viewing paste All-In-One v1.3 | Athena

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//===== eAthena Script =======================================
//= All-in-One NPC
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= A compilation of commonly-used NPC scripts.
//== Includes job changer, stylist, refiner, card remover,
//== coin exchanger, rentals, resetter, platinum skills,
//== sex changer, identifier, healer, buffer, and repairman.
//============================================================
 
prontera,148,174,6  script  All-in-One NPC  953,{
function Get_Platinum; function Equip_Menu;
 
    if (getarraysize(.OnClick)) {
        if (.OnClick[0]) { specialeffect2 313; percentheal 100,100; }
        if (.OnClick[1]) { specialeffect2 42; sc_start SC_BLESSING,600000,10; specialeffect2 37; sc_start SC_INCREASEAGI,600000,10; }
        if (.OnClick[2] && getbrokenid(1)) { specialeffect2 101; atcommand "@repairall"; } }
    set .@menu$,"";
    for (set .@i,0; .@i < getarraysize(.MainMenu$); set .@i,.@i+1) {
        if (.MenuOption & pow(2,.@i))
            set .@menu$, .@menu$+" ~ "+.MainMenu$[.@i];
        set .@menu$, .@menu$+":"; }
    switch(select(.@menu$)) {
        case 1:
            function Job_Menu; function A_An;
            if (checkfalcon() || checkcart() || checkriding()) {
                message strcharinfo(0),"Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+" before proceeding.";
                close; }
            if (.SkillPointCheck && SkillPoint) { message strcharinfo(0),"Please use all your skill points before proceeding."; close; }
            if (Class > 6 && Class < 22) {
                if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
                    set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
                    message strcharinfo(0),"You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to rebirth.";
                    close; }
                message strcharinfo(0),"Change into a High Novice?";
                if(select(" ~ ^0055FFRebirth^000000: ~ ^777777Cancel^000000")==2) close;
                jobchange 4001; resetlvl(1); specialeffect2 432;
                close; }
            set .@eac, eaclass();
            set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
            if (.@eac&EAJL_2)
                if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
                    message strcharinfo(0),"No more jobs are available."; close; }
            if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
                if (JobLevel < .JobReq[0]) message strcharinfo(0),"A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
                else switch(Class) {
                    case 0: Job_Menu(11,1,2,3,4,5,6,23,4046,24,25,4023);
                    case 4001: Job_Menu(6,4002,4003,4004,4005,4006,4007);
                    case 4023: Job_Menu(7,4024,4025,4026,4027,4028,4029,4045);
                    default: message strcharinfo(0),"An error has occurred."; break; }
                close; }
            if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) {
                message strcharinfo(0),"No more jobs are available."; close; }
            if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1]) { message strcharinfo(0),"A job level of "+.JobReq[1]+" is required to change into the 2nd Class."; close; }
            Job_Menu(2,.@j1,.@j2);
            end;
            function Job_Menu {
                set .@menu$,"";
                for(set .@i,1; .@i<=getarg(0); set .@i,.@i+1)
                    set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
                set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
                while(1) {
                    set .@i, getarg(select(.@menu$),0);
                    if (!.@i) close;
                    if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
                        message strcharinfo(0),"A base level of "+.SNovice+" is required to turn into a Super "+((.@i==23)?"Novice":"Baby")+"."; }
                    else if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777Go back^000000")==1) {
                        message strcharinfo(0),"Became "+A_An(jobname(.@i))+"!";
                        jobchange .@i; specialeffect2 338;
                        if (.Platinum) Get_Platinum;
                        close; }
                } end; }
            function Get_Platinum {
                skill 142,1,0;
                switch(BaseClass) {
                    case 0: if (Class !=23) skill 143,1,0; break;
                    case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
                    case 2: skill 157,1,0; break;
                    case 3: skill 147,1,0; skill 148,1,0; break;
                    case 4: skill 156,1,0; break;
                    case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
                    case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
                    default: break; }
                switch(roclass(eaclass()&EAJ_UPPERMASK)) {
                    case 7: skill 1001,1,0; break;
                    case 8: skill 1014,1,0; break;
                    case 9: skill 1006,1,0; break;
                    case 10: skill 1012,1,0; skill 1013,1,0; break;
                    case 11: skill 1009,1,0; break;
                    case 12: skill 1003,1,0; skill 1004,1,0; break;
                    case 14: skill 1002,1,0; break;
                    case 15: skill 1015,1,0; skill 1016,1,0; break;
                    case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
                    case 17: skill 1005,1,0; break;
                    case 18: skill 238,1,0; break;
                    case 19: skill 1010,1,0; break;
                    case 20: skill 1011,1,0; break;
                    default: break; }
                return; }
            function A_An {
                setarray .@A$[0],"a","e","i","o","u";
                set .@B$, "_"+getarg(0);
                for(set .@i,0; .@i<5; set .@i,.@i+1)
                    if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
                return "a "+getarg(0); }
        case 2:
            setarray .@Look[1],7,1,6;
            set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color");
            set .@Revert, getlook(.@Look[.@s]); set .@Style,1;
            while(1) {
                setlook .@Look[.@s], .@Style;
                message strcharinfo(0),"This is style #"+.@Style+".";
                set .@menu$, " ~ Next (^0055FF"+((.@Style!=.Styles[.@s])?.@Style+1:1)+"^000000): ~ Previous (^0055FF"+((.@Style!=1)?.@Style-1:.Styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)";
                switch(select(.@menu$)) {
                    case 1: set .@Style, ((.@Style!=.Styles[.@s])?.@Style+1:1); break;
                    case 2: set .@Style, ((.@Style!=1)?.@Style-1:.Styles[.@s]); break;
                    case 3: message strcharinfo(0),"Choose a style between 1 - "+.Styles[.@s]+".";
                        input .@Style,0,.Styles[.@s];
                        if (!.@Style) set .@Style, rand(1,.Styles[.@s]);
                        break;
                    case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break; }
            } end;
        case 3:
            function Refine_Item;
            if (.EnrichedRefine)
                if (select(" ~ Normal Refiner: ~ Enriched Refiner")==2) {
                    Equip_Menu(1);
                    setarray .@Materials[0],7619,7620,7620,7620,7620;
                    setarray .@Safe[0],4,7,6,5,4;
                    set .@WLv, getequipweaponlv(@i);
                    message strcharinfo(0),"Item: +"+getequiprefinerycnt(@i)+" "+getequipname(@i);
                    if(select(" ~ Refine item (2 * ^0055FF"+getequippercentrefinery(@i)+"^000000% success): ~ ^777777Cancel^000000")==2) close;
                    Refine_Item(1, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv], 1);
                    close; }
            Equip_Menu(1);
            setarray .@Materials[0],985,1010,1011,984,984;
            setarray .@Safe[0],4,7,6,5,4;
            set .@WLv, getequipweaponlv(@i);
            set .@SafeCount, .@Safe[.@WLv]-getequiprefinerycnt(@i);
            message strcharinfo(0),"Item: +"+getequiprefinerycnt(@i)+" "+getequipname(@i);
            switch(select(" ~ Refine once (^0055FF"+getequippercentrefinery(@i)+"^000000% success): ~ Refine multiple times (up to "+(10-getequiprefinerycnt(@i))+"): ~ Refine to safe limit ("+((.@SafeCount>0)?.@SafeCount+" refines":"^777777disabled^000000")+"): ~ ^777777Cancel^000000")) {
                case 1: Refine_Item(1, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]); close;
                case 2:
                    input .@Refines;
                    if (.@Refines+getequiprefinerycnt(@i) > 10 || .@Refines < 1) message strcharinfo(0),"Invalid number ("+.@Refines+").";
                    else Refine_Item(.@Refines, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]);
                    close;
                case 3:
                    if (.@SafeCount < 1) message strcharinfo(0),"The item has already reached the safe limit.";
                    else Refine_Item(.@SafeCount, .@Materials[.@WLv], .RP[.@WLv], .@Safe[.@WLv]);
                    close;  
                case 4: close; }
            function Equip_Menu {
                setarray .@pos$[1],"Upper Headgear","Armor","Left hand","Right hand","Garment","Footgear","Left Accessory","Right Accessory","Mid Headgear","Lower Headgear";
                set .@menu$,"";
                for (set .@i,1; .@i <= 10; set .@i,.@i+1) {
                    if (getequipisequiped(.@i))
                        set .@menu$, .@menu$+.@pos$[.@i]+" [^0055FF"+getequipname(.@i)+"^000000]";
                    set .@menu$, .@menu$+":"; }
                set @i, select(.@menu$);
                if (!getequipisequiped(@i)) { message strcharinfo(0),"Nothing is equipped there!"; close; }
                if (getarg(0)) {
                    if (!getequipisenableref(@i)) { message strcharinfo(0),getequipname(@i)+" cannot be refined."; close; }
                    if (getequiprefinerycnt(@i) >= 10 ) { message strcharinfo(0),"+"+getequiprefinerycnt(@i)+" "+getequipname(@i)+" cannot be refined any further."; close; } }
                return; }
            function Refine_Item {
                message strcharinfo(0),"I'll need "+getarg(0)+"x "+getitemname(getarg(1))+" and "+getarg(0)*getarg(2)+" Zeny.";
                if (countitem(getarg(1)) < getarg(0) || Zeny < getarg(0)*getarg(2)) {
                    sleep2 500; message strcharinfo(0),"Come back when you have the required materials."; close; }
                if (getequiprefinerycnt(@i)+getarg(0) > getarg(3)) {
                    sleep2 500; message strcharinfo(0),"The item will be refined above the safe limit. It may break."; }
                sleep2 500;
                if(select(" ~ ^0055FFContinue^000000: ~ ^777777Cancel^000000")==2) close;
                set .@j, getarg(0);
                while(.@j) {
                    delitem getarg(1), 1;
                    set Zeny, Zeny-getarg(2);
                    if (getarg(4,0)) {
                        if (getequippercentrefinery(@i) <= rand(100) && getequippercentrefinery(@i) <= rand(100)) {
                            message strcharinfo(0),getequipname(@i)+" broke while refining."; failedrefitem @i; close; } }
                    else {
                        if (getequippercentrefinery(@i) <= rand(100)) {
                            message strcharinfo(0),getequipname(@i)+" broke while refining."; failedrefitem @i; close; } }
                    successrefitem @i;
                    set .@j, .@j-1; }
                message strcharinfo(0),"All done!";
                close; }
        case 4:
            if (.Prices[0]) message strcharinfo(0),"It costs "+.Prices[0]+" Zeny to remove cards.";
            Equip_Menu(0);
            if (Zeny < .Prices[0]) { message strcharinfo(0),"You don't have enough Zeny."; close; }
            set .@j,getequipcardcnt(@i);
            if (!.@j) { message strcharinfo(0),"There are no cards compounded to "+getequipname(@i)+"."; close; }
            if (!checkweight(4001,(.@j+1))) { message strcharinfo(0),"You're carrying too many items!"; close; }
            message strcharinfo(0),"Item: "+getequipname(@i);
            if (select(" ~ Remove "+.@j+" card(s): ~ ^777777Cancel^000000")==2) close;
            set Zeny, Zeny-.Prices[0];
            successremovecards @i;
            message strcharinfo(0),"Cards successfully removed!";
            close;
        case 5:
            message strcharinfo(0),"Coins are worth "+.Coin[1]+" Zeny each.";
            switch(select(" ~ Zeny to coins: ~ Coins to Zeny: ~ Close")) {
                case 1:
                    message strcharinfo(0),"How many coins do you want?";
                    input .@coins,0,(1000000000/.Coin[1]);
                    if (.@coins*.Coin[1] > Zeny) { message strcharinfo(0),"You don't have enough Zeny."; close; }
                    if (!checkweight(.Coin[0],.@coins)) { message strcharinfo(0),"You don't have enough inventory space."; close; }
                    set Zeny, Zeny-(.Coin[1]*.@coins);
                    getitem .Coin[0], .@coins;
                    message strcharinfo(0),"Purchased "+.@coins+" coins.";
                    close;
                case 2:
                    message strcharinfo(0),"How many coins do you want to trade in?";
                    input .@coins,0,(1000000000/.Coin[1]);
                    if (countitem(.Coin[0]) < .@coins) { message strcharinfo(0),"You don't have that many coins!"; close; }
                    if ((Zeny+(.Coin[1]*.@coins)) > 1000000000) { message strcharinfo(0),"You have too much Zeny!"; close; }
                    delitem .Coin[0], .@coins;
                    set Zeny, Zeny+(.Coin[1]*.@coins);
                    message strcharinfo(0),"Exchanged "+.@coins+" coins.";
                    close;
                case 3:
                    close; }
        case 6:
            if (.Prices[2]) message strcharinfo(0),"It costs "+.Prices[2]+" Zeny to rent.";
            set .@i, select(" ~ Cart: ~ Falcon: ~ Peco");
            if (Zeny < .Prices[2]) { message strcharinfo(0),"You don't have enough Zeny."; close; }
            if (.@i==1 && !checkcart() && getskilllv(39)) setcart;
            else if (.@i==2 && !checkfalcon() && getskilllv(127)) setfalcon;
            else if (.@i==3 && !checkriding() && getskilllv(63)) setriding;
            else { message strcharinfo(0),"You do not meet skill the requirements to rent."; close; }
            set Zeny, Zeny-.Prices[2];
            close;
        case 7:
            if (.Prices[1]) message strcharinfo(0),"It costs "+.Prices[1]+" Zeny to reset stats or skills.";
            set .@i, select(" ~ Stat reset: ~ Skill reset: ~ Cancel");
            if (.@i==3) close;
            if (Zeny < .Prices[1]) { message strcharinfo(0),"You don't have enough Zeny."; close; }
            set Zeny, Zeny-.Prices[1];
            if (.@i==1) ResetStatus;
            else ResetSkill;
            message strcharinfo(0),((.@i==1)?"Stats":"Skills")+" reset!";
            close;
        case 8:
            Get_Platinum;
            specialeffect2 441;
            message strcharinfo(0),"Platinum skills received!";
            close;
        case 9:
            set .@Var$, ".SexChange"+((Sex)?"F":"M");
            if (getarraysize(getd(.@Var$))) {
                message strcharinfo(0),"To turn into a "+((Sex)?"female":"male")+" you need the following items:";
                sleep2 1000;
                for(set .@i,0; .@i<getarraysize(getd(.@Var$)); set .@i,.@i+2) {
                    message strcharinfo(0),getd(.@Var$+"["+(.@i+1)+"]")+"x "+getitemname(getd(.@Var$+"["+.@i+"]"));
                    if (countitem(getd(.@Var$+"["+.@i+"]")) < getd(.@Var$+"["+(.@i+1)+"]")) set .@nreq,1;
                    sleep2 500; }
                if (.@nreq) close; }
            if(select(" ~ Change into a "+((Sex)?"female":"male")+": ~ Cancel")==2) close;
            if (getarraysize(getd(.@Var$)))
                for(set .@i,0; .@i<getarraysize(getd(.@Var$)); set .@i,.@i+2)
                    delitem getd(.@Var$+"["+.@i+"]"), getd(.@Var$+"["+(.@i+1)+"]");
            changesex;
            end;
        case 10:
            setarray .@Total[0],0,0;
            getinventorylist;
            for(set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1) {
                if (@inventorylist_identify[.@i]) continue;
                if (Zeny < .Prices[3]) {
                    dispbottom "It costs "+.Prices[3]+" to identify an item."; break; }
                set Zeny, Zeny-.Prices[3];
                delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0;
                getitem @inventorylist_id[.@i],1;
                setarray .@Total[0], .@Total[0]+1, .@Total[1]+.Prices[3]; }
            if (!.@Total[0]) { message strcharinfo(0),"No items identified."; close; }
            specialeffect2 154;
            message strcharinfo(0),"Identified "+.@Total[0]+" items"+((.@Total[1])?" for "+.@Total[1]+" Zeny":"")+".";
            close;
    }
OnInit:
 
// --------------------- Config ---------------------
    setarray .MainMenu$[0], // Set menu options!
        "Change Jobs",      // [1]
        "Stylist",      // [2]
        "Refiner",      // [4]
        "Remove Cards",     // [8]
        "Exchange Coins",   // [16]
        "Rentals",      // [32]
        "Reset Stats/Skills",   // [64]
        "Platinum Skills"// [128]
        "Change Sex",       // [256]
        "Identify All";     // [512]
 
    set .MenuOption,1|2|4|8|16|32|64|128|256|512;
 
    setarray .OnClick[0],1,1,1;     // When clicked: heal [0], buff [1], repair [2] (1: yes / 0: no)
    setarray .Styles[1],553,37,250;     // Maximum dye, hair style, and hair color
    setarray .Coin[0],674,1000000;      // Coin item ID, coin price
    setarray .Prices[0],50000,10000,0,100// Zeny to remove cards [0], reset [1], rent [2], identify [3]
 
    setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth
    setarray .JobReq[0],10,40// Minimum job level to turn into 1st class, 2nd class
    set .SNovice,45;        // Minimum base level to turn into Super Novice
    set .SkillPointCheck,0;     // Force player to use up all skill points? (1: yes / 0: no)
    set .Platinum,1;        // Get platinum skills automatically? (1: yes / 0: no)
 
    set .EnrichedRefine,1;          // Allow enriched refiner option? (1: yes / 0: no)
    setarray .RP[0],2000,50,200,5000,20000; // Zeny for armor, lv1, lv2, lv3, lv4 refines
 
    setarray .SexChangeF[0],2213,1,1558,1,7152,50// Items to turn into Female (ID,Count)
    setarray .SexChangeM[0],5016,1,2241,1,1017,50// Items to turn into Male (ID,Count)
 
// --------------------------------------------------
    end;
}
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