viewing paste topic/4570- battleground.diff | Diff

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 src/map/script.c | 66 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 66 insertions(+)
 
diff --git a/src/map/script.c b/src/map/script.c
index be346cb..e690edb 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -18508,11 +18508,77 @@ bool script_hp_add(char *name, char *args, bool (*func)(struct script_state *st)
    return script->add_builtin(&buildin, true);
 }
 
+// createbgid <respawn map>, <respawn x>, <respawn y>, <On Quit event>, <On Death event>;
+BUILDIN(createbgid) {
+   unsigned int bg_id;
+   if ( ( bg_id = bg->create( mapindex->name2id( script_getstr(st,2) ), script_getnum(st,3), script_getnum(st,4), script_getstr(st,5), script_getstr(st,6) ) ) > 0 )
+       script_pushint( st, bg_id );
+   else
+       script_pushint( st, 0 );
+   return true;
+}
+
+// setbgid <battleground ID> {, <player name> };
+// setbgid <battleground ID> {, <player account ID> };
+BUILDIN(setbgid) {
+   unsigned int bg_id = script_getnum(st,2);
+   struct battleground_data *bgd = bg->team_search( bg_id );
+   struct map_session_data *sd;
+   if ( script_hasdata( st, 3 ) ) {
+       if ( data_isstring( script_getdata(st,3) ) )
+           sd = map->nick2sd( script_getstr(st,3) );
+       else
+           sd = map->id2sd( script_getnum(st,3) );
+   } else
+       sd = script->rid2sd(st);
+   if ( !sd ) {
+       script_pushint( st, -3 ); // player no attach
+       return true;
+   }
+   if ( !bgd && bg_id > 0 ) {
+       script_pushint( st, -1 ); // battleground team haven't created
+       return true;
+   }
+   if ( bg_id && sd->bg_id == bg_id ) {
+       script_pushint( st, -5 ); // the player has already join this battleground team
+       return true;
+   }
+   if ( sd->bg_id )
+       bg->team_leave( sd, 0 );
+   if ( bg_id == 0 ) {
+       script_pushint( st, 0 );
+       return true;
+   }
+   if ( !bg->team_join( bg_id, sd ) )
+       script_pushint( st, -2 ); // cannot join anymore, because has reached MAX_BG_MEMBERS
+   else
+       script_pushint( st, bg_id );
+   return true;
+}
+
+// getbgusers <battleground ID>;
+BUILDIN(getbgusers) {
+   struct battleground_data *bgd = bg->team_search( script_getnum(st,2) );
+   int i;
+   if ( !bgd ) {
+       script_pushint( st, -1 );
+       return true;
+   }
+   for ( i = 0; bgd->members[i].sd; i++ )
+       mapreg->setreg( reference_uid( script->add_str("$@arenamembers"), i ), bgd->members[i].sd->bl.id );
+   mapreg->setreg( script->add_str("$@arenamembersnum"), i );
+   script_pushint( st, i );
+   return true;
+}
+
 #define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args }
 #define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args }
 void script_parse_builtin(void) {
    struct script_function BUILDIN[] = {
        // NPC interaction
+       BUILDIN_DEF(createbgid,"siiss"),
+       BUILDIN_DEF(setbgid,"i?"),
+       BUILDIN_DEF(getbgusers,"i"),
        BUILDIN_DEF(mes,"s*"),
        BUILDIN_DEF(next,""),
        BUILDIN_DEF(close,""),
 
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