/*
副本名稱:莎拉的記憶
作者:Residue
完成日期:2015/10/24
版本:Ver_1.0
編寫環境:rAthena (使用的是最近更新的Script Engine、Quest Engine,如果你使用較舊版本的rA,下方的quest_db請勿複製貼上)
這副本沒什麼難度,就是一直打怪打怪打怪然後很狗血的劇情。
預設限制人數我不知道是多少,我設定最大兩人。
修改可以,轉載請附上原創。
艾琳大長老我設定是小BOSS。
=======mob_db
2542,IRENE_ELDER,艾琳大長老,IRENE_ELDER,101,433110,1,22720,54064,1,1582,2281,145,73,82,36,55,100,182,88,10,12,1,7,20,0x37B5,150,1280,1080,240,0,0,0,0,0,0,0,0,0,7481,100,12072,3000,12077,3000,12082,3000,12087,3000,12902,3000,12907,3000,12129,10,0,0
2543,PAYONSOLDIER,斐揚警衛兵,PAYONSOLDIER,101,20099,1,2166,5376,1,557,775,66,36,20,46,25,35,64,30,10,12,1,7,20,0x3885,220,1390,1080,384,0,0,0,0,0,0,0,0,0,7479,20,12044,500,12049,500,12054,500,12059,500,12064,500,12069,500,12127,250,0,0
2544,PAYONSOLDIER2,斐揚衛士,PAYONSOLDIER2,101,21099,1,2272,5406,1,678,957,66,36,20,46,25,35,64,30,101,12,1,7,20,0x3885,220,1460,1380,384,0,0,0,0,0,0,0,0,0,7480,20,12071,500,12076,500,12081,500,12086,500,12091,500,12096,500,12128,150,0,0
2545,GUARDDOG,溫馴的警犬,GUARDDOG,101,20099,1,1888,5316,1,558,777,66,36,20,46,25,35,64,30,10,12,1,2,22,0x81,100,800,800,380,0,0,0,0,0,0,0,0,0,7477,20,12043,600,12048,600,12053,600,12058,600,12063,600,12068,600,12125,350,0,0
2546,GUARDDOG2,兇惡的警犬,GUARDDOG2,101,21099,1,2028,5346,1,579,808,66,36,20,46,25,35,64,30,10,12,1,2,23,0x3885,100,980,980,380,0,0,0,0,0,0,0,0,0,7478,20,12045,500,12050,500,12055,500,12060,500,12065,500,12070,500,12126,200,0,0
=======quest_db
15002,72000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"莎拉的記憶"
=======instance_db
20,莎拉的記憶,3600,1@sara,250,155,1@sara
=======questid2display.txt
15002#記憶迷宮: 莎拉的記憶#SG_FEEL#QUE_NOIMAGE#
進入後20小時內不能再進入莎拉的記憶副本,下方顯示的時間過後才能再進入。#
20時內禁止進入#
*/
//自行修改做標
bermuda,150,150,5 script 莎拉的記憶 10007,{
mes "[副本名稱]-^0000FF莎拉的記憶^000000",
"[等級限制]-^FF000085^000000等以上",
"[限制人數]-最大上限 ^FF00002^000000 人",
"[冷卻時間]- 20小時";
next;
.@sara_time = checkquest(15002,PLAYTIME);
if(.@sara_time == -1)
{
.@party_id = getcharid(1);
.@p_name$ = getpartyname(.@party_id);
.@md_name$ = "莎拉的記憶";
getpartymember getcharid(1),0;
copyarray .@k$[0], $@partymembername$[0], $@partymembercount;
if (getarraysize(.@k$)>2 || !instance_check_party(.@party_id,1,84)) {
mes "條件符合在過來吧?";
close;
}
if (getcharid(0) == getpartyleader(.@party_id,2))
.@menu$ = "創建莎拉的記憶副本:進入副本:取消";
else
.@menu$ = ":進入副本:取消";
switch(select(.@menu$)){
case 1:
if(instance_create(.@md_name$) < 0)
{
mes "不明錯誤導致創建失敗",
"請聯絡遊戲管理人員";
close;
}
else
{
mes "莎拉的記憶副本已開啟!",
"^0066CC請在規定時間內進入!^000000";
close;
}
case 2:
switch(instance_enter(.@md_name$)) {
case 3:
mes "不明錯誤!請連繫遊戲管理人員!";
close;
case 2:
mes "該隊伍沒有生成任何副本!";
close;
case 1:
mes "組隊訊息錯誤",
"請確定隊伍的完整性!";
close;
case 0:
mapannounce "bermuda",getpartyname(.@party_id)+" 的隊伍成員 "+strcharinfo(0)+" 進入了副本 "+.@md_name$,bc_map,"0xFF44AA";
//setquest 20017;
setquest 15002;
close;
}
case 3:
close;
}
}
else if(.@sara_time == 0 || .@sara_time == 1)
{
mes "異次元傳送需要 20 個小時的冷卻時間!",
"冷卻時間結束才可再次進入副本";
close;
}
else
{
mes "冷卻時間已結束",
"可以再次進入副本";
//erasequest 20017;
erasequest 15002;
close;
}
}
1@sara,261,155,6 script 少女 668,{
if(!'talk_sara && getpartyleader(getcharid(1),2) == getcharid(0))
{
.@playername$ = "["+strcharinfo(0)+"]";
.@npcname$ = "[少女]";
'talk_sara = 1;
mes "走向少女後",
"詢問這裡是何處。";
next;
mes .@playername$,
"這裡是哪裡啊?";
unittalk getcharid(3),"這裡是哪裡啊?";
next;
cutin "sara_9sara1",2;
mes .@npcname$,
"這裡是斐楊,"+(!Sex?"姐姐妳":"哥哥你")+"不是本地人吧?";
npctalk "這裡是斐楊,"+(!Sex?"姐姐妳":"哥哥你")+"不是本地人吧?";
next;
mes .@playername$,
"你也是本地人嗎? 膚色不大一樣...";
unittalk getcharid(3),"你也是本地人嗎? 膚色不大一樣...";
next;
mes .@npcname$,
"我也是在斐楊出生的!",
"我的名字叫莎拉 艾琳!";
npctalk "我也是在斐楊出生的!我的名字叫莎拉 艾琳!";
.@npcname$ = "[莎拉 艾琳]";
next;
mes .@npcname$,
"我的父親是這裡的大長老!",
"我的膚色是因為像我媽啦! 哼!";
npctalk "我的父親是這裡的大長老! 我的膚色是因為像我媽啦! 哼!";
next;
mes .@playername$,
"抱歉誤會妳了,妳在這裡做什麼呢?";
unittalk getcharid(3),"抱歉誤會你了,妳在這裡做什麼呢?";
next;
mes .@npcname$,
"我在等我的爸爸,",
"爸爸說很快就會回來...";
npctalk "我在等我的爸爸,爸爸說很快就會回來...";
next;
mes "不久從房裡走出中年男子後,",
"莎拉露出了微笑";
showscript "不久從房裡走出中年男子後,莎拉露出了微笑";
hideoffnpc instance_npcname("艾琳大長老#sara");
next;
mes .@npcname$,
"呵呵呵!爸爸~";
npctalk "呵呵呵!爸爸~";
next;
cutin "sara_elder_irine1",2;
mes "[艾琳大長老]",
"唉呦~我的小公主很開心吼!";
donpcevent instance_npcname("艾琳大長老#sara")+"::OnTalk_1";
next;
cutin "sara_9sara1",2;
mes .@npcname$,
"你答應說很快就回來!!",
"爸爸騙人爸爸騙人!";
npctalk "你答應說很快就回來!!爸爸騙人爸爸騙人!";
next;
cutin "sara_elder_irine1",2;
mes "[艾琳大長老]",
"哈哈!小公主等很久了是嗎?原諒爸爸吧!沒想到長老會議拖長了。";
donpcevent instance_npcname("艾琳大長老#sara")+"::OnTalk_2";
next;
cutin "sara_9sara1",2;
mes .@npcname$,
"我討厭長老爺爺們啦!";
npctalk "我討厭長老爺爺們啦!";
next;
cutin "sara_elder_irine1",2;
mes "[艾琳大長老]",
"妳這樣不乖喔!",
"嗯? 這位是...";
donpcevent instance_npcname("艾琳大長老#sara")+"::OnTalk_3";
next;
mes "艾琳大長老這才發現了我,",
"稍微打量了我一下後,",
"用眼神打了招呼。";
showscript "艾琳大長老這才發現了我,稍微打量了我一下後,用眼神打了招呼。";
next;
cutin "sara_elder_irine2",2;
mes "或許是錯覺,",
"瞬間感到敵意。";
showscript "或許是錯覺,瞬間感到敵意。";
next;
mes "自己唱歌的莎拉,",
"摘下附近的花後,",
"交給了艾琳大長老。";
showscript "自己唱歌的莎拉,摘下附近的花後,交給了艾琳大長老。";
next;
cutin "sara_9sara1",2;
mes .@npcname$,
"送你!";
npctalk "送你!";
next;
mes "[艾琳大長老]",
"哇! 我的小公主,",
"我可以接受這大禮嗎?";
cutin "sara_elder_irine1",2;
donpcevent instance_npcname("艾琳大長老#sara")+"::OnTalk_4";
next;
cutin "sara_9sara1",2;
mes .@npcname$,
"可以可以!!";
npctalk "可以可以!!";
next;
mes "收下莎拉花的艾琳大長老心情大好,把莎拉舉高高的給她騎人馬。";
showscript "收下莎拉花的艾琳大長老心情大好,把莎拉舉高高的給她騎人馬。";
next;
cutin "sara_elder_irine1",2;
mes "[艾琳大長老]",
"我的小公主,",
"這次想去哪呢?";
next;
cutin "sara_9sara1",2;
mes .@npcname$,
"我要到那小丘上!!";
npctalk "我要到那小丘上!!";
next;
cutin "sara_elder_irine1",2;
mes "[艾琳大長老]",
"哈哈!要抓緊喔!";
next;
cutin "",255;
hideonnpc instance_npcname("艾琳大長老#sara");
hideonnpc instance_npcname("少女");
mes "當親密的父女慢慢走向小山丘上身影消失時,突然從角落上傳來可疑的聲音。";
showscript "當親密的父女慢慢走向小山丘上身影消失時,突然從角落上傳來可疑的聲音。";
next;
mes "[可疑老人 A]",
"感覺到莎拉的勢力",
"越來越大了",
"不能在坐看她的勢力漸大起來!";
showscript "[可疑老人 A]:感覺到莎拉的勢力越來越大了,不能在坐看她的勢力漸大起來!";
next;
mes "[可疑老人 B]",
"不是斐楊正統而是異鄉女人的血脈...",
"更是不祥之年出生的小孩!";
showscript "[可疑老人 B]:不是斐楊正統而是異鄉女人的血脈...更是不祥之年出生的小孩!";
next;
mes "[可疑老人 B]",
"總有一天會帶來血腥之災";
showscript "[可疑老人 B]:總有一天會帶來血腥之災";
next;
mes "[可疑老人 A]",
"在四聖手全部選擇莎拉之前必須採取行動",
"已經委託某人了,今晚就會行動的。";
showscript "[可疑老人 A]:在四聖手全部選擇莎拉之前必須採取行動! 已經委託某人了,今晚就會行動的。";
next;
mes "[可疑老人 B]",
"那我先照你的意思辦吧!很快就天暗了。",
"我等你的結果!";
showscript "[可疑老人 B]:那我先照你的意思辦吧!很快就天暗了。我等你的結果!";
next;
mes "結束對話的兩位老人,",
"迅速的消失無蹤了。";
showscript "結束對話的兩位老人,迅速的消失無蹤了。";
next;
mes "感覺莎拉遇到大麻煩了",
"趕快去找莎拉吧!";
showscript "感覺莎拉遇到大麻煩了,趕快去找莎拉吧!";
'talk_sara = 0;
enablenpc instance_npcname("R1_to_R2#sara1");
viewpoint 1,240,146,1,0x00FF00;
close;
}
else
end;
}
1@sara,240,146 warp R1_to_R2#sara1 1,1,1@sara,94,320
1@sara,208,251 warp R2_to_R3#sara2 1,1,1@sara,229,318
1@sara,165,68 warp R3_to_R4#sara3 1,1,1@sara,166,78
1@sara,155,182 warp R4_to_R5#sara4 1,1,1@sara,155,196
1@sara,87,188 warp R5_to_R6#sara5 1,1,1@sara,88,177
1@sara,19,140,0 script 出口#sara 45,1,1,{
OnTouch:
warp "bermuda",152,150;
end;
}
1@sara,268,158,4 script 艾琳大長老#sara 684,{
if('Level == 5)
{
.@playername$ = "["+strcharinfo(0)+"]";
.@npcname$ = "[艾琳大長老]";
cutin "sara_elder_irine4",2;
mes .@npcname$,
"嗚嗚... 沒想到這麼強。";
npctalk "嗚嗚... 沒想到這麼強。";
next;
cutin "sara_elder_irine3",2;
mes .@npcname$,
"是誰指使的! 暗殺莎拉的媽媽還不夠,現在還要害莎拉!!";
npctalk "是誰指使的! 暗殺莎拉的媽媽還不夠,現在還要害莎拉!!";
next;
mes .@playername$,
"胡說...想殺害莎拉媽媽的不是你嗎!";
unittalk getcharid(3),"胡說...想殺害莎拉媽媽的不是你嗎!";
next;
mes .@playername$,
"我和莎拉親眼看到你在那房間全身是血及臥倒的莎拉媽媽!";
unittalk getcharid(3),"我和莎拉親眼看到你在那房間全身是血及臥倒的莎拉媽媽!";
next;
cutin "sara_elder_irine4",2;
mes .@npcname$,
"我怎麼可能殺害莎拉的媽媽?!";
npctalk "我怎麼可能殺害莎拉的媽媽?!";
next;
mes .@npcname$,
"當我進入房間時,莎拉的媽媽已被刺客殺害,而我解決掉刺客後正為她的死悲傷著...";
npctalk "當我進入房間時,莎拉的媽媽已被刺客殺害,而我解決掉刺客後正為她的死悲傷著...";
next;
cutin "sara_momdie",4;
showscript "聽完艾琳大長老的說詞後,再度回想起當時的狀況";
next;
showscript "聽當時沒有注意到,依稀記得艾琳大長老周圍有穿黑衣的不明人物倒臥著。";
next;
cutin "sara_elder_irine4",2;
mes .@npcname$,
"你到底是誰? 跟莎拉怎麼到這裡來的?";
npctalk "你到底是誰? 跟莎拉怎麼到這裡來的?";
next;
mes .@playername$,
"我只是冒險家,偶然聽到不明老人們企圖殺害莎拉,我是為了保護莎拉才來到這裡。";
unittalk getcharid(3),"我只是冒險家,偶然聽到不明老人們企圖殺害莎拉,我是為了保護莎拉才來到這裡。";
next;
mes .@npcname$,
"若你的話屬實,那我誤會你了,抱歉!",
"",
"^AAAAAA這裡容我吐槽一下,媽的住海邊喔!人家講什麼都相信,難怪你老婆會被殺...^000000";
npctalk "若你的話屬實,那我誤會你了,抱歉!";
next;
mes .@npcname$,
"我誤以為你跟刺客是一樣的想殺害莎拉。";
npctalk "我誤以為你跟刺客是一樣的想殺害莎拉。";
next;
mes .@npcname$,
"不明老人們...難道是長老們搞的鬼嗎...嗚嗚...";
npctalk "不明老人們...難道是長老們搞的鬼嗎...嗚嗚...";
next;
mes .@playername$,
"也許還有刺客想殺害莎拉必須找到莎拉。";
unittalk getcharid(3),"也許還有刺客想殺害莎拉必須找到莎拉。";
next;
mes .@playername$,
"還要解開誤會艾琳大長老不是殺害莎拉媽媽的兇手。";
unittalk getcharid(3),"還要解開誤會艾琳大長老不是殺害莎拉媽媽的兇手。";
next;
mes .@npcname$,
"......所以莎拉才哭著逃走的嗎? 莎拉應該嚇到了吧? 我不是好父親...";
npctalk "......所以莎拉才哭著逃走的嗎? 莎拉應該嚇到了吧? 我不是好父親...";
next;
mes .@npcname$,
"我會努力尋找莎拉,你若找到莎拉帶來好嗎?我會親自向他說明的...";
npctalk "我會努力尋找莎拉,你若找到莎拉帶來好嗎?我會親自向他說明的...";
close2;
cutin "",255;
hideonnpc instance_npcname("艾琳大長老#sara");
sleep2 2000;
mapannounce instance_mapname("1@sara") , "<SYSTEM> 莎拉逃至下一個地區了,請前往8點鐘方向!",bc_map,0xffff00;
viewpoint 1,87,188,2,0x00FF00;
viewpoint 1,39,142,3,0x00FF00;
enablenpc instance_npcname("R5_to_R6#sara5");
movenpc instance_npcname("莎拉 艾琳#Final"),39,142,4;
hideoffnpc instance_npcname("莎拉 艾琳#Final");
'talk_sara = 0;
end;
}
else
end;
OnTalk_1:
npctalk "唉呦~我的小公主很開心吼!";
end;
OnTalk_2:
npctalk "哈哈!小公主等很久了是嗎?原諒爸爸吧!沒想到長老會議拖長了。";
end;
OnTalk_3:
npctalk "妳這樣不乖喔! 嗯? 這位是...";
end;
OnTalk_4:
npctalk "哇! 我的小公主,我可以接受這大禮嗎?";
end;
OnTalk_5:
npctalk "...莎拉......";
end;
OnTalk_6:
npctalk "我...正在找你莎拉... 這裡非常危險,趕快...過來這裡...";
end;
OnTalk_7:
npctalk "那個殺人魔還活著! 來人,把他抓起來! 這次我要親手解決他。";
end;
OnInstanceInit:
hideonnpc instance_npcname("艾琳大長老#sara");
disablenpc instance_npcname("R1_to_R2#sara1");
disablenpc instance_npcname("R2_to_R3#sara2");
disablenpc instance_npcname("R3_to_R4#sara3");
disablenpc instance_npcname("R4_to_R5#sara4");
disablenpc instance_npcname("R5_to_R6#sara5");
disablenpc instance_npcname("出口#sara");
end;
}
1@sara,107,324,6 script 莎拉 艾琳#sara_g 668,{
if(!'talk_sara && getpartyleader(getcharid(1),2) == getcharid(0))
{
.@playername$ = "["+strcharinfo(0)+"]";
.@npcname$ = "[莎拉 艾琳]";
'talk_sara = 1;
switch('Level)
{
case 0:
cutin "sara_9sara1",2;
mes .@npcname$,
"呃?你是剛才那位"+(!Sex?"姐姐":"哥哥")+",有事嗎?";
npctalk "呃?你是剛才那位"+(!Sex?"姐姐":"哥哥")+",有事嗎?";
next;
mes .@npcname$,
"我是來送媽媽花束,請等一下!";
npctalk "我是來送媽媽花束,請等一下!";
next;
mes "莎拉似乎想趕快把花束送給媽媽,趕緊打開了房門。";
showscript "莎拉似乎想趕快把花束送給媽媽,趕緊打開了房門。";
next;
mes .@npcname$,
"媽媽爸爸! 你看還有我啊!";
npctalk "媽媽爸爸! 你看還有我啊!";
next;
cutin "sara_momdie",4;
mes "那邊躺臥被刀刺中流血的莎拉的媽媽和站著渾身是血手持刀的艾琳大長老。";
next;
mes .@npcname$,
"...........";
npctalk "...........";
next;
mes "[莎拉的媽媽]",
".................莎拉...阿....",
"這..這裡..很危險...",
"趕快...(咳嗽)...趕快離開這裡...";
showscript "[莎拉的媽媽]:.................莎拉...阿....這..這裡..很危險...趕快...(咳嗽)...趕快離開這裡...";
next;
mes .@npcname$,
"!!!!!!!!!!!!!!!!!!!!!!!!!!!!";
npctalk "!!!!!!!!!!!!!!!!!!!!!!!!!!!!";
next;
mes "莎拉手握的彈珠滾到了腳前,莎拉對眼前的情景嚇傻而說不出話來,無意中撿起了彈珠。";
showscript "莎拉手握的彈珠滾到了腳前,莎拉對眼前的情景嚇傻而說不出話來,無意中撿起了彈珠。";
next;
mes "突然手持刀的艾琳大長老發現了莎拉的存在後向後看她。";
showscript "突然手持刀的艾琳大長老發現了莎拉的存在後向後看她。";
next;
cutin "sara_elder_irine4",2;
mes "[艾琳大長老]",
"莎拉你來的正好......我正在找你呢......";
next;
cutin "sara_9sara2",2;
mes .@npcname$,
"........................";
npctalk "........................";
if(prompt("帶著莎拉逃離。") == 255)
{'talk_sara = 0;end;}
else
next;
mes "直覺有危險的我,企圖帶著呆滯的莎拉離開這裡。";
showscript "直覺有危險的我,企圖帶著呆滯的莎拉離開這裡。";
next;
cutin "sara_elder_irine3",2;
mes "[艾琳大長老]",
"警備兵在不在!!",
"把這殺害莎拉母親的兇手給我拿下!";
next;
mes "大長老下達命令後,傳來警備兵跑來的聲音。";
showscript "大長老下達命令後,傳來警備兵跑來的聲音。";
next;
cutin "sara_9sara3",2;
mes .@npcname$,
"嗚哇哇哇哇哇!!!!!!!!!!!!!!!!";
npctalk "嗚哇哇哇哇哇!!!!!!!!!!!!!!!!";
next;
cutin "",255;
mes "突然莎拉大聲喊叫跑像外面消失了,同時聽到警備兵到達附近的聲音。";
showscript "突然莎拉大聲喊叫跑像外面消失了,同時聽到警備兵到達附近的聲音。";
hideonnpc instance_npcname("莎拉 艾琳#sara_g");
next;
mes "擊退那些警備兵後去找莎拉吧!";
showscript "擊退那些警備兵後去找莎拉吧!";
close2;
sleep2 2000;
donpcevent instance_npcname("莎拉 艾琳#sara_g")+"::OnMobSpawn";
break;
}
end;
}
else
end;
OnMobSpawn:
switch('Level)
{
case 0:
mapannounce instance_mapname("1@sara") , "<SYSTEM> 必須消滅原野上的警備兵後才能到下一關。",bc_map,0xffff00;
sleep2 2000;
mapannounce instance_mapname("1@sara") , "<SYSTEM> 警備兵即將攻來,請準備好戰鬥!",bc_map,0xffff00;
sleep2 4000;
monster instance_mapname("1@sara") , 102,321,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 102,316,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 102,311,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 114,321,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 114,316,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 114,311,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 99, 297,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 106,297,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 113,297,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 122,297,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 124,226,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 124,224,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 124,222,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 124,220,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 124,218,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 124,216,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 161,230,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 159,230,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 157,230,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 154,230,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 147,230,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 156,235,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 186,224,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 186,222,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 186,220,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 186,218,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 186,216,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 186,214,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 199,250,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 199,252,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 199,254,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 199,256,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 199,258,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 199,260,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 205,256,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 205,254,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 205,252,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 205,250,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 205,248,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 205,246,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 207,260,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 122,226,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 122,224,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 122,222,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 122,220,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 122,218,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 122,216,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 183,214,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 183,216,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 183,218,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 183,220,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 183,222,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 183,224,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 196,250,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 196,252,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 196,254,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 196,256,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 196,258,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 196,260,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
break;
case 1:
monster instance_mapname("1@sara") , 227,312,"--ja--",2546,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 229,312,"--ja--",2546,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 229,318,"--ja--",2546,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 221,198,"--ja--",2546,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 224,198,"--ja--",2546,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 248,290,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 250,290,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 252,290,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 230,248,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 227,248,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 223,239,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 216,239,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 223,224,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 227,224,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 231,224,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
break;
case 2:
monster instance_mapname("1@sara") , 255,91,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 255,93,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 255,95,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 255,97,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 253,91,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 253,93,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 253,95,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 253,97,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 91,56,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 91,61,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 91,64,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 91,68,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 87,56,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 87,61,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 87,64,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 87,68,"--ja--",2545,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 228,64,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 228,62,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 228,60,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 228,58,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 124,42,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 122,42,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 119,42,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 84,56,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 84,61,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 84,64,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 84,68,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 198,62,"--ja--",2546,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 197,60,"--ja--",2546,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 196,56,"--ja--",2546,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 196,62,"--ja--",2546,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 195,60,"--ja--",2546,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 194,56,"--ja--",2546,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
break;
case 3:
monster instance_mapname("1@sara") , 154,95,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 157,95,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 160,95,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 163,95,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 173,138,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 170,138,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 168,138,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 166,138,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 163,138,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 166,135,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 168,135,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 170,135,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 151,173,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 153,173,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 155,173,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 157,173,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 159,173,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 151,176,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 153,176,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 155,176,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 157,176,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 159,176,"--ja--",2543,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 201,117,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 201,113,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 204,113,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 207,113,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 207,117,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 204,117,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 210,113,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 210,117,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 213,113,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 213,117,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 224,143,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 224,147,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 224,150,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 227,150,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 227,147,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 227,143,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 151,179,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 153,179,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 155,179,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
monster instance_mapname("1@sara") , 157,179,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
break;
case 4:
monster instance_mapname("1@sara") , 150,232,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
unittalk $@mobid[0] ,"斐揚萬歲!!";
monster instance_mapname("1@sara") , 150,228,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
unittalk $@mobid[0] ,"斐揚萬歲!!";
monster instance_mapname("1@sara") , 150,223,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
unittalk $@mobid[0] ,"斐揚萬歲!!";
monster instance_mapname("1@sara") , 150,218,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
unittalk $@mobid[0] ,"斐揚萬歲!!";
monster instance_mapname("1@sara") , 161,218,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
unittalk $@mobid[0] ,"斐揚萬歲!!";
monster instance_mapname("1@sara") , 161,223,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
unittalk $@mobid[0] ,"斐揚萬歲!!";
monster instance_mapname("1@sara") , 161,228,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
unittalk $@mobid[0] ,"斐揚萬歲!!";
monster instance_mapname("1@sara") , 161,232,"--ja--",2544,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
unittalk $@mobid[0] ,"斐揚萬歲!!";
break;
case 5:
monster instance_mapname("1@sara") , 156,227,"--ja--",2542,1,instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead";
unittalk $@mobid[0] ,"我要替莎拉的媽媽報仇!";
break;
}
end;
OnMobDead:
.@count = mobcount(instance_mapname("1@sara"),instance_npcname("莎拉 艾琳#sara_g")+"::OnMobDead");
if(.@count<1)
{
switch('Level){
case 0:
mapannounce instance_mapname("1@sara") , "<SYSTEM> 莎拉逃至下一個地區了,請前往2點鐘方向。",bc_map,0xffff00;
enablenpc instance_npcname("R2_to_R3#sara2");
'Level = 'Level+1;
donpcevent instance_npcname("莎拉 艾琳#sara_g")+"::OnMobSpawn";
break;
case 1:
instance_warpall instance_mapname("1@sara"),262,95;
mapannounce instance_mapname("1@sara") , "<SYSTEM> 莎拉逃至下一個地區了,請前往5點鐘方向。",bc_map,0xffff00;
'Level = 'Level+1;
donpcevent instance_npcname("莎拉 艾琳#sara_g")+"::OnMobSpawn";
break;
case 2:
enablenpc instance_npcname("R3_to_R4#sara3");
mapannounce instance_mapname("1@sara") , "<SYSTEM> 莎拉逃至下一個地區了,請前往6點鐘方向!!",bc_map,0xffff00;
'Level = 'Level+1;
donpcevent instance_npcname("莎拉 艾琳#sara_g")+"::OnMobSpawn";
break;
case 3:
mapannounce instance_mapname("1@sara") , "<SYSTEM> 莎拉逃至下一個地區了,請前往12點鐘方向!!",bc_map,0xffff00;
'talk_sara = 0;
'Level = 'Level+1;
enablenpc instance_npcname("R4_to_R5#sara4");
hideoffnpc instance_npcname("莎拉 艾琳#Final");
break;
case 4:
sleep2 2000;
mapannounce instance_mapname("1@sara") , "<SYSTEM> 艾琳大長老登場。",bc_map,0xffff00;
'Level = 'Level+1;
donpcevent instance_npcname("莎拉 艾琳#sara_g")+"::OnMobSpawn";
break;
case 5:
sleep2 2000;
mapannounce instance_mapname("1@sara") , "<SYSTEM> 艾琳大長老倒下來了。",bc_map,0xffff00;
sleep2 4000;
movenpc instance_npcname("艾琳大長老#sara"),156,235,4;
hideoffnpc instance_npcname("艾琳大長老#sara");
break;
}
}
end;
}
1@sara,173,226,6 script 莎拉 艾琳#Idontknow 668,6,6,{
end;
OnTouch:
switch('SaraHidden){
case 0:
hideonnpc instance_npcname(strnpcinfo(0));
movenpc instance_npcname(strnpcinfo(0)),238,53;
hideoffnpc instance_npcname(strnpcinfo(0));
'SaraHidden = 'SaraHidden+1;
break;
case 1:
hideonnpc instance_npcname(strnpcinfo(0));
movenpc instance_npcname(strnpcinfo(0)),196,58;
hideoffnpc instance_npcname(strnpcinfo(0));
'SaraHidden = 'SaraHidden+1;
break;
case 2:
hideonnpc instance_npcname(strnpcinfo(0));
npctalk "...媽媽的.....仇人.....";
movenpc instance_npcname(strnpcinfo(0)),162,52;
hideoffnpc instance_npcname(strnpcinfo(0));
'SaraHidden = 'SaraHidden+1;
break;
case 3:
hideonnpc instance_npcname(strnpcinfo(0));
npctalk "...媽媽的.....仇人.....";
movenpc instance_npcname(strnpcinfo(0)),104,63;
hideoffnpc instance_npcname(strnpcinfo(0));
'SaraHidden = 'SaraHidden+1;
break;
case 4:
hideonnpc instance_npcname(strnpcinfo(0));
npctalk "...媽媽.....哭哭.....";
movenpc instance_npcname(strnpcinfo(0)),163,99;
'SaraHidden = 'SaraHidden+1;
break;
}
end;
}
1@sara,152,233,6 script 莎拉 艾琳#Final 668,{
if('Level == 5 && !'talk_sara)
{
mes "在不遠處發現莎拉一瞬間,被背後攻擊而倒下暈過去了。";
showscript "在不遠處發現莎拉一瞬間,被背後攻擊而倒下暈過去了。";
next;
cutin "sara_beholder",2;
mes "[?????]",
"你不能在干涉了,這只是我們的一顆棋子而已。";
showscript "你不能在干涉了,這只是我們的一顆棋子而已。";
next;
mes "[?????]",
"你可以回到屬於你的地方了。";
showscript "你不能在干涉了,這只是我們的一顆棋子而已。";
next;
mes "不明身分的男女丟下倒臥的我慢慢走向了莎拉。";
showscript "不明身分的男女丟下倒臥的我慢慢走向了莎拉。";
next;
mes "[?????]",
"背叛和絕望、仇恨、爭鬥,女孩...我把你帶到你應該要去的地方...";
showscript "背叛和絕望、仇恨、爭鬥,女孩...我把你帶到你應該要去的地方...";
next;
cutin "sara_9sara2",2;
mes "[莎拉 艾琳]",
".....................................";
npctalk ".....................................";
next;
cutin "sara_beholder",2;
mes "[?????]",
"莎拉‧艾琳,跟著我走,她會讓你的未來夢想成真。";
showscript "莎拉‧艾琳,跟著我走,她會讓你的未來夢想成真。";
next;
hideonnpc instance_npcname("莎拉 艾琳#Final");
cutin "",255;
mes "身分不明的男子把自己的披風穿給莎拉身上後,三個人突然消失了。";
showscript "身分不明的男子把自己的披風穿給莎拉身上後,三個人突然消失了。";
next;
mes "莎拉消失的同時周圍的風景開始扭曲變形,這可能是雷文告訴過該離開裂縫的時候了。";
showscript "莎拉消失的同時周圍的風景開始扭曲變形,這可能是雷文告訴過該離開裂縫的時候了。";
next;
mes "從左邊的出口出去吧!";
showscript "從左邊的出口出去吧!";
close2;
enablenpc instance_npcname("出口#sara");
end;
}
if(!'talk_sara && getpartyleader(getcharid(1),2) == getcharid(0))
{
.@playername$ = "["+strcharinfo(0)+"]";
.@npcname$ = "[莎拉 艾琳]";
'talk_sara = 1;
cutin "sara_9sara2",2;
mes .@npcname$,
"...... 嗯嗯 ......";
next;
movenpc instance_npcname("艾琳大長老#sara"),154,239,4;
hideoffnpc instance_npcname("艾琳大長老#sara");
cutin "sara_elder_irine4",2;
mes "[艾琳大長老]",
"...莎拉......";
donpcevent instance_npcname("艾琳大長老#sara")+"::OnTalk_5";
next;
cutin "sara_9sara2",2;
mes .@npcname$,
"......!!!!!!";
next;
cutin "sara_elder_irine4",2;
mes "[艾琳大長老]",
"我...正在找你莎拉...",
"這裡非常危險,",
"趕快...過來這裡...";
donpcevent instance_npcname("艾琳大長老#sara")+"::OnTalk_6";
next;
mes .@playername$,
"不能把莎拉交給你!";
unittalk getcharid(3),"不能把莎拉交給你!";
next;
cutin "sara_elder_irine3",2;
mes "[艾琳大長老]",
"那個殺人魔還活著!",
"來人,把他抓起來!",
"這次我要親手解決他。";
donpcevent instance_npcname("艾琳大長老#sara")+"::OnTalk_7";
next;
mes .@playername$,
"莎拉... 這裡危險我來對付,你要躲起來。";
unittalk getcharid(3),"莎拉... 這裡危險我來對付,你要躲起來。";
next;
cutin "sara_9sara2",2;
mes .@npcname$,
".......嗯嗯...";
close2;
cutin "",255;
hideonnpc instance_npcname("艾琳大長老#sara");
hideonnpc instance_npcname("莎拉 艾琳#Final");
donpcevent instance_npcname("莎拉 艾琳#sara_g")+"::OnMobSpawn";
end;
}
else
end;
OnInstanceInit:
hideonnpc instance_npcname("莎拉 艾琳#Final");
end;
}