viewing paste topic/4624- instanced_battleground_ | Athena

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function    script  shuffle__   {
    .@static = getarg(0);
    .@range = getarg(1) +1 - .@static;
    .@count = getarg(3, 0);
    if ( .@range <= 0 )
        return 0;
    if ( !.@count || .@count > .@range )
        .@count = .@range;
    while ( .@i < .@count ) {
        .@r = .@save = rand( .@i, .@range -1 ) ;
        if ( !.@tmp1[.@i] ) {
            .@r = .@tmp1[.@r] ? .@tmp2[.@r] : .@r;
            .@tmp2[.@i] = .@r;
            .@tmp2[.@save] = .@i;
            .@tmp1[.@save] = 1;
            set getelementofarray( getarg(2), .@i ), .@r + .@static;
            if ( .@save < .@count )
                set getelementofarray( getarg(2), .@save ), .@i + .@static;
        }
        .@i++;
    }
    return .@count;
}
 
-   script  bg_pvp  -1,{
    end;
OnInit:
    .eventlasting = 3; // duration in minutes
    setarray .rewardwin, 501,10, 502,5, 503,3; // reward to winning team
    setarray .rewardlose, 501,5, 502,3, 503,1; // reward to losing team
    setarray .rewarddraw, 501,3, 502,1; // reward to both teams when draw
 
    .rewardwinsize = getarraysize( .rewardwin );
    .rewardlosesize = getarraysize( .rewardlose );
    .rewarddrawsize = getarraysize( .rewarddraw );
 
    end;
OnStart:
//  Note: the server pushed these variables
    for ( .@i = 0; .@i < $@bg_member_size; .@i++ ) {
        switch ( $@bg_member_type[.@i] ) {
        case 0: announce rid2name( $@bg_member[.@i] ) +" SOLO", bc_all; break;
        case 1: announce rid2name( $@bg_member[.@i] ) +" from GUILD ["+ getguildname( $@bg_member_group[.@i] ) +"]", bc_all; break;
        case 2: announce rid2name( $@bg_member[.@i] ) +" from PARTY ["+ getpartyname( $@bg_member_group[.@i] ) +"]", bc_all; break;
        }
    }
//  that's all I need for the battleground script to work, no need to use their 12 script commands
    if ( ( .@ins = instance_create( "Battleground", 0, IOT_NONE ) ) < 0 ) {
        announce "failed", bc_all;
        end;
    }
    if ( instance_attachmap( "guild_vs3", .@ins, 1, .@ins +"BG" ) == "" ) {
        announce "failed", bc_all;
        end;
    }
    instance_set_timeout .eventlasting * 60 + 60, 0, .@ins;
    instance_init .@ins;
    instance_attach .@ins;
    'mapname$ = .@ins +"BG";
    'red = createbgid( "guild_vs3", 48,50, instance_npcname( "battleground_ins" )+"::OnRedQuit", instance_npcname( "battleground_ins" )+"::OnRedDead" );
    'blue = createbgid( "guild_vs3", 52,50, instance_npcname( "battleground_ins" )+"::OnBlueQuit", instance_npcname( "battleground_ins" )+"::OnBlueDead" );
    'teamname$['red] = "Red";
    'teamname$['blue] = "Blue";
    callfunc "shuffle__", 0, $@bg_member_size -1, .@r;
    .@modulus = rand(2);
    for ( .@i = 0; .@i < $@bg_member_size; .@i++ )
        setbgid ( .@i % 2 == .@modulus )? 'red : 'blue, $@bg_member[ .@r[.@i] ];
    'score['red] = bg_get_data( 'red, 0 );
    'score['blue] = bg_get_data( 'blue, 0 );
    bg_updatescore 'mapname$, 'score['red], 'score['blue];
    bg_match_over "KVM (Level 80 and up)";
    bg_warp 'red, 'mapname$, 48,50;
    bg_warp 'blue, 'mapname$, 52,50;
    end;
}
 
guild_vs3,0,0,0 script  battleground_ins    -1,{
OnInstanceInit:
    sleep getvariableofnpc( .eventlasting, "bg_pvp" ) * 60000;
    if ( 'score['red] > 'score['blue] ) {
        mapannounce 'mapname$, "- Red Team is victorious! -", bc_map;
        callsub L_reward, 'red, getvariableofnpc( .rewardwin, "bg_pvp" ),  getvariableofnpc( .rewardwinsize, "bg_pvp" );
        callsub L_reward, 'blue, getvariableofnpc( .rewardlose, "bg_pvp" ),  getvariableofnpc( .rewardlosesize, "bg_pvp" );
    }
    else if ( 'score['red] < 'score['blue] ) {
        mapannounce 'mapname$, "- Blue Team is victorious! -", bc_map;
        callsub L_reward, 'blue, getvariableofnpc( .rewardwin, "bg_pvp" ),  getvariableofnpc( .rewardwinsize, "bg_pvp" );
        callsub L_reward, 'red, getvariableofnpc( .rewardlose, "bg_pvp" ),  getvariableofnpc( .rewardlosesize, "bg_pvp" );
    }
    else { // same score
        mapannounce 'mapname$, "- The match has ended in a draw! -", bc_map;
        callsub L_reward, 'red, getvariableofnpc( .rewarddraw, "bg_pvp" ),  getvariableofnpc( .rewarddrawsize, "bg_pvp" );
        callsub L_reward, 'blue, getvariableofnpc( .rewarddraw, "bg_pvp" ),  getvariableofnpc( .rewarddrawsize, "bg_pvp" );
    }
    sleep 5000;
//  bg_match_over "KVM (Level 80 and up)";
    mapwarp .@ins +"BG", "prontera",152,178;
    bg_destroy 'red;
    bg_destroy 'blue;
    instance_destroy;
    end;
L_reward:
    getbgusers getarg(0);
    for ( .@i = 0; .@i < $@arenamembersnum; .@i++ )
        for ( .@j = 0; .@j < getarg(2); .@j += 2 )
            getitem getelementofarray( getarg(1), .@j ), getelementofarray( getarg(1), .@j +1 ), $@arenamembers[.@i];
    return;
OnRedDead:  callsub L_Dead, 'red;
OnBlueDead: callsub L_Dead, 'blue;
L_Dead:
    warp "Save", 0,0;
    'score[ getarg(0) ]--;
    bg_updatescore 'mapname$, 'score['red], 'score['blue];
    if ( !'score[ getarg(0) ] )
        awake instance_npcname( strnpcinfo(0) );
    bg_leave;
    sleep2 1250;
    percentheal 100,100;
    end;
OnRedQuit:  callsub L_Quit, 'red;
OnBlueQuit: callsub L_Quit, 'blue;
L_Quit:
    'score[ getarg(0) ]--;
    bg_updatescore 'mapname$, 'score['red], 'score['blue];
    if ( !'score[ getarg(0) ] )
        awake instance_npcname( strnpcinfo(0) );
    percentheal 100, 100;
    end;
}
 
guild_vs3   mapflag battleground    2
guild_vs3   mapflag nosave  SavePoint
guild_vs3   mapflag nowarp
guild_vs3   mapflag nowarpto
guild_vs3   mapflag noreturn
guild_vs3   mapflag nomemo
guild_vs3   mapflag noteleport
guild_vs3   mapflag nopenalty
guild_vs3   mapflag nobranch
guild_vs3   mapflag noicewall
guild_vs3   mapflag src4instance
Viewed 1433 times, submitted by AnnieRuru.