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struct CSession
{
  int m_curMapType;
  int m_mapInfoTable[30][15];
  std::list<SKILL_INFO,std::allocator<SKILL_INFO> > m_guildSkillList;
  std::list<SKILL_INFO,std::allocator<SKILL_INFO> > m_skillInfoList;
  std::list<SKILL_INFO,std::allocator<SKILL_INFO> > m_homunSkillList;
  std::list<SKILL_INFO,std::allocator<SKILL_INFO> > m_merSkillList;
  std::list<QUEST_INFO,std::allocator<QUEST_INFO> > m_QuestList;
  std::list<SKILL_INFO,std::allocator<SKILL_INFO> > m_tempSkillList;
  char m_shortcutSlotCnt;
  std::basic_string<char,std::char_traits<char>,std::allocator<char> > m_shortenItemName[27];
  int m_shortenSkillUseLevel[27];
  ShortCutKey m_shortCutList[27];
  std::vector<int,std::allocator<int> > m_skillUseLevelList;
  std::vector<int,std::allocator<int> > m_skillAttackedEffectIdTable;
  std::vector<int,std::allocator<int> > m_skillAttackEffectIdTable;
  std::vector<int,std::allocator<int> > m_guildSkillUseLevelList;
  std::vector<int,std::allocator<int> > m_homunSkillUseLevelList;
  std::vector<int,std::allocator<int> > m_merSkillUseLevelList;
  unsigned int m_targetGID;
  std::vector<CHAT_PROHIBIT_LOG,std::allocator<CHAT_PROHIBIT_LOG> > m_chatProhibitLog;
  std::vector<REQ_ACCOUNT_AID,std::allocator<REQ_ACCOUNT_AID> > m_recievedAccountName;
  std::vector<REQ_ACCOUNTNAME_INFO,std::allocator<REQ_ACCOUNTNAME_INFO> > m_reqAccountInfo;
  std::basic_string<char,std::char_traits<char>,std::allocator<char> > m_selectedServerName;
  std::vector<FORCE_ANIM_TICK,std::allocator<FORCE_ANIM_TICK> > m_forceAnimEndTick;
  int m_diffTime;
  char m_curMap[20];
  int m_numLatePacket;
  int m_showType;
  unsigned int m_averagePingTime;
  unsigned int m_showDigitTick;
  unsigned int m_killTimeStartTick;
  int m_isShowTime;
  int m_isNeverDie;
  char m_cName[64];
  char m_aName[64];
  TAG_CHARACTER_BLOCK_INFO m_charBlockInfo2[9];
  int m_sex;
  int m_charNum;
  int m_authCode;
  unsigned int m_userLevel;
  unsigned int m_lastLoginIP;
  char m_lastLoginTime[28];
  int m_mkcount;
  int m_haircolor;
  int m_deadcount;
  int m_head;
  int m_weapon;
  int m_shield;
  int m_bodyPalette;
  int m_headPalette;
  int m_accessory;
  int m_accessory2;
  int m_accessory3;
  int m_bodyState;
  int m_healthState;
  int m_effectState;
  int m_posX;
  int m_posY;
  int m_dir;
  char m_camp;
  int m_camp_A;
  int m_camp_B;
  char m_charfont;
  __int16 m_DayCount;
  int m_cartCurCount;
  int m_cartMaxCount;
  int m_cartCurWeight;
  int m_cartMaxWeight;
  int m_maxNumOfSellItemOfMerchant;
  int m_attackRange;
  int m_charSlot;
  int m_BgmVolume;
  float m_LoadingTime;
  int m_isShowWhisperWnd;
  int m_isPlayWhisperOpenSound;
  int m_isShowWhisperWnd_Friend;
  int m_isItemSnap;
  int m_isShowGameOver;
  int m_monsterSnapOn_Skill;
  int m_monsterSnapOn_NoSkill;
  int m_isShowTeamGravityPlanetLogo;
  std::vector<char const *,std::allocator<char const *> > m_newPcJobNameTable;
  std::vector<char const *,std::allocator<char const *> > m_newPcSexNameTable;
  std::vector<char const *,std::allocator<char const *> > m_newPcHeadNameTable_M;
  std::vector<char const *,std::allocator<char const *> > m_newPcHeadNameTable_F;
  std::vector<char const *,std::allocator<char const *> > m_newPcJobImfNameTable;
  std::vector<char const *,std::allocator<char const *> > m_newAccessoryNameTable;
  std::vector<char const *,std::allocator<char const *> > m_pcWeaponNameTable;
  std::vector<char const *,std::allocator<char const *> > m_pcSexImfNameTable;
  std::vector<char const *,std::allocator<char const *> > m_pcJobNameTable;
  std::vector<char const *,std::allocator<char const *> > m_pcSexNameTable;
  std::vector<char const *,std::allocator<char const *> > m_jobNameTable;
  std::vector<char const *,std::allocator<char const *> > m_sexNameTable;
  std::vector<char const *,std::allocator<char const *> > m_shieldNameTable;
  std::list<unsigned long,std::allocator<unsigned long> > m_pingTimeList;
  std::vector<char const *,std::allocator<char const *> > m_palJobNameTable;
  std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > m_shortcutText;
  unsigned int m_petGID;
  int m_isPetNameModified;
  char m_petName[32];
  int m_petAcc;
  int m_petJob;
  int m_petLevel;
  int m_petHungry;
  int m_petFriendly;
  int m_petEggIndex;
  int m_petOldHungry;
  int m_petEmotionTable[5][5][7];
  std::basic_string<char,std::char_traits<char>,std::allocator<char> > m_petTalkTable[5][5];
  XMLDocument m_petTalkXmlTable;
  XMLDocument m_monsterSkillInfo;
  XMLDocument m_monsterTalkTable;
  int m_guildDealZeny;
  int m_MaxItemIndex;
  unsigned int m_aid;
  unsigned int m_gid;
  int m_isWeaponBow;
  float m_oneCellDist;
  int m_job;
  int m_exp;
  int m_level;
  int m_point;
  int m_nextexp;
  int m_joblevel;
  int m_skillPoint;
  int m_guildSkillPoint;
  int m_homunSkillPoint;
  int m_merSkillPoint;
  int m_plusStr;
  int m_plusAgi;
  int m_plusVit;
  int m_plusInt;
  int m_plusDex;
  int m_plusLuk;
  int m_str;
  int m_agi;
  int m_vit;
  int m_int;
  int m_dex;
  int m_luk;
  int m_standardStr;
  int m_standardAgi;
  int m_standardVit;
  int m_standardInt;
  int m_standardDex;
  int m_standardLuk;
  int m_ASPD;
  int m_attPower;
  int m_mdefPower;
  int m_plusASPD;
  int m_itemDefPower;
  int m_plusdefPower;
  int m_refiningPower;
  int m_max_mattPower;
  int m_min_mattPower;
  int m_plusmdefPower;
  int m_hitSuccessValue;
  int m_avoidSuccessValue;
  int m_criticalSuccessValue;
  int m_plusAvoidSuccessValue;
  int m_equipArrowIndex;
  int m_gold;
  int m_speed;
  int m_honor;
  int m_maxWeight;
  int m_jobnextexp;
  int m_jobexp;
  int m_weight;
  int m_virtue;
  int m_isMonsterSnap;
  int m_systemDiffTime;
  std::list<ITEM_INFO,std::allocator<ITEM_INFO> > m_itemList;
  std::list<ITEM_INFO,std::allocator<ITEM_INFO> > m_shopItemList;
  std::list<ITEM_INFO,std::allocator<ITEM_INFO> > m_purchaseItemList;
  std::list<ITEM_INFO,std::allocator<ITEM_INFO> > m_sellItemList;
  std::list<ITEM_INFO,std::allocator<ITEM_INFO> > m_storeItemList;
  std::list<ITEM_INFO,std::allocator<ITEM_INFO> > m_merchantItemList;
  std::list<ITEM_INFO,std::allocator<ITEM_INFO> > m_merchantShopItemList;
  std::list<ITEM_INFO,std::allocator<ITEM_INFO> > m_merchantMirrorItemList;
  std::list<ITEM_INFO,std::allocator<ITEM_INFO> > m_merchantMyShopItemList;
  std::list<ITEM_INFO,std::allocator<ITEM_INFO> > m_merchantPurchaseItemList;
  std::list<ITEM_INFO,std::allocator<ITEM_INFO> > m_merchantHopeToSellItemList;
  std::list<ITEM_INFO,std::allocator<ITEM_INFO> > m_merchantPurchaseItemSavedList;
  std::list<FRIEND_INFO,std::allocator<FRIEND_INFO> > m_partyList;
  std::list<FRIEND_INFO,std::allocator<FRIEND_INFO> > m_friendList;
  ITEM_INFO m_equipedItems[10];
  ITEM_INFO m_otherUserEquipedItems[10];
  ITEM_INFO m_exchangeItems[10];
  ITEM_INFO m_otherExchangeItems[10];
  int m_myExchangeMoney;
  int m_otherExchangeMoney;
  std::vector<std::pair<char const *,enum TALKTYPE>,std::allocator<std::pair<char const *,enum TALKTYPE> > > m_talkTypeTable;
  std::vector<std::pair<char const *,char const *>,std::allocator<std::pair<char const *,char const *> > > m_mapNameTable;
  std::vector<std::pair<char const *,char const *>,std::allocator<std::pair<char const *,char const *> > > m_mp3NameTable;
  std::vector<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator087911da m_fogParameterTable;
  std::vector<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator087911da m_ViewPointTable;
  std::vector<char const *,std::allocator<char const *> > m_indoorRswTable;
  std::vector<float,std::allocator<float> > m_shadowFactorTable;
  std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > m_msgStringTable;
  std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > m_weaponSwingWaveNameTable;
  std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > m_jobHitWaveNameTable;
  std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > m_weaponHitWaveNameTable;
  std::list<unsigned long,std::allocator<unsigned long> > m_exAidList;
  std::list<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > m_exNameList;
  std::vector<std::pair<char const *,bool>,std::allocator<std::pair<char const *,bool> > > m_enableObjLightMapList;
  std::vector<std::pair<char const *,enum TALKTYPE>,std::allocator<std::pair<char const *,enum TALKTYPE> > > m_cmdOnOffTable;
  std::vector<std::pair<char const *,enum TALKTYPE>,std::allocator<std::pair<char const *,enum TALKTYPE> > > m_cmdExeTable;
  std::vector<std::pair<int,enum TALKTYPE>,std::allocator<std::pair<int,enum TALKTYPE> > > m_cmdOnOffSet;
  std::vector<std::pair<char const *,unsigned long>,std::allocator<std::pair<char const *,unsigned long> > > m_cmdWinTable;
  std::vector<char const *,std::allocator<char const *> > m_keyWinTable;
  std::vector<MAIL_LIST,std::allocator<MAIL_LIST> > m_mailList;
  MAIL_OPEN m_mailOpen;
  MAIL_LIST m_mailNew;
  ITEM_INFO m_mailItem;
  int m_mailItemCnt;
  char m_waitForSendMail;
  std::vector<AUCTION_ITEM_SEARCH_INFO,std::allocator<AUCTION_ITEM_SEARCH_INFO> > m_auctionList;
  char m_waitForAddAuction;
  int m_auctionSeachOption;
  int m_auctionSeachOption2;
  std::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,MapPosInfo,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<MapPosInfo> > m_mapPosTable;
  std::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,MapPosInfo,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<MapPosInfo> > *m_divisionMapPosTable;
  std::map<int,MapPosInfo,std::less<int>,std::allocator<MapPosInfo> > m_divisionMapPosIndexTable;
  int m_initMapPos;
  int m_maxNum;
  int m_hpIndex;
  int m_spIndex;
  int m_xorIndex;
  int m_maxhpIndex;
  int m_maxspIndex;
  int m_xorValue[12];
  int m_maxhp[12];
  int m_maxsp[12];
  int m_hp[12];
  int m_sp[12];
  CommonObject m_objParser;
  int m_fogOn;
  int m_isAura;
  int m_isNoShift;
  int m_isNoCtrl;
  int m_isWindow;
  int m_isSkillFail;
  int m_isLogInOut;
  int m_isShopping;
  int m_isQuickSpell;
  int m_isQuickSpell2;
  int m_isMiniGame;
  int m_isQ2begin;
  int m_isNoTalkMsg;
  int m_isNoTalkMsg2;
  int m_isNoTrade;
  int m_isEffectOn;
  int m_isDA_illusionON;
  int m_bgmIsPaused;
  int m_isMinEffect;
  int m_isMinEffectOld;
  int m_isPropertyDisableLockOn;
  int m_isPropertyCountPK;
  int m_isPropertyNoParty;
  int m_amIPartyMaster;
  int m_amIParent;
  int m_isAttrIndicator;
  int m_bMakeMissEffect;
  int m_isLowSystemMemory;
  int m_bAutoOpenDetailWindowIfLowMemory;
  char m_isShowNameTypeOld;
  char RandomScreenFlag;
  char m_isCheckToPcbang;
  int m_SelectAccountNumber;
  int m_isBattle;
  int m_isBattleChat;
  int m_isBmChat;
  int m_isStartBmChat;
  unsigned int m_timeCheckValue;
  unsigned int m_dwOldTime;
  int m_talkType;
  int m_langType;
  int m_expDivType;
  int m_itemCollectType;
  int m_itemDivType;
  std::basic_string<char,std::char_traits<char>,std::allocator<char> > m_partyRequestName;
  std::basic_string<char,std::char_traits<char>,std::allocator<char> > m_partyName;
  std::basic_string<char,std::char_traits<char>,std::allocator<char> > m_accountAddress;
  std::basic_string<char,std::char_traits<char>,std::allocator<char> > m_registrationUrl;
  std::basic_string<char,std::char_traits<char>,std::allocator<char> > m_myShopName;
  std::basic_string<char,std::char_traits<char>,std::allocator<char> > m_accountPort;
  std::basic_string<char,std::char_traits<char>,std::allocator<char> > m_lastServerName;
  char m_emblemState;
  int m_isSaveChat;
  int m_sexCheck;
  int m_cNameCheck;
  unsigned int m_playingTime;
  __int16 m_MightyGauge;
  char m_GaugePacket;
  std::basic_string<char,std::char_traits<char>,std::allocator<char> > killName;
  std::basic_string<char,std::char_traits<char>,std::allocator<char> > killedName;
  int m_winPoint;
  int m_losePoint;
  _SYSTEMTIME expireTime;
  unsigned int m_homunGID;
  char m_homunName[32];
  int m_homunAtk;
  int m_homunMatk;
  int m_homunHit;
  int m_homunCritical;
  int m_homunDef;
  int m_homunMdef;
  int m_homunFlee;
  int m_homunAspd;
  int m_homunJob;
  int m_homunLevel;
  int m_homunHP;
  int m_homunMaxHP;
  int m_homunSP;
  int m_homunMaxSP;
  int m_homunFriendly;
  int m_homunAcc;
  int m_homunExp;
  int m_homunNextExp;
  int m_homunHungry;
  int m_homunMaxHungry;
  int m_isHomunNameModified;
  unsigned int m_homunEnemyGID;
  int m_homunEnemyX;
  int m_homunEnemyY;
  int m_moveHomunEnemy;
  int m_selectHomunEnemy;
  int m_attackHomunEnemy;
  int m_homunAlive;
  int m_onTraceAI;
  int m_onHoUserAI;
  int m_homunStateId;
  int m_oldHomunHungry;
  int m_homunATKRange;
  unsigned int m_merGID;
  char m_merName[32];
  int m_merAtk;
  int m_merMatk;
  int m_merHit;
  int m_merCritical;
  int m_merDef;
  int m_merMdef;
  int m_merFlee;
  int m_merAspd;
  int m_merHP;
  int m_merMaxHP;
  int m_merJob;
  int m_merLevel;
  int m_merSP;
  int m_merMaxSP;
  int m_merFaith;
  int m_merCallNum;
  int m_merKillCounter;
  int m_merATKRange;
  int m_merExpireDate;
  unsigned int m_merEnemyGID;
  int m_merEnemyX;
  int m_merEnemyY;
  int m_moveMerEnemy;
  int m_onMerUserAI;
  int m_selectMerEnemy;
  int m_attackMerEnemy;
  int m_merAlive;
  int m_merStateId;
  char m_onAutoMSG;
  std::basic_string<char,std::char_traits<char>,std::allocator<char> > m_strAutoMSG;
  unsigned int m_changeNameGID;
  char m_changeCharName[24];
  int m_cashPoint;
  int m_freePoint;
  char m_battleMsgOnOffSet[13];
  char m_bRefuseInviteParty;
  int m_onDunInfoWnd;
  int dunInfoWndX;
  int dunInfoWndY;
  int m_dunState;
  int m_tmpDunState;
  std::basic_string<char,std::char_traits<char>,std::allocator<char> > m_dunName;
  int m_priority;
  int m_destroyTime;
  int m_enterTimeOut;
  int m_bOpenEquipedItem;
  int m_otherUserJob;
  int m_otherUserSex;
  int m_otherUserHead;
  int m_otherUserAccessory;
  int m_otherUserAccessory2;
  int m_otherUserAccessory3;
  int m_otherUserBodyPalette;
  int m_otherUserHeadPalette;
  char m_otherUserName[24];
  char m_bIsUAE;
};
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