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//Winter Sidequests at Lutia
 
/*Kid asks you to check on a snowman for him
Snowman says he's fine, but his carrot is starting to go bad
Kid asks you to give a carrot+mystic frozen for snowman
You give carrot to snowman, return to kid
Kid gives hat his mom made*/
 
//Warm Snowman Hat, ID 10640 
//Arni, at Lutia11
MAP,X,Y,Z   script  Arni#Snowmanhat 4_M_NFLOSTMAN,{
    if (SnowmanHat == 0) {
        mes "^808080The kid sighs. He seems downhearted.^000000";
        next;
        if(select("Ignore:What's wrong?") == 1){
            close;
        }
        mes "[Arni]";
        mes "Nothing... I just haven't heard from my snowman, Finn, in a while.";
        next;
        mes "[Arni]";
        mes "I made it a long time ago and it was brought to life overnight. Since we moved here from Farsat, my Mom won't let me visit him because the weather's being unpredictable...";
        next;
        if(select("Cancel:Any way I can help?") == 1){
            mes "^808080The kid sighs again.^000000";
            close;
        }
        mes "[Arni]";
        mes "Yeah, can you please visit Finn?? Tell him Arni sent you.";
        next;
        mes "[Arni]";
        mes "He's just outside Farsat. Please check how he's doing and come back and tell me!";
        SnowmanHat = 1;
        close;
    }
    if (SnowmanHat == 1) {
        mes "[Arni]";
        mes "Please visit my snowman, Finn. He's just outside Farsat. Check how he's doing for me!";
        close;
        }
    if (SnowmanHat == 2) {
        mes "[Arni]";
        mes "Did you talk to Finn?";
        next;
        if(select("Not yet:Yes") == 1){
            mes "After you see him, please tell me how he's doing.";
            close;
        }
        mes "["+strcharinfo(0)+"]";
        mes "He's doing fine, but it seems his carrot nose isn't doing so well.";
        next;
        mes "[Arni]";
        mes "Aww, can you find a new carrot for him? We have none here!";
        next;
        mes "["+strcharinfo(0)+"]";
        mes "Okay.";
        next;
        mes "[Arni]";
        mes "Oh, oh, and please give him a mystic frozen! They tell me it's good for snowmen!";
        next;
        mes "^808080Guess I gotta find a carrot and a mystic frozen then...^000000";
        SnowmanHat = 3;
        close;
        }
    if (SnowmanHat == 3) {
        mes "[Arni]";
        mes "Please give my snowman Finn a carrot and a mystic frozen. Come back when you're done and tell me how it goes!";
        close;
    }
    if (SnowmanHat == 4) {
        mes "[Arni]";
        mes "How'd it go??";
        next;
        if(select("I'm not finished:Yes") == 1){
            mes "Okay, come back when you are, then.";
            close;
        }
        mes "["+strcharinfo(0)+"]";
        mes "I gave him the carrot and mystic frozen. He seemed happy to receive it.";
        next;
        mes "[Arni]";
        mes "Yay, thank you so much!!";
        next;
        mes "[Arni]";
        mes "My mom made this hat for you. It's just like the one my snowman wears!";
        getexp 100000, 0; //500k exp on 5x rates
        getitem 10640,1; //Warm Snowman Hat
        callfunc("Get_Rep", 3, 25);
        SnowmanHat = 5;
        close;
        }
}
 
//Snowman at lutia06
MAP,X,Y,Z   script  Snowman#Snowmanhat  4_M_SNOWMAN,{
    if (SnowmanHat == 0) {
        mes "^808080The snowman doesn't pay attention to you, it just looks at the sky, somewhat crestfallen.";
        close;
    }
    if (SnowmanHat == 1) {
        mes "^808080The snowman doesn't pay attention to you, it just looks at the sky, somewhat crestfallen.";
        next;
        mes "["+strcharinfo(0)+"]";
        mes "Are you Finn, by any chance? Arni sent me.";
        next;
        mes "[Finn]";
        mes "Arni!? He did remember me...";
        next;
        mes "[Finn]";
        mes "I thought he'd forgotten about me!";
        next;
        mes "["+strcharinfo(0)+"]";
        mes "He asked me to check if you were doing alright.";
        next;
        mes "[Finn]";
        mes "I'm doing fine for the most part. Only my carrot-nose seems to be on the decline. That's vegetables for ya.";
        next;
        mes "["+strcharinfo(0)+"]";
        mes "Want me to tell him you need a new carrot, then?";
        next;
        mes "[Finn]";
        mes "Yes, please!";
        next;
        mes "^808080Time to return to Arni.^000000";
        SnowmanHat = 2;
        close;
    }
    if (SnowmanHat == 2) {
        mes "[Finn]";
        mes "I'm so happy Arni hasn't forgotten about me... Please tell him I'm doing alright, but my carrot-nose is starting to go bad.";
        close;
    }
    if (SnowmanHat == 3) {
        if ((countitem(515) > 0) && (countitem(995) > 0)) {
            mes "["+strcharinfo(0)+"]";
            mes "Here's your carrot. He also asked me to give you this mystic frozen.";
            next;
            mes "[Finn]";
            mes "Thank you so much! Please tell him not to worry about me, I'll be fine for now~";
            next;
            mes "["+strcharinfo(0)+"]";
            mes "I'll tell him.";
            next;
            mes "^808080Time to return to Arni again.^000000";
            delitem 515,1; //Carrot
            delitem 995,1; //Mystic Frozen
            SnowmanHat = 4;
            close;
        }
    if (SnowmanHat == 5) {
        mes "[Finn]";
        mes "Hello, there! Hope you're doing fine!";
        close;
        }
    }
}
 
//Husky Hat, repeatable
MAP,X,Y,Z   script  Laurie#huskyhat 4_F_KID2,{
        // Checking weight
    if ((MaxWeight-Weight) < 200) {
        mes "[Laurie]";
        mes "Your can't carry any more items, go store some stuff!";
        close;
    }
    else if (checkweight(18891,1) == 0) {
        mes "[Laurie]";
        mes "Your can't carry any more items, go store some stuff!";
        close;
    }
    mes "[Laurie]";
    mes "You look like you're not from around here.";
    mes "Are ya used to the cold yet?";
    next;
    mes "[Laurie]";
    mes "Want a hat to protect your head from the cold?";
    next;
    if (select("I'm not interested:Sure, why not") == 1) {
        mes "[Laurie]";
        mes "Don't come crying to me if you die from hypothermia then!";
        close;
    }
    if ((countitem(6020) > 29) && (countitem(982) > 9) && (countitem(919) > 74) && (countitem(914) > 49) && countitem(12119)) {
        mes "[Laurie]";
        mes "Yay, you got everything I need already!";
        next;
        mes "[Laurie]";
        mes "Give me a while to make the hat like mommy showed me.";
        next;
        if (select("Wait, nevermind:Okay") == 1) {
            mes "[Laurie]";
            mes "You don't want it anymore!? Why so indecisive!";
            close;
        }
        mes "[Laurie]";
        mes "Okay, I'll start.";
        next;
        emotion e_swt2
        progressbar "0x00FF00", 30;
        mes "[Laurie]";
        mes "Aaaand...";
        next;
        mes "[Laurie]";
        mes "Here, a Husky Hat!";
        delitem 6020,30; //Fur
        delitem 982,10; //White Dyestuff
        delitem 919,75; //Animal Skin
        delitem 914,40; //Flurr
        delitem 12119,1; //Coldproof potion
        getitem 18891,1; //Flower_Of_Fairy
        emotion e_no1;
        next;
        mes "[Laurie]";
        mes "See ya later!";
        close;
    }
    mes "[Laurie]";
    mes "If you bring me some materials, I can make you a ^0000FFcute hat resembling a dog^000000.";
    next;
    mes "[Laurie]";
    mes "Bring me ^0000FF30 Fur, 10 White Dyestuff,";
    mes "75 Animal Skin, 40 Fluff";
    mes "and ^0000FF1 Coldproof Potion^000000 which alchemists can create or plasma card can drop,";
    mes "I will make you a ^0000FFcute hat resembling a dog^000000 then.";
    next;
    if (select("No thanks:Sure")==1) {
        mes "[Laurie]";
        mes "When you die of hypothermia, you'll be sorry!";
        close;
    }
    mes "[Laurie]";
    mes "Remember to bring me ^0000FF30 Fur, 10 White Dyestuff,";
    mes "75 Animal Skin, 40 Fluff";
    mes "and ^0000FF1 Coldproof Potion^000000 which alchemists can create or plasma card can drop.";
    close;
}
 
//Hatter Jr  Sidequest for Bacsojin/Tanee/Moonlight Hat Creation
//uses
//$WinterMoon variable for moonlight hat
//$WinterTanee for tanee doll
//$WinterBacsojin for bacsojin doll
 
prontera,55,55,5    script  Junior#WinterHatter 4_M_RUSCHILD,{
    mes "[Hatter Jr.]";
    if(getgmlevel()>=20) mes "So far, I've made " + $WinterMoon + " Moonlight Flower Hats,  " + $WinterTanee + "  Tanee hats, and " + $WinterBacsojin + " Bacsojin Hats!";
    mes "Oh, hello there!";
    mes "I'm Hatter Jr, Mr. Hatter's protégé.";
    next;
    mes "[Hatter Jr.]";
    mes "He's been teaching me how to make hats and turn in a nice profit from the headgear market. One day I hope to be just as popular as him.";
    next;
    mes "[Hatter Jr.]";
    mes "I'm travelling to learn about some hats, but I'm running out of zeny faster than I thought...";
    next;
    if (select("Cancel:Any way I can help?")==1) {
        mes "[Hatter Jr.]";
        mes "See ya.";
        close;
    }
    mes "[Hatter Jr.]";
    mes "I can create a hat for you if you bring me zeny and some materials. That'll work out well for both of us.";
    next;
    mes "[Hatter Jr.]";
    mes "I'll try to make some of the headgears I've been studying: Moonlight Flower Hat, Tanigumi Girl Doll, and Bacsojin Doll. Which one do you want?";
    next;
    switch (select("Decline:Moonlight Flower Hat:Tanigumi Girl Doll:Bacsojin Doll"))    {
    case 1: //cancel
        mes "[Hatter Jr.]";
        mes "Okay... See ya.";
        close;
    case 2: //Moonlight Flower Hat, ID 5214
        mes "[Hatter Jr.]";
        mes "The Moonlight Flower Hat is modelled after the hood worn by the mysterious girl in the depths of Payon caves.";
        next;
        mes "[Hatter Jr.]";
        mes "It's an Upper and Middle headgear for any class and level, gives 2 DEX and will autocast Increase Agillity randomly.";
        next;
        mes "[Hatter Jr.]";
        mes "For this hat I will need:";
        mes "^0000ff 50 Nine Tails^000000";
        mes "^0000ff 50 Animal Skin^000000";
        mes "^0000ff 15 Fur^000000";
        mes "^0000ff 5 Orange Dyestuffs^000000";
        mes "^0000ff 5 White Dyestuffs^000000";
        mes "^0000ff 1 Puppy Headband^000000";
        mes "^0000ff and 1 Million Zeny^000000";
        next;
        mes "[Hatter Jr.]";
        mes "Would you like me to craft this hat?";
        next;
        switch (select("Sure:Never mind"))  {
            case 1:
                if (countitem(1022) > 49 && countitem(919) > 49 && countitem(6020) > 14 && countitem(980) > 4 && countitem(982) > 4 && countitem(5118) > 0 && (Zeny >= 1000000)) {
                    mes "[Hatter Jr.]";
                    mes "Now for the hat creation...";
                    next;
                    progressbar "0x00FF00", 30;
                    mes "[Hatter Jr.]";
                    mes "Done!";
                    next;
                    Zeny -= 1000000; //1m zeny
                    delitem 1022,50; //Nine Tail
                    delitem 919,50; //Animal Skin
                    delitem 6020,15; //Fur
                    delitem 980,5; //Orange Dyestuff
                    delitem 982,5; //White Dyestuff
                    delitem 5118,1; //Puppy Headband
                    getitem 5214,1; //Moonlight Flower Hat
                    set $WinterMoon,$WinterMoon +1;
                    mes "[Hatter Jr.]";
                    mes "Thank you so much! Hope you enjoy your moonlight flower hat!";
                    close;
                    }
                    else{
                    mes "[Hatter Jr.]";
                    mes "You don't have the materials, come back when you have what I asked for.";
                    close;
                    }
            case 2:
                mes "[Hatter Jr.]";
                mes "Come back when you have all the materials.";
                close;
                }
    case 3: //Tanigumi Girl Doll (Drooping Lady Tanee), ID 5526
        mes "[Hatter Jr.]";
        mes "I learned to create the Tanigumi Girl Doll, or Drooping Lady Tanee, from a girl I met in Ayothaya.";
        next;
        mes "[Hatter Jr.]";
        mes "It's an Upper headgear for anyone above level 60. It gives 2 AGI, 3 Flee, reduces damage from the wind property by 5%, and will drop bananas when killing monsters.";
        next;
        mes "[Hatter Jr.]";
        mes "To create this hat, I will need:";
        mes "^0000ff 50 Black Hair^000000";
        mes "^0000ff 50 Fabric^000000";
        mes "^0000ff 15 Elegant Flowers^000000";
        mes "^0000ff 10 Scarlet Dyestuffs^000000";
        mes "^0000ff 5 Tropical Bananas^000000";
        mes "^0000ff and 1 Million Zeny^000000";
        next;
        mes "[Hatter Jr.]";
        mes "Would you like me to craft this hat?";
        next;
        switch (select("Sure:Never mind"))  {
            case 1:
                if (countitem(1020) > 49 && countitem(1059) > 49 && countitem(6510) > 14 && countitem(975) > 4 && countitem(634) > 4 && (Zeny >= 1000000)) {
                    mes "[Hatter Jr.]";
                    mes "Now for the hat creation...";
                    next;
                    progressbar "0x00FF00", 30;
                    mes "[Hatter Jr.]";
                    mes "Done!";
                    next;
                    Zeny -= 1000000; //1m zeny
                    delitem 1020,50; //Black Hair
                    delitem 1059,50; //Fabric
                    delitem 6510,15; //Elegant Flower
                    delitem 975,15; //Scarlet Dyestuff
                    delitem 634,5; //Tropical Banana
                    getitem 5526,1; //Lady Tanee Doll
                    set $WinterTanee,$WinterTanee +1;
                    mes "[Hatter Jr.]";
                    mes "Thank you so much! Hope you enjoy the Tanee Hat!";
                    close;
                    }
                    else {
                    mes "[Hatter Jr.]";
                    mes "You don't have the materials, come back when you have what I asked for.";
                    close;
                    }
            case 2:
                mes "[Hatter Jr.]";
                mes "Come back when you have all the materials.";
                close;
                }
    case 4: //Zaha Doll Hat (Bacsojin Hat), ID 5464
        mes "[Hatter Jr.]";
        mes "The Bacsojin Hat goes for a lot of zeny at Fairy Auctions, so I've been trying to learn how to create them.";
        next;
        mes "[Hatter Jr.]";
        mes "It's an Upper headgear that anyone can wear. It gives 2 INT, and enables you to use the priest skill Magnificat.";
        next;
        mes "[Hatter Jr.]";
        mes "To create this hat, I will need:";
        mes "^0000ff 100 Golden Hair^000000";
        mes "^0000ff 50 Soft Silk^000000";
        mes "^0000ff 10 Violet Dyestuffs^000000";
        mes "^0000ff 5 Cobalt Dyestuffs^000000";
        mes "^0000ff 5 White Dyestuffs^000000";
        mes "^0000ff 1 Crystal Pumps^000000";
        mes "^0000ff 1 Heavenly Maiden Robe^000000";
        mes "^0000ff and 3 Million Zeny^000000";
        next;
        mes "[Hatter Jr.]";
        mes "Would you like me to craft this hat?";
        next;
        switch (select("Sure:Never mind"))  {
            case 1:
                if (countitem(1060) > 99 && countitem(7166) > 49 && countitem(981) > 9 && countitem(978) > 4 && countitem(982) > 4 && countitem(2407) > 0 && countitem(2513) > 1 && (Zeny >= 3000000)) {
                    mes "[Hatter Jr.]";
                    mes "Now for the hat creation...";
                    next;
                    progressbar "0x00FF00", 30;
                    mes "[Hatter Jr.]";
                    mes "Done!";
                    next;
                    Zeny -= 3000000; //1m zeny
                    delitem 1060,100; //Golden Hair
                    delitem 7166,50; //Soft Silk
                    delitem 981,10; //Violet Dyestuff
                    delitem 978,5; //Cobaltblue Dyestuff
                    delitem 982,5; //White Dyestuff
                    delitem 2407,1; //Crystal Pumps
                    delitem 2513,1; //Heavenly Maiden Robe
                    getitem 5464,1; //Bacsojin Hat
                    set $WinterBacsojin,$WinterBacsojin +1;
                    mes "[Hatter Jr.]";
                    mes "Thank you so much! Hope you enjoy the Bacsojin Hat!";
                    close;
                    }
                    else{
                    mes "[Hatter Jr.]";
                    mes "You don't have the materials, come back when you have what I asked for.";
                    close;
                    }
            case 2:
                mes "[Hatter Jr.]";
                mes "Come back when you have all the materials.";
                close;
        }
    }
}
 
//Cat Ear Beret and White Cat Hood quest, requires cat bounty hunt mob to be killed
MAP,X,Y,Z   script  Cate#cathat 4_MISTY,{ //Sprite is weird and is placed far down, be careful when positioning it
    if (CatBeret == 0) {
        mes "[Cate]";
        mes "Grr... If I ever find that bastard, I will claw his eyes out!";
        next;
        if(select("Leave:Inquire") == 1){
            mes "[Cate]";
            mes "Arrrgh!!";
            close;
        }
        mes "["+strcharinfo(0)+"]";
        mes "Hey, what's --";
        next;
        mes "[Cate]";
        mes "What do you want!?";
        next;
        if(select("Nevermind:What's wrong?") == 1){
            mes "[Cate]";
            mes "Leave me alone!";
            close;
        }
        mes "[Cate]";
        mes "A cat robbed me of my glove! I was out investigating for the assassin guild when all of a sudden this brown cat ambushed me!";
        next;
        mes "[Cate]";
        mes "I can't just stop working, so I haven't had a chance to search for him and beat his loser face up.";
        next;
        if(select("Do Nothing:Offer to help") == 1){
            mes "[Cate]";
            mes "Sorry, but I'm busy, so I can't keep idling away talking to you.";
            close;
        }
        mes "["+strcharinfo(0)+"]";
        mes "I can help find him, if you want.";
        next;
        mes "[Cate]";
        mes "If you really want to, I guess some help wouldn't hurt.";
        next;
        mes "[Cate]";
        mes "There's wanted posters around the city. That'll give you a better idea of who you're searching for.";
        CatBeret = 1;
        close;
    }
    if (CatBeret == 1) {
        mes "[Cate]";
        mes "So, did you find the bastard cat that stole my glove?";
        next;
        if(select("Not yet:Yes, I did") == 1){
            mes "Make him pay!";
            close;
        }
        if (countitem(2873) > 0) {
            mes "["+strcharinfo(0)+"]";
            mes "Is this it?";
            next;
            mes "^808080You show her a white glove resembling a cat paw.^000000";
            next;
            mes "[Cate]";
            mes "Oh my gosh, my missing glove! Thank you, you're not as useless as you looked!";
            next;
            mes "["+strcharinfo(0)+"]";
            mes "...";
            next;
            mes "[Cate]";
            mes "I want to make it up to you. I'll... make you a cat-inspired headgear!";
            next;
            mes "[Cate]";
            mes "So, pick between White Cat Hood and Cat Ear Beret, and don't you dare say no!";
            next;
            if(select("White Cat Hood:Cat Ear Beret") == 1){
                mes "[Cate]";
                mes "For this one I'll need 1 Slotted Hood, 1 Kitty Band, 10 Fabric, 10 Fluff, 3 Orange Dyestuffs, and 2 White Dyestuffs.";
                mes "Also, I can't really leave my post, and I hate the snack variety here, so bring me 1 Fruit Mix! I need to be in the mood to create cute hats!";
                CatBeret = 3;
                next;
                mes "[Cate]";
                mes "^FF0000And make sure you only have ONE slotted hood on you. I'm not to be held responsible if you give me one that's refined or slotted!";
                next;
                mes "[Cate]";
                mes "I'll be waiting for you!";
                close;
            }
            mes "[Cate]";
            mes "For the beret I'll need 1 Beret, 1 Kitty Band, 3 Orange Dyestuffs, 2 Black Dyestuffs, and 1 Slotted Ring!";
            CatBeret = 4;
            next;
            mes "[Cate]";
            mes "^FF0000And make sure you only have ONE slotted Ring on you. I'm not to be held responsible if you give me one that's carded with something important!";
            next;
            mes "[Cate]";
            mes "Also, I can't really leave my post, and I hate the snack variety here, so bring me 1 Fruit Mix! I need to be in the mood to create cute hats!";
            close;
        }
        mes "[Cate]";
        mes "Where's my Cat Hand Glove!? Go get it!";
        close;
        }
    if (CatBeret == 3) {
        if (countitem(2502)) && (countitem(2213)) && (countitem(914) > 9) && (countitem(1059) > 9) && (countitem(980) > 2) && (countitem(982) > 1) && (countitem(12063)) {
            mes "[Cate]";
            mes "Ah, you've brought everything. Give me a few seconds, don't go anywhere!!";    
            next;
            progressbar "0x00FF00", 30;
            mes "[Cate]";
            mes "Finally! Here, take a look!";
            delitem 2502,1; //Hood[1]
            delitem 2213,1; //kitty band
            delitem 1059,10; //Fabric
            delitem 914,10; //Fluff
            delitem 980,3; //orange dyestuffs
            delitem 982,2; //white dyestuffs
            delitem 12063,1; //Fruit Mix
            getitem 19823,1; //White Cat Hood
            CatBeret = 5;
            close;
            }
    mes "[Cate]";           
    mes "For the white cat hood, bring me 1 Slotted Hood, 1 Kitty Band, 10 Fabric, 10 Fluff, 3 Orange Dyestuffs, and 2 White Dyestuffs.";
    next;
    mes "And remember to bring me 1 Fruit Mix as well, I've been craving for some ever since I left Morroc. Pretty please?";
    next;
    mes "[Cate]";
    mes "^FF0000Oh, and make sure you only have ONE slotted hood on you. I'm not to be held responsible if you give me one that's refined or slotted!";
    close;
    }
    if (CatBeret == 4) {
        if (countitem(5172)) && (countitem(2213)) && (countitem(980) > 2) && (countitem(983) > 1) && (countitem(2621)) && (countitem(12063)) {
            mes "[Cate]";
            mes "Ah, you've brought everything, there's no time to waste! Stay here, don't go anywhere!!";  
            next;
            progressbar "0x00FF00", 30;
            mes "[Cate]";
            mes "Finally! Here, take a look!";
            next;
            mes "[Cate]";
            delitem 5172,1; //beret
            delitem 2213,1; //kitty band
            delitem 980,3; //orange dyestuffs
            delitem 983,2; //black dyestuffs
            delitem 2621,1; //Ring[1]
            delitem 12063,1; //Fruit Mix
            getitem 18600,1;
            CatBeret = 5;
            close;
            }
    mes "[Cate]";           
    mes "For the cat ear beret, I need 1 Beret, 1 Kitty Band, 3 Orange Dyestuffs, 2 Black Dyestuffs, and 1 Slotted Ring!";
    next;
    mes "And remember to bring me 1 Fruit Mix as well, I've been craving for some ever since I left Morroc. Pretty please?";
    next;
    mes "[Cate]";
    mes "^FF0000Oh, and make sure you only have ONE slotted ring on you. I'm not to be held responsible if you give me one that's carded with something important!";
    close;
    }
    if (CatBeret == 5) {
    mes "[Cate]";
    mes "Enjoying your cat headgear?~";
    next;
    mes "[Cate]";
    mes "You better!";
    next;
    mes "[Cate]";
    mes "Now, leave me be. I'm busy.";
    close;
    }
}
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