,
_NeedSkillList = {
{ SKID.SM_BASH,5 }
}
},
[SKID.SM_ENDURE] = {
"SM_ENDURE";
SkillName = "Endure",
MaxLv = 10,
_NeedSkillList = {
{ SKID.SM_PROVOKE,5 }
}
},
[SKID.MG_SRECOVERY] = {
"MG_SRECOVERY";
SkillName = "Increase Spiritual Power",
MaxLv = 10,
},
[SKID.MG_SIGHT] = {
"MG_SIGHT";
SkillName = "Sight",
MaxLv = 1,
},
[SKID.MG_NAPALMBEAT] = {
"MG_NAPALMBEAT";
SkillName = "NB",
MaxLv = 10,
},
[SKID.MG_SAFETYWALL] = {
"MG_SAFETYWALL";
SkillName = "SW",
MaxLv = 10,
SpAmount = { 30, 30, 30, 35, 35, 35, 40, 40, 40, 40 },
_NeedSkillList = {
{ SKID.MG_NAPALMBEAT,7},
{ SKID.MG_SOULSTRIKE,5 }
},
NeedSkillList = {
[JOBID.JT_PRIEST] = {
{ SKID.PR_SANCTUARY,3 },
{ SKID.PR_ASPERSIO,4 },
}
}
},
[SKID.MG_SOULSTRIKE] = {
"MG_SOULSTRIKE";
SkillName = "SS",
MaxLv = 10,
SpAmount = { 18, 14, 24, 20, 30, 26, 36, 32, 42, 38 },
_NeedSkillList = {
{ SKID.MG_NAPALMBEAT,4 }
}
},
[SKID.MG_COLDBOLT] = {
"MG_COLDBOLT";
SkillName = "CB",
MaxLv = 10,
SpAmount = { 12, 14, 16, 18, 20, 22, 24, 26, 28, 30 }
},
[SKID.MG_FROSTDIVER] = {
"MG_FROSTDIVER";
SkillName = "FD",
MaxLv = 10,
_NeedSkillList = {
{ SKID.MG_COLDBOLT,5 }
}
},
[SKID.MG_STONECURSE] = {
"MG_STONECURSE";
SkillName = "SC",
MaxLv = 10,
},
[SKID.MG_FIREBALL] = {
"MG_FIREBALL";
SkillName = "FB",
MaxLv = 10,
_NeedSkillList = {
{ SKID.MG_FIREBOLT, 4 }
}
},
[SKID.MG_FIREWALL] = {
"MG_FIREWALL";
SkillName = "FW",
MaxLv = 10,
_NeedSkillList = {
{ SKID.MG_SIGHT,1 },
{ SKID.MG_FIREBALL,5 }
}
},
[SKID.MG_FIREBOLT] = {
"MG_FIREBOLT";
SkillName = "FB",
MaxLv = 10,
SpAmount = { 12, 14, 16, 18, 20, 22, 24, 26, 28, 30 }
},
[SKID.MG_LIGHTNINGBOLT] = {
"MG_LIGHTNINGBOLT";
SkillName = "LB",
MaxLv = 10,
SpAmount = { 12, 14, 16, 18, 20, 22, 24, 26, 28, 30 }
},
[SKID.MG_THUNDERSTORM] = {
"MG_THUNDERSTORM";
SkillName = "TS",
MaxLv = 10,
SpAmount = { 29, 34, 39, 44, 49, 54, 59, 64, 69, 74 },
_NeedSkillList = {
{ SKID.MG_LIGHTNINGBOLT,4 }
}
},
[SKID.AL_DP] = {
"AL_DP";
SkillName = "Divine Protection",
MaxLv = 10,
NeedSkillList = {
[JOBID.JT_CRUSADER] = {
{ SKID.AL_CURE,1 }
}
}
},
[SKID.AL_DEMONBANE] = {
"AL_DEMONBANE";
SkillName = "Demon Bane",
MaxLv = 10,
_NeedSkillList = {
{ SKID.AL_DP,3 }
}
},
[SKID.AL_RUWACH] = {
"AL_RUWACH";
SkillName = "Ruwach",
MaxLv = 1,
},
[SKID.AL_PNEUMA] = {
"AL_PNEUMA";
SkillName = "Pneuma",
MaxLv = 1,
_NeedSkillList = {
{ SKID.AL_WARP,4 }
}
},
[SKID.AL_TELEPORT] = {
"AL_TELEPORT";
SkillName = "Tele",
MaxLv = 2,
SpAmount = { 10, 9 },
_NeedSkillList = {
{ SKID.AL_RUWACH,1 }
}
},
[SKID.AL_WARP] = {
"AL_WARP";
SkillName = "Warp",
MaxLv = 4,
_NeedSkillList = {
{ SKID.AL_TELEPORT,2 }
}
},
[SKID.AL_HEAL] = {
"AL_HEAL";
SkillName = "Heal",
MaxLv = 10,
SpAmount = { 13, 16, 19, 22, 25, 28, 31, 34, 37, 40 },
NeedSkillList = {
[JOBID.JT_CRUSADER] = {
{ SKID.CR_TRUST,10 },
{ SKID.AL_DEMONBANE,5 }
}
}
},
[SKID.AL_INCAGI] = {
"AL_INCAGI";
SkillName = "AGI Up",
MaxLv = 10,
SpAmount = { 18, 21, 24, 27, 30, 33, 36, 39, 42, 45 },
_NeedSkillList = {
{ SKID.AL_HEAL,3}
}
},
[SKID.AL_DECAGI] = {
"AL_DECAGI";
SkillName = "AGI Down",
MaxLv = 10,
SpAmount = { 15, 17, 19, 21, 23, 25, 27, 29, 31, 33 },
_NeedSkillList = {
{ SKID.AL_INCAGI, 1 }
}
},
[SKID.AL_HOLYWATER] = {
"AL_HOLYWATER";
SkillName = "Aqua Benedicta",
MaxLv = 1,
},
[SKID.AL_CRUCIS] = {
"AL_CRUCIS";
SkillName = "Signum Crucis",
MaxLv = 10,
_NeedSkillList = {
{ SKID.AL_DEMONBANE,3 }
}
},
[SKID.AL_ANGELUS] = {
"AL_ANGELUS";
SkillName = "Ang",
MaxLv = 10,
SpAmount = { 23,26, 29, 32, 35, 38, 41, 44, 47, 50 },
_NeedSkillList = {
{ SKID.AL_DP,3 }
}
},
[SKID.AL_BLESSING] = {
"AL_BLESSING";
SkillName = "Bless",
MaxLv = 10,
SpAmount = { 28, 32, 36, 40, 44, 48, 52, 56, 60, 64 },
_NeedSkillList = {
{ SKID.AL_DP,5 }
}
},
[SKID.AL_CURE] = {
"AL_CURE";
SkillName = "Cure",
MaxLv = 1,
_NeedSkillList = {
{ SKID.AL_HEAL,2 }
},
NeedSkillList = {
[JOBID.JT_CRUSADER] = {
{ SKID.CR_TRUST,5 }
}
}
},
[SKID.MC_INCCARRY] = {
"MC_INCCARRY";
SkillName = "Enlarge Weight Limit",
MaxLv = 10,
},
[SKID.MC_DISCOUNT] = {
"MC_DISCOUNT";
SkillName = "Discount",
MaxLv = 10,
_NeedSkillList = {
{ SKID.MC_INCCARRY,3 }
}
},
[SKID.MC_OVERCHARGE] = {
"MC_OVERCHARGE";
SkillName = "Overcharge",
MaxLv = 10,
_NeedSkillList = {
{ SKID.MC_DISCOUNT,3 }
}
},
[SKID.MC_PUSHCART] = {
"MC_PUSHCART";
SkillName = "Pushcart",
MaxLv = 10,
_NeedSkillList = {
{ SKID.MC_INCCARRY,5 }
}
},
[SKID.MC_IDENTIFY] = {
"MC_IDENTIFY";
SkillName = "Identify",
MaxLv = 1,
},
[SKID.MC_VENDING] = {
"MC_VENDING";
SkillName = "Vending",
MaxLv = 10,
_NeedSkillList = {
{ SKID.MC_PUSHCART,3 }
}
},
[SKID.MC_MAMMONITE] = {
"MC_MAMMONITE";
SkillName = "Mammonite",
MaxLv = 10,
SpAmount = { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 }
},
[SKID.AC_OWL] = {
"AC_OWL";
SkillName = "Owl's Eye",
MaxLv = 10,
},
[SKID.AC_VULTURE] = {
"AC_VULTURE";
SkillName = "Vulture's Eye",
MaxLv = 10,
_NeedSkillList = {
{ SKID.AC_OWL,3 }
},
NeedSkillList = {
[JOBID.JT_ROGUE] = {
}
}
},
[SKID.AC_CONCENTRATION] = {
"AC_CONCENTRATION";
SkillName = "AC",
MaxLv = 10,
SpAmount = { 25, 30, 35, 40, 45, 50, 55, 60, 65, 70 },
_NeedSkillList = {
{ SKID.AC_VULTURE,1 }
}
},
[SKID.AC_DOUBLE] = {
"AC_DOUBLE";
SkillName = "DS",
MaxLv = 10,
NeedSkillList = {
[JOBID.JT_ROGUE] = {
{ SKID.AC_VULTURE,10 }
}
}
},
[SKID.AC_SHOWER] = {
"AC_SHOWER";
SkillName = "AS",
MaxLv = 10,
_NeedSkillList = {
{ SKID.AC_DOUBLE,5 }
}
},
[SKID.TF_DOUBLE] = {
"TF_DOUBLE";
SkillName = "Double Attack",
MaxLv = 10,
},
[SKID.TF_MISS] = {
"TF_MISS";
SkillName = "Increase Dodge",
MaxLv = 10,
},
[SKID.TF_STEAL] = {
"TF_STEAL";
SkillName = "Steal",
MaxLv = 10,
},
[SKID.TF_HIDING] = {
"TF_HIDING";
SkillName = "Hide",
MaxLv = 10,
SpAmount = { 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 },
_NeedSkillList = {
{ SKID.TF_STEAL,5 }
}
},
[SKID.TF_POISON] = {
"TF_POISON";
SkillName = "Env",
MaxLv = 10,
},
[SKID.TF_DETOXIFY] = {
"TF_DETOXIFY";
SkillName = "Detox",
MaxLv = 1,
_NeedSkillList = {
{ SKID.TF_POISON,3 }
}
},
[SKID.ALL_RESURRECTION] = {
"ALL_RESURRECTION";
SkillName = "Res",
MaxLv = 4,
_NeedSkillList = {
{ SKID.MG_SRECOVERY,4 },
{ SKID.PR_STRECOVERY,1 }
}
},
[SKID.KN_SPEARMASTERY] = {
"KN_SPEARMASTERY";
SkillName = "Spear Mastery",
MaxLv = 10,
},
[SKID.KN_PIERCE] = {
"KN_PIERCE";
SkillName = "Pierce",
MaxLv = 10,
_NeedSkillList = {
{ SKID.KN_SPEARMASTERY,1 }
}
},
[SKID.KN_BRANDISHSPEAR] = {
"KN_BRANDISHSPEAR";
SkillName = "Brandish",
MaxLv = 10,
_NeedSkillList = {
{ SKID.KN_RIDING,1 },
{ SKID.KN_SPEARSTAB,3 }
}
},
[SKID.KN_SPEARSTAB] = {
"KN_SPEARSTAB";
SkillName = "Spear Stab",
MaxLv = 10,
SpAmount = { 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 },
_NeedSkillList = {
{ SKID.KN_PIERCE,5 }
}
},
[SKID.KN_SPEARBOOMERANG] = {
"KN_SPEARBOOMERANG";
SkillName = "Spear Boome",
MaxLv = 5,
_NeedSkillList = {
{ SKID.KN_PIERCE,3 }
}
},
[SKID.KN_TWOHANDQUICKEN] = {
"KN_TWOHANDQUICKEN";
SkillName = "Two-Hand Quicken",
MaxLv = 10,
SpAmount = { 14, 18, 22, 26, 30, 34, 38, 42, 46, 50 },
_NeedSkillList = {
{ SKID.SM_TWOHAND,1 }
}
},
[SKID.KN_AUTOCOUNTER] = {
"KN_AUTOCOUNTER";
SkillName = "Counter",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SM_TWOHAND,1 }
}
},
[SKID.KN_BOWLINGBASH] = {
"KN_BOWLINGBASH";
SkillName = "BB",
MaxLv = 10,
SpAmount = { 13, 14, 15, 16, 17, 18, 19, 20, 21, 22 },
_NeedSkillList = {
{ SKID.SM_BASH,10 },
{ SKID.SM_MAGNUM,3 },
{ SKID.SM_TWOHAND,5 },
{ SKID.KN_TWOHANDQUICKEN,10 },
{ SKID.KN_AUTOCOUNTER,5 }
}
},
[SKID.KN_RIDING] = {
"KN_RIDING";
SkillName = "Riding",
MaxLv = 1,
_NeedSkillList = {
{ SKID.SM_ENDURE,1 }
}
},
[SKID.KN_CAVALIERMASTERY] = {
"KN_CAVALIERMASTERY";
SkillName = "Cavalry Mastery",
MaxLv = 5,
_NeedSkillList = {
{ SKID.KN_RIDING,1 }
}
},
[SKID.PR_MACEMASTERY] = {
"PR_MACEMASTERY";
SkillName = "Mace Mastery",
MaxLv = 10,
},
[SKID.PR_IMPOSITIO] = {
"PR_IMPOSITIO";
SkillName = "Impos",
MaxLv = 5,
SpAmount = { 13, 16, 19, 22, 25 }
},
[SKID.PR_SUFFRAGIUM] = {
"PR_SUFFRAGIUM";
SkillName = "Suff",
MaxLv = 3,
SpAmount = { 8, 8, 8 },
_NeedSkillList = {
{ SKID.PR_IMPOSITIO,2 }
}
},
[SKID.PR_ASPERSIO] = {
"PR_ASPERSIO";
SkillName = "Asp",
MaxLv = 5,
SpAmount = { 14, 18, 22, 26, 30 },
_NeedSkillList = {
{ SKID.AL_HOLYWATER,1 },
{ SKID.PR_IMPOSITIO,3 }
}
},
[SKID.PR_BENEDICTIO] = {
"PR_BENEDICTIO";
SkillName = "B.S Sacramenti",
MaxLv = 5,
_NeedSkillList = {
{ SKID.PR_ASPERSIO,5 },
{ SKID.PR_GLORIA,3 }
}
},
[SKID.PR_SANCTUARY] = {
"PR_SANCTUARY";
SkillName = "Sanc",
MaxLv = 10,
SpAmount = { 15, 18, 21, 24, 27, 30, 33, 36, 39, 42 },
_NeedSkillList = {
{ SKID.AL_HEAL,1 }
}
},
[SKID.PR_SLOWPOISON] = {
"PR_SLOWPOISON";
SkillName = "Slow Poison",
MaxLv = 4,
SpAmount = { 6, 8, 10, 12 }
},
[SKID.PR_STRECOVERY] = {
"PR_STRECOVERY";
SkillName = "Reco",
MaxLv = 1,
},
[SKID.PR_KYRIE] = {
"PR_KYRIE";
SkillName = "KE",
MaxLv = 10,
SpAmount = { 20, 20, 20, 25, 25, 25, 30, 30, 30, 35 },
_NeedSkillList = {
{ SKID.AL_ANGELUS,2 }
}
},
[SKID.PR_MAGNIFICAT] = {
"PR_MAGNIFICAT";
SkillName = "Magni",
MaxLv = 5,
},
[SKID.PR_GLORIA] = {
"PR_GLORIA";
SkillName = "Gloria",
MaxLv = 5,
_NeedSkillList = {
{ SKID.PR_KYRIE,4 },
{ SKID.PR_MAGNIFICAT,3 }
}
},
[SKID.PR_LEXDIVINA] = {
"PR_LEXDIVINA";
SkillName = "Divina",
MaxLv = 10,
_NeedSkillList = {
{ SKID.AL_RUWACH,1 }
}
},
[SKID.PR_TURNUNDEAD] = {
"PR_TURNUNDEAD";
SkillName = "Turn Undead",
MaxLv = 10,
_NeedSkillList = {
{ SKID.ALL_RESURRECTION,1 },
{ SKID.PR_LEXDIVINA,3 }
}
},
[SKID.PR_LEXAETERNA] = {
"PR_LEXAETERNA";
SkillName = "Lex",
MaxLv = 1,
_NeedSkillList = {
{ SKID.PR_LEXDIVINA,5 }
}
},
[SKID.PR_MAGNUS] = {
"PR_MAGNUS";
SkillName = "ME",
MaxLv = 10,
SpAmount = { 40, 42, 44, 46, 48, 50, 52, 54, 56, 58 },
_NeedSkillList = {
{ SKID.MG_SAFETYWALL,1 },
{ SKID.PR_LEXAETERNA,1 },
{ SKID.PR_TURNUNDEAD,3 }
}
},
[SKID.WZ_FIREPILLAR] = {
"WZ_FIREPILLAR";
SkillName = "Pillar",
MaxLv = 10,
SpAmount = { 75, 75, 75, 75, 75, 75, 75, 75, 75, 75 },
_NeedSkillList = {
{ SKID.MG_FIREWALL,1 }
}
},
[SKID.WZ_SIGHTRASHER] = {
"WZ_SIGHTRASHER";
SkillName = "Sightrasher",
MaxLv = 10,
SpAmount = { 35, 37, 39, 41, 43, 45, 47, 49, 51, 53 },
_NeedSkillList = {
{ SKID.MG_SIGHT,1 },
{ SKID.MG_LIGHTNINGBOLT,1 }
}
},
[SKID.WZ_FIREIVY] = {
"WZ_FIREIVY";
SkillName = "Fire Ivy",
SpAmount = { 12, 14, 16, 18, 20, 22, 24, 26, 28, 30 }
},
[SKID.WZ_METEOR] = {
"WZ_METEOR";
SkillName = "MS",
MaxLv = 10,
SpAmount = { 20, 24, 30, 34, 40, 44, 50, 54, 60, 64 },
_NeedSkillList = {
{ SKID.MG_THUNDERSTORM,1 },
{ SKID.WZ_SIGHTRASHER,2 }
}
},
[SKID.WZ_JUPITEL] = {
"WZ_JUPITEL";
SkillName = "JT",
MaxLv = 10,
SpAmount = { 20, 23, 26, 29, 32, 35, 38, 41, 44, 47 },
_NeedSkillList = {
{ SKID.MG_NAPALMBEAT,1 },
{ SKID.MG_LIGHTNINGBOLT,1 }
}
},
[SKID.WZ_VERMILION] = {
"WZ_VERMILION";
SkillName = "LOV",
MaxLv = 10,
SpAmount = { 60, 64, 68, 72, 76, 80, 84, 88, 92, 96 },
_NeedSkillList = {
{ SKID.MG_THUNDERSTORM,1 },
{ SKID.WZ_JUPITEL,5 }
}
},
[SKID.WZ_WATERBALL] = {
"WZ_WATERBALL";
SkillName = "WB",
MaxLv = 5,
SpAmount = { 15, 20, 20, 25, 25 },
_NeedSkillList = {
{ SKID.MG_COLDBOLT,1 },
{ SKID.MG_LIGHTNINGBOLT,1 }
}
},
[SKID.WZ_ICEWALL] = {
"WZ_ICEWALL";
SkillName = "IW",
MaxLv = 10,
_NeedSkillList = {
{ SKID.MG_STONECURSE,1 },
{ SKID.MG_FROSTDIVER,1 }
}
},
[SKID.WZ_FROSTNOVA] = {
"WZ_FROSTNOVA";
SkillName = "FN",
MaxLv = 10,
_NeedSkillList = {
{ SKID.WZ_ICEWALL,1 }
}
},
[SKID.WZ_STORMGUST] = {
"WZ_STORMGUST";
SkillName = "SG",
MaxLv = 10,
SpAmount = { 78, 78, 78, 78, 78, 78, 78, 78, 78, 78 },
_NeedSkillList = {
{ SKID.MG_FROSTDIVER,1 },
{ SKID.WZ_JUPITEL,3 }
}
},
[SKID.WZ_EARTHSPIKE] = {
"WZ_EARTHSPIKE";
SkillName = "Earth Spike NIGGA",
MaxLv = 5,
SpAmount = { 12, 14, 16, 18, 20 },
NeedSkillList = {
[JOBID.JT_WIZARD] = {
{ SKID.MG_STONECURSE,1 }
},
[JOBID.JT_SAGE] = {
{ SKID.SA_SEISMICWEAPON,1 }
}
}
},
[SKID.WZ_HEAVENDRIVE] = {
"WZ_HEAVENDRIVE";
SkillName = "HD",
MaxLv = 5,
SpAmount = { 28, 32, 36, 40, 44 },
_NeedSkillList = {
{ SKID.WZ_EARTHSPIKE,3 }
},
NeedSkillList = {
[JOBID.JT_SAGE] = {
{ SKID.WZ_EARTHSPIKE,1 }
}
}
},
[SKID.WZ_QUAGMIRE] = {
"WZ_QUAGMIRE";
SkillName = "Quag",
MaxLv = 5,
_NeedSkillList = {
{ SKID.WZ_HEAVENDRIVE,1 }
}
},
[SKID.WZ_ESTIMATION] = {
"WZ_ESTIMATION";
SkillName = "Monster Property",
MaxLv = 1,
},
[SKID.BS_IRON] = {
"BS_IRON";
SkillName = "Iron Tempering",
MaxLv = 5,
},
[SKID.BS_STEEL] = {
"BS_STEEL";
SkillName = "Steel Tempering",
MaxLv = 5,
_NeedSkillList = {
{ SKID.BS_IRON,1 },
}
},
[SKID.BS_ENCHANTEDSTONE] = {
"BS_ENCHANTEDSTONE";
SkillName = "Enchanted Stone Craft",
MaxLv = 5,
_NeedSkillList = {
{ SKID.BS_IRON,1 }
}
},
[SKID.BS_ORIDEOCON] = {
"BS_ORIDEOCON";
SkillName = "Research Oridecon",
MaxLv = 5,
_NeedSkillList = {
{ SKID.BS_ENCHANTEDSTONE,1 }
}
},
[SKID.BS_DAGGER] = {
"BS_DAGGER";
SkillName = "Smith Dagger",
MaxLv = 3,
},
[SKID.BS_SWORD] = {
"BS_SWORD";
SkillName = "Smith Sword",
MaxLv = 3,
_NeedSkillList = {
{ SKID.BS_DAGGER,1 }
}
},
[SKID.BS_TWOHANDSWORD] = {
"BS_TWOHANDSWORD";
SkillName = "Smith Two-Handed Sword",
MaxLv = 3,
_NeedSkillList = {
{ SKID.BS_SWORD,1 }
}
},
[SKID.BS_AXE] = {
"BS_AXE";
SkillName = "Smith Axe",
MaxLv = 3,
_NeedSkillList = {
{ SKID.BS_SWORD,2 }
}
},
[SKID.BS_MACE] = {
"BS_MACE";
SkillName = "Smith Mace",
MaxLv = 3,
_NeedSkillList = {
{ SKID.BS_KNUCKLE,1 }
}
},
[SKID.BS_KNUCKLE] = {
"BS_KNUCKLE";
SkillName = "Smith Brass Knuckle",
MaxLv = 3,
_NeedSkillList = {
{ SKID.BS_DAGGER, 1 }
}
},
[SKID.BS_SPEAR] = {
"BS_SPEAR";
SkillName = "Smith Spear",
MaxLv = 3,
_NeedSkillList = {
{ SKID.BS_DAGGER,2 }
}
},
[SKID.BS_HILTBINDING] = {
"BS_HILTBINDING";
SkillName = "Hilt Binding",
MaxLv = 1,
},
[SKID.BS_FINDINGORE] = {
"BS_FINDINGORE";
SkillName = "Finding Ore",
MaxLv = 1,
_NeedSkillList = {
{ SKID.BS_HILTBINDING,1 },
{ SKID.BS_STEEL,1 }
}
},
[SKID.BS_WEAPONRESEARCH] = {
"BS_WEAPONRESEARCH";
SkillName = "Weaponry Research",
MaxLv = 10,
_NeedSkillList = {
{ SKID.BS_HILTBINDING,1 }
}
},
[SKID.BS_REPAIRWEAPON] = {
"BS_REPAIRWEAPON";
SkillName = "Repair Weapon",
MaxLv = 1,
_NeedSkillList = {
{ SKID.BS_WEAPONRESEARCH,1 }
}
},
[SKID.BS_SKINTEMPER] = {
"BS_SKINTEMPER";
SkillName = "Skin Tempering",
MaxLv = 5,
},
[SKID.BS_HAMMERFALL] = {
"BS_HAMMERFALL";
SkillName = "HF",
MaxLv = 5,
},
[SKID.BS_ADRENALINE] = {
"BS_ADRENALINE";
SkillName = "AR",
MaxLv = 5,
SpAmount = { 20, 23, 26, 29, 32 },
_NeedSkillList = {
{ SKID.BS_HAMMERFALL,2 }
}
},
[SKID.BS_WEAPONPERFECT] = {
"BS_WEAPONPERFECT";
SkillName = "WP",
MaxLv = 5,
_NeedSkillList = {
{ SKID.BS_WEAPONRESEARCH,2 },
{ SKID.BS_ADRENALINE,2 }
}
},
[SKID.BS_OVERTHRUST] = {
"BS_OVERTHRUST";
SkillName = "OT",
MaxLv = 5,
SpAmount = { 18, 16, 14, 12, 10 },
_NeedSkillList = {
{ SKID.BS_ADRENALINE,3 }
}
},
[SKID.BS_MAXIMIZE] = {
"BS_MAXIMIZE";
SkillName = "MAX POWER",
MaxLv = 5,
_NeedSkillList = {
{ SKID.BS_WEAPONPERFECT,3 },
{ SKID.BS_OVERTHRUST,2 }
}
},
[SKID.HT_SKIDTRAP] = {
"HT_SKIDTRAP";
SkillName = "Skid",
MaxLv = 5,
SpAmount = { 10, 10, 10, 10, 10 }
},
[SKID.HT_LANDMINE] = {
"HT_LANDMINE";
SkillName = "Mine",
MaxLv = 5,
SpAmount = { 10, 10, 10, 10, 10 }
},
[SKID.HT_ANKLESNARE] = {
"HT_ANKLESNARE";
SkillName = "Snare",
MaxLv = 5,
SpAmount = { 12, 12, 12, 12, 12 },
_NeedSkillList = {
{ SKID.HT_SKIDTRAP,1 }
}
},
[SKID.HT_SHOCKWAVE] = {
"HT_SHOCKWAVE";
SkillName = "Shockwave",
MaxLv = 5,
SpAmount = { 45, 45, 45, 45, 45 },
_NeedSkillList = {
{ SKID.HT_ANKLESNARE,1 }
}
},
[SKID.HT_SANDMAN] = {
"HT_SANDMAN";
SkillName = "Sand",
MaxLv = 5,
SpAmount = { 12, 12, 12, 12, 12 },
_NeedSkillList = {
{ SKID.HT_FLASHER,1 }
}
},
[SKID.HT_FLASHER] = {
"HT_FLASHER";
SkillName = "Flasher",
MaxLv = 5,
SpAmount = { 12, 12, 12, 12, 12 },
_NeedSkillList = {
{ SKID.HT_SKIDTRAP,1 }
}
},
[SKID.HT_FREEZINGTRAP] = {
"HT_FREEZINGTRAP";
SkillName = "Freeze Trap",
MaxLv = 5,
SpAmount = { 10, 10, 10, 10, 10 },
_NeedSkillList = {
{ SKID.HT_FLASHER,1 }
}
},
[SKID.HT_BLASTMINE] = {
"HT_BLASTMINE";
SkillName = "Blast",
MaxLv = 5,
SpAmount = { 10, 10, 10, 10, 10 },
_NeedSkillList = {
{ SKID.HT_LANDMINE,1 },
{ SKID.HT_SANDMAN,1 },
{ SKID.HT_FREEZINGTRAP,1 }
}
},
[SKID.HT_CLAYMORETRAP] = {
"HT_CLAYMORETRAP";
SkillName = "Claymore",
MaxLv = 5,
SpAmount = { 15, 15, 15, 15, 15 },
_NeedSkillList = {
{ SKID.HT_SHOCKWAVE,1 },
{ SKID.HT_BLASTMINE,1 }
}
},
[SKID.HT_REMOVETRAP] = {
"HT_REMOVETRAP";
SkillName = "Remove",
MaxLv = 1,
_NeedSkillList = {
{ SKID.HT_LANDMINE,1 }
},
NeedSkillList = {
[JOBID.JT_ROGUE] = {
{ SKID.AC_DOUBLE,5 }
}
}
},
[SKID.HT_TALKIEBOX] = {
"HT_TALKIEBOX";
SkillName = "Talkie Box",
MaxLv = 1,
_NeedSkillList = {
{ SKID.HT_REMOVETRAP,1 },
{ SKID.HT_SHOCKWAVE,1 }
}
},
[SKID.HT_BEASTBANE] = {
"HT_BEASTBANE";
SkillName = "Beast Bane",
MaxLv = 10,
},
[SKID.HT_FALCON] = {
"HT_FALCON";
SkillName = "Falconry Mastery",
MaxLv = 1,
_NeedSkillList = {
{ SKID.HT_BEASTBANE,1 }
}
},
[SKID.HT_STEELCROW] = {
"HT_STEELCROW";
SkillName = "Steel Crow",
MaxLv = 10,
_NeedSkillList = {
{ SKID.HT_BLITZBEAT,5 }
}
},
[SKID.HT_BLITZBEAT] = {
"HT_BLITZBEAT";
SkillName = "BB",
MaxLv = 5,
SpAmount = { 10, 13, 16, 19, 22, 25, 28, 31, 34, 37 },
_NeedSkillList = {
{ SKID.HT_FALCON,1 }
}
},
[SKID.HT_DETECTING] = {
"HT_DETECTING";
SkillName = "Detect",
MaxLv = 4,
_NeedSkillList = {
{ SKID.AC_CONCENTRATION,1 },
{ SKID.HT_FALCON,1 }
}
},
[SKID.HT_SPRINGTRAP] = {
"HT_SPRINGTRAP";
SkillName = "Spring",
MaxLv = 5,
_NeedSkillList = {
{ SKID.HT_FALCON }, --Hmmm no value
{ SKID.HT_REMOVETRAP,1 }
}
},
[SKID.AS_RIGHT] = {
"AS_RIGHT";
SkillName = "Right-Hand Mastery",
MaxLv = 5,
},
[SKID.AS_LEFT] = {
"AS_LEFT";
SkillName = "Left-Hand Mastery",
MaxLv = 5,
_NeedSkillList = {
{ SKID.AS_RIGHT,2 }
}
},
[SKID.AS_KATAR] = {
"AS_KATAR";
SkillName = "Katar Mastery",
MaxLv = 10,
},
[SKID.AS_CLOAKING] = {
"AS_CLOAKING";
SkillName = "Cloak",
MaxLv = 10,
_NeedSkillList = {
{ SKID.TF_HIDING,2 }
}
},
[SKID.AS_SONICBLOW] = {
"AS_SONICBLOW";
SkillName = "SB",
MaxLv = 10,
SpAmount = { 16, 18, 20, 22, 24, 26, 28, 30, 32, 34 },
_NeedSkillList = {
{ SKID.AS_KATAR,4 }
}
},
[SKID.AS_GRIMTOOTH] = {
"AS_GRIMTOOTH";
SkillName = "Grim",
MaxLv = 5,
_NeedSkillList = {
{ SKID.AS_CLOAKING,2 },
{ SKID.AS_SONICBLOW,5 }
}
},
[SKID.AS_ENCHANTPOISON] = {
"AS_ENCHANTPOISON";
SkillName = "Enchant Poison",
MaxLv = 10,
_NeedSkillList = {
{ SKID.TF_POISON,1 }
}
},
[SKID.AS_POISONREACT] = {
"AS_POISONREACT";
SkillName = "Poison React",
MaxLv = 10,
_NeedSkillList = {
{ SKID.AS_ENCHANTPOISON,3 }
}
},
[SKID.AS_VENOMDUST] = {
"AS_VENOMDUST";
SkillName = "Venom Dust",
MaxLv = 10,
_NeedSkillList = {
{ SKID.AS_ENCHANTPOISON,5 }
}
},
[SKID.AS_SPLASHER] = {
"AS_SPLASHER";
SkillName = "Venom Splasher",
MaxLv = 10,
SpAmount = { 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 33, 36, 39, 42, 45, 48, 51, 54, 57, 60 },
_NeedSkillList = {
{ SKID.AS_VENOMDUST,5 },
{ SKID.AS_POISONREACT,5 }
}
},
[SKID.NV_FIRSTAID] = {
"NV_FIRSTAID";
SkillName = "Aid",
MaxLv = 1,
Type = "Quest"
},
[SKID.NV_TRICKDEAD] = {
"NV_TRICKDEAD";
SkillName = "Trick Dead",
MaxLv = 1,
Type = "Quest"
},
[SKID.SM_MOVINGRECOVERY] = {
"SM_MOVINGRECOVERY";
SkillName = "Moving HP Recovery",
MaxLv = 1,
Type = "Quest"
},
[SKID.SM_FATALBLOW] = {
"SM_FATALBLOW";
SkillName = "Fatal Blow",
MaxLv = 1,
Type = "Quest"
},
[SKID.SM_AUTOBERSERK] = {
"SM_AUTOBERSERK";
SkillName = "Auto Berserk",
MaxLv = 1,
Type = "Quest"
},
[SKID.AC_MAKINGARROW] = {
"AC_MAKINGARROW";
SkillName = "Making Arrow",
MaxLv = 1,
Type = "Quest"
},
[SKID.AC_CHARGEARROW] = {
"AC_CHARGEARROW";
SkillName = "Charge Arrow",
MaxLv = 1,
Type = "Quest"
},
[SKID.TF_SPRINKLESAND] = {
"TF_SPRINKLESAND";
SkillName = "Drop Sand",
MaxLv = 1,
Type = "Quest"
},
[SKID.TF_BACKSLIDING] = {
"TF_BACKSLIDING";
SkillName = "Back Sliding",
MaxLv = 1,
Type = "Quest"
},
[SKID.TF_PICKSTONE] = {
"TF_PICKSTONE";
SkillName = "Pick Stone",
MaxLv = 1,
Type = "Quest"
},
[SKID.TF_THROWSTONE] = {
"TF_THROWSTONE";
SkillName = "Throw Stone",
Type = "Quest",
MaxLv = 1,
},
[SKID.MC_CARTREVOLUTION] = {
"MC_CARTREVOLUTION";
SkillName = "Revo",
MaxLv = 1,
Type = "Quest",
},
[SKID.MC_CHANGECART] = {
"MC_CHANGECART";
SkillName = "Change Cart",
MaxLv = 1,
Type = "Quest",
},
[SKID.MC_LOUD] = {
"MC_LOUD";
SkillName = "Loud",
MaxLv = 1,
Type = "Quest",
},
[SKID.AL_HOLYLIGHT] = {
"AL_HOLYLIGHT";
SkillName = "HL",
MaxLv = 1,
Type = "Quest",
},
[SKID.MG_ENERGYCOAT] = {
"MG_ENERGYCOAT";
SkillName = "EC",
MaxLv = 1,
Type = "Quest",
},
[SKID.RG_SNATCHER] = {
"RG_SNATCHER";
SkillName = "Snatcher",
MaxLv = 10,
_NeedSkillList = {
{ SKID.TF_STEAL,1 }
}
},
[SKID.RG_STEALCOIN] = {
"RG_STEALCOIN";
SkillName = "Steal Coin",
MaxLv = 10,
_NeedSkillList = {
{ SKID.RG_SNATCHER,4 }
}
},
[SKID.RG_BACKSTAP] = {
"RG_BACKSTAP";
SkillName = "Back Stab",
MaxLv = 10,
_NeedSkillList = {
{ SKID.RG_STEALCOIN,4 }
}
},
[SKID.RG_TUNNELDRIVE] = {
"RG_TUNNELDRIVE";
SkillName = "Tunnel Drive",
MaxLv = 5,
_NeedSkillList = {
{ SKID.TF_HIDING,1 }
}
},
[SKID.RG_RAID] = {
"RG_RAID";
SkillName = "Raid",
MaxLv = 5,
_NeedSkillList = {
{ SKID.RG_TUNNELDRIVE,2 },
{ SKID.RG_BACKSTAP,2 }
}
},
[SKID.RG_STRIPWEAPON] = {
"RG_STRIPWEAPON";
SkillName = "Strip Weapon",
MaxLv = 5,
SpAmount = { 17, 19, 21, 23, 25 },
_NeedSkillList = {
{ SKID.RG_STRIPARMOR,5 }
}
},
[SKID.RG_STRIPSHIELD] = {
"RG_STRIPSHIELD";
SkillName = "Strip Shield",
MaxLv = 5,
SpAmount = { 12, 14, 16, 18, 20 },
_NeedSkillList = {
{ SKID.RG_STRIPHELM,5 }
}
},
[SKID.RG_STRIPARMOR] = {
"RG_STRIPARMOR";
SkillName = "Strip Armor",
MaxLv = 5,
SpAmount = { 17, 19, 21, 23, 25 },
_NeedSkillList = {
{ SKID.RG_STRIPSHIELD,5 }
}
},
[SKID.RG_STRIPHELM] = {
"RG_STRIPHELM";
SkillName = "Strip Helm",
MaxLv = 5,
SpAmount = { 12, 14, 16, 18, 20 },
_NeedSkillList = {
{ SKID.RG_STEALCOIN,2 }
}
},
[SKID.RG_INTIMIDATE] = {
"RG_INTIMIDATE";
SkillName = "Intimidate",
MaxLv = 5,
SpAmount = { 13, 16, 19, 22, 25 },
_NeedSkillList = {
{ SKID.RG_BACKSTAP,4 },
{ SKID.RG_RAID,5 }
}
},
[SKID.RG_GRAFFITI] = {
"RG_GRAFFITI";
SkillName = "Graffiti",
MaxLv = 1,
_NeedSkillList = {
{ SKID.RG_FLAGGRAFFITI,5 }
}
},
[SKID.RG_FLAGGRAFFITI] = {
"RG_FLAGGRAFFITI";
SkillName = "Flag Graffiti",
MaxLv = 5,
_NeedSkillList = {
{ SKID.RG_CLEANER,1 }
}
},
[SKID.RG_CLEANER] = {
"RG_CLEANER";
SkillName = "Cleaner",
MaxLv = 1,
_NeedSkillList = {
{ SKID.RG_GANGSTER,1 }
}
},
[SKID.RG_GANGSTER] = {
"RG_GANGSTER";
SkillName = "Gangster's Paradise",
MaxLv = 1,
_NeedSkillList = {
{ SKID.RG_STRIPSHIELD,3 }
}
},
[SKID.RG_COMPULSION] = {
"RG_COMPULSION";
SkillName = "Compulsion Discount",
MaxLv = 5,
_NeedSkillList = {
{ SKID.RG_GANGSTER,1 }
}
},
[SKID.RG_PLAGIARISM] = {
"RG_PLAGIARISM";
SkillName = "Plagiarism",
MaxLv = 10,
_NeedSkillList = {
{ SKID.RG_INTIMIDATE,5 },
}
},
[SKID.AM_AXEMASTERY] = {
"AM_AXEMASTERY";
SkillName = "Axe Mastery",
MaxLv = 10,
},
[SKID.AM_LEARNINGPOTION] = {
"AM_LEARNINGPOTION";
SkillName = "Learning Potion",
MaxLv = 10,
},
[SKID.AM_PHARMACY] = {
"AM_PHARMACY";
SkillName = "Pharmacy",
MaxLv = 10,
_NeedSkillList = {
{ SKID.AM_LEARNINGPOTION,5 }
}
},
[SKID.AM_DEMONSTRATION] = {
"AM_DEMONSTRATION";
SkillName = "Demo",
MaxLv = 5,
_NeedSkillList = {
{ SKID.AM_PHARMACY,4 }
}
},
[SKID.AM_ACIDTERROR] = {
"AM_ACIDTERROR";
SkillName = "Acid Terror",
MaxLv = 5,
_NeedSkillList = {
{ SKID.AM_PHARMACY,5 }
}
},
[SKID.AM_POTIONPITCHER] = {
"AM_POTIONPITCHER";
SkillName = "Pot Pitch",
MaxLv = 5,
SpAmount = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.AM_PHARMACY,3 }
}
},
[SKID.AM_CANNIBALIZE] = {
"AM_CANNIBALIZE";
SkillName = "Cannibalize",
MaxLv = 5,
SpAmount = { 20, 20, 20, 20, 20 },
_NeedSkillList = {
{ SKID.AM_PHARMACY,6 }
}
},
[SKID.AM_SPHEREMINE] = {
"AM_SPHEREMINE";
SkillName = "Sphere Mine",
MaxLv = 5,
_NeedSkillList = {
{ SKID.AM_PHARMACY,2 }
}
},
[SKID.AM_CP_WEAPON] = {
"AM_CP_WEAPON";
SkillName = "Chemical Protection Weapon",
MaxLv = 5,
_NeedSkillList = {
{ SKID.AM_CP_ARMOR,3 }
}
},
[SKID.AM_CP_SHIELD] = {
"AM_CP_SHIELD";
SkillName = "Chemical Protection Shield",
MaxLv = 5,
_NeedSkillList = {
{ SKID.AM_CP_HELM,3 }
}
},
[SKID.AM_CP_ARMOR] = {
"AM_CP_ARMOR";
SkillName = "Chemical Protection Armor",
MaxLv = 5,
_NeedSkillList = {
{ SKID.AM_CP_SHIELD,3 }
}
},
[SKID.AM_CP_HELM] = {
"AM_CP_HELM";
SkillName = "Chemical Protection Helm",
MaxLv = 5,
_NeedSkillList = {
{ SKID.AM_PHARMACY,2 }
}
},
[SKID.AM_BIOETHICS] = {
"AM_BIOETHICS";
SkillName = "Bioethics",
MaxLv = 1,
Type = "Quest",
},
[SKID.AM_BIOTECHNOLOGY] = {
"AM_BIOTECHNOLOGY";
SkillName = "Biotechnology",
--Wah Where is the MaxLevel?
},
[SKID.AM_CREATECREATURE] = {
"AM_CREATECREATURE";
SkillName = "Create Creature",
--Wah Where is the MaxLevel?
},
[SKID.AM_CULTIVATION] = {
"AM_CULTIVATION";
SkillName = "Cultivation",
--Wah Where is the MaxLevel?
},
[SKID.AM_FLAMECONTROL] = {
"AM_FLAMECONTROL";
SkillName = "Flame Control",
--Wah Where is the MaxLevel?
},
[SKID.AM_CALLHOMUN] = {
"AM_CALLHOMUN";
SkillName = "Call Homun",
MaxLv = 1,
_NeedSkillList = {
{ SKID.AM_REST,1 }
}
},
[SKID.AM_REST] = {
"AM_REST";
SkillName = "Rest",
MaxLv = 1,
_NeedSkillList = {
{ SKID.AM_BIOETHICS,1 }
}
},
[SKID.AM_DRILLMASTER] = {
"AM_DRILLMASTER";
SkillName = "Drillmaster",
--Wah Where is the MaxLevel?
},
[SKID.AM_HEALHOMUN] = {
"AM_HEALHOMUN";
SkillName = "Heal Homun",
--Wah Where is the MaxLevel?
SpAmount = { 12, 14, 16, 18, 20, 22, 24, 26, 28, 30 }
},
[SKID.AM_RESURRECTHOMUN] = {
"AM_RESURRECTHOMUN";
SkillName = "Rez Homun",
MaxLv = 5,
SpAmount = { 74, 68, 62, 56, 50 },
_NeedSkillList = {
{ SKID.AM_CALLHOMUN,1 }
}
},
[SKID.CR_TRUST] = {
"CR_TRUST";
SkillName = "Faith",
MaxLv = 10,
},
[SKID.CR_AUTOGUARD] = {
"CR_AUTOGUARD";
SkillName = "Guard",
MaxLv = 10,
SpAmount = { 12, 14, 16, 18, 20, 22, 24, 26, 28, 30 }
},
[SKID.CR_SHIELDCHARGE] = {
"CR_SHIELDCHARGE";
SkillName = "Smite",
MaxLv = 5,
_NeedSkillList = {
{ SKID.CR_AUTOGUARD,5 }
}
},
[SKID.CR_SHIELDBOOMERANG] = {
"CR_SHIELDBOOMERANG";
SkillName = "Shield Boom",
MaxLv = 5,
_NeedSkillList = {
{ SKID.CR_SHIELDCHARGE,3 }
}
},
[SKID.CR_REFLECTSHIELD] = {
"CR_REFLECTSHIELD";
SkillName = "Reflect",
MaxLv = 10,
SpAmount = { 35, 40, 45, 50, 55, 60, 65, 70, 75, 80 },
_NeedSkillList = {
{ SKID.CR_SHIELDBOOMERANG,3 }
}
},
[SKID.CR_HOLYCROSS] = {
"CR_HOLYCROSS";
SkillName = "HC",
MaxLv = 10,
SpAmount = { 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 },
_NeedSkillList = {
{ SKID.CR_TRUST,7 }
}
},
[SKID.CR_GRANDCROSS] = {
"CR_GRANDCROSS";
SkillName = "GC",
MaxLv = 10,
SpAmount = { 37, 44, 51, 58, 65, 72, 78, 86, 93, 100 },
_NeedSkillList = {
{ SKID.CR_TRUST,10 },
{ SKID.CR_HOLYCROSS,6 }
}
},
[SKID.CR_DEVOTION] = {
"CR_DEVOTION";
SkillName = "Devo",
MaxLv = 5,
_NeedSkillList = {
{ SKID.CR_GRANDCROSS,4 },
{ SKID.CR_REFLECTSHIELD,5 }
}
},
[SKID.CR_PROVIDENCE] = {
"CR_PROVIDENCE";
SkillName = "Provi",
MaxLv = 5,
_NeedSkillList = {
{ SKID.AL_DP,5 },
{ SKID.AL_HEAL,5 }
}
},
[SKID.CR_DEFENDER] = {
"CR_DEFENDER";
SkillName = "Defender",
MaxLv = 5,
_NeedSkillList = {
{ SKID.CR_SHIELDBOOMERANG,1 }
}
},
[SKID.CR_SPEARQUICKEN] = {
"CR_SPEARQUICKEN";
SkillName = "Spear Quicken",
MaxLv = 10,
SpAmount = { 24, 28, 32, 36, 40, 44, 48, 52, 56, 60 },
_NeedSkillList = {
{ SKID.KN_SPEARMASTERY,10 }
}
},
[SKID.MO_IRONHAND] = {
"MO_IRONHAND";
SkillName = "Iron Hand",
MaxLv = 10,
_NeedSkillList = {
{ SKID.AL_DEMONBANE,10 },
{ SKID.AL_DP,10 }
}
},
[SKID.MO_SPIRITSRECOVERY] = {
"MO_SPIRITSRECOVERY";
SkillName = "Spirits Recovery",
MaxLv = 5,
_NeedSkillList = {
{ SKID.MO_BLADESTOP,2 }
}
},
[SKID.MO_CALLSPIRITS] = {
"MO_CALLSPIRITS";
SkillName = "Call Spirits",
MaxLv = 5,
_NeedSkillList = {
{ SKID.MO_IRONHAND,2 }
}
},
[SKID.MO_ABSORBSPIRITS] = {
"MO_ABSORBSPIRITS";
SkillName = "Absorb",
MaxLv = 1,
_NeedSkillList = {
{ SKID.MO_CALLSPIRITS,5 }
}
},
[SKID.MO_TRIPLEATTACK] = {
"MO_TRIPLEATTACK";
SkillName = "Triple Attack",
MaxLv = 10,
_NeedSkillList = {
{ SKID.MO_DODGE,5 }
}
},
[SKID.MO_BODYRELOCATION] = {
"MO_BODYRELOCATION";
SkillName = "Snap",
MaxLv = 1,
_NeedSkillList = {
{ SKID.MO_SPIRITSRECOVERY,2 },
{ SKID.MO_EXTREMITYFIST,3 },
{ SKID.MO_STEELBODY,3 }
}
},
[SKID.MO_DODGE] = {
"MO_DODGE";
SkillName = "Dodge",
MaxLv = 10,
_NeedSkillList = {
{ SKID.MO_IRONHAND,5 },
{ SKID.MO_CALLSPIRITS,5 }
}
},
[SKID.MO_INVESTIGATE] = {
"MO_INVESTIGATE";
SkillName = "Occult",
MaxLv = 5,
SpAmount = { 10, 14, 17, 19, 20 },
_NeedSkillList = {
{ SKID.MO_CALLSPIRITS,5 }
}
},
[SKID.MO_FINGEROFFENSIVE] = {
"MO_FINGEROFFENSIVE";
SkillName = "TSS",
MaxLv = 5,
SpAmount = { 10, 10, 10, 10, 10 },
_NeedSkillList = {
{ SKID.MO_INVESTIGATE,3 }
}
},
[SKID.MO_STEELBODY] = {
"MO_STEELBODY";
SkillName = "Steel Body",
MaxLv = 5,
_NeedSkillList = {
{ SKID.MO_COMBOFINISH,3 }
}
},
[SKID.MO_BLADESTOP] = {
"MO_BLADESTOP";
SkillName = "Blade Stop",
MaxLv = 5,
_NeedSkillList = {
{ SKID.MO_DODGE,5 }
}
},
[SKID.MO_EXPLOSIONSPIRITS] = {
"MO_EXPLOSIONSPIRITS";
SkillName = "Fury",
MaxLv = 5,
_NeedSkillList = {
{ SKID.MO_ABSORBSPIRITS,1 }
}
},
[SKID.MO_EXTREMITYFIST] = {
"MO_EXTREMITYFIST";
SkillName = "ASURA WATCH OUT",
MaxLv = 5,
_NeedSkillList = {
{ SKID.MO_EXPLOSIONSPIRITS,3 },
{ SKID.MO_FINGEROFFENSIVE,3 }
}
},
[SKID.MO_CHAINCOMBO] = {
"MO_CHAINCOMBO";
SkillName = "Chain Combo",
MaxLv = 5,
SpAmount = { 11, 12, 13, 14, 15 },
_NeedSkillList = {
{ SKID.MO_TRIPLEATTACK,5 }
}
},
[SKID.MO_COMBOFINISH] = {
"MO_COMBOFINISH";
SkillName = "Combo Finish",
MaxLv = 5,
SpAmount = { 11, 12, 13, 14, 15 },
_NeedSkillList = {
{ SKID.MO_CHAINCOMBO,3 }
}
},
[SKID.SA_ADVANCEDBOOK] = {
"SA_ADVANCEDBOOK";
SkillName = "Advanced Book",
MaxLv = 10,
},
[SKID.SA_CASTCANCEL] = {
"SA_CASTCANCEL";
SkillName = "Cast Cancel",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SA_ADVANCEDBOOK,2 }
}
},
[SKID.SA_MAGICROD] = {
"SA_MAGICROD";
SkillName = "Magic Rod",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SA_ADVANCEDBOOK,4 }
}
},
[SKID.SA_SPELLBREAKER] = {
"SA_SPELLBREAKER";
SkillName = "Spell Break",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SA_MAGICROD,1 }
}
},
[SKID.SA_FREECAST] = {
"SA_FREECAST";
SkillName = "Free Cast",
MaxLv = 10,
_NeedSkillList = {
{ SKID.SA_CASTCANCEL,1 }
}
},
[SKID.SA_AUTOSPELL] = {
"SA_AUTOSPELL";
SkillName = "Auto Spell",
MaxLv = 10,
_NeedSkillList = {
{ SKID.SA_FREECAST,4 }
}
},
[SKID.SA_FLAMELAUNCHER] = {
"SA_FLAMELAUNCHER";
SkillName = "Flame Launcher",
MaxLv = 5,
_NeedSkillList = {
{ SKID.MG_FIREBOLT,1 },
{ SKID.SA_ADVANCEDBOOK,5 }
}
},
[SKID.SA_FROSTWEAPON] = {
"SA_FROSTWEAPON";
SkillName = "Frost Weapon",
MaxLv = 5,
_NeedSkillList = {
{ SKID.MG_COLDBOLT,1 },
{ SKID.SA_ADVANCEDBOOK,5 }
}
},
[SKID.SA_LIGHTNINGLOADER] = {
"SA_LIGHTNINGLOADER";
SkillName = "Lightning Loader",
MaxLv = 5,
_NeedSkillList = {
{ SKID.MG_LIGHTNINGBOLT,1 },
{ SKID.SA_ADVANCEDBOOK,5 }
}
},
[SKID.SA_SEISMICWEAPON] = {
"SA_SEISMICWEAPON";
SkillName = "Seismic Weapon",
MaxLv = 5,
_NeedSkillList = {
{ SKID.MG_STONECURSE,1 },
{ SKID.SA_ADVANCEDBOOK,5 }
}
},
[SKID.SA_DRAGONOLOGY] = {
"SA_DRAGONOLOGY";
SkillName = "Dragonology",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SA_ADVANCEDBOOK,9 }
}
},
[SKID.SA_VOLCANO] = {
"SA_VOLCANO";
SkillName = "Volc",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SA_FLAMELAUNCHER,2 }
}
},
[SKID.SA_DELUGE] = {
"SA_DELUGE";
SkillName = "Deluge",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SA_FROSTWEAPON,2 }
}
},
[SKID.SA_VIOLENTGALE] = {
"SA_VIOLENTGALE";
SkillName = "Gale",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SA_LIGHTNINGLOADER,2 }
}
},
[SKID.SA_LANDPROTECTOR] = {
"SA_LANDPROTECTOR";
SkillName = "LP",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SA_DELUGE,3 },
{ SKID.SA_VIOLENTGALE,3 },
{ SKID.SA_VOLCANO,3 }
}
},
[SKID.SA_DISPELL] = {
"SA_DISPELL";
SkillName = "Dispell",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SA_SPELLBREAKER,3 }
}
},
[SKID.SA_ABRACADABRA] = {
"SA_ABRACADABRA";
SkillName = "Abracadabra",
MaxLv = 10,
_NeedSkillList = {
{ SKID.SA_AUTOSPELL,5 },
{ SKID.SA_DISPELL,1 },
{ SKID.SA_LANDPROTECTOR,1 }
}
},
[SKID.SA_MONOCELL] = {
"SA_MONOCELL";
SkillName = "Monocell",
},
[SKID.SA_CLASSCHANGE] = {
"SA_CLASSCHANGE";
SkillName = "Class Change",
},
[SKID.SA_SUMMONMONSTER] = {
"SA_SUMMONMONSTER";
SkillName = "Summon Monster",
},
[SKID.SA_REVERSEORCISH] = {
"SA_REVERSEORCISH";
SkillName = "Reverse Orcish",
},
[SKID.SA_DEATH] = {
"SA_DEATH";
SkillName = "Death",
},
[SKID.SA_FORTUNE] = {
"SA_FORTUNE";
SkillName = "Fortune",
},
[SKID.SA_TAMINGMONSTER] = {
"SA_TAMINGMONSTER";
SkillName = "Taming Monster",
},
[SKID.SA_QUESTION] = {
"SA_QUESTION";
SkillName = "?",
},
[SKID.SA_GRAVITY] = {
"SA_GRAVITY";
SkillName = "Gravity",
},
[SKID.SA_LEVELUP] = {
"SA_LEVELUP";
SkillName = "Level Up",
},
[SKID.SA_INSTANTDEATH] = {
"SA_INSTANTDEATH";
SkillName = "Instant Death",
},
[SKID.SA_FULLRECOVERY] = {
"SA_FULLRECOVERY";
SkillName = "Full Recovery",
},
[SKID.SA_COMA] = {
"SA_COMA";
SkillName = "Coma",
},
[SKID.BD_ADAPTATION] = {
"BD_ADAPTATION";
SkillName = "Amp",
MaxLv = 1,
},
[SKID.BD_ENCORE] = {
"BD_ENCORE";
SkillName = "Encore",
MaxLv = 1,
_NeedSkillList = {
{ SKID.BD_ADAPTATION,1 }
}
},
[SKID.BD_LULLABY] = {
"BD_LULLABY";
SkillName = "Lullaby",
MaxLv = 1,
NeedSkillList = {
[JOBID.JT_BARD] = {
{ SKID.BA_WHISTLE,10 }
},
[JOBID.JT_DANCER] = {
{ SKID.DC_HUMMING,10 }
}
}
},
[SKID.BD_RICHMANKIM] = {
"BD_RICHMANKIM";
SkillName = "EXP Song",
MaxLv = 5,
_NeedSkillList = {
{ SKID.BD_SIEGFRIED,3 }
}
},
[SKID.BD_ETERNALCHAOS] = {
"BD_ETERNALCHAOS";
SkillName = "DEF TO 0",
MaxLv = 1,
_NeedSkillList = {
{ SKID.BD_ROKISWEIL,1 }
}
},
[SKID.BD_DRUMBATTLEFIELD] = {
"BD_DRUMBATTLEFIELD";
SkillName = "ATK and DEF up",
MaxLv = 5,
SpAmount = { 38, 41, 44, 47, 50 },
NeedSkillList = {
[JOBID.JT_BARD] = {
{ SKID.BA_APPLEIDUN,10 }
},
[JOBID.JT_DANCER] = {
{ SKID.DC_SERVICEFORYOU,10 }
}
}
},
[SKID.BD_RINGNIBELUNGEN] = {
"BD_RINGNIBELUNGEN";
SkillName = "The Ring of Nibelungen",
MaxLv = 5,
SpAmount = { 38, 41, 44, 47, 50 },
_NeedSkillList = {
{ SKID.BD_DRUMBATTLEFIELD,3 }
}
},
[SKID.BD_ROKISWEIL] = {
"BD_ROKISWEIL";
SkillName = "Loki",
MaxLv = 1,
NeedSkillList = {
[JOBID.JT_BARD] = {
{ SKID.BA_ASSASSINCROSS,10 }
},
[JOBID.JT_DANCER] = {
{ SKID.DC_DONTFORGETME,10 }
}
}
},
[SKID.BD_INTOABYSS] = {
"BD_INTOABYSS";
SkillName = "Abyss",
MaxLv = 1,
_NeedSkillList = {
{ SKID.BD_LULLABY,1 }
}
},
[SKID.BD_SIEGFRIED] = {
"BD_SIEGFRIED";
SkillName = "Siegfried",
MaxLv = 5,
NeedSkillList = {
[JOBID.JT_BARD] = {
{ SKID.BA_POEMBRAGI,10 }
},
[JOBID.JT_DANCER] = {
{ SKID.DC_FORTUNEKISS,10 }
}
}
},
[SKID.BD_RAGNAROK] = {
"BD_RAGNAROK";
SkillName = "Ragnarok",
},
[SKID.BA_MUSICALLESSON] = {
"BA_MUSICALLESSON";
SkillName = "Musical Lesson",
MaxLv = 10,
},
[SKID.BA_MUSICALSTRIKE] = {
"BA_MUSICALSTRIKE";
SkillName = "Musical Strike",
MaxLv = 5,
SpAmount = { 1, 3, 5, 7, 9, },
_NeedSkillList = {
{ SKID.BA_MUSICALLESSON,3 }
}
},
[SKID.BA_DISSONANCE] = {
"BA_DISSONANCE";
SkillName = "Disso",
MaxLv = 5,
SpAmount = { 18, 21, 24, 27, 30 },
_NeedSkillList = {
{ SKID.BD_ADAPTATION,1 },
{ SKID.BA_MUSICALLESSON,1 }
}
},
[SKID.BA_FROSTJOKE] = {
"BA_FROSTJOKE";
SkillName = "Frost Joker",
MaxLv = 5,
SpAmount = { 12, 14, 16, 18, 20 },
_NeedSkillList = {
{ SKID.BD_ENCORE,1 }
}
},
[SKID.BA_WHISTLE] = {
"BA_WHISTLE";
SkillName = "Whistle",
MaxLv = 10,
SpAmount = { 24, 28, 32, 36, 40, 44, 48, 52, 56, 60 },
_NeedSkillList = {
{ SKID.BA_DISSONANCE,3 }
}
},
[SKID.BA_ASSASSINCROSS] = {
"BA_ASSASSINCROSS";
SkillName = "Riff",
MaxLv = 10,
SpAmount = { 38, 41, 44, 47, 50, 53, 56, 59, 62, 65 },
_NeedSkillList = {
{ SKID.BA_DISSONANCE,3 }
}
},
[SKID.BA_POEMBRAGI] = {
"BA_POEMBRAGI";
SkillName = "Bragi",
MaxLv = 10,
SpAmount = { 40, 45, 50, 55, 60, 65, 70, 75, 80, 85 },
_NeedSkillList = {
{ SKID.BA_DISSONANCE,3 }
}
},
[SKID.BA_APPLEIDUN] = {
"BA_APPLEIDUN";
SkillName = "Apple",
MaxLv = 10,
SpAmount = { 40, 45, 50, 55, 60, 65, 70, 75, 80, 85 },
_NeedSkillList = {
{ SKID.BA_DISSONANCE,3 }
}
},
[SKID.DC_DANCINGLESSON] = {
"DC_DANCINGLESSON";
SkillName = "Dancing Lesson",
MaxLv = 10,
},
[SKID.DC_THROWARROW] = {
"DC_THROWARROW";
SkillName = "Throw Arrow",
MaxLv = 5,
SpAmount = { 1, 3, 5, 7, 9 },
_NeedSkillList = {
{ SKID.DC_DANCINGLESSON,3 }
}
},
[SKID.DC_UGLYDANCE] = {
"DC_UGLYDANCE";
SkillName = "Ugly Dance",
MaxLv = 5,
SpAmount = { 23, 26, 29, 32, 35 },
_NeedSkillList = {
{ SKID.BD_ADAPTATION,1 },
{ SKID.DC_DANCINGLESSON,1 }
}
},
[SKID.DC_SCREAM] = {
"DC_SCREAM";
SkillName = "Scream",
MaxLv = 5,
SpAmount = { 12, 14, 16, 18, 20 },
_NeedSkillList = {
{ SKID.BD_ENCORE,1 }
}
},
[SKID.DC_HUMMING] = {
"DC_HUMMING";
SkillName = "Humming",
MaxLv = 10,
SpAmount = { 22, 24, 26, 28, 30, 32, 34, 36, 38, 40 },
_NeedSkillList = {
{ SKID.DC_UGLYDANCE,3 }
}
},
[SKID.DC_DONTFORGETME] = {
"DC_DONTFORGETME";
SkillName = "DFM",
MaxLv = 10,
SpAmount = { 28, 31, 34, 37, 40, 43, 46, 49, 52, 55 },
_NeedSkillList = {
{ SKID.DC_UGLYDANCE,3 }
}
},
[SKID.DC_FORTUNEKISS] = {
"DC_FORTUNEKISS";
SkillName = "Fortune's Kiss",
MaxLv = 10,
SpAmount = { 43, 46, 49, 52, 55, 58, 61, 64, 67, 70 },
_NeedSkillList = {
{ SKID.DC_UGLYDANCE,3 }
}
},
[SKID.DC_SERVICEFORYOU] = {
"DC_SERVICEFORYOU";
SkillName = "SP Dance",
MaxLv = 10,
SpAmount = { 40, 45, 50, 55, 60, 65, 70, 75, 80, 85 },
_NeedSkillList = {
{ SKID.DC_UGLYDANCE,3 }
}
},
[SKID.WE_MALE] = {
"WE_MALE";
SkillName = "I'll save you",
},
[SKID.WE_FEMALE] = {
"WE_FEMALE";
SkillName = "I'll sacrifice myself for you",
},
[SKID.WE_CALLPARTNER] = {
"WE_CALLPARTNER";
SkillName = "I miss you",
},
[SKID.ITM_TOMAHAWK] = {
"ITM_TOMAHAWK";
SkillName = "Throw Tomahawk",
},
[SKID.LK_AURABLADE] = {
"LK_AURABLADE";
SkillName = "AB",
MaxLv = 5,
SpAmount = { 18, 26, 34, 42, 50 },
_NeedSkillList = {
{ SKID.SM_MAGNUM,5 },
{ SKID.SM_TWOHAND,5 }
}
},
[SKID.LK_PARRYING] = {
"LK_PARRYING";
SkillName = "Parry",
MaxLv = 10,
SpAmount = { 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 },
_NeedSkillList = {
{ SKID.SM_PROVOKE,5 },
{ SKID.SM_TWOHAND,10 },
{ SKID.KN_TWOHANDQUICKEN,3 }
}
},
[SKID.LK_CONCENTRATION] = {
"LK_CONCENTRATION";
SkillName = "Conc",
MaxLv = 5,
SpAmount = { 14, 18, 22, 26, 30 },
_NeedSkillList = {
{ SKID.SM_RECOVERY,5 },
{ SKID.KN_SPEARMASTERY,5 },
{ SKID.KN_RIDING,1 }
}
},
[SKID.LK_TENSIONRELAX] = {
"LK_TENSIONRELAX";
SkillName = "Tension Relax",
MaxLv = 1,
_NeedSkillList = {
{ SKID.SM_PROVOKE,5 },
{ SKID.SM_RECOVERY,10 },
{ SKID.SM_ENDURE,3 }
}
},
[SKID.LK_BERSERK] = {
"LK_BERSERK";
SkillName = "Zerk",
MaxLv = 1,
},
[SKID.HP_ASSUMPTIO] = {
"HP_ASSUMPTIO";
SkillName = "Assump",
MaxLv = 5,
SpAmount = { 20, 30, 40, 50, 60 },
_NeedSkillList = {
{ SKID.AL_ANGELUS,1 },
{ SKID.MG_SRECOVERY,3 },
{ SKID.PR_IMPOSITIO,3 }
}
},
[SKID.HP_BASILICA] = {
"HP_BASILICA";
SkillName = "Basilica",
MaxLv = 5,
SpAmount = { 80, 90, 100, 110, 120 },
_NeedSkillList = {
{ SKID.PR_GLORIA,2 },
{ SKID.MG_SRECOVERY,1 },
{ SKID.PR_KYRIE,3 }
}
},
[SKID.HP_MEDITATIO] = {
"HP_MEDITATIO";
SkillName = "Meditatio",
MaxLv = 10,
_NeedSkillList = {
{ SKID.MG_SRECOVERY,5 },
{ SKID.PR_LEXDIVINA,5 },
{ SKID.PR_ASPERSIO,3 }
}
},
[SKID.HW_SOULDRAIN] = {
"HW_SOULDRAIN";
SkillName = "Soul Drain",
MaxLv = 10,
_NeedSkillList = {
{ SKID.MG_SRECOVERY,5 },
{ SKID.MG_SOULSTRIKE,7 }
}
},
[SKID.HW_MAGICCRASHER] = {
"HW_MAGICCRASHER";
SkillName = "Magic Crasher",
MaxLv = 1,
_NeedSkillList = {
{ SKID.MG_SRECOVERY,1 },
}
},
[SKID.HW_MAGICPOWER] = {
"HW_MAGICPOWER";
SkillName = "Ampli",
MaxLv = 10,
SpAmount = { 14, 18, 22, 26, 30, 34, 38, 42, 46, 50 }
},
[SKID.PA_PRESSURE] = {
"PA_PRESSURE";
SkillName = "Domini",
MaxLv = 5,
SpAmount = { 30, 35, 40, 45, 50 },
_NeedSkillList = {
{ SKID.SM_ENDURE,5 },
{ SKID.CR_TRUST,5 },
{ SKID.CR_SHIELDCHARGE,2 }
}
},
[SKID.PA_SACRIFICE] = {
"PA_SACRIFICE";
SkillName = "martyr's faggoting",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SM_ENDURE,1 },
{ SKID.CR_DEVOTION,3 }
}
},
[SKID.PA_GOSPEL] = {
"PA_GOSPEL";
SkillName = "Gospel",
MaxLv = 10,
SpAmount = { 80, 80, 80, 80, 80, 100, 100, 100, 100, 100 },
_NeedSkillList = {
{ SKID.CR_TRUST,8 },
{ SKID.AL_DP,3 },
{ SKID.AL_DEMONBANE,5 }
}
},
[SKID.CH_PALMSTRIKE] = {
"CH_PALMSTRIKE";
SkillName = "PPS",
MaxLv = 5,
SpAmount = { 2, 4, 6, 8, 10 },
_NeedSkillList = {
{ SKID.MO_IRONHAND,7 },
{ SKID.MO_CALLSPIRITS,5 }
}
},
[SKID.CH_TIGERFIST] = {
"CH_TIGERFIST";
SkillName = "Tiger Knuckle Fist",
MaxLv = 5,
SpAmount = { 4, 6, 8, 10, 12 },
_NeedSkillList = {
{ SKID.MO_IRONHAND,5 },
{ SKID.MO_TRIPLEATTACK,5 },
{ SKID.MO_COMBOFINISH,3 }
}
},
[SKID.CH_CHAINCRUSH] = {
"CH_CHAINCRUSH";
SkillName = "Chain Crush Combo",
MaxLv = 10,
SpAmount = { 4, 6, 8, 10, 12, 14, 16, 18, 20, 22 },
_NeedSkillList = {
{ SKID.MO_IRONHAND,5 },
{ SKID.MO_CALLSPIRITS,5 },
{ SKID.CH_TIGERFIST,2 }
}
},
[SKID.PF_HPCONVERSION] = {
"PF_HPCONVERSION";
SkillName = "Indulge",
MaxLv = 5,
_NeedSkillList = {
{ SKID.MG_SRECOVERY,1 },
{ SKID.SA_MAGICROD,1 }
}
},
[SKID.PF_SOULCHANGE] = {
"PF_SOULCHANGE";
SkillName = "Soul Change",
MaxLv = 1,
_NeedSkillList = {
{ SKID.SA_MAGICROD,3 },
{ SKID.SA_SPELLBREAKER,2 }
}
},
[SKID.PF_SOULBURN] = {
"PF_SOULBURN";
SkillName = "Soul Burn",
MaxLv = 5,
SpAmount = { 80, 90, 100, 110, 120 },
_NeedSkillList = {
{ SKID.SA_CASTCANCEL,5 },
{ SKID.SA_MAGICROD,3 },
{ SKID.SA_DISPELL,3 }
}
},
[SKID.ASC_KATAR] = {
"ASC_KATAR";
SkillName = "Advanced Katar Research",
MaxLv = 5,
_NeedSkillList = {
{ SKID.TF_DOUBLE,5 },
{ SKID.AS_KATAR,7 }
}
},
[SKID.ASC_EDP] = {
"ASC_EDP";
SkillName = "EDP",
MaxLv = 5,
SpAmount = { 60, 70, 80, 90, 100 },
_NeedSkillList = {
{ SKID.ASC_CDP,1 }
}
},
[SKID.ASC_BREAKER] = {
"ASC_BREAKER";
SkillName = "Breaker",
MaxLv = 10,
SpAmount = { 20, 20, 20, 20, 20, 30, 30, 30, 30, 30 },
_NeedSkillList = {
{ SKID.TF_DOUBLE,5 },
{ SKID.TF_POISON,5 },
{ SKID.AS_CLOAKING,3 },
{ SKID.AS_ENCHANTPOISON,6 }
}
},
[SKID.SN_SIGHT] = {
"SN_SIGHT";
SkillName = "TS",
MaxLv = 10,
SpAmount = { 20, 20, 25, 25, 30, 30, 35, 35, 40, 40 },
_NeedSkillList = {
{ SKID.AC_OWL,10 },
{ SKID.AC_VULTURE,10 },
{ SKID.AC_CONCENTRATION,10 },
{ SKID.HT_FALCON,1 }
}
},
[SKID.SN_FALCONASSAULT] = {
"SN_FALCONASSAULT";
SkillName = "FA",
MaxLv = 5,
SpAmount = { 30, 34, 38, 42, 46 },
_NeedSkillList = {
{ SKID.AC_VULTURE,5 },
{ SKID.HT_FALCON,1 },
{ SKID.HT_BLITZBEAT,5 },
{ SKID.HT_STEELCROW,3 }
}
},
[SKID.SN_SHARPSHOOTING] = {
"SN_SHARPSHOOTING";
SkillName = "FAS",
MaxLv = 5,
SpAmount = { 18, 21, 24, 27, 30 },
_NeedSkillList = {
{ SKID.AC_DOUBLE,5 },
{ SKID.AC_CONCENTRATION,10 }
}
},
[SKID.SN_WINDWALK] = {
"SN_WINDWALK";
SkillName = "WW",
MaxLv = 10,
SpAmount = { 46, 52, 58, 64, 70, 76, 82, 88, 94, 100 },
_NeedSkillList = {
{ SKID.AC_CONCENTRATION,9 }
}
},
[SKID.WS_MELTDOWN] = {
"WS_MELTDOWN";
SkillName = "Melt Down",
MaxLv = 10,
SpAmount = { 50, 50, 60, 60, 70, 70, 80, 80, 90, 90 },
_NeedSkillList = {
{ SKID.BS_SKINTEMPER,3 },
{ SKID.BS_HILTBINDING,1 },
{ SKID.BS_WEAPONRESEARCH,5 },
{ SKID.BS_OVERTHRUST,3 }
}
},
[SKID.WS_CREATECOIN] = {
"WS_CREATECOIN";
SkillName = "Create Coin",
},
[SKID.WS_CREATENUGGET] = {
"WS_CREATENUGGET";
SkillName = "Create Nugget",
},
[SKID.WS_CARTBOOST] = {
"WS_CARTBOOST";
SkillName = "Cart Boost",
MaxLv = 1,
_NeedSkillList = {
{ SKID.MC_PUSHCART,5 },
{ SKID.BS_HILTBINDING,1 },
{ SKID.MC_CARTREVOLUTION },
{ SKID.MC_CHANGECART }
}
},
[SKID.WS_SYSTEMCREATE] = {
"WS_SYSTEMCREATE";
SkillName = "Auto Attack System",
},
[SKID.ST_CHASEWALK] = {
"ST_CHASEWALK";
SkillName = "Chase Walk",
MaxLv = 5,
_NeedSkillList = {
{ SKID.TF_HIDING,5 },
{ SKID.RG_TUNNELDRIVE,3 }
}
},
[SKID.ST_REJECTSWORD] = {
"ST_REJECTSWORD";
SkillName = "Reject",
MaxLv = 5,
SpAmount = { 10, 15, 20, 25, 30 }
},
[SKID.ST_STEALBACKPACK] = {
"ST_STEALBACKPACK";
SkillName = "Steal Backpack",
},
[SKID.CR_ALCHEMY] = {
"CR_ALCHEMY";
SkillName = "Alchemy",
},
[SKID.CR_SYNTHESISPOTION] = {
"CR_SYNTHESISPOTION";
SkillName = "Synthesis Potion",
},
[SKID.CG_ARROWVULCAN] = {
"CG_ARROWVULCAN";
SkillName = "AV",
MaxLv = 10,
SpAmount = { 12, 14, 16, 18, 20, 22, 24, 26, 28, 30 },
NeedSkillList = {
[JOBID.JT_BARD_H] = {
{ SKID.AC_DOUBLE,5 },
{ SKID.AC_SHOWER,5 },
{ SKID.BA_MUSICALSTRIKE,1 }
},
[JOBID.JT_DANCER_H] = {
{ SKID.AC_DOUBLE,5 },
{ SKID.AC_SHOWER,5 },
{ SKID.DC_THROWARROW,1 }
}
}
},
[SKID.CG_MOONLIT] = {
"CG_MOONLIT";
SkillName = "Moonlit Water Mill",
MaxLv = 5,
SpAmount = { 30, 40, 50, 60, 70 },
NeedSkillList = {
[JOBID.JT_BARD_H] = {
{ SKID.AC_CONCENTRATION,5 },
{ SKID.BA_MUSICALLESSON,7 }
},
[JOBID.JT_DANCER_H] = {
{ SKID.AC_CONCENTRATION,5 },
{ SKID.DC_DANCINGLESSON,7 }
}
}
},
[SKID.CG_MARIONETTE] = {
"CG_MARIONETTE";
SkillName = "Marionette Control",
MaxLv = 1,
NeedSkillList = {
[JOBID.JT_BARD_H] = {
{ SKID.AC_CONCENTRATION,10 },
{ SKID.BA_MUSICALLESSON,5 }
},
[JOBID.JT_DANCER_H] = {
{ SKID.AC_CONCENTRATION,10 },
{ SKID.DC_DANCINGLESSON,5 }
}
}
},
[SKID.LK_SPIRALPIERCE] = {
"LK_SPIRALPIERCE";
SkillName = "Spiral",
MaxLv = 5,
SpAmount = { 18, 21, 24, 27, 30 },
_NeedSkillList = {
{ SKID.KN_SPEARMASTERY,5 },
{ SKID.KN_PIERCE,5 },
{ SKID.KN_RIDING,1 },
{ SKID.KN_SPEARSTAB,5 }
}
},
[SKID.LK_HEADCRUSH] = {
"LK_HEADCRUSH";
SkillName = "Head Crush",
MaxLv = 5,
_NeedSkillList = {
{ SKID.KN_SPEARMASTERY,9 },
{ SKID.KN_RIDING,1 }
}
},
[SKID.LK_JOINTBEAT] = {
"LK_JOINTBEAT";
SkillName = "Joint Beat",
MaxLv = 10,
SpAmount = { 12, 12, 14, 14, 16, 16, 18, 18, 20, 20 },
_NeedSkillList = {
{ SKID.KN_CAVALIERMASTERY,3 },
{ SKID.LK_HEADCRUSH,3 }
}
},
[SKID.HW_NAPALMVULCAN] = {
"HW_NAPALMVULCAN";
SkillName = "Napalm Vulcan",
MaxLv = 5,
SpAmount = { 10, 25, 40, 55, 70 },
_NeedSkillList = {
{ SKID.MG_NAPALMBEAT,5 }
}
},
[SKID.CH_SOULCOLLECT] = {
"CH_SOULCOLLECT";
SkillName = "HSS",
MaxLv = 1,
_NeedSkillList = {
{ SKID.MO_EXPLOSIONSPIRITS,5 }
}
},
[SKID.PF_MINDBREAKER] = {
"PF_MINDBREAKER";
SkillName = "Cheating ass nigga",
MaxLv = 5,
SpAmount = { 12, 15, 18, 21, 24 },
_NeedSkillList = {
{ SKID.MG_SRECOVERY,3 },
{ SKID.PF_SOULBURN,2 }
}
},
[SKID.PF_MEMORIZE] = {
"PF_MEMORIZE";
SkillName = "Memorize",
MaxLv = 1,
_NeedSkillList = {
{ SKID.SA_ADVANCEDBOOK,5 },
{ SKID.SA_FREECAST,5 },
{ SKID.SA_AUTOSPELL,1 }
}
},
[SKID.PF_FOGWALL] = {
"PF_FOGWALL";
SkillName = "Fog",
MaxLv = 1,
_NeedSkillList = {
{ SKID.SA_VIOLENTGALE,2 },
{ SKID.SA_DELUGE,2 }
}
},
[SKID.PF_SPIDERWEB] = {
"PF_SPIDERWEB";
SkillName = "Web",
MaxLv = 1,
_NeedSkillList = {
{ SKID.SA_DRAGONOLOGY,4 }
}
},
[SKID.ASC_METEORASSAULT] = {
"ASC_METEORASSAULT";
SkillName = "MA",
MaxLv = 10,
SpAmount = { 10, 12, 14, 16, 18, 20, 22, 24, 26, 28 },
_NeedSkillList = {
{ SKID.AS_KATAR,5 },
{ SKID.AS_RIGHT,3 },
{ SKID.AS_SONICBLOW,5 },
{ SKID.ASC_BREAKER,1 }
}
},
[SKID.ASC_CDP] = {
"ASC_CDP";
SkillName = "Create Deadly Poison",
MaxLv = 1,
_NeedSkillList = {
{ SKID.TF_POISON,10 },
{ SKID.TF_DETOXIFY,1 },
{ SKID.AS_ENCHANTPOISON,5 }
}
},
[SKID.WE_BABY] = {
"WE_BABY";
SkillName = "Mom, Dad, I love you!",
},
[SKID.WE_CALLPARENT] = {
"WE_CALLPARENT";
SkillName = "Mom, Dad, I miss you!",
},
[SKID.WE_CALLBABY] = {
"WE_CALLBABY";
SkillName = "Come to me, honey~",
},
[SKID.TK_RUN] = {
"TK_RUN";
SkillName = "Running",
MaxLv = 10,
},
[SKID.TK_READYSTORM] = {
"TK_READYSTORM";
SkillName = "Prepare Whirlwind Kick",
MaxLv = 1,
_NeedSkillList = {
{ SKID.TK_STORMKICK,1 }
}
},
[SKID.TK_STORMKICK] = {
"TK_STORMKICK";
SkillName = "Whirlwind Kick",
MaxLv = 7,
},
[SKID.TK_READYDOWN] = {
"TK_READYDOWN";
SkillName = "Prepare Axe Kick",
MaxLv = 1,
_NeedSkillList = {
{ SKID.TK_DOWNKICK,1 }
}
},
[SKID.TK_DOWNKICK] = {
"TK_DOWNKICK";
SkillName = "Axe Kick",
MaxLv = 7,
},
[SKID.TK_READYTURN] = {
"TK_READYTURN";
SkillName = "Prepare Round Kick",
MaxLv = 1,
_NeedSkillList = {
{ SKID.TK_TURNKICK,1 }
}
},
[SKID.TK_TURNKICK] = {
"TK_TURNKICK";
SkillName = "Round Kick",
MaxLv = 7,
},
[SKID.TK_READYCOUNTER] = {
"TK_READYCOUNTER";
SkillName = "Prepare Counter Kick",
MaxLv = 1,
_NeedSkillList = {
{ SKID.TK_COUNTER,1 }
}
},
[SKID.TK_COUNTER] = {
"TK_COUNTER";
SkillName = "Counter Kick",
MaxLv = 7,
},
[SKID.TK_DODGE] = {
"TK_DODGE";
SkillName = "Break Fall",
MaxLv = 1,
_NeedSkillList = {
{ SKID.TK_JUMPKICK,7 }
}
},
[SKID.TK_JUMPKICK] = {
"TK_JUMPKICK";
SkillName = "FSK",
MaxLv = 7,
},
[SKID.TK_HPTIME] = {
"TK_HPTIME";
SkillName = "Peaceful Rest",
MaxLv = 10,
},
[SKID.TK_SPTIME] = {
"TK_SPTIME";
SkillName = "Enjoyable Rest",
MaxLv = 10,
},
[SKID.TK_POWER] = {
"TK_POWER";
SkillName = "Fighting Chant",
MaxLv = 5,
},
[SKID.TK_SEVENWIND] = {
"TK_SEVENWIND";
SkillName = "Warm Wind",
MaxLv = 7,
SpAmount = { 20, 20, 20, 20, 50, 50, 50 },
_NeedSkillList = {
{ SKID.TK_HPTIME,5 },
{ SKID.TK_SPTIME,5 },
{ SKID.TK_POWER,5 }
}
},
[SKID.TK_HIGHJUMP] = {
"TK_HIGHJUMP";
SkillName = "High Jump",
MaxLv = 5,
SpAmount = { 50, 50, 50, 50, 50 }
},
[SKID.SG_FEEL] = {
"SG_FEEL";
SkillName = "Feeling",
MaxLv = 3,
SpAmount = { 100, 100, 100 }
},
[SKID.SG_SUN_WARM] = {
"SG_SUN_WARM";
SkillName = "Warmth of the Sun",
MaxLv = 3,
_NeedSkillList = {
{ SKID.SG_FEEL,1 }
}
},
[SKID.SG_MOON_WARM] = {
"SG_MOON_WARM";
SkillName = "Warmth of the Moon",
MaxLv = 3,
_NeedSkillList = {
{ SKID.SG_FEEL,2 }
}
},
[SKID.SG_STAR_WARM] = {
"SG_STAR_WARM";
SkillName = "Warmth of the Stars",
MaxLv = 3,
_NeedSkillList = {
{ SKID.SG_FEEL,3 }
}
},
[SKID.SG_SUN_COMFORT] = {
"SG_SUN_COMFORT";
SkillName = "Comfort of the Sun",
MaxLv = 4,
_NeedSkillList = {
{ SKID.SG_FEEL,1 }
}
},
[SKID.SG_MOON_COMFORT] = {
"SG_MOON_COMFORT";
SkillName = "Comfort of the Moon",
MaxLv = 4,
_NeedSkillList = {
{ SKID.SG_FEEL,2 }
}
},
[SKID.SG_STAR_COMFORT] = {
"SG_STAR_COMFORT";
SkillName = "Comfort of the Stars",
MaxLv = 4,
_NeedSkillList = {
{ SKID.SG_FEEL,3 }
}
},
[SKID.SG_HATE] = {
"SG_HATE";
SkillName = "Hatred",
MaxLv = 3,
SpAmount = { 100, 100, 100 }
},
[SKID.SG_SUN_ANGER] = {
"SG_SUN_ANGER";
SkillName = "Anger of the Sun",
MaxLv = 3,
_NeedSkillList = {
{ SKID.SG_HATE,1 }
}
},
[SKID.SG_MOON_ANGER] = {
"SG_MOON_ANGER";
SkillName = "Anger of the Moon",
MaxLv = 3,
_NeedSkillList = {
{ SKID.SG_HATE,2 }
}
},
[SKID.SG_STAR_ANGER] = {
"SG_STAR_ANGER";
SkillName = "Anger of the Stars",
MaxLv = 3,
_NeedSkillList = {
{ SKID.SG_HATE,3 }
}
},
[SKID.SG_SUN_BLESS] = {
"SG_SUN_BLESS";
SkillName = "Blessing of the Sun",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SG_FEEL,1 },
{ SKID.SG_HATE,1 }
}
},
[SKID.SG_MOON_BLESS] = {
"SG_MOON_BLESS";
SkillName = "Blessing of the Moon",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SG_FEEL,2 },
{ SKID.SG_HATE,2 }
}
},
[SKID.SG_STAR_BLESS] = {
"SG_STAR_BLESS";
SkillName = "Blessing of the Stars",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SG_FEEL,3 },
{ SKID.SG_HATE,3 }
}
},
[SKID.SG_DEVIL] = {
"SG_DEVIL";
SkillName = "Demon",
MaxLv = 10,
},
[SKID.SG_FRIEND] = {
"SG_FRIEND";
SkillName = "Friend",
MaxLv = 3,
},
[SKID.SG_KNOWLEDGE] = {
"SG_KNOWLEDGE";
SkillName = "Knowledge",
MaxLv = 10,
},
[SKID.SG_FUSION] = {
"SG_FUSION";
SkillName = "Union",
MaxLv = 1,
Type = "Soul",
_NeedSkillList = {
{ SKID.SG_KNOWLEDGE,9 }
}
},
[SKID.SL_ALCHEMIST] = {
"SL_ALCHEMIST";
SkillName = "Alchemist Spirit",
MaxLv = 5,
},
[SKID.AM_BERSERKPITCHER] = {
"AM_BERSERKPITCHER";
SkillName = "Berserk Pitcher",
MaxLv = 1,
Type = "Soul",
},
[SKID.SL_MONK] = {
"SL_MONK";
SkillName = "Monk Spirit",
MaxLv = 5,
},
[SKID.SL_STAR] = {
"SL_STAR";
SkillName = "Star Gladiator Spirit",
MaxLv = 5,
},
[SKID.SL_SAGE] = {
"SL_SAGE";
SkillName = "Sage Spirit",
MaxLv = 5,
},
[SKID.SL_CRUSADER] = {
"SL_CRUSADER";
SkillName = "Crusader Spirit",
MaxLv = 5,
},
[SKID.SL_SUPERNOVICE] = {
"SL_SUPERNOVICE";
SkillName = "Super Novice Spirit",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SL_STAR,1 }
}
},
[SKID.SL_KNIGHT] = {
"SL_KNIGHT";
SkillName = "Knight Spirit",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SL_CRUSADER,1 }
}
},
[SKID.SL_WIZARD] = {
"SL_WIZARD";
SkillName = "Wizard Spirit",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SL_SAGE,1 }
}
},
[SKID.SL_PRIEST] = {
"SL_PRIEST";
SkillName = "Priest Spirit",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SL_MONK,1 }
}
},
[SKID.SL_BARDDANCER] = {
"SL_BARDDANCER";
SkillName = "Bard and Dancer Spirits",
MaxLv = 5,
},
[SKID.SL_ROGUE] = {
"SL_ROGUE";
SkillName = "Rogue Spirit",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SL_ASSASIN,1 }
}
},
[SKID.SL_ASSASIN] = {
"SL_ASSASIN";
SkillName = "Assassin Spirit",
MaxLv = 5,
},
[SKID.SL_BLACKSMITH] = {
"SL_BLACKSMITH";
SkillName = "Blacksmith Spirit",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SL_ALCHEMIST,1 }
}
},
[SKID.BS_ADRENALINE2] = {
"BS_ADRENALINE2";
SkillName = "FAR",
MaxLv = 1,
Type = "Soul",
_NeedSkillList = {
{ SKID.BS_ADRENALINE,5 }
}
},
[SKID.SL_HUNTER] = {
"SL_HUNTER";
SkillName = "Hunter Spirit",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SL_BARDDANCER,1 }
}
},
[SKID.SL_SOULLINKER] = {
"SL_SOULLINKER";
SkillName = "Soul Linker Spirit",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SL_STAR,1 }
}
},
[SKID.SL_KAIZEL] = {
"SL_KAIZEL";
SkillName = "Kaizel",
MaxLv = 7,
_NeedSkillList = {
{ SKID.SL_PRIEST,1 }
}
},
[SKID.SL_KAAHI] = {
"SL_KAAHI";
SkillName = "Kaahi",
MaxLv = 7,
SpAmount = { 30, 30, 30, 30, 30, 30, 30 },
_NeedSkillList = {
{ SKID.SL_CRUSADER,1 },
{ SKID.SL_MONK,1 },
{ SKID.SL_PRIEST,1 }
}
},
[SKID.SL_KAUPE] = {
"SL_KAUPE";
SkillName = "Kaupe",
MaxLv = 3,
_NeedSkillList = {
{ SKID.SL_ASSASIN,1 },
{ SKID.SL_ROGUE,1 }
}
},
[SKID.SL_KAITE] = {
"SL_KAITE";
SkillName = "Kaite",
MaxLv = 7,
_NeedSkillList = {
{ SKID.SL_SAGE,1 },
{ SKID.SL_WIZARD,1 }
}
},
[SKID.SL_KAINA] = {
"SL_KAINA";
SkillName = "Kaina",
MaxLv = 7,
_NeedSkillList = {
{ SKID.TK_SPTIME,1 }
}
},
[SKID.SL_STIN] = {
"SL_STIN";
SkillName = "Estin",
MaxLv = 7,
SpAmount = { 18, 20, 22, 24, 26, 28, 30 },
_NeedSkillList = {
{ SKID.SL_WIZARD,1 }
}
},
[SKID.SL_STUN] = {
"SL_STUN";
SkillName = "Estun",
MaxLv = 7,
SpAmount = { 18, 20, 22, 24, 26, 28, 30 },
_NeedSkillList = {
{ SKID.SL_WIZARD,1 }
}
},
[SKID.SL_SMA] = {
"SL_SMA";
SkillName = "Esma",
MaxLv = 10,
SpAmount = { 8, 16, 24, 32, 40, 48, 56, 64, 72, 80 },
_NeedSkillList = {
{ SKID.SL_STIN,7 },
{ SKID.SL_STUN,7 }
}
},
[SKID.SL_SWOO] = {
"SL_SWOO";
SkillName = "Eswoo",
MaxLv = 7,
_NeedSkillList = {
{ SKID.SL_PRIEST,1 }
}
},
[SKID.SL_SKE] = {
"SL_SKE";
SkillName = "Eske",
MaxLv = 3,
_NeedSkillList = {
{ SKID.SL_KNIGHT,1 }
}
},
[SKID.SL_SKA] = {
"SL_SKA";
SkillName = "Eska",
MaxLv = 3,
_NeedSkillList = {
{ SKID.SL_MONK,1 }
}
},
[SKID.ST_PRESERVE] = {
"ST_PRESERVE";
SkillName = "Preserve",
MaxLv = 1,
_NeedSkillList = {
{ SKID.RG_PLAGIARISM,10 }
}
},
[SKID.ST_FULLSTRIP] = {
"ST_FULLSTRIP";
SkillName = "Full Strip",
MaxLv = 5,
SpAmount = { 22, 24, 26, 28, 30 },
_NeedSkillList = {
{ SKID.RG_STRIPWEAPON,5 }
}
},
[SKID.WS_WEAPONREFINE] = {
"WS_WEAPONREFINE";
SkillName = "Weapon Refine",
MaxLv= 10,
_NeedSkillList = {
{ SKID.BS_WEAPONRESEARCH,10 }
}
},
[SKID.CR_SLIMPITCHER] = {
"CR_SLIMPITCHER";
SkillName = "SPP",
MaxLv = 10,
SpAmount = { 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 },
_NeedSkillList = {
{ SKID.AM_POTIONPITCHER,5 }
}
},
[SKID.CR_FULLPROTECTION] = {
"CR_FULLPROTECTION";
SkillName = "FCP",
MaxLv = 5,
_NeedSkillList = {
{ SKID.AM_CP_WEAPON,5 },
{ SKID.AM_CP_ARMOR,5 },
{ SKID.AM_CP_SHIELD,5 },
{ SKID.AM_CP_HELM,5 },
}
},
[SKID.PA_SHIELDCHAIN] = {
"PA_SHIELDCHAIN";
SkillName = "Shield Chain",
MaxLv = 5,
SpAmount = { 28, 31, 34, 37, 40 },
_NeedSkillList = {
{ SKID.CR_SHIELDBOOMERANG,5 }
}
},
[SKID.HP_MANARECHARGE] = {
"HP_MANARECHARGE";
SkillName = "Mana Recharge",
MaxLv = 5,
_NeedSkillList = {
{ SKID.PR_MACEMASTERY,10 },
{ SKID.AL_DEMONBANE,10 }
}
},
[SKID.PF_DOUBLECASTING] = {
"PF_DOUBLECASTING";
SkillName = "Double Casting",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SA_AUTOSPELL,1 }
}
},
[SKID.HW_GANBANTEIN] = {
"HW_GANBANTEIN";
SkillName = "Ganba",
MaxLv = 1,
_NeedSkillList = {
{ SKID.WZ_ESTIMATION,1 },
{ SKID.WZ_ICEWALL,1 }
}
},
[SKID.HW_GRAVITATION] = {
"HW_GRAVITATION";
SkillName = "Gravitation Field",
MaxLv = 5,
SpAmount = { 20, 40, 60, 80, 100 },
_NeedSkillList = {
{ SKID.WZ_QUAGMIRE,1 },
{ SKID.HW_MAGICCRASHER,1 },
{ SKID.HW_MAGICPOWER,10 }
}
},
[SKID.WS_CARTTERMINATION] = {
"WS_CARTTERMINATION";
SkillName = "CT",
MaxLv = 10,
_NeedSkillList = {
{ SKID.MC_MAMMONITE,10 },
{ SKID.BS_HAMMERFALL,5 },
{ SKID.WS_CARTBOOST,1 }
}
},
[SKID.WS_OVERTHRUSTMAX] = {
"WS_OVERTHRUSTMAX";
SkillName = "MAX OT",
MaxLv = 5,
_NeedSkillList = {
{ SKID.BS_OVERTHRUST,5 }
}
},
[SKID.CG_LONGINGFREEDOM] = {
"CG_LONGINGFREEDOM";
SkillName = "Longing for Freedom",
MaxLv = 5,
NeedSkillList = {
[JOBID.JT_BARD_H] = {
{ SKID.CG_MARIONETTE,1 },
{ SKID.BA_DISSONANCE,3 },
{ SKID.BA_MUSICALLESSON,10 }
},
[JOBID.JT_DANCER_H] = {
{ SKID.CG_MARIONETTE,1 },
{ SKID.DC_UGLYDANCE,3 },
{ SKID.DC_DANCINGLESSON,10 }
}
}
},
[SKID.CG_HERMODE] = {
"CG_HERMODE";
SkillName = "Wand of Hermode",
MaxLv = 5,
NeedSkillList = {
[JOBID.JT_BARD_H] = {
{ SKID.AC_CONCENTRATION,10 },
{ SKID.BA_MUSICALLESSON,10 }
},
[JOBID.JT_DANCER_H] = {
{ SKID.AC_CONCENTRATION,10 },
{ SKID.DC_DANCINGLESSON,10 }
}
}
},
[SKID.CG_TAROTCARD] = {
"CG_TAROTCARD";
SkillName = "Tarot",
MaxLv = 5,
NeedSkillList = {
[JOBID.JT_BARD_H] = {
{ SKID.AC_CONCENTRATION,10 },
{ SKID.BA_DISSONANCE,3 }
},
[JOBID.JT_DANCER_H] = {
{ SKID.AC_CONCENTRATION,10 },
{ SKID.DC_UGLYDANCE,3 }
}
}
},
[SKID.CR_ACIDDEMONSTRATION] = {
"CR_ACIDDEMONSTRATION";
SkillName = "AD",
MaxLv = 10,
_NeedSkillList = {
{ SKID.AM_DEMONSTRATION,5 },
{ SKID.AM_ACIDTERROR,5 }
}
},
[SKID.CR_CULTIVATION] = {
"CR_CULTIVATION";
SkillName = "Plant Cultivation",
MaxLv = 2,
SpAmount = { 10, 10 }
},
[SKID.TK_MISSION] = {
"TK_MISSION";
SkillName = "TaeKwon Mission",
MaxLv = 1,
_NeedSkillList = {
{ SKID.TK_POWER,5 }
}
},
[SKID.SL_HIGH] = {
"SL_HIGH";
SkillName = "Rebirth Spirit",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SL_SUPERNOVICE,5 }
}
},
[SKID.KN_ONEHAND] = {
"KN_ONEHAND";
SkillName = "One-Hand Quicken",
MaxLv = 1,
Type = "Soul",
_NeedSkillList = {
{ SKID.KN_TWOHANDQUICKEN,10 }
}
},
[SKID.AM_TWILIGHT1] = {
"AM_TWILIGHT1";
SkillName = "Twilight Alchemy",
MaxLv = 1,
Type = "Soul",
_NeedSkillList = {
{ SKID.AM_PHARMACY,10 }
}
},
[SKID.AM_TWILIGHT2] = {
"AM_TWILIGHT2";
SkillName = "Twilight Alchemy",
MaxLv = 1,
Type = "Soul",
_NeedSkillList = {
{ SKID.AM_PHARMACY,10 }
}
},
[SKID.AM_TWILIGHT3] = {
"AM_TWILIGHT3";
SkillName = "Twilight Alchemy",
MaxLv = 1,
Type = "Soul",
_NeedSkillList = {
{ SKID.AM_PHARMACY,10 }
}
},
[SKID.HT_POWER] = {
"HT_POWER";
SkillName = "Beast Strafing",
MaxLv = 1,
Type = "Soul",
_NeedSkillList = {
{ SKID.AC_DOUBLE,10 }
}
},
[SKID.GS_GLITTERING] = {
"GS_GLITTERING";
SkillName = "Flip the Coin",
MaxLv = 5,
},
[SKID.GS_FLING] = {
"GS_FLING";
SkillName = "Fling",
MaxLv = 1,
_NeedSkillList = {
{ SKID.GS_GLITTERING,1 }
}
},
[SKID.GS_TRIPLEACTION] = {
"GS_TRIPLEACTION";
SkillName = "Triple Action",
MaxLv = 1,
_NeedSkillList = {
{ SKID.GS_GLITTERING,1 },
{ SKID.GS_CHAINACTION,10 }
}
},
[SKID.GS_BULLSEYE] = {
"GS_BULLSEYE";
SkillName = "Bull's Eye",
MaxLv = 1,
_NeedSkillList = {
{ SKID.GS_GLITTERING,5 },
{ SKID.GS_TRACKING,10 }
}
},
[SKID.GS_MADNESSCANCEL] = {
"GS_MADNESSCANCEL";
SkillName = "Madness Canceller",
MaxLv = 1,
_NeedSkillList = {
{ SKID.GS_GATLINGFEVER,10 },
{ SKID.GS_GLITTERING,4 }
}
},
[SKID.GS_ADJUSTMENT] = {
"GS_ADJUSTMENT";
SkillName = "Adjustment",
MaxLv = 1,
_NeedSkillList = {
{ SKID.GS_GLITTERING,4 },
{ SKID.GS_DISARM,5 }
}
},
[SKID.GS_INCREASING] = {
"GS_INCREASING";
SkillName = "Increasing Accuracy",
MaxLv = 1,
_NeedSkillList = {
{ SKID.GS_GLITTERING,2 },
{ SKID.GS_SNAKEEYE,10 }
}
},
[SKID.GS_MAGICALBULLET] = {
"GS_MAGICALBULLET";
SkillName = "Magical Bullet",
MaxLv = 1,
_NeedSkillList = {
{ SKID.GS_GLITTERING,1 }
}
},
[SKID.GS_CRACKER] = {
"GS_CRACKER";
SkillName = "Cracker",
MaxLv = 1,
_NeedSkillList = {
{ SKID.GS_GLITTERING,1 }
}
},
[SKID.GS_SINGLEACTION] = {
"GS_SINGLEACTION";
SkillName = "Single Action",
MaxLv = 10,
},
[SKID.GS_SNAKEEYE] = {
"GS_SNAKEEYE";
SkillName = "Snake's Eye",
MaxLv = 10,
},
[SKID.GS_CHAINACTION] = {
"GS_CHAINACTION";
SkillName = "Chain Action",
MaxLv = 10,
_NeedSkillList = {
{ SKID.GS_SINGLEACTION,1 }
}
},
[SKID.GS_TRACKING] = {
"GS_TRACKING";
SkillName = "Tracking",
MaxLv = 10,
SpAmount = { 15, 20, 25, 30, 35, 40, 45, 50, 55, 60 },
_NeedSkillList = {
{ SKID.GS_SINGLEACTION,5 }
}
},
[SKID.GS_DISARM] = {
"GS_DISARM";
SkillName = "Disarm",
MaxLv = 5,
SpAmount = { 15, 20, 25, 30, 35 },
_NeedSkillList = {
{ SKID.GS_TRACKING,7 }
}
},
[SKID.GS_PIERCINGSHOT] = {
"GS_PIERCINGSHOT";
SkillName = "Piercing Shot",
MaxLv = 5,
SpAmount = { 11, 12, 13, 14, 15 },
_NeedSkillList = {
{ SKID.GS_TRACKING,5 }
}
},
[SKID.GS_RAPIDSHOWER] = {
"GS_RAPIDSHOWER";
SkillName = "Rapid Shower",
MaxLv = 10,
SpAmount = { 22, 24, 26, 28, 30, 32, 34, 36, 38, 40 },
_NeedSkillList = {
{ SKID.GS_CHAINACTION,3 }
}
},
[SKID.GS_DESPERADO] = {
"GS_DESPERADO";
SkillName = "Desperado",
MaxLv = 10,
SpAmount = { 32, 34, 36, 38, 40, 42, 44, 46, 48, 50 },
_NeedSkillList = {
{ SKID.GS_RAPIDSHOWER,5 }
}
},
[SKID.GS_GATLINGFEVER] = {
"GS_GATLINGFEVER";
SkillName = "Gatling Fever",
MaxLv = 10,
SpAmount = { 30, 32, 34, 36, 38, 40, 42, 44, 46, 48 },
_NeedSkillList = {
{ SKID.GS_RAPIDSHOWER,7 },
{ SKID.GS_DESPERADO,5 }
}
},
[SKID.GS_DUST] = {
"GS_DUST";
SkillName = "Dust",
MaxLv = 10,
SpAmount = { 3, 6, 9, 12, 15, 18, 21, 24, 27, 30 },
_NeedSkillList = {
{ SKID.GS_SINGLEACTION,5 }
}
},
[SKID.GS_FULLBUSTER] = {
"GS_FULLBUSTER";
SkillName = "Full Buster",
MaxLv = 10,
SpAmount = { 20, 25, 30, 35, 40, 45, 50, 55, 60, 65 },
_NeedSkillList = {
{ SKID.GS_DUST,3 }
}
},
[SKID.GS_SPREADATTACK] = {
"GS_SPREADATTACK";
SkillName = "Spread Attack",
MaxLv = 10,
SpAmount = { 15, 20, 25, 30, 35, 40, 45, 50, 55, 60 },
_NeedSkillList = {
{ SKID.GS_FULLBUSTER,5 }
}
},
[SKID.GS_GROUNDDRIFT] = {
"GS_GROUNDDRIFT";
SkillName = "Ground Drift",
MaxLv = 10,
SpAmount = { 4, 8, 12, 16, 20, 24, 28, 32, 36, 40 },
_NeedSkillList = {
{ SKID.GS_SPREADATTACK,7 },
{ SKID.GS_FULLBUSTER,5 }
}
},
[SKID.NJ_TOBIDOUGU] = {
"NJ_TOBIDOUGU";
SkillName = "Throwing Mastery",
MaxLv = 10,
},
[SKID.NJ_SYURIKEN] = {
"NJ_SYURIKEN";
SkillName = "Throw Shuriken",
MaxLv = 10,
_NeedSkillList = {
{ SKID.NJ_TOBIDOUGU,1 }
}
},
[SKID.NJ_KUNAI] = {
"NJ_KUNAI";
SkillName = "Throw Kunai",
MaxLv = 5,
_NeedSkillList = {
{ SKID.NJ_SYURIKEN,5 }
}
},
[SKID.NJ_HUUMA] = {
"NJ_HUUMA";
SkillName = "Throw Fuuma Shuriken",
MaxLv = 5,
SpAmount = { 20, 25, 30, 35, 40 },
_NeedSkillList = {
{ SKID.NJ_TOBIDOUGU,5 },
{ SKID.NJ_KUNAI,5 }
}
},
[SKID.NJ_ZENYNAGE] = {
"NJ_ZENYNAGE";
SkillName = "Throw Zeny",
MaxLv = 10,
SpAmount = { 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 },
_NeedSkillList = {
{ SKID.NJ_TOBIDOUGU,10 },
{ SKID.NJ_HUUMA,5 }
}
},
[SKID.NJ_TATAMIGAESHI] = {
"NJ_TATAMIGAESHI";
SkillName = "Reverse Tatami",
MaxLv = 5,
},
[SKID.NJ_KASUMIKIRI] = {
"NJ_KASUMIKIRI";
SkillName = "Mist Slash",
MaxLv = 10,
SpAmount = { 10, 12, 14, 16, 18, 20, 22, 24, 26, 28 },
_NeedSkillList = {
{ SKID.NJ_SHADOWJUMP,1 }
}
},
[SKID.NJ_SHADOWJUMP] = {
"NJ_SHADOWJUMP";
SkillName = "Shadow Jump",
MaxLv = 5,
_NeedSkillList = {
{ SKID.NJ_TATAMIGAESHI,1 }
}
},
[SKID.NJ_KIRIKAGE] = {
"NJ_KIRIKAGE";
SkillName = "Shadow Slash",
MaxLv = 5,
SpAmount = { 14, 16, 18, 20, 22 },
_NeedSkillList = {
{ SKID.NJ_KASUMIKIRI,5 }
}
},
[SKID.NJ_UTSUSEMI] = {
"NJ_UTSUSEMI";
SkillName = "Cast-off Ciceda Shell",
MaxLv = 5,
SpAmount = { 12, 15, 18, 21, 24 },
_NeedSkillList = {
{ SKID.NJ_SHADOWJUMP,5 }
}
},
[SKID.NJ_BUNSINJYUTSU] = {
"NJ_BUNSINJYUTSU";
SkillName = "Illusionary Shadow",
MaxLv = 10,
SpAmount = { 30, 32, 34, 36, 38, 40, 42, 44, 46, 48 },
_NeedSkillList = {
{ SKID.NJ_NEN,1 },
{ SKID.NJ_UTSUSEMI,4 },
{ SKID.NJ_KIRIKAGE,3 }
}
},
[SKID.NJ_NINPOU] = {
"NJ_NINPOU";
SkillName = "Ninpou Training",
MaxLv = 10,
},
[SKID.NJ_KOUENKA] = {
"NJ_KOUENKA";
SkillName = "Crimson Fire Blossom",
MaxLv = 10,
SpAmount = { 18, 20, 22, 24, 26, 28, 30, 32, 34, 36 },
_NeedSkillList = {
{ SKID.NJ_NINPOU,1 }
}
},
[SKID.NJ_KAENSIN] = {
"NJ_KAENSIN";
SkillName = "Crimson Fire Formation",
MaxLv = 10,
_NeedSkillList = {
{ SKID.NJ_KOUENKA,5 }
}
},
[SKID.NJ_BAKUENRYU] = {
"NJ_BAKUENRYU";
SkillName = "DFF",
MaxLv = 5,
SpAmount = { 20, 25, 30, 35, 40 },
_NeedSkillList = {
{ SKID.NJ_NINPOU,10 },
{ SKID.NJ_KAENSIN,7 }
}
},
[SKID.NJ_HYOUSENSOU] = {
"NJ_HYOUSENSOU";
SkillName = "Lightning Spear",
MaxLv = 10,
SpAmount = { 15, 18, 21, 24, 27, 30, 33, 36, 39, 42 },
_NeedSkillList = {
{ SKID.NJ_NINPOU,1 }
}
},
[SKID.NJ_SUITON] = {
"NJ_SUITON";
SkillName = "Water Escape Technique",
MaxLv = 10,
SpAmount = { 15, 18, 21, 24, 27, 30, 33, 36, 39, 42 },
_NeedSkillList = {
{ SKID.NJ_HYOUSENSOU,5 }
}
},
[SKID.NJ_HYOUSYOURAKU] = {
"NJ_HYOUSYOURAKU";
SkillName = "Falling Ice Pillar",
MaxLv = 5,
SpAmount = { 40, 45, 50, 55, 60 },
_NeedSkillList = {
{ SKID.NJ_NINPOU,10 },
{ SKID.NJ_SUITON,7 }
}
},
[SKID.NJ_HUUJIN] = {
"NJ_HUUJIN";
SkillName = "Wind Blade",
MaxLv = 10,
SpAmount = { 12, 14, 16, 18, 20, 22, 24, 26, 28, 30 },
_NeedSkillList = {
{ SKID.NJ_NINPOU,1 }
}
},
[SKID.NJ_RAIGEKISAI] = {
"NJ_RAIGEKISAI";
SkillName = "Lightning Crash",
MaxLv = 5,
SpAmount = { 16, 20, 24, 28, 32 },
_NeedSkillList = {
{ SKID.NJ_HUUJIN,5 }
}
},
[SKID.NJ_KAMAITACHI] = {
"NJ_KAMAITACHI";
SkillName = "NW",
MaxLv = 5,
SpAmount = { 24, 28, 32, 36, 40 },
_NeedSkillList = {
{ SKID.NJ_NINPOU,10 },
{ SKID.NJ_RAIGEKISAI,5 }
}
},
[SKID.NJ_NEN] = {
"NJ_NEN";
SkillName = "Soul",
MaxLv = 5,
SpAmount = { 20, 30, 40, 50, 60 },
_NeedSkillList = {
{ SKID.NJ_NINPOU,5 }
}
},
[SKID.NJ_ISSEN] = {
"NJ_ISSEN";
SkillName = "Final Strike",
MaxLv = 10,
SpAmount = { 55, 60, 65, 70, 75, 80, 85, 90, 95, 100 },
_NeedSkillList = {
{ SKID.NJ_TOBIDOUGU,7 },
{ SKID.NJ_NEN,1 },
{ SKID.NJ_KIRIKAGE,5 }
}
},
[SKID.MB_FIGHTING] = {
"MB_FIGHTING";
SkillName = "Munak Fighting",
},
[SKID.MB_NEUTRAL] = {
"MB_NEUTRAL";
SkillName = "Bongun Neutral",
},
[SKID.MB_TAIMING_PUTI] = {
"MB_TAIMING_PUTI";
SkillName = "Pet Friend", --Taiming Puti
},
[SKID.MB_WHITEPOTION] = {
"MB_WHITEPOTION";
SkillName = "Ordering White Potion",
},
[SKID.MB_MENTAL] = {
"MB_MENTAL";
SkillName = "Ordering Mental",
},
[SKID.MB_CARDPITCHER] = {
"MB_CARDPITCHER";
SkillName = "Card Pitcher",
},
[SKID.MB_PETPITCHER] = {
"MB_PETPITCHER";
SkillName = "Pet Pitcher",
},
[SKID.MB_BODYSTUDY] = {
"MB_BODYSTUDY";
SkillName = "Body Studying",
},
[SKID.MB_BODYALTER] = {
"MB_BODYALTER";
SkillName = "Body Altering",
},
[SKID.MB_PETMEMORY] = {
"MB_PETMEMORY";
SkillName = "Pet Memory",
},
[SKID.MB_M_TELEPORT] = {
"MB_M_TELEPORT";
SkillName = "Munak Teleport",
},
[SKID.MB_B_GAIN] = {
"MB_B_GAIN";
SkillName = "Bongun Gain",
},
[SKID.MB_M_GAIN] = {
"MB_M_GAIN";
SkillName = "Munak Gain",
},
[SKID.MB_MISSION] = {
"MB_MISSION";
SkillName = "Taming Mission",
},
[SKID.MB_MUNAKKNOWLEDGE] = {
"MB_MUNAKKNOWLEDGE";
SkillName = "Taming Master",
},
[SKID.MB_MUNAKBALL] = {
"MB_MUNAKBALL";
SkillName = "Munak Ball",
},
[SKID.MB_SCROLL] = {
"MB_SCROLL";
SkillName = "Bongun Scroll",
},
[SKID.MB_B_GATHERING] = {
"MB_B_GATHERING";
SkillName = "Bongun Gathering",
},
[SKID.MB_M_GATHERING] = {
"MB_M_GATHERING";
SkillName = "Munak Gathering",
},
[SKID.MB_B_EXCLUDE] = {
"MB_B_EXCLUDE";
SkillName = "Bongun Exclude",
},
[SKID.MB_B_DRIFT] = {
"MB_B_DRIFT";
SkillName = "Bongun Drift",
},
[SKID.MB_B_WALLRUSH] = {
"MB_B_WALLRUSH";
SkillName = "Bongun Wall Rush",
},
[SKID.MB_M_WALLRUSH] = {
"MB_M_WALLRUSH";
SkillName = "Munak Wall Rush",
},
[SKID.MB_B_WALLSHIFT] = {
"MB_B_WALLSHIFT";
SkillName = "Bongun Wall Shift",
},
[SKID.MB_M_WALLCRASH] = {
"MB_M_WALLCRASH";
SkillName = "Munak Wall Crash",
},
[SKID.MB_M_REINCARNATION] = {
"MB_M_REINCARNATION";
SkillName = "Munak Reincarnation",
},
[SKID.MB_B_EQUIP] = {
"MB_B_EQUIP";
SkillName = "Bongun Almighty", -- Equip
},
[SKID.SL_DEATHKNIGHT] = {
"SL_DEATHKNIGHT";
SkillName = "Death Knight Spirit",
},
[SKID.SL_COLLECTOR] = {
"SL_COLLECTOR";
SkillName = "Dark Collector Spirit",
},
[SKID.SL_NINJA] = {
"SL_NINJA";
SkillName = "Ninja Spirit",
},
[SKID.SL_GUNNER] = {
"SL_GUNNER";
SkillName = "Gunslinger Spirit",
},
[SKID.AM_TWILIGHT4] = {
"AM_TWILIGHT4";
SkillName = "Twilight Alchemy",
},
[SKID.DE_BERSERKAIZER] = {
"DE_BERSERKAIZER";
SkillName = "Berserk Kaizer",
},
[SKID.DA_DARKPOWER] = {
"DA_DARKPOWER";
SkillName = "Dark Soul Power",
},
[SKID.DE_PASSIVE] = {
"DE_PASSIVE";
SkillName = "Death Passive",
},
[SKID.DE_PATTACK] = {
"DE_PATTACK";
SkillName = "Death Passive Attack",
},
[SKID.DE_PSPEED] = {
"DE_PSPEED";
SkillName = "Death Passive Speed",
},
[SKID.DE_PDEFENSE] = {
"DE_PDEFENSE";
SkillName = "Death Passive Defense",
},
[SKID.DE_PCRITICAL] = {
"DE_PCRITICAL";
SkillName = "Death Passive Critical",
},
[SKID.DE_PHP] = {
"DE_PHP";
SkillName = "Death Passive HP",
},
[SKID.DE_PSP] = {
"DE_PSP";
SkillName = "Death Passive SP",
},
[SKID.DE_RESET] = {
"DE_RESET";
SkillName = "Death Optimize", -- Reset
},
[SKID.DE_RANKING] = {
"DE_RANKING";
SkillName = "Death Ranking",
},
[SKID.DE_PTRIPLE] = {
"DE_PTRIPLE";
SkillName = "Death Passive Triple",
},
[SKID.DE_ENERGY] = {
"DE_ENERGY";
SkillName = "Death Energy",
},
[SKID.DE_NIGHTMARE] = {
"DE_NIGHTMARE";
SkillName = "Death Nightmare",
},
[SKID.DE_SLASH] = {
"DE_SLASH";
SkillName = "Death Slash",
},
[SKID.DE_COIL] = {
"DE_COIL";
SkillName = "Death Coil",
},
[SKID.DE_WAVE] = {
"DE_WAVE";
SkillName = "Death Wave",
},
[SKID.DE_REBIRTH] = {
"DE_REBIRTH";
SkillName = "Death Reverse Energy", -- Rebirth
},
[SKID.DE_AURA] = {
"DE_AURA";
SkillName = "Death Aura",
},
[SKID.DE_FREEZER] = {
"DE_FREEZER";
SkillName = "Death Freezer",
},
[SKID.DE_CHANGEATTACK] = {
"DE_CHANGEATTACK";
SkillName = "Death Change Attack",
},
[SKID.DE_PUNISH] = {
"DE_PUNISH";
SkillName = "Death Punish",
},
[SKID.DE_POISON] = {
"DE_POISON";
SkillName = "Death Poison Slash",
},
[SKID.DE_INSTANT] = {
"DE_INSTANT";
SkillName = "Death Instant Barrier",
SpAmount = { 50, 100, 150, 200, 250, 300, 350 }
},
[SKID.DE_WARNING] = {
"DE_WARNING";
SkillName = "Death Warning",
},
[SKID.DE_RANKEDKNIFE] = {
"DE_RANKEDKNIFE";
SkillName = "Death Knife",
},
[SKID.DE_RANKEDGRADIUS] = {
"DE_RANKEDGRADIUS";
SkillName = "Death Gradius",
},
[SKID.DE_GAUGE] = {
"DE_GAUGE";
SkillName = "Mighty Gauge",
},
[SKID.DE_GTIME] = {
"DE_GTIME";
SkillName = "Mighty Time Charge",
},
[SKID.DE_GPAIN] = {
"DE_GPAIN";
SkillName = "Mighty Pain Charge",
},
[SKID.DE_GSKILL] = {
"DE_GSKILL";
SkillName = "Mighty Skill Charge",
},
[SKID.DE_GKILL] = {
"DE_GKILL";
SkillName = "Mighty Kill Charge",
},
[SKID.DE_ACCEL] = {
"DE_ACCEL";
SkillName = "Dead Acceleration",
},
[SKID.DE_BLOCKDOUBLE] = {
"DE_BLOCKDOUBLE";
SkillName = "Dead Double Blocking",
},
[SKID.DE_BLOCKMELEE] = {
"DE_BLOCKMELEE";
SkillName = "Dead Near(Melee) Blocking",
},
[SKID.DE_BLOCKFAR] = {
"DE_BLOCKFAR";
SkillName = "Dead Distance(Range) Blocking",
},
[SKID.DE_FRONTATTACK] = {
"DE_FRONTATTACK";
SkillName = "Dead Rush Attack",
},
[SKID.DE_DANGERATTACK] = {
"DE_DANGERATTACK";
SkillName = "Dead Dangerous Attack",
},
[SKID.DE_TWINATTACK] = {
"DE_TWINATTACK";
SkillName = "Dead Twin Attack",
},
[SKID.DE_WINDATTACK] = {
"DE_WINDATTACK";
SkillName = "Dead Storm Attack",
},
[SKID.DE_WATERATTACK] = {
"DE_WATERATTACK";
SkillName = "Dead Water Attack",
},
[SKID.DA_ENERGY] = {
"DA_ENERGY";
SkillName = "Dark Energy",
},
[SKID.DA_CLOUD] = {
"DA_CLOUD";
SkillName = "Dark Cloud",
},
[SKID.DA_FIRSTSLOT] = {
"DA_FIRSTSLOT";
SkillName = "Dark First Fantasy",
},
[SKID.DA_HEADDEF] = {
"DA_HEADDEF";
SkillName = "Dark Head Defense",
},
[SKID.DA_SPACE] = {
"DA_SPACE";
SkillName = "Dark Twilight",
},
[SKID.DA_TRANSFORM] = {
"DA_TRANSFORM";
SkillName = "Dark Transform",
},
[SKID.DA_EXPLOSION] = {
"DA_EXPLOSION";
SkillName = "Dark Explosion",
},
[SKID.DA_REWARD] = {
"DA_REWARD";
SkillName = "Dark Reward",
},
[SKID.DA_CRUSH] = {
"DA_CRUSH";
SkillName = "Dark Crush",
},
[SKID.DA_ITEMREBUILD] = {
"DA_ITEMREBUILD";
SkillName = "Dark Item Rebuild",
},
[SKID.DA_ILLUSION] = {
"DA_ILLUSION";
SkillName = "Dark Illusion",
},
[SKID.DA_NUETRALIZE] = {
"DA_NUETRALIZE";
SkillName = "Dark Nuetralize",
},
[SKID.DA_RUNNER] = {
"DA_RUNNER";
SkillName = "Dark Runner",
},
[SKID.DA_TRANSFER] = {
"DA_TRANSFER";
SkillName = "Dark Transfer",
},
[SKID.DA_WALL] = {
"DA_WALL";
SkillName = "Dark Wall",
SpAmount = { 10, 20, 30, 40, 50 }
},
[SKID.DA_REVENGE] = {
"DA_REVENGE";
SkillName = "Dark Revenge",
},
[SKID.DA_EARPLUG] = {
"DA_EARPLUG";
SkillName = "Dark Ear Plug",
},
[SKID.DA_CONTRACT] = {
"DA_CONTRACT";
SkillName = "Black Gemstone Contract",
},
[SKID.DA_BLACK] = {
"DA_BLACK";
SkillName = "Black Gemstone Magic",
},
[SKID.DA_DREAM] = {
"DA_DREAM";
SkillName = "Black Dream Of Gemstone",
},
[SKID.DA_MAGICCART] = {
"DA_MAGICCART";
SkillName = "Collector Magic Cart",
},
[SKID.DA_COPY] = {
"DA_COPY";
SkillName = "Collector Copy",
},
[SKID.DA_CRYSTAL] = {
"DA_CRYSTAL";
SkillName = "Collector Crystal",
},
[SKID.DA_EXP] = {
"DA_EXP";
SkillName = "Collector Experience",
},
[SKID.DA_CARTSWING] = {
"DA_CARTSWING";
SkillName = "Collector Magical Cart Swing",
},
[SKID.DA_REBUILD] = {
"DA_REBUILD";
SkillName = "Collector Human Rebuild",
},
[SKID.DA_JOBCHANGE] = {
"DA_JOBCHANGE";
SkillName = "Collector Novice Job Change",
},
[SKID.DA_EDARKNESS] = {
"DA_EDARKNESS";
SkillName = "Collector Emperium Darkness",
},
[SKID.DA_EGUARDIAN] = {
"DA_EGUARDIAN";
SkillName = "Collector Emperium Guardian",
},
[SKID.DA_TIMEOUT] = {
"DA_TIMEOUT";
SkillName = "Collector Time Out",
},
[SKID.ALL_TIMEIN] = {
"ALL_TIMEIN";
SkillName = "Time In",
},
[SKID.DA_ZENYRANK] = {
"DA_ZENYRANK";
SkillName = "Collector Ranking",
},
[SKID.DA_ACCESSORYMIX] = {
"DA_ACCESSORYMIX";
SkillName = "Collector Mix",
},
[SKID.NPC_EARTHQUAKE] = {
"NPC_EARTHQUAKE";
SkillName = "Earth Quake",
},
[SKID.NPC_DRAGONFEAR] = {
"NPC_DRAGONFEAR";
SkillName = "Dragon Fear",
},
[SKID.NPC_PULSESTRIKE] = {
"NPC_PULSESTRIKE";
SkillName = "Pulse Strike",
},
[SKID.NPC_HELLJUDGEMENT] = {
"NPC_HELLJUDGEMENT";
SkillName = "Hell Judgement",
},
[SKID.NPC_WIDESILENCE] = {
"NPC_WIDESILENCE";
SkillName = "Wide Silence",
},
[SKID.NPC_WIDEFREEZE] = {
"NPC_WIDEFREEZE";
SkillName = "Wide Freeze",
},
[SKID.NPC_WIDEBLEEDING] = {
"NPC_WIDEBLEEDING";
SkillName = "Wide Bleeding",
},
[SKID.NPC_WIDESTONE] = {
"NPC_WIDESTONE";
SkillName = "Wide Stone",
},
[SKID.NPC_WIDECONFUSE] = {
"NPC_WIDECONFUSE";
SkillName = "Wide Confuse",
},
[SKID.NPC_WIDESLEEP] = {
"NPC_WIDESLEEP";
SkillName = "Wide Sleep",
},
[SKID.NPC_EVILLAND] = {
"NPC_EVILLAND";
SkillName = "Evil Land",
},
[SKID.NPC_MAGICMIRROR] = {
"NPC_MAGICMIRROR";
SkillName = "Magic Mirror",
},
[SKID.NPC_SLOWCAST] = {
"NPC_SLOWCAST";
SkillName = "Slow Cast",
},
[SKID.NPC_CRITICALWOUND] = {
"NPC_CRITICALWOUND";
SkillName = "Critical Wound",
},
[SKID.NPC_STONESKIN] = {
"NPC_STONESKIN";
SkillName = "Stone Skin",
},
[SKID.NPC_ANTIMAGIC] = {
"NPC_ANTIMAGIC";
SkillName = "Anti Magic",
},
[SKID.NPC_WIDECURSE] = {
"NPC_WIDECURSE";
SkillName = "Wide Curse",
},
[SKID.NPC_WIDESTUN] = {
"NPC_WIDESTUN";
SkillName = "Wide Stun",
},
[SKID.NPC_VAMPIRE_GIFT] = {
"NPC_VAMPIRE_GIFT";
SkillName = "Vampire Gift",
},
[SKID.NPC_WIDESOULDRAIN] = {
"NPC_WIDESOULDRAIN";
SkillName = "Wide Soul Drain",
},
[SKID.ALL_INCCARRY] = {
"ALL_INCCARRY";
SkillName = "Enlarge Weight Limit R",
},
[SKID.NPC_HELLPOWER] = {
"NPC_HELLPOWER";
SkillName = "Hell Power",
},
[SKID.NPC_ALLHEAL] = {
"NPC_ALLHEAL";
SkillName = "All Heal",
},
[SKID.GM_SANDMAN] = {
"GM_SANDMAN";
SkillName = "Goodnight, Sweetie",
},
[SKID.CASH_BLESSING] = {
"CASH_BLESSING";
SkillName = "Party Blessing Scroll",
},
[SKID.CASH_INCAGI] = {
"CASH_INCAGI";
SkillName = "Party Agi Up Scroll",
},
[SKID.CASH_ASSUMPTIO] = {
"CASH_ASSUMPTIO";
SkillName = "Party Assump Scroll",
},
[SKID.ALL_CATCRY] = {
"ALL_CATCRY";
SkillName = "Crying Monster",
},
[SKID.ALL_PARTYFLEE] = {
"ALL_PARTYFLEE";
SkillName = "Blow! Flower Wind",
},
[SKID.ALL_ANGEL_PROTECT] = {
"ALL_ANGEL_PROTECT";
SkillName = "Thank You",
},
[SKID.ALL_DREAM_SUMMERNIGHT] = {
"ALL_DREAM_SUMMERNIGHT";
SkillName = "A Dream Of Summer Night",
},
[SKID.ALL_REVERSEORCISH] = {
"ALL_REVERSEORCISH";
SkillName = "Reverse Orcish",
},
[SKID.ALL_WEWISH] = {
"ALL_WEWISH";
SkillName = "We Wish",
},
[SKID.KN_CHARGEATK] = {
"KN_CHARGEATK";
SkillName = "Charge Attack",
MaxLv = 1,
Type = "Quest",
},
[SKID.CR_SHRINK] = {
"CR_SHRINK";
SkillName = "Shrink",
MaxLv = 1,
Type = "Quest",
},
[SKID.AS_SONICACCEL] = {
"AS_SONICACCEL";
SkillName = "Sonic Acceleration",
MaxLv = 1,
Type = "Quest",
},
[SKID.AS_VENOMKNIFE] = {
"AS_VENOMKNIFE";
SkillName = "Throw Venom Knife",
MaxLv = 1,
Type = "Quest",
},
[SKID.RG_CLOSECONFINE] = {
"RG_CLOSECONFINE";
SkillName = "Close Confine",
MaxLv = 1,
Type = "Quest",
},
[SKID.WZ_SIGHTBLASTER] = {
"WZ_SIGHTBLASTER";
SkillName = "Sight Blaster",
MaxLv = 1,
Type = "Quest",
},
[SKID.SA_CREATECON] = {
"SA_CREATECON";
SkillName = "Create Elemental Converter",
MaxLv = 1,
Type = "Quest",
},
[SKID.SA_ELEMENTWATER] = {
"SA_ELEMENTWATER";
SkillName = "Elemental Change (Water)",
MaxLv = 1,
Type = "Quest",
},
[SKID.HT_PHANTASMIC] = {
"HT_PHANTASMIC";
SkillName = "Phantasmic Arrow",
MaxLv = 1,
Type = "Quest",
},
[SKID.BA_PANGVOICE] = {
"BA_PANGVOICE";
SkillName = "Pang Voice",
MaxLv = 1,
Type = "Quest",
},
[SKID.DC_WINKCHARM] = {
"DC_WINKCHARM";
SkillName = "Wink of Charm",
MaxLv = 1,
Type = "Quest",
},
[SKID.BS_UNFAIRLYTRICK] = {
"BS_UNFAIRLYTRICK";
SkillName = "Unfair Trick",
MaxLv = 1,
Type = "Quest",
},
[SKID.BS_GREED] = {
"BS_GREED";
SkillName = "Greed",
MaxLv = 1,
Type = "Quest",
},
[SKID.PR_REDEMPTIO] = {
"PR_REDEMPTIO";
SkillName = "Redemptio",
MaxLv = 1,
Type = "Quest",
},
[SKID.MO_KITRANSLATION] = {
"MO_KITRANSLATION";
SkillName = "Ki Translation",
MaxLv = 1,
Type = "Quest",
},
[SKID.MO_BALKYOUNG] = {
"MO_BALKYOUNG";
SkillName = "Ki Explosion",
MaxLv = 1,
Type = "Quest",
},
[SKID.SA_ELEMENTGROUND] = {
"SA_ELEMENTGROUND";
SkillName = "Elemental Change (Earth)",
MaxLv = 1,
Type = "Quest",
},
[SKID.SA_ELEMENTFIRE] = {
"SA_ELEMENTFIRE";
SkillName = "Elemental Change (Fire)",
MaxLv = 1,
Type = "Quest",
},
[SKID.SA_ELEMENTWIND] = {
"SA_ELEMENTWIND";
SkillName = "Elemental Change (Wind)",
MaxLv = 1,
Type = "Quest",
},
[SKID.RK_ENCHANTBLADE] = {
"RK_ENCHANTBLADE";
SkillName = "Enchant Blade",
MaxLv = 5,
SpAmount = { 40, 45, 50, 55, 60 },
_NeedSkillList = {
{ SKID.RK_RUNEMASTERY,2 }
}
},
[SKID.RK_SONICWAVE] = {
"RK_SONICWAVE";
SkillName = "Sonic Wave",
MaxLv = 5,
SpAmount = { 30, 35, 40, 45, 50 },
_NeedSkillList = {
{ SKID.RK_ENCHANTBLADE,3 }
}
},
[SKID.RK_DEATHBOUND] = {
"RK_DEATHBOUND";
SkillName = "Death Bound",
MaxLv = 10,
SpAmount = { 50, 60, 65, 70, 75, 80, 85, 90, 95, 100 },
_NeedSkillList = {
{ SKID.KN_AUTOCOUNTER,1 },
{ SKID.RK_ENCHANTBLADE,2 }
}
},
[SKID.RK_HUNDREDSPEAR] = {
"RK_HUNDREDSPEAR";
SkillName = "Hundred Spear",
MaxLv = 10,
SpAmount = { 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 },
_NeedSkillList = {
{ SKID.RK_PHANTOMTHRUST,3 }
}
},
[SKID.RK_WINDCUTTER] = {
"RK_WINDCUTTER";
SkillName = "Wind Cutter",
MaxLv = 5,
SpAmount = { 20, 24, 28, 32, 36 },
_NeedSkillList = {
{ SKID.RK_ENCHANTBLADE,5 }
}
},
[SKID.RK_IGNITIONBREAK] = {
"RK_IGNITIONBREAK";
SkillName = "Ignition Break",
MaxLv = 5,
SpAmount = { 35, 40, 45, 50, 55 },
_NeedSkillList = {
{ SKID.RK_DEATHBOUND,5 },
{ SKID.RK_SONICWAVE,2 },
{ SKID.RK_WINDCUTTER,3 }
}
},
[SKID.RK_DRAGONTRAINING] = {
"RK_DRAGONTRAINING";
SkillName = "Dragon Training",
MaxLv = 5,
_NeedSkillList = {
{ SKID.KN_CAVALIERMASTERY,1 }
}
},
[SKID.RK_DRAGONBREATH] = {
"RK_DRAGONBREATH";
SkillName = "Dragon Breath",
MaxLv = 10,
SpAmount = { 30, 35, 40, 45, 50, 55, 60, 65, 70, 75 },
_NeedSkillList = {
{ SKID.RK_DRAGONTRAINING,2 }
}
},
[SKID.RK_DRAGONHOWLING] = {
"RK_DRAGONHOWLING";
SkillName = "Dragon Howling",
MaxLv = 5,
_NeedSkillList = {
{ SKID.RK_DRAGONTRAINING,2 }
}
},
[SKID.RK_RUNEMASTERY] = {
"RK_RUNEMASTERY";
SkillName = "Rune Mastery",
MaxLv = 10,
},
[SKID.RK_MILLENNIUMSHIELD] = {
"RK_MILLENNIUMSHIELD";
SkillName = "Millennium Shield",
},
[SKID.RK_CRUSHSTRIKE] = {
"RK_CRUSHSTRIKE";
SkillName = "Crush Strike",
},
[SKID.RK_REFRESH] = {
"RK_REFRESH";
SkillName = "Refresh",
},
[SKID.RK_GIANTGROWTH] = {
"RK_GIANTGROWTH";
SkillName = "Giant Growth",
},
[SKID.RK_STONEHARDSKIN] = {
"RK_STONEHARDSKIN";
SkillName = "Stonehard Skin",
},
[SKID.RK_VITALITYACTIVATION] = {
"RK_VITALITYACTIVATION";
SkillName = "Vitality Activation",
},
[SKID.RK_STORMBLAST] = {
"RK_STORMBLAST";
SkillName = "Storm Blast",
},
[SKID.RK_FIGHTINGSPIRIT] = {
"RK_FIGHTINGSPIRIT";
SkillName = "Fightning Spirit",
},
[SKID.RK_ABUNDANCE] = {
"RK_ABUNDANCE";
SkillName = "Abundance",
},
[SKID.RK_PHANTOMTHRUST] = {
"RK_PHANTOMTHRUST";
SkillName = "Phantom Thrust",
MaxLv = 5,
SpAmount = { 15, 18, 21, 24, 27 },
_NeedSkillList = {
{ SKID.KN_BRANDISHSPEAR,2 }
}
},
[SKID.GC_VENOMIMPRESS] = {
"GC_VENOMIMPRESS";
SkillName = "Venom Impress",
MaxLv = 5,
SpAmount = { 12, 16, 20, 24, 28 }
},
[SKID.GC_CROSSIMPACT] = {
"GC_CROSSIMPACT";
SkillName = "Cross Impact",
MaxLv = 5,
_NeedSkillList = {
{ SKID.AS_SONICBLOW,10 }
}
},
[SKID.GC_DARKILLUSION] = {
"GC_DARKILLUSION";
SkillName = "Dark Illusion",
MaxLv = 5,
SpAmount = { 40, 40, 40, 40, 40 },
_NeedSkillList = {
{ SKID.GC_CROSSIMPACT,3 }
}
},
[SKID.GC_RESEARCHNEWPOISON] = {
"GC_RESEARCHNEWPOISON";
SkillName = "Research New Poison",
MaxLv = 10,
},
[SKID.GC_CREATENEWPOISON] = {
"GC_CREATENEWPOISON";
SkillName = "Create New Poison",
MaxLv = 1,
_NeedSkillList = {
{ SKID.GC_RESEARCHNEWPOISON,1 }
}
},
[SKID.GC_ANTIDOTE] = {
"GC_ANTIDOTE";
SkillName = "Antidote",
MaxLv = 1,
_NeedSkillList = {
{ SKID.GC_RESEARCHNEWPOISON,5 }
}
},
[SKID.GC_POISONINGWEAPON] = {
"GC_POISONINGWEAPON";
SkillName = "Poisoning Weapon",
MaxLv = 5,
SpAmount = { 20, 24, 28, 32, 36 },
_NeedSkillList = {
{ SKID.GC_CREATENEWPOISON,1 }
}
},
[SKID.GC_WEAPONBLOCKING] = {
"GC_WEAPONBLOCKING";
SkillName = "Weapon Blocking",
MaxLv = 5,
SpAmount = { 40, 36, 32, 28, 24 },
_NeedSkillList = {
{ SKID.AS_LEFT,5 }
}
},
[SKID.GC_COUNTERSLASH] = {
"GC_COUNTERSLASH";
SkillName = "Counter Slash",
MaxLv = 5,
SpAmount = { 5, 8, 11, 14, 17 },
_NeedSkillList = {
{ SKID.GC_WEAPONBLOCKING,1 }
}
},
[SKID.GC_WEAPONCRUSH] = {
"GC_WEAPONCRUSH";
SkillName = "Weapon Crush",
MaxLv = 5,
_NeedSkillList = {
{ SKID.GC_WEAPONBLOCKING,1 }
}
},
[SKID.GC_VENOMPRESSURE] = {
"GC_VENOMPRESSURE";
SkillName = "Venom Pressure",
MaxLv = 5,
_NeedSkillList = {
{ SKID.GC_WEAPONBLOCKING,1 },
{ SKID.GC_POISONINGWEAPON,3 }
}
},
[SKID.GC_POISONSMOKE] = {
"GC_POISONSMOKE";
SkillName = "Poison Smoke",
MaxLv = 5,
_NeedSkillList = {
{ SKID.GC_POISONINGWEAPON,5 },
{ SKID.GC_VENOMPRESSURE,5 }
}
},
[SKID.GC_CLOAKINGEXCEED] = {
"GC_CLOAKINGEXCEED";
SkillName = "Cloaking Exceed",
MaxLv = 5,
_NeedSkillList = {
{ SKID.AS_CLOAKING,3 }
}
},
[SKID.GC_PHANTOMMENACE] = {
"GC_PHANTOMMENACE";
SkillName = "Phantom Menace",
MaxLv = 1,
_NeedSkillList = {
{ SKID.GC_CLOAKINGEXCEED,5 },
{ SKID.GC_DARKILLUSION,5 }
}
},
[SKID.GC_HALLUCINATIONWALK] = {
"GC_HALLUCINATIONWALK";
SkillName = "Hallucination Walk",
MaxLv = 5,
_NeedSkillList = {
{ SKID.GC_PHANTOMMENACE,1 }
}
},
[SKID.GC_ROLLINGCUTTER] = {
"GC_ROLLINGCUTTER";
SkillName = "Rolling Cutter",
MaxLv = 5,
_NeedSkillList = {
{ SKID.AS_SONICBLOW,10 }
}
},
[SKID.GC_CROSSRIPPERSLASHER] = {
"GC_CROSSRIPPERSLASHER";
SkillName = "Cross Ripper Slasher",
MaxLv = 5,
SpAmount = { 20, 24, 28, 32, 36 },
_NeedSkillList = {
{ SKID.GC_ROLLINGCUTTER,1 }
}
},
[SKID.AB_JUDEX] = {
"AB_JUDEX";
SkillName = "Judex",
MaxLv = 5,
SpAmount = { 20, 23, 26, 29, 32 },
_NeedSkillList = {
{ SKID.PR_TURNUNDEAD,1 }
}
},
[SKID.AB_ANCILLA] = {
"AB_ANCILLA";
SkillName = "Ancilla",
MaxLv = 1,
_NeedSkillList = {
{ SKID.AB_CLEMENTIA,3 }
}
},
[SKID.AB_ADORAMUS] = {
"AB_ADORAMUS";
SkillName = "Adoramus",
MaxLv = 10,
SpAmount = { 20, 24, 28, 32, 36, 40, 44, 48, 52, 56 },
_NeedSkillList = {
{ SKID.AB_JUDEX,5 },
{ SKID.AB_ANCILLA,1 },
{ SKID.PR_MAGNUS,1 }
}
},
[SKID.AB_CLEMENTIA] = {
"AB_CLEMENTIA";
SkillName = "Clementia",
MaxLv = 3,
SpAmount = { 200, 220, 240 },
_NeedSkillList = {
{ SKID.AL_BLESSING,1 }
}
},
[SKID.AB_CANTO] = {
"AB_CANTO";
SkillName = "Canto Candidus",
MaxLv = 3,
SpAmount = { 145, 160, 175 },
_NeedSkillList = {
{ SKID.AL_INCAGI,1 }
}
},
[SKID.AB_CHEAL] = {
"AB_CHEAL";
SkillName = "Coluceo Heal",
MaxLv = 3,
SpAmount = { 130, 145, 160 },
_NeedSkillList = {
{ SKID.AL_HEAL,1 }
}
},
[SKID.AB_EPICLESIS] = {
"AB_EPICLESIS";
SkillName = "Epiclesis",
MaxLv = 5,
SpAmount = { 300, 300, 300, 300, 300 },
_NeedSkillList = {
{ SKID.AB_ANCILLA,1 },
{ SKID.AB_HIGHNESSHEAL,1 }
}
},
[SKID.AB_PRAEFATIO] = {
"AB_PRAEFATIO";
SkillName = "Praefatio",
MaxLv = 10,
_NeedSkillList = {
{ SKID.PR_KYRIE,1 }
}
},
[SKID.AB_ORATIO] = {
"AB_ORATIO";
SkillName = "Oratio",
MaxLv = 10,
_NeedSkillList = {
{ SKID.AB_PRAEFATIO,5 }
}
},
[SKID.AB_LAUDAAGNUS] = {
"AB_LAUDAAGNUS";
SkillName = "Lauda Agnus",
MaxLv = 4,
SpAmount = { 50, 60, 70, 80 },
_NeedSkillList = {
{ SKID.PR_STRECOVERY,1 }
}
},
[SKID.AB_LAUDARAMUS] = {
"AB_LAUDARAMUS";
SkillName = "Lauda Ramus",
MaxLv = 4,
SpAmount = { 50, 60, 70, 80 },
_NeedSkillList = {
{ SKID.AB_LAUDAAGNUS,2 }
}
},
[SKID.AB_EUCHARISTICA] = {
"AB_EUCHARISTICA";
SkillName = "Eucharistica",
MaxLv = 10,
_NeedSkillList = {
{ SKID.AB_EXPIATIO,1 },
{ SKID.AB_EPICLESIS,1 }
}
},
[SKID.AB_RENOVATIO] = {
"AB_RENOVATIO";
SkillName = "Renovatio",
MaxLv = 1,
_NeedSkillList = {
{ SKID.AB_CHEAL,3 }
}
},
[SKID.AB_HIGHNESSHEAL] = {
"AB_HIGHNESSHEAL";
SkillName = "Highness Heal",
MaxLv = 5,
SpAmount = { 70, 100, 130, 160, 190 },
_NeedSkillList = {
{ SKID.AB_RENOVATIO,1 }
}
},
[SKID.AB_CLEARANCE] = {
"AB_CLEARANCE";
SkillName = "Clearance",
MaxLv = 5,
SpAmount = { 54, 60, 66, 72, 78 },
_NeedSkillList = {
{ SKID.AB_LAUDARAMUS,2 }
}
},
[SKID.AB_EXPIATIO] = {
"AB_EXPIATIO";
SkillName = "Expiatio",
MaxLv = 5,
SpAmount = { 35, 40, 45, 50, 55 },
_NeedSkillList = {
{ SKID.AB_DUPLELIGHT,5 },
{ SKID.AB_ORATIO,5 }
}
},
[SKID.AB_DUPLELIGHT] = {
"AB_DUPLELIGHT";
SkillName = "Duple Light",
MaxLv = 10,
SpAmount = { 55, 60, 65, 70, 75, 80, 85, 90, 95, 100 },
_NeedSkillList = {
{ SKID.PR_ASPERSIO,1 }
}
},
[SKID.AB_DUPLELIGHT_MELEE] = {
"AB_DUPLELIGHT_MELEE";
SkillName = "Duple Light (Melee)",
},
[SKID.AB_DUPLELIGHT_MAGIC] = {
"AB_DUPLELIGHT_MAGIC";
SkillName = "Duple Light (Magic)",
},
[SKID.AB_SILENTIUM] = {
"AB_SILENTIUM";
SkillName = "Silentium",
MaxLv = 5,
SpAmount = { 64, 68, 72, 76, 80 },
_NeedSkillList = {
{ SKID.AB_CLEARANCE,1 }
}
},
[SKID.WL_WHITEIMPRISON] = {
"WL_WHITEIMPRISON";
SkillName = "White Imprison",
MaxLv = 5,
SpAmount = { 50, 55, 60, 65, 70 },
_NeedSkillList = {
{ SKID.WL_SOULEXPANSION,3 }
}
},
[SKID.WL_SOULEXPANSION] = {
"WL_SOULEXPANSION";
SkillName = "Soul Expansion",
MaxLv = 5,
SpAmount = { 30, 35, 40, 45, 50 },
_NeedSkillList = {
{ SKID.WL_DRAINLIFE,1 }
}
},
[SKID.WL_FROSTMISTY] = {
"WL_FROSTMISTY";
SkillName = "Frost Misty",
MaxLv = 5,
SpAmount = { 40, 48, 56, 64, 72 },
_NeedSkillList = {
{ SKID.WL_SUMMONWB,1 }
}
},
[SKID.WL_JACKFROST] = {
"WL_JACKFROST";
SkillName = "Jack Frost",
MaxLv = 5,
SpAmount = { 50, 60, 70, 80, 90 },
_NeedSkillList = {
{ SKID.WL_FROSTMISTY,2 }
}
},
[SKID.WL_MARSHOFABYSS] = {
"WL_MARSHOFABYSS";
SkillName = "Marsh of Abyss",
MaxLv = 5,
SpAmount = { 40, 42, 44, 46, 48 },
_NeedSkillList = {
{ SKID.WZ_QUAGMIRE,1 }
}
},
[SKID.WL_RECOGNIZEDSPELL] = {
"WL_RECOGNIZEDSPELL";
SkillName = "Recognized Spell",
MaxLv = 5,
SpAmount = { 50, 60, 70, 80, 90 },
_NeedSkillList = {
{ SKID.WL_RELEASE,2 },
{ SKID.WL_STASIS,1 },
{ SKID.WL_WHITEIMPRISON,1 }
}
},
[SKID.WL_SIENNAEXECRATE] = {
"WL_SIENNAEXECRATE";
SkillName = "Sienna Execrate",
MaxLv = 5,
SpAmount = { 32, 34, 36, 38, 40 },
_NeedSkillList = {
{ SKID.WL_SUMMONSTONE,1 }
}
},
[SKID.WL_RADIUS] = {
"WL_RADIUS";
SkillName = "Radius",
MaxLv = 3,
},
[SKID.WL_STASIS] = {
"WL_STASIS";
SkillName = "Stasis",
MaxLv = 5,
SpAmount = { 50, 60, 70, 80, 90 },
_NeedSkillList = {
{ SKID.WL_DRAINLIFE,1 }
}
},
[SKID.WL_DRAINLIFE] = {
"WL_DRAINLIFE";
SkillName = "Drain Life",
MaxLv = 5,
SpAmount = { 20, 24, 28, 32, 36 },
_NeedSkillList = {
{ SKID.WL_RADIUS,1 }
}
},
[SKID.WL_CRIMSONROCK] = {
"WL_CRIMSONROCK";
SkillName = "Crimson Rock",
MaxLv = 5,
SpAmount = { 60, 70, 80, 90, 100 },
_NeedSkillList = {
{ SKID.WL_SUMMONFB,1 }
}
},
[SKID.WL_HELLINFERNO] = {
"WL_HELLINFERNO";
SkillName = "Hell Inferno",
MaxLv = 5,
SpAmount = { 35, 40, 45, 50, 55 },
_NeedSkillList = {
{ SKID.WL_CRIMSONROCK,2 }
}
},
[SKID.WL_COMET] = {
"WL_COMET";
SkillName = "Comet",
MaxLv = 5,
SpAmount = { 240, 280, 320, 360, 400 },
_NeedSkillList = {
{ SKID.WL_HELLINFERNO,3 }
}
},
[SKID.WL_CHAINLIGHTNING] = {
"WL_CHAINLIGHTNING";
SkillName = "Chain Lightning",
MaxLv = 5,
SpAmount = { 80, 90, 100, 110, 120 },
_NeedSkillList = {
{ SKID.WL_SUMMONBL,1 }
}
},
[SKID.WL_EARTHSTRAIN] = {
"WL_EARTHSTRAIN";
SkillName = "Earth Strain",
MaxLv = 5,
SpAmount = { 70, 78, 86, 94, 102 },
_NeedSkillList = {
{ SKID.WL_SIENNAEXECRATE,2 }
}
},
[SKID.WL_TETRAVORTEX] = {
"WL_TETRAVORTEX";
SkillName = "Tetra Vortex",
MaxLv = 5,
SpAmount = { 120, 150, 180, 210, 240 },
_NeedSkillList = {
{ SKID.WL_CHAINLIGHTNING,5 },
{ SKID.WL_HELLINFERNO,5 },
{ SKID.WL_JACKFROST,5 },
{ SKID.WL_EARTHSTRAIN,5 }
}
},
[SKID.WL_SUMMONFB] = {
"WL_SUMMONFB";
SkillName = "Summon Fire Ball",
MaxLv = 5,
SpAmount = { 10, 12, 14, 16, 18 },
_NeedSkillList = {
{ SKID.WZ_METEOR,1 }
}
},
[SKID.WL_SUMMONBL] = {
"WL_SUMMONBL";
SkillName = "Summon Lightning Ball",
MaxLv = 5,
SpAmount = { 10, 12, 14, 16, 18 },
_NeedSkillList = {
{ SKID.WZ_VERMILION,1 }
}
},
[SKID.WL_SUMMONWB] = {
"WL_SUMMONWB";
SkillName = "Summon Water Ball",
MaxLv = 5,
SpAmount = { 10, 12, 14, 16, 18 },
_NeedSkillList = {
{ SKID.WZ_STORMGUST,1 }
}
},
[SKID.WL_SUMMONSTONE] = {
"WL_SUMMONSTONE";
SkillName = "Summon Stone",
MaxLv = 5,
SpAmount = { 10, 12, 14, 16, 18 },
_NeedSkillList = {
{ SKID.WZ_HEAVENDRIVE,1 }
}
},
[SKID.WL_RELEASE] = {
"WL_RELEASE";
SkillName = "Release",
MaxLv = 2,
SpAmount = { 3, 20 }
},
[SKID.WL_READING_SB] = {
"WL_READING_SB";
SkillName = "Reading Spellbook",
MaxLv = 1,
},
[SKID.WL_FREEZE_SP] = {
"WL_FREEZE_SP";
SkillName = "Freeze Spell",
MaxLv = 5,
},
[SKID.RA_ARROWSTORM] = {
"RA_ARROWSTORM";
SkillName = "Arrow Storm",
MaxLv = 10,
SpAmount = { 30, 32, 34, 36, 38, 40, 42, 44, 46, 48 },
_NeedSkillList = {
{ SKID.RA_AIMEDBOLT,5 }
}
},
[SKID.RA_FEARBREEZE] = {
"RA_FEARBREEZE";
SkillName = "Fear Breeze",
MaxLv = 5,
SpAmount = { 36, 40, 44, 48, 52 },
_NeedSkillList = {
{ SKID.RA_ARROWSTORM,5 },
{ SKID.RA_CAMOUFLAGE,1 }
}
},
[SKID.RA_RANGERMAIN] = {
"RA_RANGERMAIN";
SkillName = "Ranger Main",
MaxLv = 10,
},
[SKID.RA_AIMEDBOLT] = {
"RA_AIMEDBOLT";
SkillName = "Aimed Bolt",
MaxLv = 10,
SpAmount = { 30, 32, 34, 36, 38, 40, 42, 44, 46, 48 },
_NeedSkillList = {
{ SKID.HT_ANKLESNARE,5 }
}
},
[SKID.RA_DETONATOR] = {
"RA_DETONATOR";
SkillName = "Detonator",
MaxLv = 1,
_NeedSkillList = {
{ SKID.RA_CLUSTERBOMB,3 }
}
},
[SKID.RA_ELECTRICSHOCKER] = {
"RA_ELECTRICSHOCKER";
SkillName = "Electric Shocker",
MaxLv = 5,
_NeedSkillList = {
{ SKID.HT_SHOCKWAVE,5 }
}
},
[SKID.RA_CLUSTERBOMB] = {
"RA_CLUSTERBOMB";
SkillName = "Cluster Bomb",
MaxLv = 5,
_NeedSkillList = {
{ SKID.RA_RESEARCHTRAP,3 }
}
},
[SKID.RA_WUGMASTERY] = {
"RA_WUGMASTERY";
SkillName = "Warg Mastery",
MaxLv = 1,
},
[SKID.RA_WUGRIDER] = {
"RA_WUGRIDER";
SkillName = "Warg Rider",
MaxLv = 3,
_NeedSkillList = {
{ SKID.RA_WUGMASTERY,1 }
}
},
[SKID.RA_WUGDASH] = {
"RA_WUGDASH";
SkillName = "Warg Dash",
MaxLv = 1,
_NeedSkillList = {
{ SKID.RA_WUGRIDER,1 }
}
},
[SKID.RA_WUGSTRIKE] = {
"RA_WUGSTRIKE";
SkillName = "Warg Strike",
MaxLv = 5,
SpAmount = { 30, 32, 34, 36, 38 },
_NeedSkillList = {
{ SKID.RA_TOOTHOFWUG,1 }
}
},
[SKID.RA_WUGBITE] = {
"RA_WUGBITE";
SkillName = "Warg Bite",
MaxLv = 5,
SpAmount = { 40, 44, 46, 48, 50 },
_NeedSkillList = {
{ SKID.RA_WUGSTRIKE,1 }
}
},
[SKID.RA_TOOTHOFWUG] = {
"RA_TOOTHOFWUG";
SkillName = "Tooth of Warg",
MaxLv = 10,
_NeedSkillList = {
{ SKID.RA_WUGMASTERY,1 }
}
},
[SKID.RA_SENSITIVEKEEN] = {
"RA_SENSITIVEKEEN";
SkillName = "Sensitive Keen",
MaxLv = 5,
_NeedSkillList = {
{ SKID.RA_TOOTHOFWUG,3 }
}
},
[SKID.RA_CAMOUFLAGE] = {
"RA_CAMOUFLAGE";
SkillName = "Camouflage",
MaxLv = 5,
_NeedSkillList = {
{ SKID.RA_RANGERMAIN,1 }
}
},
[SKID.RA_RESEARCHTRAP] = {
"RA_RESEARCHTRAP";
SkillName = "Research Trap",
MaxLv = 5,
_NeedSkillList = {
{ SKID.HT_CLAYMORETRAP,1 },
{ SKID.HT_REMOVETRAP,1 }
}
},
[SKID.RA_MAGENTATRAP] = {
"RA_MAGENTATRAP";
SkillName = "Magenta Trap",
MaxLv = 1,
_NeedSkillList = {
{ SKID.RA_RESEARCHTRAP,1 }
}
},
[SKID.RA_COBALTTRAP] = {
"RA_COBALTTRAP";
SkillName = "Cobalt Trap",
MaxLv = 1,
_NeedSkillList = {
{ SKID.RA_RESEARCHTRAP,1 }
}
},
[SKID.RA_MAIZETRAP] = {
"RA_MAIZETRAP";
SkillName = "Maize Trap",
MaxLv = 1,
_NeedSkillList = {
{ SKID.RA_RESEARCHTRAP,1 }
}
},
[SKID.RA_VERDURETRAP] = {
"RA_VERDURETRAP";
SkillName = "Verdure Trap",
MaxLv = 1,
_NeedSkillList = {
{ SKID.RA_RESEARCHTRAP,1 }
}
},
[SKID.RA_FIRINGTRAP] = {
"RA_FIRINGTRAP";
SkillName = "Firing Trap",
MaxLv = 5,
_NeedSkillList = {
{ SKID.RA_DETONATOR,1 }
}
},
[SKID.RA_ICEBOUNDTRAP] = {
"RA_ICEBOUNDTRAP";
SkillName = "Ice Bound Trap",
MaxLv = 5,
_NeedSkillList = {
{ SKID.RA_DETONATOR,1 }
}
},
[SKID.NC_MADOLICENCE] = {
"NC_MADOLICENCE";
SkillName = "Magic Gear License",
MaxLv = 5,
},
[SKID.NC_BOOSTKNUCKLE] = {
"NC_BOOSTKNUCKLE";
SkillName = "Boost Knuckle",
MaxLv = 5,
SpAmount = { 3, 6, 9, 12, 15 },
_NeedSkillList = {
{ SKID.NC_MADOLICENCE,1 }
}
},
[SKID.NC_PILEBUNKER] = {
"NC_PILEBUNKER";
SkillName = "Pile Bunker",
MaxLv = 3,
SpAmount = { 50, 50, 50 },
_NeedSkillList = {
{ SKID.NC_BOOSTKNUCKLE,2 }
}
},
[SKID.NC_VULCANARM] = {
"NC_VULCANARM";
SkillName = "Vulcan Arm",
MaxLv = 3,
SpAmount = { 2, 2, 2 },
_NeedSkillList = {
{ SKID.NC_BOOSTKNUCKLE,2 }
}
},
[SKID.NC_FLAMELAUNCHER] = {
"NC_FLAMELAUNCHER";
SkillName = "Flame Launcher",
MaxLv = 3,
SpAmount = { 20, 20, 20 },
_NeedSkillList = {
{ SKID.NC_VULCANARM,1 }
}
},
[SKID.NC_COLDSLOWER] = {
"NC_COLDSLOWER";
SkillName = "Cold Slower",
MaxLv = 3,
SpAmount = { 20, 20, 20 },
_NeedSkillList = {
{ SKID.NC_VULCANARM,3 }
}
},
[SKID.NC_ARMSCANNON] = {
"NC_ARMSCANNON";
SkillName = "Arms Cannon",
MaxLv = 3,
SpAmount = { 30, 45, 60 },
_NeedSkillList = {
{ SKID.NC_FLAMELAUNCHER,2 },
{ SKID.NC_COLDSLOWER,2 }
}
},
[SKID.NC_ACCELERATION] = {
"NC_ACCELERATION";
SkillName = "Acceleration",
MaxLv = 3,
SpAmount = { 20, 40, 60 },
_NeedSkillList = {
{ SKID.NC_MADOLICENCE,1 }
}
},
[SKID.NC_HOVERING] = {
"NC_HOVERING";
SkillName = "Hovering",
MaxLv = 1,
_NeedSkillList = {
{ SKID.NC_ACCELERATION,1 }
}
},
[SKID.NC_F_SIDESLIDE] = {
"NC_F_SIDESLIDE";
SkillName = "Front Side Slide",
MaxLv = 1,
_NeedSkillList = {
{ SKID.NC_HOVERING,1 }
}
},
[SKID.NC_B_SIDESLIDE] = {
"NC_B_SIDESLIDE";
SkillName = "Back Side Slide",
MaxLv = 1,
_NeedSkillList = {
{ SKID.NC_HOVERING,1 }
}
},
[SKID.NC_MAINFRAME] = {
"NC_MAINFRAME";
SkillName = "Mainframe Restructure",
MaxLv = 4,
_NeedSkillList = {
{ SKID.NC_MADOLICENCE,4 }
}
},
[SKID.NC_SELFDESTRUCTION] = {
"NC_SELFDESTRUCTION";
SkillName = "Self Destruction",
MaxLv = 3,
SpAmount = { 200, 200, 200 },
_NeedSkillList = {
{ SKID.NC_MAINFRAME,2 }
}
},
[SKID.NC_SHAPESHIFT] = {
"NC_SHAPESHIFT";
SkillName = "Shape Shift",
MaxLv = 4,
SpAmount = { 100, 100, 100, 100 },
_NeedSkillList = {
{ SKID.NC_MAINFRAME,2 }
}
},
[SKID.NC_EMERGENCYCOOL] = {
"NC_EMERGENCYCOOL";
SkillName = "Emergency Cool",
MaxLv = 1,
_NeedSkillList = {
{ SKID.NC_SELFDESTRUCTION,2 }
}
},
[SKID.NC_INFRAREDSCAN] = {
"NC_INFRAREDSCAN";
SkillName = "Infrared Scan",
MaxLv = 1,
_NeedSkillList = {
{ SKID.NC_SHAPESHIFT,2 }
}
},
[SKID.NC_ANALYZE] = {
"NC_ANALYZE";
SkillName = "Analyze",
MaxLv = 3,
_NeedSkillList = {
{ SKID.NC_INFRAREDSCAN,1 }
}
},
[SKID.NC_MAGNETICFIELD] = {
"NC_MAGNETICFIELD";
SkillName = "Magnetic Field",
MaxLv = 3,
SpAmount = { 90, 90, 90 },
_NeedSkillList = {
{ SKID.NC_EMERGENCYCOOL,1 }
}
},
[SKID.NC_NEUTRALBARRIER] = {
"NC_NEUTRALBARRIER";
SkillName = "Neutral Barrier",
MaxLv = 3,
SpAmount = { 90, 90, 90 },
_NeedSkillList = {
{ SKID.NC_MAGNETICFIELD,2 }
}
},
[SKID.NC_STEALTHFIELD] = {
"NC_STEALTHFIELD";
SkillName = "Stealth Field",
MaxLv = 3,
SpAmount = { 100, 150, 200 },
_NeedSkillList = {
{ SKID.NC_ANALYZE,3 },
{ SKID.NC_NEUTRALBARRIER,2 }
}
},
[SKID.NC_REPAIR] = {
"NC_REPAIR";
SkillName = "Repair",
MaxLv = 5,
SpAmount = { 25, 30, 35, 40, 45 },
_NeedSkillList = {
{ SKID.NC_MADOLICENCE,2 }
}
},
[SKID.NC_TRAININGAXE] = {
"NC_TRAININGAXE";
SkillName = "Axe Training",
MaxLv = 10,
},
[SKID.NC_RESEARCHFE] = {
"NC_RESEARCHFE";
SkillName = "Research Fire / Earth",
MaxLv = 5,
},
[SKID.NC_AXEBOOMERANG] = {
"NC_AXEBOOMERANG";
SkillName = "Axe Boomerang",
MaxLv = 5,
SpAmount = { 20, 22, 24, 26, 28 },
_NeedSkillList = {
{ SKID.NC_TRAININGAXE,1 }
}
},
[SKID.NC_POWERSWING] = {
"NC_POWERSWING";
SkillName = "Power Swing",
MaxLv = 5,
SpAmount = { 10, 12, 14, 16, 18 },
_NeedSkillList = {
{ SKID.NC_AXEBOOMERANG,3 }
}
},
[SKID.NC_AXETORNADO] = {
"NC_AXETORNADO";
SkillName = "Axe Tornado",
MaxLv = 5,
SpAmount = { 18, 20, 22, 24, 26 },
_NeedSkillList = {
{ SKID.NC_TRAININGAXE,1 }
}
},
[SKID.NC_SILVERSNIPER] = {
"NC_SILVERSNIPER";
SkillName = "FAW - Silver Sniper",
MaxLv = 5,
SpAmount = { 25, 30, 35, 40, 45 },
_NeedSkillList = {
{ SKID.NC_RESEARCHFE,2 }
}
},
[SKID.NC_MAGICDECOY] = {
"NC_MAGICDECOY";
SkillName = "FAW - Magic Decoy",
MaxLv = 5,
SpAmount = { 40, 45, 50, 55, 60 },
_NeedSkillList = {
{ SKID.NC_SILVERSNIPER,2 }
}
},
[SKID.NC_DISJOINT] = {
"NC_DISJOINT";
SkillName = "FAW - Removal",
MaxLv = 1,
_NeedSkillList = {
{ SKID.NC_SILVERSNIPER,1 }
}
},
[SKID.SC_FATALMENACE] = {
"SC_FATALMENACE";
SkillName = "Fatal Menace",
MaxLv = 5,
SpAmount = { 40, 45, 50, 55, 60 },
_NeedSkillList = {
{ SKID.RG_INTIMIDATE,5 }
}
},
[SKID.SC_REPRODUCE] = {
"SC_REPRODUCE";
SkillName = "Reproduce",
MaxLv = 10,
SpAmount = { 40, 45, 50, 55, 60, 65, 70, 75, 80, 85 },
_NeedSkillList = {
{ SKID.RG_PLAGIARISM,5 }
}
},
[SKID.SC_AUTOSHADOWSPELL] = {
"SC_AUTOSHADOWSPELL";
SkillName = "Auto Shadow Spell",
MaxLv = 10,
SpAmount = { 40, 45, 50, 55, 60, 65, 70, 75, 80, 85 },
_NeedSkillList = {
{ SKID.SC_REPRODUCE,5 }
}
},
[SKID.SC_SHADOWFORM] = {
"SC_SHADOWFORM";
SkillName = "Shadow Form",
MaxLv = 5,
SpAmount = { 40, 50, 60, 70, 80 },
_NeedSkillList = {
{ SKID.RG_TUNNELDRIVE,3 }
}
},
[SKID.SC_TRIANGLESHOT] = {
"SC_TRIANGLESHOT";
SkillName = "Triangle Shot",
MaxLv = 10,
SpAmount = { 22, 24, 26, 28, 30, 32, 34, 36, 38, 40 },
_NeedSkillList = {
{ SKID.AC_DOUBLE,7 }
}
},
[SKID.SC_BODYPAINT] = {
"SC_BODYPAINT";
SkillName = "Body Painting",
MaxLv = 5,
SpAmount = { 10, 15, 20, 25, 30 }
},
[SKID.SC_INVISIBILITY] = {
"SC_INVISIBILITY";
SkillName = "Invisibility",
MaxLv = 5,
SpAmount = { 100, 100, 100, 100, 100 },
_NeedSkillList = {
{ SKID.SC_UNLUCKY,3 },
{ SKID.SC_AUTOSHADOWSPELL,7 },
{ SKID.SC_DEADLYINFECT,5 }
}
},
[SKID.SC_DEADLYINFECT] = {
"SC_DEADLYINFECT";
SkillName = "Deadly Infect",
MaxLv = 5,
SpAmount = { 40, 44, 48, 52, 56 },
_NeedSkillList = {
{ SKID.SC_SHADOWFORM,3 },
{ SKID.SC_AUTOSHADOWSPELL,5 }
}
},
[SKID.SC_ENERVATION] = {
"SC_ENERVATION";
SkillName = "Masquerade - Enervation",
MaxLv = 3,
SpAmount = { 30, 40, 50 },
_NeedSkillList = {
{ SKID.SC_BODYPAINT,1 }
}
},
[SKID.SC_GROOMY] = {
"SC_GROOMY";
SkillName = "Masquerade - Groomy",
MaxLv = 3,
SpAmount = { 30, 40, 50 },
_NeedSkillList = {
{ SKID.SC_BODYPAINT,1 }
}
},
[SKID.SC_IGNORANCE] = {
"SC_IGNORANCE";
SkillName = "Masquerade - Ignorance",
MaxLv = 3,
SpAmount = { 30, 40, 50 },
_NeedSkillList = {
{ SKID.SC_BODYPAINT,1 }
}
},
[SKID.SC_LAZINESS] = {
"SC_LAZINESS";
SkillName = "Masquerade - Lazieness",
MaxLv = 3,
SpAmount = { 30, 40, 50 },
_NeedSkillList = {
{ SKID.SC_ENERVATION,1 },
{ SKID.SC_GROOMY,1 },
{ SKID.SC_IGNORANCE,1 }
}
},
[SKID.SC_UNLUCKY] = {
"SC_UNLUCKY";
SkillName = "Masquerade - Unlucky",
MaxLv = 3,
SpAmount = { 30, 40, 50 },
_NeedSkillList = {
{ SKID.SC_LAZINESS,1 },
{ SKID.SC_WEAKNESS,1 }
}
},
[SKID.SC_WEAKNESS] = {
"SC_WEAKNESS";
SkillName = "Masquerade - Weakness",
MaxLv = 3,
SpAmount = { 30, 40, 50 },
_NeedSkillList = {
{ SKID.SC_ENERVATION,1 },
{ SKID.SC_GROOMY,1 },
{ SKID.SC_IGNORANCE,1 }
}
},
[SKID.SC_STRIPACCESSARY] = {
"SC_STRIPACCESSARY";
SkillName = "Strip Accessory",
MaxLv = 5,
SpAmount = { 15, 18, 21, 24, 27 },
_NeedSkillList = {
{ SKID.RG_STRIPWEAPON,1 }
}
},
[SKID.SC_MANHOLE] = {
"SC_MANHOLE";
SkillName = "Manhole",
MaxLv = 3,
SpAmount = { 20, 25, 30 },
_NeedSkillList = {
{ SKID.RG_FLAGGRAFFITI,1 }
}
},
[SKID.SC_DIMENSIONDOOR] = {
"SC_DIMENSIONDOOR";
SkillName = "Dimension Door",
MaxLv = 3,
SpAmount = { 30, 36, 42 },
_NeedSkillList = {
{ SKID.SC_MANHOLE,1 }
}
},
[SKID.SC_CHAOSPANIC] = {
"SC_CHAOSPANIC";
SkillName = "Chaos Panic",
MaxLv = 3,
SpAmount = { 30, 36, 42 },
_NeedSkillList = {
{ SKID.SC_MANHOLE,1 }
}
},
[SKID.SC_MAELSTROM] = {
"SC_MAELSTROM";
SkillName = "Maelstrom",
MaxLv = 3,
SpAmount = { 50, 55, 60 },
_NeedSkillList = {
{ SKID.SC_CHAOSPANIC,3 },
{ SKID.SC_UNLUCKY,3 }
}
},
[SKID.SC_BLOODYLUST] = {
"SC_BLOODYLUST";
SkillName = "Bloody Lust",
MaxLv = 3,
SpAmount = { 60, 70, 80 },
_NeedSkillList = {
{ SKID.SC_DIMENSIONDOOR,3 }
}
},
[SKID.SC_FEINTBOMB] = {
"SC_FEINTBOMB";
SkillName = "Feint Bomb",
MaxLv = 3,
SpAmount = { 24, 28, 32 },
_NeedSkillList = {
{ SKID.SC_DIMENSIONDOOR,3 }
}
},
[SKID.LG_CANNONSPEAR] = {
"LG_CANNONSPEAR";
SkillName = "Cannon Spear",
MaxLv = 5,
SpAmount = { 12, 16, 20, 24, 28 },
_NeedSkillList = {
{ SKID.LG_PINPOINTATTACK,1 }
}
},
[SKID.LG_BANISHINGPOINT] = {
"LG_BANISHINGPOINT";
SkillName = "Banishing Point",
MaxLv = 10,
SpAmount = { 20, 20, 20, 20, 20, 25, 25, 25, 25, 25 },
_NeedSkillList = {
{ SKID.KN_SPEARMASTERY,1 }
}
},
[SKID.LG_TRAMPLE] = {
"LG_TRAMPLE";
SkillName = "Trample",
MaxLv = 3,
SpAmount = { 30, 45, 60 }
},
[SKID.LG_SHIELDPRESS] = {
"LG_SHIELDPRESS";
SkillName = "Shield Press",
MaxLv = 5,
SpAmount = { 10, 12, 14, 16, 18 },
_NeedSkillList = {
{ SKID.CR_SHIELDCHARGE,3 }
}
},
[SKID.LG_REFLECTDAMAGE] = {
"LG_REFLECTDAMAGE";
SkillName = "Reflect Damage",
MaxLv = 5,
SpAmount = { 40, 50, 60, 70, 80 },
_NeedSkillList = {
{ SKID.CR_REFLECTSHIELD,5 }
}
},
[SKID.LG_PINPOINTATTACK] = {
"LG_PINPOINTATTACK";
SkillName = "Pinpoint Attack",
MaxLv = 5,
SpAmount = { 30, 30, 30, 30, 30 },
_NeedSkillList = {
{ SKID.LG_BANISHINGPOINT,5 }
}
},
[SKID.LG_FORCEOFVANGUARD] = {
"LG_FORCEOFVANGUARD";
SkillName = "Force of Vanguard",
MaxLv = 5,
SpAmount = { 30, 30, 30, 30, 30 }
},
[SKID.LG_RAGEBURST] = {
"LG_RAGEBURST";
SkillName = "Rage Burst",
MaxLv = 1,
_NeedSkillList = {
{ SKID.LG_FORCEOFVANGUARD,1 }
}
},
[SKID.LG_SHIELDSPELL] = {
"LG_SHIELDSPELL";
SkillName = "Shield Spell",
MaxLv = 3,
SpAmount = { 50, 50, 50 },
_NeedSkillList = {
{ SKID.LG_SHIELDPRESS,3 },
{ SKID.LG_EARTHDRIVE,2 }
}
},
[SKID.LG_EXEEDBREAK] = {
"LG_EXEEDBREAK";
SkillName = "Exceed Break",
MaxLv = 5,
SpAmount = { 24, 28, 32, 36, 40 },
_NeedSkillList = {
{ SKID.LG_BANISHINGPOINT,3 }
}
},
[SKID.LG_OVERBRAND] = {
"LG_OVERBRAND";
SkillName = "Overbrand",
MaxLv = 5,
SpAmount = { 42, 44, 46, 48, 50 },
_NeedSkillList = {
{ SKID.LG_MOONSLASHER,3 },
{ SKID.LG_PINPOINTATTACK,1 }
}
},
[SKID.LG_PRESTIGE] = {
"LG_PRESTIGE";
SkillName = "Prestige",
MaxLv = 5,
SpAmount = { 75, 80, 85, 90, 95 },
_NeedSkillList = {
{ SKID.LG_TRAMPLE,3 }
}
},
[SKID.LG_BANDING] = {
"LG_BANDING";
SkillName = "Banding",
MaxLv = 5,
SpAmount = { 30, 36, 42, 48, 54 },
_NeedSkillList = {
{ SKID.LG_PINPOINTATTACK,3 },
{ SKID.LG_RAGEBURST,1 }
}
},
[SKID.LG_MOONSLASHER] = {
"LG_MOONSLASHER";
SkillName = "Moon Slasher",
MaxLv = 5,
SpAmount = { 20, 24, 28, 32, 36 },
_NeedSkillList = {
{ SKID.KN_SPEARMASTERY,1 }
}
},
[SKID.LG_RAYOFGENESIS] = {
"LG_RAYOFGENESIS";
SkillName = "Ray of Genesis",
MaxLv = 5,
SpAmount = { 60, 60, 60, 60, 60 },
_NeedSkillList = {
{ SKID.CR_GRANDCROSS,5 }
}
},
[SKID.LG_PIETY] = {
"LG_PIETY";
SkillName = "Piety",
MaxLv = 5,
SpAmount = { 40, 45, 50, 55, 60 },
_NeedSkillList = {
{ SKID.CR_TRUST,3 }
}
},
[SKID.LG_EARTHDRIVE] = {
"LG_EARTHDRIVE";
SkillName = "Earth Drive",
MaxLv = 5,
SpAmount = { 52, 60, 68, 76, 84 },
_NeedSkillList = {
{ SKID.LG_REFLECTDAMAGE,3 }
}
},
[SKID.LG_HESPERUSLIT] = {
"LG_HESPERUSLIT";
SkillName = "Hesperuslit",
MaxLv = 5,
SpAmount = { 80, 90, 10, 10, 120 }, -- im sure those 10s should be 100.
_NeedSkillList = {
{ SKID.LG_PRESTIGE,3 },
{ SKID.LG_BANDING,3 }
}
},
[SKID.LG_INSPIRATION] = {
"LG_INSPIRATION";
SkillName = "Inspiration",
MaxLv = 5,
SpAmount = { 100, 100, 100, 100, 100 },
_NeedSkillList = {
{ SKID.LG_PIETY,5 },
{ SKID.LG_RAYOFGENESIS,4 },
{ SKID.LG_SHIELDSPELL,3 }
}
},
[SKID.SR_DRAGONCOMBO] = {
"SR_DRAGONCOMBO";
SkillName = "Dragon Combo",
MaxLv = 10,
SpAmount = { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 },
_NeedSkillList = {
{ SKID.MO_TRIPLEATTACK,5 }
}
},
[SKID.SR_SKYNETBLOW] = {
"SR_SKYNETBLOW";
SkillName = "Skynet Blow",
MaxLv = 5,
SpAmount = { 8, 9, 10, 11, 12 },
_NeedSkillList = {
{ SKID.SR_DRAGONCOMBO,3 }
}
},
[SKID.SR_EARTHSHAKER] = {
"SR_EARTHSHAKER";
SkillName = "Earth Shaker",
MaxLv = 5,
SpAmount = { 20, 25, 30, 35, 40, 0, 10, 15, 20, 25, 30 },
_NeedSkillList = {
{ SKID.SR_DRAGONCOMBO,1 },
{ SKID.SR_CURSEDCIRCLE,1 }
}
},
[SKID.SR_FALLENEMPIRE] = {
"SR_FALLENEMPIRE";
SkillName = "Fallen Empire",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SR_DRAGONCOMBO,1 }
}
},
[SKID.SR_TIGERCANNON] = {
"SR_TIGERCANNON";
SkillName = "Tiger Cannon",
MaxLv = 10,
SpAmount = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 },
_NeedSkillList = {
{ SKID.SR_FALLENEMPIRE,3 }
}
},
[SKID.SR_RAMPAGEBLASTER] = {
"SR_RAMPAGEBLASTER";
SkillName = "Rampage Blaster",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SR_EARTHSHAKER,2 }
}
},
[SKID.SR_CRESCENTELBOW] = {
"SR_CRESCENTELBOW";
SkillName = "Crescent Elbow",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SR_SKYNETBLOW,1 }
}
},
[SKID.SR_CURSEDCIRCLE] = {
"SR_CURSEDCIRCLE";
SkillName = "Cursed Circle",
MaxLv = 5,
_NeedSkillList = {
{ SKID.MO_SPIRITSRECOVERY,2 },
{ SKID.SR_GENTLETOUCH_QUIET,2 }
}
},
[SKID.SR_LIGHTNINGWALK] = {
"SR_LIGHTNINGWALK";
SkillName = "Lightning Walk",
MaxLv = 5,
SpAmount = { 40, 40, 40, 40, 40},
_NeedSkillList = {
{ SKID.SR_WINDMILL,1 }
}
},
[SKID.SR_KNUCKLEARROW] = {
"SR_KNUCKLEARROW";
SkillName = "Knuckle Arrow",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SR_LIGHTNINGWALK,3 },
{ SKID.SR_RAMPAGEBLASTER,3 }
}
},
[SKID.SR_WINDMILL] = {
"SR_WINDMILL";
SkillName = "Windmill",
MaxLv = 1,
_NeedSkillList = {
{ SKID.SR_CURSEDCIRCLE,1 }
}
},
[SKID.SR_RAISINGDRAGON] = {
"SR_RAISINGDRAGON";
SkillName = "Raising Dragon",
MaxLv = 10,
SpAmount = { 120, 120, 120, 120, 120, 120, 120, 120, 120, 120 },
_NeedSkillList = {
{ SKID.SR_RAMPAGEBLASTER,3 },
{ SKID.SR_GENTLETOUCH_ENERGYGAIN,3 }
}
},
[SKID.SR_ASSIMILATEPOWER] = {
"SR_ASSIMILATEPOWER";
SkillName = "Assimilate Power",
MaxLv = 1,
_NeedSkillList = {
{ SKID.MO_ABSORBSPIRITS,1 },
{ SKID.SR_POWERVELOCITY,1 }
}
},
[SKID.SR_POWERVELOCITY] = {
"SR_POWERVELOCITY";
SkillName = "Power Velocity",
MaxLv = 1,
_NeedSkillList = {
{ SKID.MO_CALLSPIRITS,5 }
}
},
[SKID.SR_GATEOFHELL] = {
"SR_GATEOFHELL";
SkillName = "Gate of Hell",
MaxLv = 10,
SpAmount = { 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 },
_NeedSkillList = {
{ SKID.SR_TIGERCANNON,5 },
{ SKID.SR_RAISINGDRAGON,5 }
}
},
[SKID.SR_GENTLETOUCH_QUIET] = {
"SR_GENTLETOUCH_QUIET";
SkillName = "Gentle Touch (Quiet)",
MaxLv = 5,
SpAmount = { 20, 25, 30, 35, 40, 0, 20, 25, 30, 35, 40 },
_NeedSkillList = {
{ SKID.SR_POWERVELOCITY,1 }
}
},
[SKID.SR_GENTLETOUCH_CURE] = {
"SR_GENTLETOUCH_CURE";
SkillName = "Gentle Touch (Cure)",
MaxLv = 5,
_NeedSkillList = {
{ SKID.SR_POWERVELOCITY,1 }
}
},
[SKID.SR_GENTLETOUCH_ENERGYGAIN] = {
"SR_GENTLETOUCH_ENERGYGAIN";
SkillName = "Gentle Touch - Energy Gain",
MaxLv = 5,
SpAmount = { 40, 50, 60, 70, 80 },
_NeedSkillList = {
{ SKID.SR_GENTLETOUCH_QUIET,3 }
}
},
[SKID.SR_GENTLETOUCH_CHANGE] = {
"SR_GENTLETOUCH_CHANGE";
SkillName = "Gentle Touch (Change)",
MaxLv = 5,
SpAmount = { 40, 50, 60, 70, 80 },
_NeedSkillList = {
{ SKID.SR_GENTLETOUCH_CURE,4 }
}
},
[SKID.SR_GENTLETOUCH_REVITALIZE] = {
"SR_GENTLETOUCH_REVITALIZE";
SkillName = "Gentle Touch (Revitalize)",
MaxLv = 5,
SpAmount = { 40, 50, 60, 70, 80 },
_NeedSkillList = {
{ SKID.SR_GENTLETOUCH_CHANGE,5 }
}
},
[SKID.WA_SWING_DANCE] = {
"WA_SWING_DANCE";
SkillName = "Swing Dance",
MaxLv = 5,
SpAmount = { 96, 112, 128, 144, 160 },
_NeedSkillList = {
{ SKID.WM_LULLABY_DEEPSLEEP,1 }
}
},
[SKID.WA_SYMPHONY_OF_LOVER] = {
"WA_SYMPHONY_OF_LOVER";
SkillName = "Symphony of Lovers",
MaxLv = 5,
SpAmount = { 60, 69, 78, 87, 96 },
_NeedSkillList = {
{ SKID.WM_LULLABY_DEEPSLEEP,1 }
}
},
[SKID.WA_MOONLIT_SERENADE] = {
"WA_MOONLIT_SERENADE";
SkillName = "Moonlight Serenade",
MaxLv = 5,
SpAmount = { 84, 96, 108, 120, 134 },
_NeedSkillList = {
{ SKID.WM_LULLABY_DEEPSLEEP,1 }
}
},
[SKID.MI_RUSH_WINDMILL] = {
"MI_RUSH_WINDMILL";
SkillName = "Windmill Swing Attack",
MaxLv = 5,
SpAmount = { 82, 88, 94, 100, 106 },
_NeedSkillList = {
{ SKID.WM_LULLABY_DEEPSLEEP,1 }
}
},
[SKID.MI_ECHOSONG] = {
"MI_ECHOSONG";
SkillName = "Echo Song",
MaxLv = 5,
SpAmount = { 86, 92, 98, 104, 110 },
_NeedSkillList = {
{ SKID.WM_LULLABY_DEEPSLEEP,1 }
}
},
[SKID.MI_HARMONIZE] = {
"MI_HARMONIZE";
SkillName = "Harmonize",
MaxLv = 5,
SpAmount = { 70, 75, 80, 85, 90 },
_NeedSkillList = {
{ SKID.WM_LULLABY_DEEPSLEEP,1 }
}
},
[SKID.WM_LESSON] = {
"WM_LESSON";
SkillName = "Lesson",
MaxLv = 10,
},
[SKID.WM_METALICSOUND] = {
"WM_METALICSOUND";
SkillName = "Metalic Sound",
MaxLv = 5,
SpAmount = { 64, 68, 72, 76, 80 },
_NeedSkillList = {
{ SKID.WM_DOMINION_IMPULSE,1 }
}
},
[SKID.WM_REVERBERATION] = {
"WM_REVERBERATION";
SkillName = "Reverberation",
MaxLv = 5,
SpAmount = { 28, 32, 38, 42, 48 },
NeedSkillList = {
[JOBID.JT_MINSTREL] = {
{ SKID.BA_DISSONANCE,5 }
},
[JOBID.JT_WANDERER] = {
{ SKID.DC_UGLYDANCE,5 }
}
}
},
[SKID.WM_DOMINION_IMPULSE] = {
"WM_DOMINION_IMPULSE";
SkillName = "Dominion Impulse",
MaxLv = 1,
_NeedSkillList = {
{ SKID.WM_REVERBERATION,1 }
}
},
[SKID.WM_SEVERE_RAINSTORM] = {
"WM_SEVERE_RAINSTORM";
SkillName = "Severe Rainstorm",
MaxLv = 5,
SpAmount = { 80, 90, 100, 110, 120 },
NeedSkillList = {
[JOBID.JT_MINSTREL] = {
{ SKID.BA_MUSICALSTRIKE,5 }
},
[JOBID.JT_WANDERER] = {
{ SKID.DC_THROWARROW,5 }
}
}
},
[SKID.WM_POEMOFNETHERWORLD] = {
"WM_POEMOFNETHERWORLD";
SkillName = "Poem of the Netherworld",
MaxLv = 5,
SpAmount = { 12, 16, 20, 24, 28 },
_NeedSkillList = {
{ SKID.WM_LESSON,1 }
}
},
[SKID.WM_VOICEOFSIREN] = {
"WM_VOICEOFSIREN";
SkillName = "Siren's Voice",
MaxLv = 5,
SpAmount = { 48, 56, 64, 72, 80 },
_NeedSkillList = {
{ SKID.WM_POEMOFNETHERWORLD,3 }
}
},
[SKID.WM_DEADHILLHERE] = {
"WM_DEADHILLHERE";
SkillName = "Valley of Death",
MaxLv = 5,
SpAmount = { 50, 53, 56, 59, 62 },
_NeedSkillList = {
{ SKID.WM_SIRCLEOFNATURE,3 }
}
},
[SKID.WM_LULLABY_DEEPSLEEP] = {
"WM_LULLABY_DEEPSLEEP";
SkillName = "Deep Sleep Lullaby",
MaxLv = 5,
SpAmount = { 80, 90, 100, 110, 120 },
_NeedSkillList = {
{ SKID.WM_LESSON,1 }
}
},
[SKID.WM_SIRCLEOFNATURE] = {
"WM_SIRCLEOFNATURE";
SkillName = "Circle of Life's Melody",
MaxLv = 5,
SpAmount = { 42, 46, 50, 54, 58 },
_NeedSkillList = {
{ SKID.WM_LESSON,1 }
}
},
[SKID