viewing paste disable_skills | C

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Index: src/map/skill.c
===================================================================
--- src/map/skill.c (revision 17288)
+++ src/map/skill.c (working copy)
@@ -12706,14 +12753,9 @@
    if( sc && ( sc->data[SC__SHADOWFORM] || sc->data[SC__IGNORANCE] ) )
        return 0;
 
-   switch( skill_id ) { // Turn off check.
-       case BS_MAXIMIZE:       case NV_TRICKDEAD:  case TF_HIDING:         case AS_CLOAKING:       case CR_AUTOGUARD:
-       case ML_AUTOGUARD:      case CR_DEFENDER:   case ML_DEFENDER:       case ST_CHASEWALK:      case PA_GOSPEL:
-       case CR_SHRINK:         case TK_RUN:        case GS_GATLINGFEVER:   case TK_READYCOUNTER:   case TK_READYDOWN:
-       case TK_READYSTORM:     case TK_READYTURN:  case SG_FUSION:         case RA_WUGDASH:        case KO_YAMIKUMO:
-           if( sc && sc->data[status_skill2sc(skill_id)] )
-               return 1;
-   }
+   //Checks if disabling skill - in which case no SP requirements are necessary
+   if( sc && skill_disable_check(sc,skill_id) )
+       return 1;
 
    // Check the skills that can be used while mounted on a warg
    if( pc_isridingwug(sd) ) {
@@ -13709,15 +13774,9 @@
    if( !sc->count )
        sc = NULL;
 
-   switch( skill_id )
-   { // Turn off check.
-   case BS_MAXIMIZE:       case NV_TRICKDEAD:  case TF_HIDING:         case AS_CLOAKING:       case CR_AUTOGUARD:
-   case ML_AUTOGUARD:      case CR_DEFENDER:   case ML_DEFENDER:       case ST_CHASEWALK:      case PA_GOSPEL:
-   case CR_SHRINK:         case TK_RUN:        case GS_GATLINGFEVER:   case TK_READYCOUNTER:   case TK_READYDOWN:
-   case TK_READYSTORM:     case TK_READYTURN:  case SG_FUSION:         case KO_YAMIKUMO:
-       if( sc && sc->data[status_skill2sc(skill_id)] )
-           return req;
-   }
+   //Checks if disabling skill - in which case no SP requirements are necessary
+   if( sc && skill_disable_check(sc,skill_id))
+       return req;
 
    idx = skill_get_index(skill_id);
    if( idx == 0 ) // invalid skill id
@@ -17658,6 +17709,38 @@
    return 0;
 }
 
+int skill_disable_check(struct status_change *sc, uint16 skill_id)
+{
+   switch( skill_id ){ // HP & SP Consumption Check
+       case BS_MAXIMIZE:
+       case NV_TRICKDEAD:
+       case TF_HIDING:
+       case AS_CLOAKING:
+       case GC_CLOAKINGEXCEED:
+       case ST_CHASEWALK:
+       case CR_DEFENDER:
+       case CR_SHRINK:
+       case CR_AUTOGUARD:
+       case ML_DEFENDER:
+       case ML_AUTOGUARD:
+       case PA_GOSPEL:
+       case GS_GATLINGFEVER:
+       case TK_READYCOUNTER:
+       case TK_READYDOWN:
+       case TK_READYSTORM:
+       case TK_READYTURN:
+       case TK_RUN:
+       case SG_FUSION:
+       case KO_YAMIKUMO:
+       case RA_WUGDASH:
+       case RA_CAMOUFLAGE:
+           if( sc && sc->data[status_skill2sc(skill_id)] )
+               return 1;   
+   }
+
+   return 0;
+}
+
 int skill_get_elemental_type( uint16 skill_id , uint16 skill_lv ) {
    int type = 0;
 
Index: src/map/skill.h
===================================================================
--- src/map/skill.h (revision 17288)
+++ src/map/skill.h (working copy)
@@ -314,6 +314,7 @@
 int skill_check_condition_castend(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv);
 int skill_consume_requirement(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv, short type);
 struct skill_condition skill_get_requirement(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv);
+int skill_disable_check(struct status_change *sc, uint16 skill_id);
 
 int skill_check_pc_partner(struct map_session_data *sd, uint16 skill_id, short* skill_lv, int range, int cast_flag);
 // -- moonsoul (added skill_check_unit_cell)
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