viewing paste rA - 115299 - Top Hunter Event | Athena

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//  my improved counting sort, idea from keyworld <3
//  http://herc.ws/board/topic/4321-help-me-improve-this-merge-sort-algorithm/?do=findComment&comment=28247
//  callfunc "counting_sort_index_desc", <input array>, <output array>, <total index>;
function    script  counting_sort_index_desc    {
    .@total = .@size = getarg( 2, getarraysize( getarg(0) ) );
    copyarray .@arr, getarg(0), .@size;
    for ( .@i = 0; .@i < .@size; ++.@i ) {
        setd ".@index_"+ .@arr[.@i] +"["+( .@tmp[.@arr[.@i]] )+"]", .@i;
        ++.@tmp[.@arr[.@i]];
    }
    for ( ; .@size; --.@size ) {
        .@index = getarraysize(.@tmp) -1;
        --.@tmp[.@index];
        .@out[.@total - .@size] = getd( ".@index_"+ .@index +"["+( .@tmp[.@index] )+"]" );
    }
    copyarray getarg(1), .@out, .@total;
    return;
}
 
prontera,150,180,5  script  Top Hunter  1_F_MARIA,{
    if ( .start == false ) {
        mes "registration closed";
        close;
    }
    if ( getgmlevel() >= 99 ) { // GMs should skip registration. MAKE SURE Turn this off if you are debugging this script with GM account
        warp "guild_vs2", 49,49;
        end;
    }
    if ( .register_count >= 100 ) {
        mes "only accept 100 registration";
        close;
    }
    .register_aid[.register_count++] = getcharid(3);
    warp "guild_vs2", 0,0;
    end;
OnInit:
    bindatcmd "tophunter", strnpcinfo(0)+"::OnStart", 99,100;
    end;
OnStart:
OnClock1030: // put all start timer here
OnClock2314:
    .start = true;
    mapwarp "guild_vs2", "prontera", 156,191;
    announce "Top Hunter event started ~ accepting registrations ", bc_all;
 
    sleep 20000; // 20 seconds to register, to debug this script of course
 
    announce "Top Hunter event registration closed", bc_all;
    .start = false;
    if ( .register_count < 3 ) {
        announce "Top Hunter event aborted ... not enough players to start this event", bc_all; 
        mapwarp "guild_vs2", "prontera", 156,191;
        end;
    }
    sleep 3000;
    monster "guild_vs2", 0,0, "this", 1002, 30, strnpcinfo(3)+"::OnMobDead";
    monster "guild_vs2", 0,0, "this", 1002, 20, strnpcinfo(3)+"::OnMobDead";
    monster "guild_vs2", 0,0, "this", 1002, 10, strnpcinfo(3)+"::OnMobDead";
 
    sleep 60000; // event runs 60 seconds
 
    mapannounce "guild_vs2", "Top Hunter: Times Up~", bc_all;
    killmonsterall "guild_vs2";
    sleep 3000;
    freeloop true;
 
    //  here comes the magic ~ save all participants killcount into a temporary array
    for ( .@i = 0; .@i < .register_count; ++.@i ) {
        attachrid .register_aid[.@i];
        .@aid[.@i] = .register_aid[.@i];
        .@name$[.@i] = strcharinfo(0);
        .@killed[.@i] = @tophunter_killcount;
        @tophunter_killcount = 0;
    }
    detachrid;
 
    //  magic !! sort the array from biggest number to smallest number, output in index format
    callfunc "counting_sort_index_desc", .@killed, .@s, .register_count;
 
/*  announce "Top hunter Script Debugging Mode - List all players' killcount sorted", bc_all;
    for ( .@i = 0; .@i < .register_count; ++.@i )
        announce "No."+( .@i +1 )+" : "+ .@name$[ .@s[.@i] ] +" ["+ .@aid[ .@s[.@i] ]+"] with "+ .@killed[ .@s[.@i] ]+" kills.", bc_all;
    announce " ====== ", bc_all;
*/
    for ( .@i = 0; .@i < 3; ++.@i ) {
        if ( .@killed[ .@s[.@i] ] ) { // must make at least 1 kill
            .@winnername$[.@i] = .@name$[ .@s[.@i] ];
            getitem 501, 10, .@aid[ .@s[.@i] ]; // give 10 red potions to these winners
        }
    }
 
    if ( .@killed[.@s[0]] )// make sure even the top place has score a kill
        announce "Top Hunter: The Top Hunters are ["+ implode( .@winnername$, "],[" )+"] !", bc_all;
    else
        announce "Top Hunter: WOOT ! Every one just come in here and AFK ??", bc_all;
 
    freeloop false;
    sleep 5000;
    mapwarp "guild_vs2", "prontera", 156,191;
    deletearray .register_aid;
    .register_count = 0;
    end;
OnMobDead:
    ++@tophunter_killcount;
    if ( !mobcount( strcharinfo(3), strnpcinfo(3)+"::OnMobDead" ) )
        awake strnpcinfo(0);
    end;
OnPCLogoutEvent:
    if ( strcharinfo(3) == "guild_vs2" ) {
        for ( .@i = 0; .@i < .register_count; ++.@i ) {
            if ( getcharid(3) == .register_aid[.@i] ) {
                deletearray .register_aid[.@i], 1;
                --.register_count;
            }
        }
    }
    end;
}
guild_vs2   mapflag nowarp
guild_vs2   mapflag nowarpto
guild_vs2   mapflag noteleport
guild_vs2   mapflag nosave  SavePoint
guild_vs2   mapflag nomemo
guild_vs2   mapflag nopenalty
guild_vs2   mapflag noicewall
guild_vs2   mapflag nobranch
Viewed 1222 times, submitted by AnnieRuru.