case MH_STEINWAND: {
struct block_list *s_src = battle_get_master(src);
short ret;
if(!skill_check_unit_range(src, src->x, src->y, skillid, skilllv)) //prevent reiteration
ret = skill_castend_pos2(src,src->x,src->y,skillid,skilllv,tick,flag); //cast on homon
if(s_src && !skill_check_unit_range(s_src, s_src->x, s_src->y, skillid, skilllv))
ret |= skill_castend_pos2(s_src,s_src->x,s_src->y,skillid,skilllv,tick,flag); //cast on master
if (hd)
skill_blockhomun_start(hd, skillid, skill_get_cooldown(skillid, skilllv));
return ret;
}
break;