Program received signal SIGSEGV, Segmentation fault.
battle_calc_skillratio (attack_type=1, src=0xb44ce41c, target=0x9a16468,
skill_id=5, skill_lv=<value optimized out>, skillratio=400, flag=0)
at battle.c:1742
1742 if( sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_SUPERNOVICE )
(gdb) ^CQuit
(gdb) bt full
#0 battle_calc_skillratio (attack_type=1, src=0xb44ce41c, target=0x9a16468,
skill_id=5, skill_lv=<value optimized out>, skillratio=400, flag=0)
at battle.c:1742
i = <value optimized out>
sc = 0xb44ce65c
tsc = 0x9a16708
sd = 0x0
tsd = 0x9a16468
st = 0xb44ce608
tst = <value optimized out>
__FUNCTION__ = "battle_calc_skillratio"
#1 0x080b0003 in battle_calc_weapon_attack (src=0xb44ce41c, target=0x9a16468,
skill_id=5, skill_lv=10, wflag=0) at battle.c:4603
temp = <value optimized out>
s_ele = <value optimized out>
s_ele_ = <value optimized out>
i = <value optimized out>
nk = 0
n_ele = <value optimized out>
sd = 0x0
tsd = 0x9a16468
wd = {damage = 9575, damage2 = 0, type = 0, div_ = 1, amotion = 600,
dmotion = 400, blewcount = 0, flag = 273, dmg_lv = ATK_DEF}
---Type <return> to continue, or q <return> to quit---
sc = 0xb44ce65c
tsc = 0x9a16708
sstatus = 0xb44ce608
tstatus = 0x9a166b8
flag = {hit = 1, cri = 0, idef = 0, idef2 = 0, pdef = 0, pdef2 = 0,
infdef = 0, arrow = 0, rh = 1, lh = 0, weapon = 1}
__FUNCTION__ = "battle_calc_weapon_attack"
#2 0x080a1676 in battle_calc_attack (attack_type=1, bl=0xb44ce41c,
target=0x9a16468, skill_id=25704, skill_lv=10, count=0) at battle.c:5122
d = {damage = 105553116266677, damage2 = -5449695383948375768,
type = 701, div_ = 136732763, amotion = 162019304,
dmotion = -1269451844, blewcount = 10, flag = -1073745496,
dmg_lv = 136340586}
#3 0x081d55e1 in skill_attack (attack_type=1, src=0xb44ce41c,
dsrc=0xb44ce41c, bl=0x9a16468, skill_id=5, skill_lv=10, tick=5627414,
flag=0) at skill.c:2154
dmg = {damage = -4611700686814448988, damage2 = 587207619607815274,
type = 5, div_ = -1073745208, amotion = 135955342,
dmotion = -1073745220, blewcount = 161571944, flag = -1073745208,
dmg_lv = 136340586}
sstatus = 0xb44ce608
tstatus = 0x9a166b8
sc = <value optimized out>
---Type <return> to continue, or q <return> to quit---
sd = 0x0
tsd = 0x9a16468
type = <value optimized out>
damage = <value optimized out>
rmdamage = 0 '\000'
additional_effects = <value optimized out>
__FUNCTION__ = "skill_attack"
#4 0x081cebae in skill_castend_damage_id (src=0xb44ce41c, bl=0x9a16468,
skill_id=<value optimized out>, skill_lv=<value optimized out>,
tick=5627414, flag=0) at skill.c:3478
sd = 0x0
tstatus = <value optimized out>
sc = 0xb44ce65c
__FUNCTION__ = "skill_castend_damage_id"
#5 0x081db0a3 in skill_castend_id (tid=-1, tick=5627414, id=110012629, data=0)
at skill.c:4777
target = <value optimized out>
src = 0xb44ce41c
sd = 0x0
md = 0xb44ce41c
ud = 0xb44ce434
sc = <value optimized out>
inf = <value optimized out>
---Type <return> to continue, or q <return> to quit---
inf2 = <value optimized out>
flag = 0
#6 0x0821f726 in unit_skilluse_id2 (src=0xb44ce41c, target_id=2000006,
skill_id=5, skill_lv=10, casttime=0, castcancel=1) at unit.c:1420
ud = 0xb44ce434
tstatus = 0x9a166b8
sc = 0xb44ce65c
sd = 0x0
target = 0x9a16468
tick = 5627414
temp = 0
range = <value optimized out>
__FUNCTION__ = "unit_skilluse_id2"
#7 0x081401c2 in mobskill_use (md=0xb44ce41c, tick=5627368, event=-1)
at mob.c:3220
c2 = <value optimized out>
flag = <value optimized out>
fbl = 0x0
bl = <value optimized out>
fmd = 0x0
i = <value optimized out>
j = <value optimized out>
n = 8
---Type <return> to continue, or q <return> to quit---
__FUNCTION__ = "mobskill_use"
#8 0x08222a9b in unit_attack_timer_sub (src=0xb44ce41c, tid=62, tick=5627368)
at unit.c:1887
target = 0x9a16468
ud = 0xb44ce434
sstatus = 0xb44ce608
sd = 0x0
md = 0xb44ce41c
range = <value optimized out>
#9 0x0821cb0a in unit_attack_timer (tid=62, tick=5627368, id=110012629,
data=0) at unit.c:1929
bl = <value optimized out>
#10 0x08238f2f in do_timer (tick=5627414) at timer.c:355
tid = 62
diff = -46
__FUNCTION__ = "do_timer"
#11 0x0822f648 in main (argc=1, argv=0xbffff854) at core.c:344
next = <value optimized out>