viewing paste topic/15825-c bg_pvp_leader | Athena

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-   script  custom_bg#control   -1,{
OnInit:
    set .minplayer2start, 2; // minimum player to start ... please do not set to 1
    setarray .rewarditem,
        501, 10, // reward to the winning team
        501, 3; // reward to the losing team
    set .startingscore, 99; // score at start
    set .eventlasting, 120; // event last 120 seconds
    set .red_cloth, 1; // color value from red clothing
    set .blue_cloth, 2; // color value from blue clothing
    set .grey_cloth, 3; // color value from grey clothing
    end;
OnStart:
    if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start )
        end;
    set .red, waitingroom2bg( "bat_c01",53,128, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
    copyarray .team1aid[.@i], $@arenamembers[.@i], $@arenamembersnum;
    set .team1count, .minplayer2start;
    set .blue, waitingroom2bg( "bat_c01",146,56, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
    copyarray .team2aid[.@i], $@arenamembers[.@i], $@arenamembersnum;
    set .team2count, .minplayer2start;
    delwaitingroom .rednpcname$;
    delwaitingroom .bluenpcname$;
    bg_warp .red, "bat_c01", 53,128;
    bg_warp .blue, "bat_c01", 146,56;
    set .score[1], .startingscore;
    set .score[2], .startingscore;
    bg_updatescore "bat_c01", .score[1], .score[2];
    callsub L_setleader, 1;
    callsub L_setleader, 2;
    for ( set .@i, 0; .@i < .minplayer2start; set .@i, .@i +1 ) {
        attachrid .team1aid[.@i];
        @clotes_color = getlook( LOOK_CLOTHES_COLOR );
        setlook LOOK_CLOTHES_COLOR, ( .leader_aid[1] == getcharid(3) )? .grey_cloth : .red_cloth;
    }
    for ( set .@i, 0; .@i < .minplayer2start; set .@i, .@i +1 ) {
        attachrid .team2aid[.@i];
        @clotes_color = getlook( LOOK_CLOTHES_COLOR );
        setlook LOOK_CLOTHES_COLOR, ( .leader_aid[2] == getcharid(3) )? .grey_cloth : .blue_cloth;
    }
    sleep 5000;
    mapannounce "bat_c01", "[Clan War] : Clan with most kills within 2 mins wins!",0;
    set .time, gettimetick(2);
    callsub L_showdigitall, 0, 1;
    sleep .eventlasting * 1000;
    bg_updatescore "bat_c01", .score[1], .score[2];
    if ( .score[1] > .score[2] ) {
        mapannounce "bat_c01", "[Clan War] : The Troll Clan has won the war!", 0;
        callsub L_reward, 1, 0;
        callsub L_reward, 2, 2;
    }
    else if ( .score[1] < .score[2] ) {
        mapannounce "bat_c01", "[Clan War] : The Fairy Clan has won the war!", 0;
        callsub L_reward, 2, 0;
        callsub L_reward, 1, 2;
    }
    else {
        mapannounce "bat_c01", "[Clan War] : The war has been declared draw!",0;
        callsub L_reward, 1, 2;
        callsub L_reward, 2, 2;
    }
    callsub L_showdigitall, gettimetick(2) - .time, 0;
    bg_warp .red, "prontera",152,178;
    bg_warp .blue, "prontera",154,178;
    bg_destroy .red;
    bg_destroy .blue;
    donpcevent .rednpcname$ +"::OnStart";
    donpcevent .bluenpcname$ +"::OnStart";
    set .leader_aid[1], 0;
    set .leader_aid[2], 0;
    for ( set .@i, 0; .@i < .team1count; set .@i, .@i +1 ) {
        attachrid .team1aid[.@i];
        setlook look_clothes_color, @clotes_color;
        @clotes_color = 0;
    }
    for ( set .@i, 0; .@i < .team2count; set .@i, .@i +1 ) {
        attachrid .team2aid[.@i];
        setlook look_clothes_color, @clotes_color;
        @clotes_color = 0;
    }
    end;
L_setleader:
    while ( ( set( .@tmp, getd( ".team"+ getarg(0) +"aid["+ rand( getd(".team"+ getarg(0) +"count") ) +"]" ) ) ) == playerattached() );
    set .leader_aid[ getarg(0) ], .@tmp;
    set .@origin, playerattached();
    attachrid .leader_aid[ getarg(0) ];
    addtimer 1, strnpcinfo(0) +"::Onteam"+ getarg(0) +"leader";
    attachrid .@origin;
    return;
L_showdigitall:
    for ( set .@i, 0; .@i < .team1count; set .@i, .@i +1 ) {
        if ( isloggedin( .team1aid[.@i] ) ) {
            attachrid .team1aid[.@i];
            showdigit getarg(0), getarg(1);
        }
    }
    for ( set .@i, 0; .@i < .team2count; set .@i, .@i +1 ) {
        if ( isloggedin( .team2aid[.@i] ) ) {
            attachrid .team2aid[.@i];
            showdigit getarg(0), getarg(1);
        }
    }
    detachrid;
    return;
L_reward:
    for ( set .@i, 0; .@i < getd(".team"+ getarg(0) +"count"); set .@i, .@i +1 )
        getitem .rewarditem[ getarg(1) ], .rewarditem[ getarg(1) +1 ], getd(".team"+ getarg(0) +"aid["+ .@i +"]" );
    return;
OnRedDead: callsub L_dead, 1;
OnBlueDead: callsub L_dead, 2;
L_dead:
    if ( .leader_aid[ getarg(0) ] != getcharid(3) )
        set .score[ getarg(0) ], .score[ getarg(0) ] -1;
    else {
        callsub L_setleader, getarg(0);
        set .score[ getarg(0) ], .score[ getarg(0) ] -2;
    }
    bg_updatescore "bat_c01", .score[1], .score[2];
    if ( .score[ getarg(0) ] <= 0 )
        awake strnpcinfo(0);
    sleep2 1250;
    percentheal 100,100;
    end;
OnRedQuit: callsub L_quit, 1, .red;
OnBlueQuit: callsub L_quit, 2, .blue;
L_quit:
    percentheal 100, 100;
    while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") )
        set .@i, .@i +1;
    deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1;
    setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1;
    if ( .leader_aid[ getarg(0) ] == getcharid(3) )
        callsub L_setleader, getarg(0);
    setlook LOOK_CLOTHES_COLOR, @clotes_color;
    @clotes_color = 0;
    if ( bg_get_data( getarg(1), 0 ) > 1 ) end;
    set .score[ getarg(0) ], 0;
    awake strnpcinfo(0);
    end;
Onteam1leader: callsub L_lead, 1, 548;
Onteam2leader: callsub L_lead, 2, 549;
L_lead:
    while ( .leader_aid[ getarg(0) ] == getcharid(3) ) {
        specialeffect2 getarg(1);
        sleep2 1000;
    }
    end;
}
 
prontera,150,190,5  script  Troll Clan #custom_bg   468,{
    end;
OnInit:
    sleep 1;
    set getvariableofnpc( .rednpcname$, "custom_bg#control" ), strnpcinfo(0);
OnStart:
    waitingroom "Kill War", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, strnpcinfo(0)+"::OnJoin",1;
    end;
OnJoin:
    announce "[Clan War] : Troll Clan side has ["+ getwaitingroomstate(0) +"/"+ getvariableofnpc( .minplayer2start, "custom_bg#control" ) +"] Users. ( Kill War )",0;
    donpcevent "custom_bg#control::OnStart";
    end;
}
prontera,155,190,5  script  Fairy Clan #custom_bg   435,{
    end;
OnInit:
    sleep 1;
    set getvariableofnpc( .bluenpcname$, "custom_bg#control" ), strnpcinfo(0);
OnStart:
    waitingroom "Kill War", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, strnpcinfo(0)+"::OnJoin",1;
    end;
OnJoin:
    announce "[Clan War] : Fairy Clan side has ["+ getwaitingroomstate(0) +"/"+ getvariableofnpc( .minplayer2start, "custom_bg#control" ) +"] Users. ( Kill War )",0;
    donpcevent "custom_bg#control::OnStart";
    end;
}
 
bat_c01 mapflag battleground    2
bat_c01 mapflag nosave  SavePoint
bat_c01 mapflag nowarp
bat_c01 mapflag nowarpto
bat_c01 mapflag noteleport
bat_c01 mapflag nomemo
bat_c01 mapflag nopenalty
bat_c01 mapflag nobranch
bat_c01 mapflag noicewall
Viewed 1018 times, submitted by AnnieRuru.