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//===== Athena Script ========================================
//= Disguise Event NPC
//===== By: ==================================================
//= Masao
//===== Current Version: =====================================
//= 2.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= Disguise Event
//===== Additional Comments: =================================
//= Version 1.0 if there are any Bugs please let me know.
//= Version 1.2 Added Check if someone already guessed the Monster Name.
//= Version 1.5 Fixed so the NPC will display it's originial View ID when the Event ends.
//= Version 2.0 Changed some Global / Temporary Variables into NPC Variables.
//============================================================
 
-   script  DAnnouncer#12345    -1,{
OnClock0300:
OnClock0700:
OnClock1100:    
OnClock1500:
OnClock1900:
OnClock2300:
OnStart:
    announce "The [Disguise Event] will be starting in 30 seconds.",0;
    sleep 30000;
    donpcevent "Disguise#12345::OnStart";
    announce "The [Disguise Event] starts now!",0;
    end;
}
 
quiz_02,305,245,4   script  Disguise#12345  795,{
    set .@n$,"[^0000FFDisguise NPC^000000]";
    if (getgmlevel() < 60) {
        mes .@n$;
        mes "Hi, how can i help you?";
        next;
        menu "How does it work?",-,"Cancel.",L_Cancel;
 
        mes .@n$;
        mes "This is an very easy Event.";
        mes "At the beginning of the Event i will disguise myself into a randomly chosen Monster.";
        mes "After i've done that, you've to put the correct Name into the Box.";
        next;
        mes "If the name was correct, you win a Prize! if it was wrong, just try again ;)";
        mes "And that's it! Good luck.";
        close;
    }
L_DisguiseAdmin:
    mes .@n$;
    mes "^FF0000~Hi "+strcharinfo(0)+", what can i do for you?~^000000";
    switch(select(((!$startdisguise)?"Start Event":"End Event")+":Check Prize:Set Prizes:Rounds:Nothing")) {
        case 1:
            next;
            mes .@n$;
            mes "Would you like to "+(($startdisguise)?"End":"Start")+" the Event now?";
            next;
            if(select("Yes:No")==1) {
                if ($startdisguise) {
                    set .Monster,0;
                    set .MonsterName$,"";
                    set .Round,0;
                    set .disguisewin,0;
                    set $startdisguise,0;
                    setnpcdisplay "Disguise Event",795;
                    announce "The [Disguise Event] has been ended by an GM! There will be no prizes!",0;
                } else donpcevent "DAnnouncer#12345::OnStart";
                close;
            }
            break;
        case 2:
            next;
            mes .@n$;
            mes "^FF0000~The current winning Prize is ^000000 ^008000"+$prize_item_amount+" "+getitemname($prize_item_id)+".^000000";
            next;
            goto L_DisguiseAdmin;
        case 3:
            next;
            mes .@n$;
            mes "^FF0000~What should the Prize be? Please insert the Item ID.~^000000";
            input $prize_item_id;
            next;
            mes .@n$;
            mes "^FF0000~Now the amount?~^000000";
            input $prize_item_amount;
            next;
            mes .@n$;
            mes "^FF0000~So, the Prize is^000000 ^008000"+$prize_item_amount+" "+getitemname($prize_item_id)+"^000000? ^FF0000Great.~^000000";
            emotion 33;
            next;
            goto L_DisguiseAdmin;
        case 4:
            next;
            mes .@n$;
            mes "Here you can set how many Rounds will be played each time the Event Starts";
            input $Rounds;
            next;
            mes "^FF0000~So, there will be ^FF0000"+$Rounds+" Rounds played.^000000";
            next;
            goto L_DisguiseAdmin;           
        case 5:
            break;
    }
    next;
    mes .@n$;
    mes "Ok, bye.";
    close;
 
OnStart:
    set .Monster,1000+rand(1,323);
    set .MonsterName$,getmonsterinfo(.Monster,0);
    set .Round,0;
    set .disguisewin,0;
    set $startdisguise,1;
    deletepset 1;
    defpattern 1,"([^:]+):.\\s*"+.MonsterName$+".*", "L_Correct";
    activatepset 1;
    setnpcdisplay "Disguise Event",.Monster;
    initnpctimer;
    end;
 
OnTimer15000:
    stopnpctimer;
    set .dfk,1;
    goto L_Correct;
    end;
 
L_Correct:
    if (!.dfk) {
        set .disguisewin,1;
        mapannounce "quiz_02",""+strcharinfo(0)+" won! I was disguised as: "+.MonsterName$+"",0;
        if (!$prize_item_id) npctalk "Sorry there are no prizes."; else getitem $prize_item_id,$prize_item_amount;
    }
    set .dfk,0;
    set .Round,.Round+1;
    if (.Round<$Rounds) goto L_Round;
    set $startdisguise,0;
    setnpcdisplay "Disguise Event",795;
    npctalk "Thank you all for playing. That was the last round of the Disguise Event. See you next time.";
    end;
 
L_Round:
    set .Disguise_Delay,gettimetick(2)+5;
    set .Monster,1000+rand(1,323);
    set .MonsterName$,getmonsterinfo(.Monster,0);
    set .disguisewin,0;
    setnpcdisplay "Disguise Event",.Monster;
    deletepset 1;
    defpattern 1,"([^:]+):.\\s*"+.MonsterName$+".*", "L_Correct";
    activatepset 1;
    initnpctimer;
    end;
 
L_Cancel:
    close;
    
OnInit:
    set $startdisguise,0;
    end;
}
Viewed 1121 times, submitted by Joseph.