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-       script  Faction_System  -1,{
        end;
 
OnInit:
 
bindatcmd ("factionstart","Faction_System::OnFactionStart");
bindatcmd ("factionend","Faction_System::OnFactionEnd");
 
OnMinute00:
        set .Faction,0;
        StartLoop:
        if(gettime(4)==$FactionEndDay[.Faction]&&gettime(3)==$FactionEndTime[.Faction]) { goto FactionActualEnd; end; }
        if(gettime(4)==$FactionStartDay[.Faction]&&gettime(3)>=$FactionStartTime[.Faction]&&(gettime(3)<$FactionEndTime[.Faction] || $FactionStartDay[.Faction]!=$FactionEndDay[.Faction])) { goto FactionActualStart; end; }
        set .Faction,.Faction+1;
        if(.Faction>7) { goto StartLoopEnd; }
        goto StartLoop;
        end;
 
FactionActualStart:
        if($FactionStatus==1) { end; }
        set $FactionStatus,1;
        donpcevent "CastleSpawn::OnCastleDESpawn";
        disablenpc "Kamui";
        fvfon "mocg_cas01";
        initnpctimer;
        if($FactionName!=0) { announce "The Faction War has begun! The Current Castle Owner is ["+factioninfo($FactionName,0)+"] Faction.",bc_all|bc_woe; } else { announce "Faction War has began! Which Faction will prove their worth?",bc_all|bc_woe; }
        if(getmapusers("mocg_cas01")>0) { mapwarp "mocg_cas01","prontera",155,182,0; }
        monster "mocg_cas01",142,291,"Faction Stone",15000,1,"Faction_System::OnFactionBreak";
        enablenpc "FactionWarp";
        //enablenpc "FactionInfo";
        end;
 
StartLoopEnd:
        set .Faction,0;
        EndLoop:
        if((gettime(4)==$FactionEndDay[.Faction])&&(gettime(3)==$FactionEndTime[.Faction])) { goto FactionActualEnd; end; }
        if($FactionEndDay[.Faction]==0&&$FactionStartTime[.Faction]==0&&$FactionEndTime[.Faction]==0) { end; }
        set .Faction,.Faction+1;
        if(.Faction>7) { end; }
        goto EndLoop;
        end;
       
FactionActualEnd:
        if($FactionStatus==0) { end; }
        set $FactionStatus,0;
        stopnpctimer;
        if(getmapusers("mocg_cas01")>0) { mapwarp "mocg_cas01","prontera",155,182,0; }
        if($FactionName!=0) { announce "The Faction War has ended! The Faction Castle Owner is ["+factioninfo($FactionName,0)+"] Faction.",bc_all|bc_woe; } else { announce "Faction War has ended! No faction has proven themselves in the Faction Wat!",bc_all|bc_woe; }
        disablenpc "FactionWarp";
        killmonsterall "mocg_cas01";
        donpcevent "CastleSpawn::OnCastleSpawn";
        enablenpc "Kamui";
        fvfoff "mocg_cas01";
        end;
 
OnFactionBreak:
        if( killedrid == 15000 || getcharid(5) > 0 ){
        set $FactionName,getcharid(5);
        set $winner_faction_id,getcharid(5);
        mapannounce "mocg_cas01",""+strcharinfo(0)+" has broken the Faction Stone for the ["+factioninfo($FactionName,0)+"] Faction.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12;
        maprespawnfactionid "mocg_cas01",$winner_faction_id,6;
        sleep2 10000;
        monster "mocg_cas01",142,291,"Faction Stone " +factioninfo(getcharid(5),0)+"",15000,1,"Faction_System::OnFactionBreak";
        } else {
        dispbottom "Killed by a None Faction char";
        mapannounce "mocg_cas01",""+strcharinfo(0)+" has broken the Faction Stone for the without a Faction. Faction Stone will Respawn",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12;
        monster "mocg_cas01",142,291,"Faction Stone",15000,1,"Faction_System::OnFactionBreak";
        }
end;
 
OnFactionStart:
        if (getgroupid() < 10) {end;}
        if($FactionStatus==1) { dispbottom "Faction War is already running."; end; }
        goto FactionActualStart;
        end;
 
OnFactionEnd:
        if (getgroupid() < 10) {end;}
        if($FactionStatus==0) { dispbottom "Faction War is currently not running."; end; }
        goto FactionActualEnd;
        end;
 
OnTimer900000:
        announce "Faction System: [Faction War] Runs since 15 minutes",0;
        end;
       
OnTimer1800000:
        announce "Faction System: [Faction War] Runs since 30 minutes",0;
        end;
 
OnTimer2700000:
        announce "Faction System: [Faction War] Runs since 45 minutes",0;
        end;
       
OnTimer3300000:
        announce "Faction System: [Faction War] Only 5 minutes till Faction War ends",0;
        end;
}
 
//==================================================================================
//--------|Faction War Hole|----------------------------------
//==================================================================================
 
mocg_cas01,141,183,1    script  WoEHole  -1,6,6,{
 
OnTouch:
        set Hp, 1;
        set Sp, 1;
        specialeffect2 668;
        sleep2(400);
        atcommand "@load";
 
}
 
//==================================================================================
//--------|Faction War Protection|----------------------------------
//==================================================================================
-       script  FactionProtection       -1,{
OnInit:
end;
 
OnPCLoadMapEvent:
if(strcharinfo(3)=="mocg_cas01" && getcharid(5) == 0) { announce "You must be in a Faction to enter the Faction War!",bc_self; warp "SavePoint",0,0; end; }
end;
}
 
//==================================================================================
//--------|Faction War Castle Spawn|----------------------------------
//==================================================================================
-       script  CastleSpawn     -1,{
OnInit:
                monster "mocg_cas01",0,0,"Evil Druid",1117,10;
                monster "mocg_cas01",0,0,"Khalitzburg",1132,4;
                monster "mocg_cas01",0,0,"Abysmal Knight",1219,3;
                monster "mocg_cas01",0,0,"Executioner",1205,1;
                monster "mocg_cas01",0,0,"Penomena",1216,10;
                monster "mocg_cas01",0,0,"Alarm",1193,18;
                monster "mocg_cas01",0,0,"Clock",1269,9;
                monster "mocg_cas01",0,0,"Raydric Archer",1276,12;
                monster "mocg_cas01",0,0,"Wanderer",1208,3;
                monster "mocg_cas01",0,0,"Alice",1275,1;
                monster "mocg_cas01",0,0,"Bloody Knight",1268,2;
                monster "mocg_cas01",0,0,"Dark Lord",1272,2;
                monster "mocg_cas01",0,0,"Tower Keeper",1270,4;
end;
 
OnCastleSpawn:
                monster "mocg_cas01",0,0,"Evil Druid",1117,10;
                monster "mocg_cas01",0,0,"Khalitzburg",1132,4;
                monster "mocg_cas01",0,0,"Abysmal Knight",1219,3;
                monster "mocg_cas01",0,0,"Executioner",1205,1;
                monster "mocg_cas01",0,0,"Penomena",1216,10;
                monster "mocg_cas01",0,0,"Alarm",1193,18;
                monster "mocg_cas01",0,0,"Clock",1269,9;
                monster "mocg_cas01",0,0,"Raydric Archer",1276,12;
                monster "mocg_cas01",0,0,"Wanderer",1208,3;
                monster "mocg_cas01",0,0,"Alice",1275,1;
                monster "mocg_cas01",0,0,"Bloody Knight",1268,2;
                monster "mocg_cas01",0,0,"Dark Lord",1272,2;
                monster "mocg_cas01",0,0,"Tower Keeper",1270,4;
end;
 
OnCastleDESpawn:
                killmonsterall "mocg_cas01";   
end;
}
 
 
 
//==================================================================================
//--------|Faction War Warper|----------------------------------
//==================================================================================
prontera,172,201,0      script  FactionWarp     45,1,1,{
OnTouch:
        if ($FactionStatus == 1) {
                if (getcharid(5)==0) {
                mes "[Notice:]";
                mes " ";
                mes "You must be in a Faction to enter the Faction War!";
                close;
                } else { warp "moc_gld",195,200; }
        }
else {
                mes "Currently No Faction War Running.";
                close;
        }
        end;
       
OnInit:
        disablenpc "FactionWarp";
        end;
}
 
//==================================================================================
//--------|Faction War Info|----------------------------------
//==================================================================================
prontera,169,201,0      script  FactionInfo     836,{
 
if ($FactionStatus == 1) {
                // Faction War
                set .@name$,"[Faction War]";
                mes .@name$;
                mes "INFO XXXXX";
                close;
                end;
               
        }  else {
                mes "Currently no Faction War is running.";
                close;
        }
        end;
       
OnInit:
        disablenpc "FactionInfo";
        end;
}
 
//==================================================================================
//--------| Warp To Faction Dungen NPC |--------------------------------------------
//==================================================================================
mocg_cas01,150,52,0     script  Kamui   1_M_01,{
       
        if ( getcharid(5) ==  $winner_faction_id) {
                mes "^3355FFThis is the Stronghold";
                mes "Teleport Service. Would";
                mes "you like to teleport to the";
                mes "Convenience Facility for";
                mes "guild members?^000000";
                switch(select("Go to Convenience Facility:Cancel")) {
                case 1:
                        warp "mocg_cas01",321,65;
                        end;
                case 2:
                        close;
                }
        }
        end;
}
 
 
 
 
//==================================================================================
//--------|Map Flags|---------------------------------------------------------------
//==================================================================================
 
// -- Iset Mapflags
 
moc_gld mapflag nightenabled
moc_gld mapflag nobranch
mocg_cas01      mapflag nobranch
mocg_cas01      mapflag noicewall
mocg_cas01      mapflag nomemo
mocg_cas01      mapflag nosave  SavePoint
mocg_cas01      mapflag noteleport
mocg_cas01      mapflag nowarp
mocg_cas01      mapflag nowarpto
 
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