viewing paste Quest | Athena

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moc_para01,28,35,5  script  Quest Inquirer  952,{
mes "Hey there ^FF0000"+strcharinfo(0)+"^000000,";
mes "Interested in taking up quest ?";
mes "Well you're in the right place.";
mes "^FFA500____________________________^000000";
mes "So which ^008000Quest Shop^000000 would you like to take a quest ?";
switch (select ("^0033CCHeadgears^000000:^0033CCArmors and Weapons^000000")) {
Case 1: doevent "Shop1::OnShop";    end;
Case 2: doevent "Shop2::OnShop";    end;
    }
 
}
 
 
 
 
// -- ***************************************** F I R S T    S H O P **********************************************
 
-   shop    quest_shop1 -1,501:50
-   script  Shop1   -1,{
OnShop:
    set @i,0;
    mes "[Quest Shop NPC]";
    mes "Which item do you wish to obtain?";
    mes "Select only one.";
    next;
    callshop "quest_shop1",1;
    npcshopattach "quest_shop1";
    close;
 
OnBuyItem:
    if(.BuildQuest) {
        for(set .e,0; !compare(""+getarg(.e+1),"Zeny"); set .e,.e+2) {}
        npcshopadditem "quest_shop1",getarg(.e+2),getarg(.e)*compare(""+getarg(.e+1),"SZeny");
        setarray .Shop[.i],getarg(.e+2);
        set .i,.i+1;
        goto Quest_Setup;
    }
    if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
    for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
    mes "[Shop Quest NPC]";
    mes "I require the following:";
    for(set @i,0; !compare(""+getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
    if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";
    mes "^000000In exchange, I will give you:^0000FF";
    for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
    switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
        case 1:
            for(set @i,0; !compare(""+getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
                next;
                mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
                mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
                close;
            }
            if(Zeny < getarg(@i)) {
                next;
                mes "You do not have enough Zeny.";
                mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
                close;
            }
            for(set @i,0; !compare(""+getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
            set Zeny,Zeny-getarg(@i);
            for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
            if (compare(""+getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_blue|bc_all;
            specialeffect2 699;
            close;
        case 2:
            set @bottomview, getlook(3);
            set @topview, getlook(4);
            set @midview, getlook(5);
            addtimer 1000, strnpcinfo(3)+"::On_Leave";
            set @equip,getiteminfo(@bought_nameid, 5);
            set @view, getiteminfo(@bought_nameid, 11);
            if(@equip != -1 && @view > 0) {
                if(@equip & 1) atcommand "@changelook 3 " + @view;
                if(@equip & 256) atcommand "@changelook 1 " + @view;
                if(@equip & 512) atcommand "@changelook 2 " + @view;
            }
            next;
            goto OnBuyItem;
        case 3:
            close;
    }
On_Leave:
    atcommand "@changelook 1 " + @topview;
    atcommand "@changelook 2 " + @midview;
    atcommand "@changelook 3 " + @bottomview;
    set @equip,0;
    set @view,0;
    set @topview,0;
    set @midview,0;
    set @bottomview,0;
    end;
OnInit:
    npcshopitem "quest_shop1",0,0;
    npcshopdelitem "quest_shop1",0,0;
    npcshopdelitem "quest_shop1",501;
    set .BuildQuest,1;
    set .i,1;
Quest_Setup:
    switch(.i) {
        default: set .BuildQuest,0; set .e,0; set .i,0; end;
        case 1: callsub OnBuyItem,5019,1,719,200,2284,1,15000000,"SZeny",5359,1;
        case 2: callsub OnBuyItem,2249,1,7300,5,2258,1,25000000,"SZeny",5805,1;
        case 3: callsub OnBuyItem,4115,50,2225,1,7292,5,10000000,"SZeny",5383,1;
        case 4: callsub OnBuyItem,5019,1,7219,10,7445,10,7446,10,7447,10,7448,10,5000000,"SZeny",5395,1;
        case 5: callsub OnBuyItem,7446,250,15000000,"SZeny",5506,1;
        case 6: callsub OnBuyItem,7447,250,15000000,"SZeny",5507,1;
        case 7: callsub OnBuyItem,4120,20,720,300,7446,200,7441,100,5000000,"SZeny",5465,1;
        case 8: callsub OnBuyItem,720,300,7446,200,10000000,"SZeny",5469,1;
        case 9: callsub OnBuyItem,7047,200,661,100,7513,1,5141,1,15000000,"SZeny",5137,1;
        case 10: callsub OnBuyItem,7063,50,949,500,982,1,5172,1,15000000,"SZeny",5170,1;
        case 11: callsub OnBuyItem,5027,1,1006,500,7294,3,25000000,"SZeny",5379,1;
        case 12: callsub OnBuyItem,1039,150,7064,100,5047,1,5000000,"SZeny",5357,1;
        case 13: callsub OnBuyItem,4307,20,11002,150,2299,5,7190,200,15000000,"SZeny",5312,1;
        case 14: callsub OnBuyItem,1059,300,2288,1,5000000,"SZeny",5314,1,"announce";
        case 15: callsub OnBuyItem,2203,1,1049,300,7511,50,5000000,"SZeny",2204,1;
        case 16: callsub OnBuyItem,2201,1,949,500,7511,50,5000000,"SZeny",2202,1;
        case 17: callsub OnBuyItem,1059,300,2218,1,15000000,"SZeny",5156,1;
        case 18: callsub OnBuyItem,1059,300,2241,1,15000000,"SZeny",5155,1;
        case 19: callsub OnBuyItem,2265,1,2263,1,7563,200,10019,1,7439,20,15000000,"SZeny",5361,1;
        case 20: callsub OnBuyItem,1027,300,919,150,7563,200,15000000,"SZeny",5462,1;
    }
}
 
 
 
 
 
 
 
 
// -- ***************************************** S E C O N D    S H O P **********************************************
 
-   shop    quest_shop2 -1,501:50
-   script  Shop2   -1,{
OnShop:
    set @i,0;
    mes "[Quest Shop NPC]";
    mes "Which item do you wish to obtain?";
    mes "Select only one.";
    next;
    callshop "quest_shop2",1;
    npcshopattach "quest_shop2";
    close;
 
OnBuyItem:
    if(.BuildQuest) {
        for(set .e,0; !compare(""+getarg(.e+1),"Zeny"); set .e,.e+2) {}
        npcshopadditem "quest_shop2",getarg(.e+2),getarg(.e)*compare(""+getarg(.e+1),"SZeny");
        setarray .Shop[.i],getarg(.e+2);
        set .i,.i+1;
        goto Quest_Setup;
    }
    if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
    for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
    mes "[Shop Quest NPC]";
    mes "I require the following:";
    for(set @i,0; !compare(""+getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
    if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";
    mes "^000000In exchange, I will give you:^0000FF";
    for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
    switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
        case 1:
            for(set @i,0; !compare(""+getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
                next;
                mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
                mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
                close;
            }
            if(Zeny < getarg(@i)) {
                next;
                mes "You do not have enough Zeny.";
                mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
                close;
            }
            for(set @i,0; !compare(""+getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
            set Zeny,Zeny-getarg(@i);
            for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
            if (compare(""+getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_blue|bc_all;
            specialeffect2 699;
            close;
        case 2:
            set @bottomview, getlook(3);
            set @topview, getlook(4);
            set @midview, getlook(5);
            addtimer 1000, strnpcinfo(3)+"::On_Leave";
            set @equip,getiteminfo(@bought_nameid, 5);
            set @view, getiteminfo(@bought_nameid, 11);
            if(@equip != -1 && @view > 0) {
                if(@equip & 1) atcommand "@changelook 3 " + @view;
                if(@equip & 256) atcommand "@changelook 1 " + @view;
                if(@equip & 512) atcommand "@changelook 2 " + @view;
            }
            next;
            goto OnBuyItem;
        case 3:
            close;
    }
On_Leave:
        atcommand "@changelook 1 " + @topview;
        atcommand "@changelook 2 " + @midview;
        atcommand "@changelook 3 " + @bottomview;
        set @equip,0;
        set @view,0;
        set @topview,0;
        set @midview,0;
        set @bottomview,0;
        end;
OnInit:
        npcshopitem "quest_shop2",0,0;
        npcshopdelitem "quest_shop2",0,0;
        set .BuildQuest,1;
        set .i,1;
Quest_Setup:
        switch(.i) {
            default: set .BuildQuest,0; set .e,0; set .i,0; end;
                case 1: callsub OnBuyItem,7098,200,7096,100,7097,200,10000000,"SZeny",2345,1,"announce";
                case 2: callsub OnBuyItem,7561,200,995,200,749,100,10000000,"SZeny",2347,1,"announce";
                case 3: callsub OnBuyItem,992,200,7115,200,4345,50,693,50,10000000,"SZeny",2349,1,"announce";
                case 4: callsub OnBuyItem,1055,200,623,200,7054,100,10000000,"SZeny",2351,1,"announce";
                case 5: callsub OnBuyItem,7292,5,5000000,"SZeny",13032,1,"announce";
                case 6: callsub OnBuyItem,7297,5,5000000,"SZeny",13031,1,"announce";
                case 7: callsub OnBuyItem,7295,5,5000000,"SZeny",1266,1,"announce";
                case 8: callsub OnBuyItem,7289,5,5000000,"SZeny",1264,1,"announce";
                case 9: callsub OnBuyItem,922,50,931,20,5000000,"SZeny",1309,1,"announce";
    }
}
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