viewing paste supernovice_ex.txt | Athena

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//===== rAthena Script ======================================= 
//= Expanded Super Novice Job Quest
//===== By: ================================================== 
//= Euphy
//===== Current Version: ===================================== 
//= 1.1a
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= Job Change quest for Expanded Super Novice class.
//===== Additional Comments: ================================= 
//= 1.0 All dialogue is custom, contains some incorrect behaviors.
//= 1.1 Switched to a translated copy of the official script
//=     by Gennosuke Kouga, but vastly edited its content. [Euphy]
//= 1.1a Replaced effect numerics with constants. [Euphy]
//============================================================ 
 
function    script  Esseray_Ex  {
    if (BaseLevel > 98 && JobLevel > 98) {
        if (EXSUPNOV_Q > 0 && EXSUPNOV_Q < 6) {
            mes "[Esseray]";
            mes "A legend in the Novice world has disappeared to do something in Comodo.";
            mes "You should find him.";
            next;
            mes "[Esseray]";
            mes "He can guide you along";
            mes "the correct path...";
            close;
        }
        mes "[Esseray]";
        mes "Oh? Are you one of our Novice Society?";
        mes "You're looking good.";
        next;
        mes "[Esseray]";
        mes "You look full of energy...";
        mes "You seem strong enough to endure the test.";
        next;
        mes "[Esseray]";
        mes "I know a way to become stronger. Are you willing you try it?";
        next;
        if(select("No, I'm okay now.:I want to be stronger!") == 1) {
            mes "[Esseray]";
            mes "If you are satisfied with mediocrity, I can't help you.";
            mes "Live a normal life then.";
            close;
        }
        mes "[Esseray]";
        mes "Good!";
        mes "A legend in the Novice world has disappeared to do something in Comodo.";
        mes "You should find him.";
        next;
        setquest 5092;
        set EXSUPNOV_Q,1;
        mes "[Esseray]";
        mes "He can guide you along";
        mes "the correct path...";
        close;
    }
    else return;
}
 
beach_dun2,119,92,4 script  Fishing Novice#sp2  567,{
    if (checkquest(5092) >= 0) {
        mes "[Fishing Novice]";
        mes "Sh --------- !!";
        mes "Be quiet please.";
        mes "You'll scare the fish.";
        next;
        select("Hmm... 'scuse me...");
        mes "[Fishing Novice]";
        mes "Aaaaaaak!!";
        mes "What are you doing?";
        mes "I told you be quiet!";
        mes "They're swimmin' away bacause of the noise~";
        next;
        mes "[Fishing Novice]";
        mes "(-- sh--aking --)";
        mes "Who... are you?";
        mes "Why are you disrupting my fishing?";
        next;
        select("I have a delivery from Esseray...");
        emotion e_hmm;
        mes "[Fishing Novice]";
        mes "What? Esseray? Esseray?";
        mes "Hmm! I know him...";
        mes "Esseray... Esseray... hmm.";
        next;
        emotion e_dots,1;
        emotion e_dots;
        mes "..................";
        next;
        emotion e_gasp;
        mes "[Fishing Novice]";
        mes "Ahhhh --- !! ----- Ahhhh ---!!";
        mes "Got it! --- Got it!";
        mes "^0000FFA member of Novice Society in Aldebaran.^000000";
        mes "Esseray, right? Wrong?";
        next;
        if(select("No he isn't:Yes, right") == 2) {
            mes "[Fishing Novice]";
            mes "Hu hu~ my sense is still alive...";
            next;
            mes "[Fishing Novice]";
            mes "So what do you want from me?";
        }
        else {
            mes "[Fishing Novice]";
            mes "What?! He isn't?";
            mes "Then where is Esseray from?";
            next;
            emotion e_dots,1;
            emotion e_dots;
            mes ".... .... .... ....";
            next;
            mes "[Fishing Novice]";
            mes "What -------- !!";
            mes "That isn't important, right?";
            next;
            mes "[Fishing Novice]";
            mes "Then -------- !!";
            mes "Why did you come here?";
        }
        next;
        mes "- You explain why you're here. -";
        next;
        emotion e_hmm;
        mes "[Fishing Novice]";
        mes "Hmm... it is an easy and hard question at the same time.";
        next;
        mes "- You hear a voice complaining about something. -";
        next;
        emotion e_an;
        mes "[Fishing Novice]";
        mes "Esseray! Such a son of a %@&$# spoiling my vacation...";
        next;
        mes "[Fishing Novice]";
        mes "Haaaaa~";
        mes "My poor life~";
        mes "Ahhh~ so many problems.";
        next;
        emotion e_what;
        mes "[Fishing Novice]";
        mes "Too ~ hard. Hey, little kid!";
        mes "What's your name?";
        next;
        select(strcharinfo(0)+", how about you?");
        mes "[Nodor]";
        mes "My name is Nodor! Nodor.";
        next;
        mes "[Nodor]";
        mes ".... .... .....";
        next;
        mes "[Nodor]";
        mes "Hey! I can see what you are thinking about in your face~";
        next;
        mes "[Nodor]";
        mes "Since my name is Nodor I've been made fun of my whole life.";
        mes "Condor and Odor...";
        mes "Don't try to fool me.";
        next;
        changequest 5092,5093;
        mes "[Nodor]";
        mes "Whatever the reason is... you are here!";
        mes "Let's get together to go further.";
        mes "Come again after a while~";
        next;
        mes "- Talk to him again. -";
        close;
    }
    else if (checkquest(5093) >= 0) {
        mes "[Nodor]";
        mes "Emmhmm ----- !!";
        next;
        mes "- Nodor gives you a suspicious look. -";
        next;
        mes "[Nodor]";
        mes "Didn't you know that the ^0000FFSuper Novice^000000 was excellent?";
        next;
        mes "- Nodor asks with confidence. -";
        next;
        mes "[Nodor]";
        mes "Hey! Super Novice~";
        mes "Do you know who I am?";
        next;
        select("What are you talking about?!");
        mes "[Nodor]";
        mes "Heh...";
        mes "You've got a lot of nerve, don't you?";
        next;
        select("... ..... ...");
        mes "- This guy is a weirdo. -";
        next;
        mes "[Nodor]";
        mes "Hey! Super Novice ~";
        mes "I will make you stronger!";
        mes "So will you believe what I tell you?";
        next;
        if(select("I won't follow you.:Why not? kehehe~") == 1) {
            mes "[Nodor]";
            mes "Refusing? Don't you want to be strong?";
            mes "I'd love to do nothing too.";
            mes "Just let me fish if you want to go.";
            close;
        }
        mes "[Nodor]";
        mes "Emmhmm~ Do I sound harsh?";
        mes "Hmm, I can't help using such words.";
        next;
        mes "[Nodor]";
        mes "Don't sweat it.";
        mes "It's no problem for me to teach you to be stronger.";
        next;
        mes "[Nodor]";
        mes "Great~!";
        mes "What is your issue?";
        mes "You don't know how to be stronger. Right?";
        next;
        select("Yes, I can't get stronger.");
        emotion e_hmm;
        mes "[Nodor]";
        mes "Hhhmmm ~!";
        mes "There's a way to do it...";
        mes "It is dangerous, but I can";
        mes "tell you how.";
        next;
        mes "[Nodor]";
        mes "I'll only do this on one condition. You do not ask anything and you do everything I tell you!";
        mes "How about it?";
        mes "Are you willing to do this?";
        next;
        if(select("No, I will not!:Let's do this!") == 1) {
            mes "[Nodor]";
            mes "To be strong is the only way to live!";
            mes "Do you want to be a weakling forever?";
            next;
            mes "[Nodor]";
            mes "I will give you a tip.";
            mes "You can't always be right.";
            mes "Sometimes you need to check your ego and listen to others.";
            emotion e_an;
            close;
        }
        mes "[Nodor]";
        mes "All right --------- !!";
        mes "Your passion will make you stronger.";
        mes "You calm?";
        next;
        mes "[Nodor]";
        mes "What I want you to do is...";
        mes "Hunt 1,000 monsters.";
        next;
        mes "[Nodor]";
        mes "Do you know what this is for?";
        next;
        setarray .@Monsters$[0],"Poring","Lunatic","Fabre","Picky";
        set .@i, rand(4);
        changequest 5093,5094+.@i;
        mes "[Nodor]";
        mes "You know what a ^FF0000"+.@Monsters$[.@i]+"^000000 monster is, right?";
        next;
        mes "[Nodor]";
        mes "Hunt 1,000!";
        mes "Do not say you can't do this!";
        mes "I know that's a lot of monsters, but they're so weak!";
        next;
        select("Are you kidding me?");
        mes "[Nodor]";
        mes "Huh huh~!";
        mes "Rembember, no questions!";
        mes "Don't come back until you've hunted 1,000.";
        close;
    }
    else if (checkquest(5094) >= 0 || checkquest(5095) >= 0 || checkquest(5096) >= 0 || checkquest(5097) >= 0) {
        mes "["+strcharinfo(0)+"]";
        mes "Hey, Nodor!";
        next;
        emotion e_omg;
        mes "[Nodor]";
        mes "Oh my god!";
        mes "So frightened... let me see?";
        next;
        if (checkquest(5094,HUNTING) != 2 && checkquest(5095,HUNTING) != 2 && checkquest(5096,HUNTING) != 2 && checkquest(5097,HUNTING) != 2) {
            mes "[Nodor]";
            mes "Hey! Super Novice!";
            mes "Didn't I say to hunt 1,000?";
            mes "Don't come back until you have.";
            close;
        }
        mes "[Nodor]";
        mes "Have you hunted all 1,000 already?";
        next;
        mes "[Nodor]";
        mes "You are better than I thought.";
        mes "Anyway, what was the monster that I told you to hunt?";
        next;
        set .@i, select("Poring:Lunatic:Fabre:Picky:Baphomet")-1;
        if (.@i == 4) {
            mes "[Nodor]";
            mes "Heheh? Can you seriously hunt Baphomet alone?";
            mes "Don't tell a lie!! I will hit you!!";
            close;
        }
        if (checkquest(5094+.@i,HUNTING) != 2) {
            mes "[Nodor]";
            mes "Don't tell a lie!";
            mes "I didn't tell you to hunt this!";
            close;
        }
        changequest 5094+.@i,5098;
        emotion e_heh;
        mes "[Nodor]";
        mes "keheheheheheh~";
        next;
        mes "[Nodor]";
        mes "You annoyed me so I made you do this task...";
        next;
        mes "[Nodor]";
        mes "Wow! You actually hunted all 1,000?";
        mes "I guess I can't question your passion to be stronger.";
        next;
        mes "[Nodor]";
        mes "Okay! So far so good.";
        mes "I will let you know how to overcome your strength deficiencies.";
        close;
    }
    else if (checkquest(5098) >= 0) {
        if (rand(10) != 1) {
            mes "[Nodor]";
            mes "Oh! You already came here?";
            mes "Didn't you say you have something to handle?";
            mes "You have enough passion but...";
            mes "you need to learn patience.";
            close;
        }
        emotion e_gg;
        mes "[Nodor]";
        mes "Hhhhhhhhhh~";
        next;
        mes "[Nodor]";
        mes "Oh sorry! Sorry!";
        mes "I got a letter from my brother a long time ago, will you read my letter for your information?";
        next;
        if(select("Yes, I will:No, I won't") == 2) {
            mes "[Nodor]";
            mes "You should read more!";
            next;
        }
        else {
            mes "["+strcharinfo(0)+"]";
            mes "Tsk*... Ok...";
            next;
        }
        mes "- He throws a bundled letter at you. -";
        next;
        mes "Dear Bro. Nodor,";
        mes " ";
        mes "Hey Bro, it's your brother Nudor. How have you been? The reason I'm writing this letter is...";
        mes "I need money for food. You've got so much money, so help me out.";
        next;
        mes "If you don't... Remember last time you %$&*@*&%$...";
        mes "- The letter is crumpled, so you can't read more. -";
        mes "I'm still in the Schwaltzvalt Republic.";
        mes "~ Nudor";
        next;
        mes "- You get an uneasy feeling from reading this letter. -";
        next;
        mes "[Nodor]";
        mes "Hu~u~";
        mes "Hmm, I only have one brother and he's always asking for money.";
        mes "It's got to be my fame... T_T";
        next;
        mes "- Now you really have an uneasy feeling. -";
        next;
        changequest 5098,5099;
        mes "[Nodor]";
        mes "Hey- Super Novice "+strcharinfo(0)+"!";
        next;
        mes "[Nodor]";
        mes "You can give some to my bro. He's up in the airship.";
        close;
    }
    else if (checkquest(5099) >= 0) {
        mes "[Nodor]";
        mes "Have you visited already?";
        next;
        select("How much money should I give?");
        mes "[Nodor]";
        mes "Oh, you didn't go there yet?";
        mes "Give him a little, ya~";
        next;
        mes "[Nodor]";
        mes "100,000 zeny is okay~";
        mes "1,000,000 zeny is okay~";
        mes "10,000,000 zeny is okay~";
        close;
    }
    else if (checkquest(5100) >= 0) {
        if (EXSUPNOV_Q_ == 3) set .@str$,"300,000";
        else if (EXSUPNOV_Q_ == 4) set .@str$,"1,000,000";
        else set .@str$,"100,000";
        mes "[Nodor]";
        mes "Hey, have you gone there?";
        mes "I got another message from my bro.";
        next;
        mes "Bro, someone gave me...";
        mes .@str$+" Zeny.";
        mes "You do care about me...";
        mes "~ Nudor";
        next;
        select("He seemed so hungry...");
        mes "[Nodor]";
        mes "By the way...";
        mes .@str$+" Zeny is so little considering my celebrity status, don't you think?";
        next;
        select("Eh.....");
        mes "[Nodor]";
        mes "Anyway~";
        mes .@str$+" Zeny...";
        mes "Don't you think you gave him too little? My reputation is gonna take a hit now.";
        next;
        select("Hey...");
        mes "[Nodor]";
        mes "Wow, you've got my point already?";
        next;
        mes "[Nodor]";
        mes "I think you are right.";
        mes "This test is about your ability to open someone else's sympathy.";
        next;
        mes "[Nodor]";
        mes "I mean your consuming habit and your gut...";
        mes "Hahahaha!";
        next;
        select("Hey, that's not my...");
        mes "[Nodor]";
        mes "Hmm? Ah...";
        mes "I almost forgot to tell";
        mes "you how to exceed your limit,";
        mes "didn't I?";
        next;
        mes "[Nodor]";
        mes "Eh-hem! I was not just killing time after I sent you!!";
        next;
        emotion e_omg;
        mes "[Nodor]";
        mes "What the? --- ah? --- !!";
        next;
        select("??????");
        emotion e_swt;
        mes "[Nodor]";
        mes "Watch out!! A bunch of Golems are running after us!";
        mes "We... have to run...!!!";
        next;
        emotion e_omg,1;
        if(select("What?!:Um?") == 2) {
            mes "- You look around, and -";
            mes "- there is nothing behind you. -";
            mes "- When you are about to doubt... -";
        }
        else {
            mes "- You ask Nodor once -";
            mes "- again in your fright... -";
        }
        next;
        if (SkillPoint) {
            mes "[Nodor]";
            mes "You've still got some skill points that aren't used up.";
            mes "I can't make you stronger until you use those points.";
            close;
        }
        specialeffect2 EF_LORD;
        specialeffect2 EF_SIGHTRASHER;
        specialeffect2 EF_STORMGUST;
        erasequest 5100;
        mes "[Nodor]";
        mes "Haha ------------- !!";
        mes "----- uhhahaha----- !!";
        mes "------------ yay -- !!";
        next;
        nude;
        callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player
        jobchange roclass(eaclass()|EAJL_THIRD);
        set EXSUPNOV_Q,5;   
        emotion e_heh;
        mes "[Nodor]";
        mes "Puhahahahahahahahahahah!!";
        mes "Good! You scared yet?";
        next;
        select("... ... ...");
        emotion e_dots,1;
        emotion e_sry;
        mes "[Nodor]";
        mes "Sorry for scaring you!";
        mes "I think our duty and mission as Novices is to make days joyful.";
        next;
        mes "[Nodor]";
        mes "Well then, don't you feel something just changed?";
        mes "Feel your body lighter than before...?";
        mes "Or more powerful?";
        next;
        select("...? ...? ...?");
        emotion e_what,1;
        mes "[Nodor]";
        mes "Oh--- My--- (tut,tut,tut)!!";
        next;
        emotion e_hmm;
        mes "[Nodor]";
        mes "Mr. Sieu Ngu --";
        mes "Not to be mean, but";
        mes "you are a little dull...";
        mes "Don't you feel different now?";
        next;
        if(select("What are you talking about?:I got it!") == 1) {
            mes "[Nodor]";
            mes "Eh--- right, you are dull, aren't you?";
            mes "You already exceeded your limit.";
            next;
            mes "[Nodor]";
            mes "You can be stronger than before.";
            mes "Wasn't it your dream?";
            next;
        }
        mes "[Nodor]";
        mes "Ok~!";
        mes "Now march to the world and live as a Novice and enjoy your free, happy life!";
        mes "That's it!";
        close;
    }
    else if (EXSUPNOV_Q == 5) {
        mes "[Nodor]";
        mes "(Pouting) ------------- !!";
        mes "So you're finally back.";
        next;
        mes "[Nodor]";
        mes "To celebrate this new Novice comrade, I've prepared some equipment to give you --";
        next;
        mes "[Nodor]";
        mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me.";
        mes "And don't say I didn't warn you either.";
        next;
        if(select("Yes, let me check my inventory.:I'm good, show me.") == 1) {
            mes "[Nodor]";
            mes "Well, well!";
            mes "You know! Have no regrets.";
            close;
        }
        mes "[Nodor]";
        mes "There are what I used to wear when I was younger,";
        mes "but they are still good.";
        if (EXSUPNOV_Q_ == 3) getitem 2522,1; // Undershirt
        else if (EXSUPNOV_Q_ == 4) {
            getitem 2628,1; // Novice Armlet [1]
            getitem 2113,1; // Novice Shield [1]
            getitem 2416,1; // Novice Shoes [1]
            getitem 5119,1; // Super Novice Hat [1]
            getitem 2512,1; // Novice Manteau [1]
            getitem 2340,1; // Novice Breastplate [1]
        }
        else getitem 2340,1; // Novice Breastplate [1]
        next;
        select("Second-hand stuff, huh?");
        mes "[Nodor]";
        mes "Give them back to me.";
        mes "How can you react like that when I offer you my possessions?";
        next;
        mes "[Nodor]";
        mes "I...";
        mes "I can't take back what I already gave away.";
        next;
        mes "[Nodor]";
        mes "Now I am going to say greetings again.";
        next;
        specialeffect2 EF_RECOVERY;
        mes "[Nodor]";
        mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!";
        set EXSUPNOV_Q,6;
        close;
    }
    else if (EXSUPNOV_Q > 5) {
        mes "[Nodor]";
        mes "Don't forget that you are a Novice.";
        mes "Be a Novice always!";
        mes "The aim of life is to have a nice and normal time!";
        close;
    }
    mes "[Fishing Novice]";
    mes "Hush!";
    mes "Please be quiet because you'll";
    mes "scare all the fish away.";
    close;
}
 
airplane,33,47,5    script  Nudor#sp2   729,{
    if (checkquest(5099) >= 0) {
        mes "[Nudor]";
        mes "Ahhh~ I have no money to buy any food.";
        mes "I'm hungry, but I have no idea when Brother is coming...";
        next;
        select("Hey, are you... Mr. Nudor?");
        mes "[Nudor]";
        mes "Eeeeeh?! Who wants to know?";
        mes "Do I know you?";
        next;
        mes "- You explain to Nudor why you have come to see him. -";
        next;
        mes "[Nudor]";
        mes "Aha! You've come to give me some pocket money in place of my bro~";
        next;
        mes "[Nudor]";
        mes "Wowowow~~ How much did he give you?";
        next;
        mes "- Nudor stares with twinkling -";
        mes "- eyes, holding out his hands. -";
        mes "- How much do you want to give? -";
        next;
        set .@i, select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have");
        mes "[Nudor]";
        if (.@i == 1) {
            mes "- crying -";
            mes "I hate Nodor --- !";
            mes "I hate you too --- !";
            close2;
            warp "airplane",70,93;
            end;
        }
        else if (.@i < 5) {
            switch(.@i) {
                case 2: set .@str$,"100,000"; set .@n,100000; break;
                case 3: set .@str$,"300,000"; set .@n,300000; break;
                case 4: set .@str$,"1,000,000"; set .@n,1000000; break;
            }
            mes "Lovely~~ Did he give you "+.@str$+" Zeny? That's pretty much!";
            next;
            if (Zeny < .@n) {
                mes "[Nudor]";
                mes "What? But where is "+.@str$+" Zeny?";
                close;
            }
        }
        else {
            mes "Oh... oh my gosh, are you really giving me all the Zeny you have? Really?";
            next;
            if(select("No, not really...:Give it all") == 1) {
                mes "[Nudor]";
                mes "Pshaw! How disappointing!";
                close;
            }
            if (!Zeny) {
                mes "[Nudor]";
                mes "Eh? But you don't have any money. You're so poor, huh?";
                close;
            }
            set .@n,Zeny;
        }
        mes "[Nudor]";
        mes "Woa~!! "+.@n+" Zeny! This helped me so much~ Tehee~";
        mes "I can't believe it...";
        changequest 5099,5100;
        set Zeny, Zeny - .@n;
        if (.@i < 5) set EXSUPNOV_Q_, .@i;
        else {
            if (.@n > 1000000) set EXSUPNOV_Q_,4;
            else if (.@n > 300000) set EX_SUPNOV_Q_,3;
            else set EXSUPNOV_Q_,2;
        }
        next;
        mes "[Nudor]";
        if (Sex) mes "Did you know? You're really handsome~";
        else mes "I need to tell you, you are really... really~ beautiful.";
        next;
        mes "[Nudor]";
        mes "- You feel like you're being -";
        mes "- tricked, so go back to Nodor. -";
        close;
    }
    else if (checkquest(5100) >= 0) {
        mes "[Nudor]";
        mes "I cannot believe that my bro sent me money... I love it~";
        next;
        mes "[Nudor]";
        mes "Ooooops!";
        mes strcharinfo(0)+", hush --- !!";
        next;
        mes "[Nudor]";
        mes "Don't tell Nodor about this~~";
        close;
    }
    mes "[Nudor]";
    mes "Ahhh~ I have no money to buy any food.";
    mes "I'm hungry, but I have no idea when Brother is coming...";
    close;
}
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