/************************************************************\
LEAthena Script
**************************************************************
【名 称】全能辅助员
【类 型】服务组件
【版 本】1.0
【版权所有】EmuDev
【授权费用】免费
【服 务 端】LEAthena
【制作人员】.L.
\************************************************************/
umbala,118,129,5 script 自由飞翔专员#umba 646,{
mes "----------------------------";
mes ">> 欢迎您来到^ff6040「自由仙境」^000000";
mes "----------------------------";
{
case 1:
}
}
gonryun,166,113,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#gon2 646
rachel,123,112,5 duplicate(自由飞翔专员#umba) 自由飞翔专员#rach 646
moscovia,216,195,5 duplicate(自由飞翔专员#umba) 自由飞翔专员#mosc 646
brasilis,201,306,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#Ba 646
jawaii,224,217,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#ja 646
dicastes01,196,192,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#dic 646
manuk,298,194,5 duplicate(自由飞翔专员#umba) 自由飞翔专员#N0 646
louyang,222,104,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#1 646
prontera,146,92,5 duplicate(自由飞翔专员#umba) 自由飞翔专员#2 646
glast_01,197,338,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#3 646
mid_camp,212,284,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#4 646
morocc,159,97,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#5 646
geffen,124,62,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#6 646
payon,155,234,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#7 646
alberta,28,238,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#8 646
izlude,134,92,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#9 646
aldebaran,146,113,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#10 646
xmas,146,133,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#11 646
comodo,186,157,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#12 646
yuno,160,87,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#13 646
amatsu,207,83,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#14 646
umbala,89,159,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#16 646
niflheim,209,180,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#17 646
louyang,224,70,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#18 646
jawaii,243,145,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#w19 646
ayothaya,212,173,5 duplicate(自由飞翔专员#umba) 自由飞翔专员#20 646
einbroch,156,304,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#21 646
lighthalzen,220,289,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#22 646
hugel,86,138,4 duplicate(自由飞翔专员#umba) 自由飞翔专员#23 646
prontera,159,190,5 duplicate(自由飞翔专员#umba) 自由飞翔专员#24 646
function script warpall {
menu @UZ_LAST_WARP$
==""?
"":"前往【^FF8040上次传送^000000】",Before,
"前往【^FF80FF城市传送2000z^000000】",cs,
"前往【^FF0080洞穴传送4000z^000000】",mx,
"前往【^8000FF练级区传送5000z^000000】",yewai,
"前往【^00FFFFBOSS区8000z^000000】",boss,
"前往【^0000FF辅助传送^000000】",Renwu;
Renwu:
menu "前往★^FF0000 首都复活点 ^000000★",fuhuo,
"前往★^0000FF 首都转生处 ^000000★",zhuansheng,
"前往★^FF0000 小游戏区 ^000000★",youxi,
"前往★^0000FF 装备制作区 ^000000★",zhizuo,
"前往★^FF0000 道场区 ^000000★",daochang,
"前往★^0000FF 任务副本区 ^000000★",fuben,
"前往★^FF0000 PVP ^000000★",daqian,
"前往★^0000FF 副职工作区 ^000000★",fuzhi,
"前往★^FF0000 结婚教堂 ^000000★",jiehun,
"前往★^0000FF 离婚魔屋 ^000000★",lihun;
fuhuo:
set @UZ_LAST_WARP$,
"prontera";
zhuansheng:
set @UZ_LAST_WARP$,
"prontera";
youxi:
set @UZ_LAST_WARP$,
"prontera";
zhizuo:
set @UZ_LAST_WARP$,
"prontera";
daochang:
set @UZ_LAST_WARP$,
"prontera";
fuben:
set @UZ_LAST_WARP$,
"prontera";
daqian: //PVP
set @UZ_LAST_WARP$,
"prontera";
fuzhi: //暂定
set @UZ_LAST_WARP$,
"prontera";
jiehun:
warp "prt_church",
99,
103;
set @UZ_LAST_WARP$,
"prt_church";
lihun:
set @UZ_LAST_WARP$,
"nif_in";
Before:
warp @UZ_LAST_WARP$,@UZ_LAST_X,@UZ_LAST_Y;
cs:
mes "^3884B7[自由飞翔专员]^000000";
" - 中央之城 普隆德拉",prontera,
" - 卫星都市 依斯鲁得岛",izlude,
" - 魔法之都 吉芬",geffen,
" - 魔王复活 梦罗克",morocc,
" - 山岳之都 斐扬",payon,
" - 港口之都 艾尔贝塔",alberta,
" - 运河之都 艾尔帕兰",aldebaran,
" - 海边之都 克魔岛",comodo,
" - 白雪村落 姜饼城",xmas,
" - 田园都市 毁葛",hugel,
" - 钢铁之都 艾音布罗克",einbroch,
" - 洛阳古都 龙之城",louyang,
" - 古城 克雷斯特汉姆",klsthm,
" - 天津 樱花城",amatsu,
" - 泰国 哎哟泰雅",ayothaya,
" - 蜜月岛 夏威夷",jawaii,
" - 神仙之岛 昆仑",gonryun,
" - 企业之都 里希塔乐镇",lighthalzen,
" - 雨檀族村落 汶巴拉",umbala,
" - 修发兹共和国 朱诺",yuno,
" - 阿鲁娜配兹教国 赫拉",hela,
" - 俄罗斯 莫斯科比亚",mosco,
" - 米德加尔特联合驻地",anotherworld,
" - 矿山村庄 马努克",manuk,
" - 峡谷村子 伯仁斯",xiagu,
" - 采矿村落 艾音贝赫",einbech,
" - 死者国家 尼芙菲姆",niflheim,
" - 巴西利亚",baxi,
" - 沙帕首都 埃迪斯特斯",dicastes01,
" - 德瓦他岛村",dewata,
" - 辉煌领域",splendide,
" - 绵绵岛",malangdo,
" - 马来亚港口",malaya,
" - 草精族穆拉村",mora,
" - 布伦贝德约尔希森林",dicastes02,
" - 艾卡拉奇",eclage;
dicastes01:
if (zeny<2000)goto no1;
warp "dicastes01",
198,
187;
set @UZ_LAST_WARP$,
"dicastes01";
dewata:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"dewata";
splendide:
if (zeny<2000)goto no1;
warp "splendide",
194,
130;
set @UZ_LAST_WARP$,
"splendide";
malangdo:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"malangdo";
malaya:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"malaya";
mora:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"mora";
dicastes02:
if (zeny<2000)goto no1;
warp "dicastes02",
110,
116;
set @UZ_LAST_WARP$,
"dicastes02";
eclage:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"eclage";
manuk:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"manuk";
anotherworld:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"mid_camp";
mosco:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"moscovia";
prontera:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"prontera";
izlude:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"izlude";
geffen:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"geffen";
morocc:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"morocc";
payon:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"payon";
alberta:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"alberta";
aldebaran:
if (zeny<2000)goto no1;
warp "aldebaran",
143,
110;
set @UZ_LAST_WARP$,
"aldebaran";
comodo:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"comodo";
klsthm:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"glast_01";
xmas:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"xmas";
yuno:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"yuno";
amatsu:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"amatsu";
gonryun:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"gonryun";
umbala:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"umbala";
niflheim:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"niflheim";
hugel:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"hugel";
louyang:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"louyang";
jawaii:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"jawaii";
ayothaya:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"ayothaya";
einbroch:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"einbroch";
einbech:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"einbech";
lighthalzen:
if (zeny<2000)goto no1;
warp "lighthalzen",
213,
290;
set @UZ_LAST_WARP$,
"lighthalzen";
hela:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"rachel";
xiagu:
if (zeny<2000)goto no1;
set @UZ_LAST_WARP$,
"veins";
mx:
mes "^3884B7[自由飞翔专员]^000000";
menu " - 迷藏森林",mizang,
" - 普隆德拉地下水道",pulong,
" - 海底洞窟",haidi,
" - 史芬克斯密穴",shifen,
" - 金字塔迷宫",jinzi,
" - 蚂蚁地狱密穴",mayi,
" - 吉芬塔地下密穴",jifen,
" - 妙勒尼废弃矿场",miaole,
" - 克雷斯特汉姆古城",kelei,
" - 兽人地下洞窟",shouren,
" - 裴扬迷宫",feiyang,
" - 沉没之船",chenmo,
" - 艾尔帕兰钟塔",aier,
" - 龟岛",guidao,
" - 玩具工厂",wanju,
" - 诺可罗德溶洞(火洞)",nuoke,
"- 樱花城迷宫",yinghua,
" - 昆仑洞穴",kunlun,
" - 尼德霍格洞穴(树洞)",nide,
" - 洛阳古都王陵",luoyang,
" - 葛帔尼亚",gepi,
" - 优配擂斯废墟",youpei,
" - 机械娃娃工厂",jixie,
" - 达纳托斯之塔",dana,
" - 矿山洞穴",kuangshan,
" - 奥丁神殿",aoding,
" - 生体试验研究所",shengti,
" - 深渊湖水地下洞穴",shenyuan,
" - 冰洞穴",bingdong,
" - 古代神殿迷宫",gudai,
" - 神殿圣域洞穴",shendian,
" - 图尔火山洞窟",tuer,
" - 无名的海岛",wuming,
" - 地下公会",dixia,
"- 巴西洞穴",baxi,
" - 德瓦他火山洞穴",dewa,
"- 绵绵岛洞穴",mianmian,
" - 甲虫洞",jiachong;
mizang:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"prt_maze01";
pulong:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"prt_sewb1";
haidi:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"iz_dun00";
shifen:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"in_sphinx1";
jinzi:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"moc_pryd01";
mayi:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"anthell01";
jifen:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"gef_dun00";
miaole:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"mjo_dun01";
kelei:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"glast_01";
shouren:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"orcsdun01";
feiyang:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"pay_dun00";
chenmo:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"treasure01";
aier:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"c_tower1";
guidao:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"tur_dun01";
wanju:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"xmas_dun01";
nuoke:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"mag_dun01";
yinghua:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"ama_dun01";
kunlun:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"gon_dun01";
nide:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"nyd_dun01";
luoyang:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"lou_dun01";
gepi:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"gefenia01";
youpei:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"juperos_01";
jixie:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"kh_dun01";
dana:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"tha_t01";
kuangshan:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"ein_dun01";
aoding:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"odin_tem01";
shengti:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"lhz_dun01";
shenyuan:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"abyss_01";
bingdong:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"ice_dun01";
gudai:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"ayo_dun01";
shendian:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"ra_san01";
tuer:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"thor_v01";
wuming:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"abbey01";
dixia:
menu "- 斐扬 工会地下迷宫",dixia1,
"- 钟楼 工会地下迷宫",dixia2,
"- 首都 工会地下迷宫",dixia3,
"- 吉芬 工会地下迷宫",dixia4;
dixia1:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"gld_dun01";
dixia2:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"gld_dun02";
dixia3:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"gld_dun03";
dixia4:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"gld_dun04";
baxi:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"bra_dun01";
dewa:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"dew_dun01";
mianmian:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"mal_dun01";
jiachong:
if (zeny < 4000)goto no1;
set @UZ_LAST_WARP$,
"dic_dun01";
yewai:
mes "^3884B7[自由飞翔专员]^000000";
menu " - 蝗虫区(15级)",huangchong,
" - 波利岛(30级)",boli,
" - 蜈蚣区(75级)",wugong,
" - 长老树精区(34级)",zhanglao,
" - 大脚熊区(29级)",dajiao,
" - 将军魔碑区(55级)",jiangjun,
" - 鳄鱼人区(57级)",eyu,
" - 海豹区(47级)",haibao,
" - 沙妖区(81级)",shayao,
" - 毕帝特地龙区(86级)",bidi,
" - 玩偶熊区(91级)",wanou,
" - 熔岩波利区(110级)",rongyan,
" - 邪恶向日葵区(73级)",xiee,
" - 莫斯科比亚原野(81-87级)",mosi,
" - 石头波利区(95级)",shitou,
" - 三叶铁甲虫区(85级)",sanye,
"- 犬妖区(100级)",quanyao,
" - 独角飞马区(115级)",dujiao,
" - 猪笼草区域(110级)",zhulong,
" - 彩虹桥南部(130级)",caihong;
huangchong:
if (zeny < 5000) goto no1;
warp "prt_fild07",
378,
239;
set @UZ_LAST_WARP$,
"prt_fild07";
boli:
if (zeny < 5000) goto no1;
warp "pay_fild04",
20,
165;
set @UZ_LAST_WARP$,
"pay_fild04";
wugong:
if (zeny < 5000) goto no1;
warp "mjolnir_11",
31,
220;
set @UZ_LAST_WARP$,
"mjolnir_11";
zhanglao:
if (zeny < 5000) goto no1;
warp "prt_fild10",
263,
35;
set @UZ_LAST_WARP$,
"prt_fild10";
dajiao:
if (zeny < 5000) goto no1;
warp "pay_fild07",
280,
361;
set @UZ_LAST_WARP$,
"pay_fild07";
jiangjun:
if (zeny < 5000) goto no1;
warp "pay_fild10",
41,
291;
set @UZ_LAST_WARP$,
"pay_fild10";
eyu:
if (zeny < 5000) goto no1;
set @UZ_LAST_WARP$,
"cmd_fild03";
haibao:
if (zeny < 5000) goto no1;
warp "cmd_fild02",
220,
365;
set @UZ_LAST_WARP$,
"cmd_fild02";
shayao:
if (zeny < 5000) goto no1;
warp "yuno_fild06",
362,
135;
set @UZ_LAST_WARP$,
"yuno_fild06";
bidi:
if (zeny < 5000) goto no1;
warp "gef_fild06",
212,
27;
set @UZ_LAST_WARP$,
"gef_fild06";
wanou:
if (zeny < 5000) goto no1;
warp "ein_fild03",
354,
204;
set @UZ_LAST_WARP$,
"ein_fild03";
rongyan:
if (zeny < 5000) goto no1;
set @UZ_LAST_WARP$,
"ve_fild03";
xiee:
if (zeny < 5000) goto no1;
warp "yuno_fild12",
202,
370;
set @UZ_LAST_WARP$,
"yuno_fild12";
mosi:
if (zeny < 5000) goto no1;
warp "mosk_fild02",
190,
253;
set @UZ_LAST_WARP$,
"mosk_fild02";
shitou:
if (zeny < 5000) goto no1;
warp "ve_fild07",
194,
199;
set @UZ_LAST_WARP$,
"ve_fild07";
sanye:
if (zeny < 5000) goto no1;
warp "ein_fild09",
77,
349;
set @UZ_LAST_WARP$,
"ein_fild09";
quanyao:
if (zeny < 5000) goto no1;
warp "ra_fild05",
341,
273;
set @UZ_LAST_WARP$,
"ra_fild05";
dujiao:
if (zeny < 5000) goto no1;
warp "spl_fild03",
307,
374;
set @UZ_LAST_WARP$,
"spl_fild03";
zhulong:
if (zeny < 5000) goto no1;
warp "man_fild01",
103,
59;
set @UZ_LAST_WARP$,
"man_fild01";
caihong:
if (zeny < 5000) goto no1;
warp "bif_fild01",
162,
350;
set @UZ_LAST_WARP$,
"bif_fild01";
boss:
mes "^3884B7[自由飞翔专员]^000000";
menu " - 蜂后(78级)",fenghou,
" - 虎王(65级)",huwang,
" - 皮里恩(71级)",pili,
" - 兽人英雄(50级)",yingxiong,
" - 兽人酋长(55级)",qiuzhang,
" - 圣天使波利(84级)",tianshi,
" - 死灵骑士(94级)",siling,
" - 卡仑(98级)",kalun,
" - 阿特罗斯(113级)",ate,
" - 硬石猛玛(137级)",yingshi;
fenghou:
if (zeny < 8000) goto no1;
set @UZ_LAST_WARP$,
"mjolnir_04";
huwang:
if (zeny < 8000) goto no1;
set @UZ_LAST_WARP$,
"pay_fild10";
pili:
if (zeny < 8000) goto no1;
set @UZ_LAST_WARP$,
"moc_fild17";
yingxiong:
if (zeny < 8000) goto no1;
set @UZ_LAST_WARP$,
"gef_fild03";
qiuzhang:
if (zeny < 8000) goto no1;
set @UZ_LAST_WARP$,
"gef_fild10";
tianshi:
if (zeny < 8000) goto no1;
set @UZ_LAST_WARP$,
"yuno_fild04";
siling:
if (zeny < 8000) goto no1;
set @UZ_LAST_WARP$,
"niflheim";
kalun:
if (zeny < 8000) goto no1;
set @UZ_LAST_WARP$,
"xmas_fild01";
ate:
if (zeny < 8000) goto no1;
set @UZ_LAST_WARP$,
"ra_fild04";
yingshi:
if (zeny < 8000) goto no1;
set @UZ_LAST_WARP$,
"man_fild03";
no1:
}