viewing paste Unknown #15705 | Athena

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//===== rAthena Script ======================================= 
//= Uneasy Prontera Cemetery Quest
//===== By: ================================================== 
//= Lupus
//===== Current Version: ===================================== 
//= 1.2a (Tested and fully working!)
//===== Compatible With: ===================================== 
//= rAthena Project
//===== Description: ========================================= 
//= A periodical quest of the Uneasy Cemetery (Kill undead / Prevent their appearance)
//= Every day, at the midnight Prontera receive a wave of Undeads.
//= They come from Uneasy Cemetery of Prontera. To protect the players
//= from the undeads terror you may either kill the enemy. Or supply Mother Mathana
//= with needed amount of Holy Water. Every citizen can take his part in the 
//= saving of Prontera city. After some days of quiet life... the Cemetery strikes back.
//===== Additional Comments: ================================= 
//= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead
//= 1.2 Added coords to the script to make label OmMobDead working
//= 1.2a Changed item names to item IDs. [Samuray22]
//============================================================ 
 
prontera,3,3,3  script  Uneasy_Check    -1,{
    end;
 
OnClock0012:
    set $UNEASY_DL,$UNEASY_DL-1;
    set $UNEASY_BL,$UNEASY_BL+30; //add need of HW for 30 bottles per day
    if ($UNEASY_BL>666) set $UNEASY_BL,666; //keep needed bottles not <=666
    if ($UNEASY_DL < 0) goto L_Start_Undead;
//The Cemetery is OK yet.
    disablenpc "Mother Mathana";
    end;
OnInit:
    if ($UNEASY_DL >= 0) disablenpc "Mother Mathana";
    end;
 
OnHour06:
    killmonsterall "prontera"//The Sun kills undead in the morning
    end;
 
OnHour01:
    if ($@UNEASY_MOB > 0) mapannounce "prontera","[Mother Mathana]: In the name of Odin, please finish these roaming undead leftovers!",0;
    end;
 
OnZombieDead:
    set $@UNEASY_MOB,$@UNEASY_MOB-1;
    if ($@UNEASY_MOB>0) end;
    set $UNEASY_DL,0;
    set $UNEASY_H$,strcharinfo(0);
    if (Sex==1) mapannounce "prontera","[Mother Mathana]: Brave "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
    if (Sex==0) mapannounce "prontera","[Mother Mathana]: Lady "+$UNEASY_H$+" has just killed the last undead in Prontera!",0;
    set JobExp,JobExp+100;
    set BaseExp,BaseExp+50;
    end;
 
L_Start_Undead:
    killmonsterall "prontera"//kills any left monsters
    enablenpc "Mother Mathana";
//call some monsters in the city
    set $@UNEASY_MOB, 305;
    areamonster "prontera",0,0,0,0,"Zombie",1015,100,"Uneasy_Check::OnZombieDead";
//in the Cemetery
    monster "prontera",268,349,"Zombie",1015,150,"Uneasy_Check::OnZombieDead";
    monster "prontera",269,350,"Ghoul",1036,55,"Uneasy_Check::OnZombieDead";
//announce
    mapannounce "prontera","[Mother Mathana]: The cememtery has become restless!  In the name of Odin, hurry to the Sanctuary! Save the city of Prontera!",0;
}
 
prontera,257,313,5  script  Mother Mathana  79,{
    mes "[Mother Mathana]";
    if ($UNEASY_DL <= 0) goto L_Undead_Walk;
    mes "I'm afraid there's something wrong with our old cemetery...";
    if ($UNEASY_H$==strcharinfo(0)) mes "But thanks to you, "+$UNEASY_H$+", we'll be able to sleep " + $UNEASY_DL + " nights!";
    if ($UNEASY_H$!=strcharinfo(0)) mes "But thanks to "+$UNEASY_H$+"'s support, we've got " + $UNEASY_DL + " easy nights!";
    emotion e_gasp;
    close;
 
L_Undead_Walk:
    if ($UNEASY_DL == 0) mes "THEY could return tomorrow's night again!";
    if ($UNEASY_DL == 0 && $UNEASY_H$==strcharinfo(0)) mes "Thank you, "+$UNEASY_H$+"! Now we'll manage to rest till the next midnight!";
    if ($UNEASY_DL == 0 && $UNEASY_H$!=strcharinfo(0)) mes "But due to "+$UNEASY_H$+"'s help we'll manage to rest till the next midnight!";
    mes "To calm down the restless cemetery, we should pour all these graves with the Holy Water. But our sisters and broters have run out of it.";
    mes "Could you supply us with Holy Water?";
    next;
    menu "Yes, have all my Holy Water!",-, "Nope, I need it.",M_NO, "I don't have any.",M_DONT_HAVE;
 
    if ( countitem(523)<1 ) goto M_DONT_HAVE;
    set $UNEASY_BL,$UNEASY_BL-countitem(523);
    delitem 523,countitem(523);
 
    if ( $UNEASY_BL > 0 ) goto L_NEED_MORE;
//set quiet days!!! no more undead for this period!
    set $UNEASY_DL,5+((0-$UNEASY_BL)/30);
    set $UNEASY_H$,strcharinfo(0);
    mes "[Mother Mathana]";
    mes "Thank you, "+$UNEASY_H$+"! Now we've got enough Holy Water!";
    next;
    mes "[Mother Mathana]";
    mes "Upon pouring the cemetery with that water we'll get " + $UNEASY_DL + " safe nights!";
    next;
    killmonsterall "prontera"//kills any left monsters
    mes "[Mother Mathana]";
    mes "See, "+ $UNEASY_H$ +"? They all are gone now!";
    next;
    mes "[Mother Mathana]";
    mes "Our Church is going to thank you personally...";
    next;
    if (Sex==1) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare handsome "+$UNEASY_H$+" as a Prontera savior!",0;
    if (Sex==0) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0;
    mes "[Mother Mathana]";
    mes "In the name of Odin we bless you and decently present a modest gift just from Mareusis' wine-cellar.";
    getitem 13810,10; //Blue_Potion
    set JobExp,JobExp+100;
    set BaseExp,BaseExp+50;
    close;
 
L_NEED_MORE:
    mes "[Mother Mathana]";
    mes "Thank you, good "+strcharinfo(0)+", but we still need " + $UNEASY_BL + " more Holy Water bottles.";
    close;
 
M_NO:
    mes "[Mother Mathana]";
    mes "I'm afraid the old cemetery is going out of control soon... Please, get us all the Holy Water you can get.";
    close;
 
M_DONT_HAVE:
    mes "[Mother Mathana]";
    mes "Alas! We still need " + $UNEASY_BL + " more bottles of Holy Water...  Why don't you go and ask other people for some extra Holy Water?";
    mes "The old cemetery is going out of control soon...";
    mes "Please, in the name of Odin, help Prontera city.";
    close;
}
 
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